gl2.h revision 0ebc94d2362222e690d0a72a27858461c5605264
1#ifndef __gl2_h_
2#define __gl2_h_
3
4/* $Id: gl2.h 5418 2008-03-26 19:57:12Z oddhack $ */
5
6#include <GLES2/gl2platform.h>
7
8#ifdef __cplusplus
9extern "C" {
10#endif
11
12/*
13** License Applicability. Except to the extent portions of this file are
14** made subject to an alternative license as permitted in the SGI Free
15** Software License B, Version 1.0 (the "License"), the contents of this
16** file are subject only to the provisions of the License. You may not use
17** this file except in compliance with the License. You may obtain a copy
18** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
19** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
20**
21** http://oss.sgi.com/projects/FreeB
22**
23** Note that, as provided in the License, the Software is distributed on an
24** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
25** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
26** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
27** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
28**
29** Original Code. The Original Code is: OpenGL Sample Implementation,
30** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
31** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
32** Copyright in any portions created by third parties is as indicated
33** elsewhere herein. All Rights Reserved.
34**
35** Additional Notice Provisions: The application programming interfaces
36** established by SGI in conjunction with the Original Code are The
37** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
38** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
39** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
40** Window System(R) (Version 1.3), released October 19, 1998. This software
41** was created using the OpenGL(R) version 1.2.1 Sample Implementation
42** published by SGI, but has not been independently verified as being
43** compliant with the OpenGL(R) version 1.2.1 Specification.
44*/
45
46/*-------------------------------------------------------------------------
47 * Data type definitions
48 *-----------------------------------------------------------------------*/
49
50typedef void            GLvoid;
51typedef unsigned int    GLenum;
52typedef unsigned char   GLboolean;
53typedef unsigned int    GLbitfield;
54typedef signed char     GLbyte;
55typedef short           GLshort;
56typedef int             GLint;
57typedef int             GLsizei;
58typedef unsigned char   GLubyte;
59typedef unsigned short  GLushort;
60typedef unsigned int    GLuint;
61typedef float           GLfloat;
62typedef float           GLclampf;
63typedef int             GLfixed;
64typedef int             GLclampx;
65
66/* GL types for handling large vertex buffer objects */
67typedef int             GLintptr;
68typedef int             GLsizeiptr;
69
70/* OpenGL ES core versions */
71#define GL_ES_VERSION_2_0                 1
72
73/* ClearBufferMask */
74#define GL_DEPTH_BUFFER_BIT               0x00000100
75#define GL_STENCIL_BUFFER_BIT             0x00000400
76#define GL_COLOR_BUFFER_BIT               0x00004000
77
78/* Boolean */
79#define GL_FALSE                          0
80#define GL_TRUE                           1
81
82/* \todo check that this should be in core. */
83#define GL_NONE                           0
84
85/* BeginMode */
86#define GL_POINTS                         0x0000
87#define GL_LINES                          0x0001
88#define GL_LINE_LOOP                      0x0002
89#define GL_LINE_STRIP                     0x0003
90#define GL_TRIANGLES                      0x0004
91#define GL_TRIANGLE_STRIP                 0x0005
92#define GL_TRIANGLE_FAN                   0x0006
93
94/* AlphaFunction (not supported in ES20) */
95/*      GL_NEVER */
96/*      GL_LESS */
97/*      GL_EQUAL */
98/*      GL_LEQUAL */
99/*      GL_GREATER */
100/*      GL_NOTEQUAL */
101/*      GL_GEQUAL */
102/*      GL_ALWAYS */
103
104/* BlendingFactorDest */
105#define GL_ZERO                           0
106#define GL_ONE                            1
107#define GL_SRC_COLOR                      0x0300
108#define GL_ONE_MINUS_SRC_COLOR            0x0301
109#define GL_SRC_ALPHA                      0x0302
110#define GL_ONE_MINUS_SRC_ALPHA            0x0303
111#define GL_DST_ALPHA                      0x0304
112#define GL_ONE_MINUS_DST_ALPHA            0x0305
113
114/* BlendingFactorSrc */
115/*      GL_ZERO */
116/*      GL_ONE */
117#define GL_DST_COLOR                      0x0306
118#define GL_ONE_MINUS_DST_COLOR            0x0307
119#define GL_SRC_ALPHA_SATURATE             0x0308
120/*      GL_SRC_ALPHA */
121/*      GL_ONE_MINUS_SRC_ALPHA */
122/*      GL_DST_ALPHA */
123/*      GL_ONE_MINUS_DST_ALPHA */
124
125/* BlendEquationSeparate */
126#define GL_FUNC_ADD                       0x8006
127#define GL_BLEND_EQUATION                 0x8009
128#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
129#define GL_BLEND_EQUATION_ALPHA           0x883D
130
131/* BlendSubtract */
132#define GL_FUNC_SUBTRACT                  0x800A
133#define GL_FUNC_REVERSE_SUBTRACT          0x800B
134
135/* Separate Blend Functions */
136#define GL_BLEND_DST_RGB                  0x80C8
137#define GL_BLEND_SRC_RGB                  0x80C9
138#define GL_BLEND_DST_ALPHA                0x80CA
139#define GL_BLEND_SRC_ALPHA                0x80CB
140#define GL_CONSTANT_COLOR                 0x8001
141#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
142#define GL_CONSTANT_ALPHA                 0x8003
143#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
144#define GL_BLEND_COLOR                    0x8005
145
146/* Buffer Objects */
147#define GL_ARRAY_BUFFER                   0x8892
148#define GL_ELEMENT_ARRAY_BUFFER           0x8893
149#define GL_ARRAY_BUFFER_BINDING           0x8894
150#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
151
152#define GL_STREAM_DRAW                    0x88E0
