eglcontext.h revision 63beb3df98147f34fd0965cb0afbb97444206d0c
1/**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
5 * Copyright 2010-2011 LunarG, Inc.
6 * All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sub license, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice (including the
17 * next paragraph) shall be included in all copies or substantial portions
18 * of the Software.
19 *
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
23 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
24 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
25 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
26 * DEALINGS IN THE SOFTWARE.
27 *
28 **************************************************************************/
29
30
31#ifndef EGLCONTEXT_INCLUDED
32#define EGLCONTEXT_INCLUDED
33
34
35#include "egltypedefs.h"
36#include "egldisplay.h"
37
38
39/**
40 * "Base" class for device driver contexts.
41 */
42struct _egl_context
43{
44   /* A context is a display resource */
45   _EGLResource Resource;
46
47   /* The bound status of the context */
48   _EGLThreadInfo *Binding;
49   _EGLSurface *DrawSurface;
50   _EGLSurface *ReadSurface;
51
52   _EGLConfig *Config;
53
54   EGLint ClientAPI; /**< EGL_OPENGL_ES_API, EGL_OPENGL_API, EGL_OPENVG_API */
55   EGLint ClientMajorVersion;
56   EGLint ClientMinorVersion;
57   EGLint Flags;
58   EGLint Profile;
59   EGLint ResetNotificationStrategy;
60
61   /* The real render buffer when a window surface is bound */
62   EGLint WindowRenderBuffer;
63};
64
65
66PUBLIC EGLBoolean
67_eglInitContext(_EGLContext *ctx, _EGLDisplay *dpy,
68                _EGLConfig *config, const EGLint *attrib_list);
69
70
71extern EGLBoolean
72_eglQueryContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx, EGLint attribute, EGLint *value);
73
74
75PUBLIC EGLBoolean
76_eglBindContext(_EGLContext *ctx, _EGLSurface *draw, _EGLSurface *read,
77                _EGLContext **old_ctx,
78                _EGLSurface **old_draw, _EGLSurface **old_read);
79
80
81/**
82 * Increment reference count for the context.
83 */
84static INLINE _EGLContext *
85_eglGetContext(_EGLContext *ctx)
86{
87   if (ctx)
88      _eglGetResource(&ctx->Resource);
89   return ctx;
90}
91
92
93/**
94 * Decrement reference count for the context.
95 */
96static INLINE EGLBoolean
97_eglPutContext(_EGLContext *ctx)
98{
99   return (ctx) ? _eglPutResource(&ctx->Resource) : EGL_FALSE;
100}
101
102
103/**
104 * Link a context to its display and return the handle of the link.
105 * The handle can be passed to client directly.
106 */
107static INLINE EGLContext
108_eglLinkContext(_EGLContext *ctx)
109{
110   _eglLinkResource(&ctx->Resource, _EGL_RESOURCE_CONTEXT);
111   return (EGLContext) ctx;
112}
113
114
115/**
116 * Unlink a linked context from its display.
117 * Accessing an unlinked context should generate EGL_BAD_CONTEXT error.
118 */
119static INLINE void
120_eglUnlinkContext(_EGLContext *ctx)
121{
122   _eglUnlinkResource(&ctx->Resource, _EGL_RESOURCE_CONTEXT);
123}
124
125
126/**
127 * Lookup a handle to find the linked context.
128 * Return NULL if the handle has no corresponding linked context.
129 */
130static INLINE _EGLContext *
131_eglLookupContext(EGLContext context, _EGLDisplay *dpy)
132{
133   _EGLContext *ctx = (_EGLContext *) context;
134   if (!dpy || !_eglCheckResource((void *) ctx, _EGL_RESOURCE_CONTEXT, dpy))
135      ctx = NULL;
136   return ctx;
137}
138
139
140/**
141 * Return the handle of a linked context, or EGL_NO_CONTEXT.
142 */
143static INLINE EGLContext
144_eglGetContextHandle(_EGLContext *ctx)
145{
146   _EGLResource *res = (_EGLResource *) ctx;
147   return (res && _eglIsResourceLinked(res)) ?
148      (EGLContext) ctx : EGL_NO_CONTEXT;
149}
150
151
152#endif /* EGLCONTEXT_INCLUDED */
153