draw_cliptest_tmp.h revision 1865f341d8f45b389061fc08d2da90b7aa8a6099
1/**************************************************************************
2 *
3 * Copyright 2010, VMware, inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29
30static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
31                                 struct draw_vertex_info *info )
32{
33   struct vertex_header *out = info->verts;
34   const float *scale = pvs->draw->viewport.scale;
35   const float *trans = pvs->draw->viewport.translate;
36   /* const */ float (*plane)[4] = pvs->draw->plane;
37   const unsigned pos = draw_current_shader_position_output(pvs->draw);
38   const unsigned cv = draw_current_shader_clipvertex_output(pvs->draw);
39   unsigned cd[2];
40   const unsigned ef = pvs->draw->vs.edgeflag_output;
41   const unsigned ucp_enable = pvs->draw->rasterizer->clip_plane_enable;
42   const unsigned flags = (FLAGS);
43   unsigned need_pipeline = 0;
44   unsigned j;
45   unsigned i;
46   bool have_cd = false;
47   cd[0] = draw_current_shader_clipdistance_output(pvs->draw, 0);
48   cd[1] = draw_current_shader_clipdistance_output(pvs->draw, 1);
49
50   if (cd[0] != pos || cd[1] != pos)
51     have_cd = true;
52
53   for (j = 0; j < info->count; j++) {
54      float *position = out->data[pos];
55      unsigned mask = 0x0;
56
57      initialize_vertex_header(out);
58
59      if (flags & (DO_CLIP_XY | DO_CLIP_XY_GUARD_BAND |
60                   DO_CLIP_FULL_Z | DO_CLIP_HALF_Z | DO_CLIP_USER)) {
61         float *clipvertex = position;
62
63         if ((flags & DO_CLIP_USER) && cv != pos)
64            clipvertex = out->data[cv];
65
66         for (i = 0; i < 4; i++) {
67            out->clip[i] = clipvertex[i];
68            out->pre_clip_pos[i] = position[i];
69         }
70
71         /* Do the hardwired planes first:
72          */
73         if (flags & DO_CLIP_XY_GUARD_BAND) {
74            if (-0.50 * position[0] + position[3] < 0) mask |= (1<<0);
75            if ( 0.50 * position[0] + position[3] < 0) mask |= (1<<1);
76            if (-0.50 * position[1] + position[3] < 0) mask |= (1<<2);
77            if ( 0.50 * position[1] + position[3] < 0) mask |= (1<<3);
78         }
79         else if (flags & DO_CLIP_XY) {
80            if (-position[0] + position[3] < 0) mask |= (1<<0);
81            if ( position[0] + position[3] < 0) mask |= (1<<1);
82            if (-position[1] + position[3] < 0) mask |= (1<<2);
83            if ( position[1] + position[3] < 0) mask |= (1<<3);
84         }
85
86         /* Clip Z planes according to full cube, half cube or none.
87          */
88         if (flags & DO_CLIP_FULL_Z) {
89            if ( position[2] + position[3] < 0) mask |= (1<<4);
90            if (-position[2] + position[3] < 0) mask |= (1<<5);
91         }
92         else if (flags & DO_CLIP_HALF_Z) {
93            if ( position[2]               < 0) mask |= (1<<4);
94            if (-position[2] + position[3] < 0) mask |= (1<<5);
95         }
96
97         if (flags & DO_CLIP_USER) {
98            unsigned ucp_mask = ucp_enable;
99            int num_written_clipdistance = pvs->draw->vs.vertex_shader->info.num_written_clipdistance;
100            while (ucp_mask) {
101               unsigned plane_idx = ffs(ucp_mask)-1;
102               ucp_mask &= ~(1 << plane_idx);
103               plane_idx += 6;
104
105               /*
106                * for user clipping check if we have a clip distance output
107                * and the shader has written to it, otherwise use clipvertex
108                * to decide when the plane is clipping.
109                */
110               if (have_cd && num_written_clipdistance) {
111                  float clipdist;
112                  i = plane_idx - 6;
113                  out->have_clipdist = 1;
114                  /* first four clip distance in first vector etc. */
115                  if (i < 4)
116                     clipdist = out->data[cd[0]][i];
117                  else
118                     clipdist = out->data[cd[1]][i-4];
119                  if (clipdist < 0)
120                     mask |= 1 << plane_idx;
121               } else {
122                  if (dot4(clipvertex, plane[plane_idx]) < 0)
123                     mask |= 1 << plane_idx;
124               }
125            }
126         }
127
128         out->clipmask = mask;
129         need_pipeline |= out->clipmask;
130      }
131
132      if ((flags & DO_VIEWPORT) && mask == 0)
133      {
134	 /* divide by w */
135	 float w = 1.0f / position[3];
136
137	 /* Viewport mapping */
138	 position[0] = position[0] * w * scale[0] + trans[0];
139	 position[1] = position[1] * w * scale[1] + trans[1];
140	 position[2] = position[2] * w * scale[2] + trans[2];
141	 position[3] = w;
142      }
143
144      if ((flags & DO_EDGEFLAG) && ef) {
145         const float *edgeflag = out->data[ef];
146         out->edgeflag = !(edgeflag[0] != 1.0f);
147         need_pipeline |= !out->edgeflag;
148      }
149
150      out = (struct vertex_header *)( (char *)out + info->stride );
151   }
152
153   return need_pipeline != 0;
154}
155
156
157#undef FLAGS
158#undef TAG
159