153#define GL_STATIC_DRAW                    0x88E4
154#define GL_DYNAMIC_DRAW                   0x88E8
155
156#define GL_BUFFER_SIZE                    0x8764
157#define GL_BUFFER_USAGE                   0x8765
158
159#define GL_CURRENT_VERTEX_ATTRIB          0x8626
160
161/* CullFaceMode */
162#define GL_FRONT                          0x0404
163#define GL_BACK                           0x0405
164#define GL_FRONT_AND_BACK                 0x0408
165
166/* DepthFunction */
167/*      GL_NEVER */
168/*      GL_LESS */
169/*      GL_EQUAL */
170/*      GL_LEQUAL */
171/*      GL_GREATER */
172/*      GL_NOTEQUAL */
173/*      GL_GEQUAL */
174/*      GL_ALWAYS */
175
176/* EnableCap */
177#define GL_TEXTURE_2D                     0x0DE1
178#define GL_CULL_FACE                      0x0B44
179#define GL_BLEND                          0x0BE2
180#define GL_DITHER                         0x0BD0
181#define GL_STENCIL_TEST                   0x0B90
182#define GL_DEPTH_TEST                     0x0B71
183#define GL_SCISSOR_TEST                   0x0C11
184#define GL_POLYGON_OFFSET_FILL            0x8037
185#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
186#define GL_SAMPLE_COVERAGE                0x80A0
187
188/* ErrorCode */
189#define GL_NO_ERROR                       0
190#define GL_INVALID_ENUM                   0x0500
191#define GL_INVALID_VALUE                  0x0501
192#define GL_INVALID_OPERATION              0x0502
193#define GL_OUT_OF_MEMORY                  0x0505
194
195/* FrontFaceDirection */
196#define GL_CW                             0x0900
197#define GL_CCW                            0x0901
198
199/* GetPName */
200#define GL_LINE_WIDTH                     0x0B21
201#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
202#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
203#define GL_CULL_FACE_MODE                 0x0B45
204#define GL_FRONT_FACE                     0x0B46
205#define GL_DEPTH_RANGE                    0x0B70
206#define GL_DEPTH_WRITEMASK                0x0B72
207#define GL_DEPTH_CLEAR_VALUE              0x0B73
208#define GL_DEPTH_FUNC                     0x0B74
209#define GL_STENCIL_CLEAR_VALUE            0x0B91
210#define GL_STENCIL_FUNC                   0x0B92
211#define GL_STENCIL_FAIL                   0x0B94
212#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
213#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
214#define GL_STENCIL_REF                    0x0B97
215#define GL_STENCIL_VALUE_MASK             0x0B93
216#define GL_STENCIL_WRITEMASK              0x0B98
217#define GL_STENCIL_BACK_FUNC              0x8800
218#define GL_STENCIL_BACK_FAIL              0x8801
219#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
220#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
221#define GL_STENCIL_BACK_REF               0x8CA3
222#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
223#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
224#define GL_VIEWPORT                       0x0BA2
225#define GL_SCISSOR_BOX                    0x0C10
226/*      GL_SCISSOR_TEST */
227#define GL_COLOR_CLEAR_VALUE              0x0C22
228#define GL_COLOR_WRITEMASK                0x0C23
229#define GL_UNPACK_ALIGNMENT               0x0CF5
230#define GL_PACK_ALIGNMENT                 0x0D05
231#define GL_MAX_TEXTURE_SIZE               0x0D33
232#define GL_MAX_VIEWPORT_DIMS              0x0D3A
233#define GL_SUBPIXEL_BITS                  0x0D50
234#define GL_RED_BITS                       0x0D52
235#define GL_GREEN_BITS                     0x0D53
236#define GL_BLUE_BITS                      0x0D54
237#define GL_ALPHA_BITS                     0x0D55
238#define GL_DEPTH_BITS                     0x0D56
239#define GL_STENCIL_BITS                   0x0D57
240#define GL_POLYGON_OFFSET_UNITS           0x2A00
241/*      GL_POLYGON_OFFSET_FILL */
242#define GL_POLYGON_OFFSET_FACTOR          0x8038
243#define GL_TEXTURE_BINDING_2D             0x8069
244#define GL_SAMPLE_BUFFERS                 0x80A8
245#define GL_SAMPLES                        0x80A9
246#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
247#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
248
249/* GetTextureParameter */
250/*      GL_TEXTURE_MAG_FILTER */
251/*      GL_TEXTURE_MIN_FILTER */
252/*      GL_TEXTURE_WRAP_S */
253/*      GL_TEXTURE_WRAP_T */
254
255#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
256#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
257
258/* HintMode */
259#define GL_DONT_CARE                      0x1100
260#define GL_FASTEST                        0x1101
261#define GL_NICEST                         0x1102
262
263/* HintTarget */
264#define GL_GENERATE_MIPMAP_HINT            0x8192
265
266/* DataType */
267#define GL_BYTE                           0x1400
268#define GL_UNSIGNED_BYTE                  0x1401
269#define GL_SHORT                          0x1402
270#define GL_UNSIGNED_SHORT                 0x1403
271#define GL_INT                            0x1404
272#define GL_UNSIGNED_INT                   0x1405
273#define GL_FLOAT                          0x1406
274#define GL_FIXED                          0x140C
275
276/* PixelFormat */
277#define GL_DEPTH_COMPONENT                0x1902
278#define GL_ALPHA                          0x1906
279#define GL_RGB                            0x1907
280#define GL_RGBA                           0x1908
281#define GL_LUMINANCE                      0x1909
282#define GL_LUMINANCE_ALPHA                0x190A
283
284/* PixelType */
285/*      GL_UNSIGNED_BYTE */
286#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
287#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
288#define GL_UNSIGNED_SHORT_5_6_5           0x8363
289
290/* Shaders */
291#define GL_FRAGMENT_SHADER                  0x8B30
292#define GL_VERTEX_SHADER                    0x8B31
293#define GL_MAX_VERTEX_ATTRIBS               0x8869
294#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
295#define GL_MAX_VARYING_VECTORS              0x8DFC
296#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
297#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
298#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
299#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
300#define GL_SHADER_TYPE                      0x8B4F
301#define GL_DELETE_STATUS                    0x8B80
302#define GL_LINK_STATUS                      0x8B82
303#define GL_VALIDATE_STATUS                  0x8B83
304#define GL_ATTACHED_SHADERS                 0x8B85
305#define GL_ACTIVE_UNIFORMS                  0x8B86
306#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
307#define GL_ACTIVE_ATTRIBUTES                0x8B89
308#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
309#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
310#define GL_CURRENT_PROGRAM                  0x8B8D
311
312/* StencilFunction */
313#define GL_NEVER                          0x0200
314#define GL_LESS                           0x0201
315#define GL_EQUAL                          0x0202
316#define GL_LEQUAL                         0x0203
317#define GL_GREATER                        0x0204
318#define GL_NOTEQUAL                       0x0205
319#define GL_GEQUAL                         0x0206
320#define GL_ALWAYS                         0x0207
321
322/* StencilOp */
323/*      GL_ZERO */
324#define GL_KEEP                           0x1E00
325#define GL_REPLACE                        0x1E01
326#define GL_INCR                           0x1E02
327#define GL_DECR                           0x1E03
328#define GL_INVERT                         0x150A
329#define GL_INCR_WRAP                      0x8507
330#define GL_DECR_WRAP                      0x8508
331
332/* StringName */
333#define GL_VENDOR                         0x1F00
334#define GL_RENDERER                       0x1F01
335#define GL_VERSION                        0x1F02
336#define GL_EXTENSIONS                     0x1F03
337
338/* TextureMagFilter */
339#define GL_NEAREST                        0x2600
340#define GL_LINEAR                         0x2601
341
342/* TextureMinFilter */
343/*      GL_NEAREST */
344/*      GL_LINEAR */
345#define GL_NEAREST_MIPMAP_NEAREST         0x2700
346#define GL_LINEAR_MIPMAP_NEAREST          0x2701
347#define GL_NEAREST_MIPMAP_LINEAR          0x2702
348#define GL_LINEAR_MIPMAP_LINEAR           0x2703
349
350/* TextureParameterName */
351#define GL_TEXTURE_MAG_FILTER             0x2800
352#define GL_TEXTURE_MIN_FILTER             0x2801
353#define GL_TEXTURE_WRAP_S                 0x2802
354#define GL_TEXTURE_WRAP_T                 0x2803
355
356/* TextureTarget */
357/*      GL_TEXTURE_2D */
358#define GL_TEXTURE                        0x1702
359
360#define GL_TEXTURE_CUBE_MAP               0x8513
361#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
362#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
363#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
364#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
365#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
366#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
367#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
368#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
369
370/* TextureUnit */
371#define GL_TEXTURE0                       0x84C0
372#define GL_TEXTURE1                       0x84C1
373#define GL_TEXTURE2                       0x84C2
374#define GL_TEXTURE3                       0x84C3
375#define GL_TEXTURE4                       0x84C4
376#define GL_TEXTURE5                       0x84C5
377#define GL_TEXTURE6                       0x84C6
378#define GL_TEXTURE7                       0x84C7
379#define GL_TEXTURE8                       0x84C8
380#define GL_TEXTURE9                       0x84C9
381#define GL_TEXTURE10                      0x84CA
382#define GL_TEXTURE11                      0x84CB
383#define GL_TEXTURE12                      0x84CC
384#define GL_TEXTURE13                      0x84CD
385#define GL_TEXTURE14                      0x84CE
386#define GL_TEXTURE15                      0x84CF
387#define GL_TEXTURE16                      0x84D0
388#define GL_TEXTURE17                      0x84D1
389#define GL_TEXTURE18                      0x84D2
390#define GL_TEXTURE19                      0x84D3
391#define GL_TEXTURE20                      0x84D4
392#define GL_TEXTURE21                      0x84D5
393#define GL_TEXTURE22                      0x84D6
394#define GL_TEXTURE23                      0x84D7
395#define GL_TEXTURE24                      0x84D8
396#define GL_TEXTURE25                      0x84D9
397#define GL_TEXTURE26                      0x84DA
398#define GL_TEXTURE27                      0x84DB
399#define GL_TEXTURE28                      0x84DC
400#define GL_TEXTURE29                      0x84DD
401#define GL_TEXTURE30                      0x84DE
402#define GL_TEXTURE31                      0x84DF
403#define GL_ACTIVE_TEXTURE                 0x84E0
404
405/* TextureWrapMode */
406#define GL_REPEAT                         0x2901
407#define GL_CLAMP_TO_EDGE                  0x812F
408#define GL_MIRRORED_REPEAT                0x8370
409
410/* Uniform Types */
411#define GL_FLOAT_VEC2                     0x8B50
412#define GL_FLOAT_VEC3                     0x8B51
413#define GL_FLOAT_VEC4                     0x8B52
414#define GL_INT_VEC2                       0x8B53
415#define GL_INT_VEC3                       0x8B54
416#define GL_INT_VEC4                       0x8B55
417#define GL_BOOL                           0x8B56
418#define GL_BOOL_VEC2                      0x8B57
419#define GL_BOOL_VEC3                      0x8B58
420#define GL_BOOL_VEC4                      0x8B59
421#define GL_FLOAT_MAT2                     0x8B5A
422#define GL_FLOAT_MAT3                     0x8B5B
423#define GL_FLOAT_MAT4                     0x8B5C
424#define GL_SAMPLER_2D                     0x8B5E
425#define GL_SAMPLER_CUBE                   0x8B60
426
427/* Vertex Arrays */
428#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
429#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
430#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
431#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
432#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
433#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
434#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
435
436/* Read Format */
437#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
438#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
439
440/* Shader Source */
441#define GL_COMPILE_STATUS                 0x8B81
442#define GL_INFO_LOG_LENGTH                0x8B84
443#define GL_SHADER_SOURCE_LENGTH           0x8B88
444#define GL_SHADER_COMPILER                0x8DFA
445
446/* Shader Binary */
447#define GL_PLATFORM_BINARY                0x8D63
448#define GL_SHADER_BINARY_FORMATS          0x8DF8
449#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
450
451/* Shader Precision-Specified Types */
452#define GL_LOW_FLOAT                      0x8DF0
453#define GL_MEDIUM_FLOAT                   0x8DF1
454#define GL_HIGH_FLOAT                     0x8DF2
455#define GL_LOW_INT                        0x8DF3
456#define GL_MEDIUM_INT                     0x8DF4
457#define GL_HIGH_INT                       0x8DF5
458
459/* Framebuffer Object. */
460#define GL_FRAMEBUFFER                    0x8D40
461#define GL_RENDERBUFFER                   0x8D41
462
463#define GL_RGBA4                          0x8056
464#define GL_RGB5_A1                        0x8057
465#define GL_RGB565                         0x8D62
466#define GL_DEPTH_COMPONENT16              0x81A5
467#define GL_STENCIL_INDEX                  0x1901
468#define GL_STENCIL_INDEX8                 0x8D48
469
470#define GL_RENDERBUFFER_WIDTH             0x8D42
471#define GL_RENDERBUFFER_HEIGHT            0x8D43
472#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
473#define GL_RENDERBUFFER_RED_SIZE          0x8D50
474#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
475#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
476#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
477#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
478#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
479
480#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
481#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
482#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
483#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
484
485#define GL_COLOR_ATTACHMENT0              0x8CE0
486#define GL_DEPTH_ATTACHMENT               0x8D00
487#define GL_STENCIL_ATTACHMENT             0x8D20
488
489#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
490#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
491#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
492#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
493#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS            0x8CDA
494#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
495
496#define GL_FRAMEBUFFER_BINDING            0x8CA6
497#define GL_RENDERBUFFER_BINDING           0x8CA7
498#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
499
500#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
501
502/*-------------------------------------------------------------------------
503 * GL core functions.
504 *-----------------------------------------------------------------------*/
505
506GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
507GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
508GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
509GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
510GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
511GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
512GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
513GL_APICALL void         GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
514GL_APICALL void         GL_APIENTRY glBlendEquation( GLenum mode );
515GL_APICALL void         GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
516GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
517GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
518GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
519GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
520GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
521GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
522GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
523GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
524GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
525GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
526GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
527GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
528GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
529GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
530GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
531GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
532GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
533GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
534GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
535GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
536GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
537GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
538GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
539GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
540GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
541GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
542GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
543GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
544GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
545GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
546GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
547GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
548GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
549GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
550GL_APICALL void         GL_APIENTRY glFinish (void);
551GL_APICALL void         GL_APIENTRY glFlush (void);
552GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
553GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
554GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
555GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
556GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
557GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
558GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
559GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
560GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
561GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
562GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
563GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
564GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
565GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
566GL_APICALL GLenum       GL_APIENTRY glGetError (void);
567GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
568GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
569GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
570GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
571GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
572GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
573GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
574GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
575GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
576GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
577GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
578GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
579GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
580GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
581GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
582GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
583GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
584GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
585GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
586GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
587GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
588GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
589GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
590GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
591GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
592GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
593GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
594GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
595GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
596GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
597GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
598GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
599GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
600GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
601GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
602GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
603GL_APICALL void         GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
604GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
605GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
606GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
607GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
608GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
609GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
610GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
611GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
612GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
613GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
614GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
615GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
616GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
617GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
618GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
619GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
620GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
621GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
622GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
623GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
624GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
625GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
626GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
627GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
628GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
629GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
630GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
631GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
632GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
633GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
634GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
635GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
636GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
637GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
638GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
639GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
640GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
641GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
642GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
643GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
644GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
645GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
646GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
647GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
648
649#ifdef __cplusplus
650}
651#endif
652
653#endif /* __gl2_h_ */
654