draw_context.c revision 11938c87a3e5a5b0a16b22f1913567a64015a92d
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 */ 32 33 34#include "pipe/p_context.h" 35#include "util/u_memory.h" 36#include "util/u_math.h" 37#include "util/u_cpu_detect.h" 38#include "util/u_inlines.h" 39#include "draw_context.h" 40#include "draw_vs.h" 41#include "draw_gs.h" 42 43#if HAVE_LLVM 44#include "gallivm/lp_bld_init.h" 45#include "draw_llvm.h" 46 47static boolean 48draw_get_option_use_llvm(void) 49{ 50 static boolean first = TRUE; 51 static boolean value; 52 if (first) { 53 first = FALSE; 54 value = debug_get_bool_option("DRAW_USE_LLVM", TRUE); 55 56#ifdef PIPE_ARCH_X86 57 util_cpu_detect(); 58 /* require SSE2 due to LLVM PR6960. */ 59 if (!util_cpu_caps.has_sse2) 60 value = FALSE; 61#endif 62 } 63 return value; 64} 65#endif 66 67 68 69/** 70 * Create new draw module context. 71 */ 72struct draw_context * 73draw_create(struct pipe_context *pipe) 74{ 75 return draw_create_gallivm(pipe, NULL); 76} 77 78 79 80/** 81 * Create new draw module context with gallivm state for LLVM JIT. 82 */ 83struct draw_context * 84draw_create_gallivm(struct pipe_context *pipe, struct gallivm_state *gallivm) 85{ 86 struct draw_context *draw = CALLOC_STRUCT( draw_context ); 87 if (draw == NULL) 88 goto fail; 89 90#if HAVE_LLVM 91 if (draw_get_option_use_llvm()) { 92 if (!gallivm) { 93 gallivm = gallivm_create(); 94 draw->own_gallivm = gallivm; 95 } 96 97 if (gallivm) 98 draw->llvm = draw_llvm_create(draw, gallivm); 99 } 100#endif 101 102 if (!draw_init(draw)) 103 goto fail; 104 105 draw->pipe = pipe; 106 107 return draw; 108 109fail: 110 draw_destroy( draw ); 111 return NULL; 112} 113 114 115 116boolean draw_init(struct draw_context *draw) 117{ 118 /* 119 * Note that several functions compute the clipmask of the predefined 120 * formats with hardcoded formulas instead of using these. So modifications 121 * here must be reflected there too. 122 */ 123 124 ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 ); 125 ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 ); 126 ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 ); 127 ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 ); 128 ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */ 129 ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */ 130 draw->nr_planes = 6; 131 draw->clip_xy = TRUE; 132 draw->clip_z = TRUE; 133 134 135 draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */ 136 137 138 if (!draw_pipeline_init( draw )) 139 return FALSE; 140 141 if (!draw_pt_init( draw )) 142 return FALSE; 143 144 if (!draw_vs_init( draw )) 145 return FALSE; 146 147 if (!draw_gs_init( draw )) 148 return FALSE; 149 150 return TRUE; 151} 152 153 154void draw_destroy( struct draw_context *draw ) 155{ 156 struct pipe_context *pipe; 157 int i, j; 158 159 if (!draw) 160 return; 161 162 pipe = draw->pipe; 163 164 /* free any rasterizer CSOs that we may have created. 165 */ 166 for (i = 0; i < 2; i++) { 167 for (j = 0; j < 2; j++) { 168 if (draw->rasterizer_no_cull[i][j]) { 169 pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]); 170 } 171 } 172 } 173 174 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) { 175 pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL); 176 } 177 178 /* Not so fast -- we're just borrowing this at the moment. 179 * 180 if (draw->render) 181 draw->render->destroy( draw->render ); 182 */ 183 184 draw_pipeline_destroy( draw ); 185 draw_pt_destroy( draw ); 186 draw_vs_destroy( draw ); 187 draw_gs_destroy( draw ); 188#ifdef HAVE_LLVM 189 if (draw->llvm) 190 draw_llvm_destroy( draw->llvm ); 191 192 if (draw->own_gallivm) 193 gallivm_destroy(draw->own_gallivm); 194#endif 195 196 FREE( draw ); 197} 198 199 200 201void draw_flush( struct draw_context *draw ) 202{ 203 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); 204} 205 206 207/** 208 * Specify the Minimum Resolvable Depth factor for polygon offset. 209 * This factor potentially depends on the number of Z buffer bits, 210 * the rasterization algorithm and the arithmetic performed on Z 211 * values between vertex shading and rasterization. It will vary 212 * from one driver to another. 213 */ 214void draw_set_mrd(struct draw_context *draw, double mrd) 215{ 216 draw->mrd = mrd; 217} 218 219 220static void update_clip_flags( struct draw_context *draw ) 221{ 222 draw->clip_xy = !draw->driver.bypass_clip_xy; 223 draw->guard_band_xy = (!draw->driver.bypass_clip_xy && 224 draw->driver.guard_band_xy); 225 draw->clip_z = (!draw->driver.bypass_clip_z && 226 !draw->depth_clamp); 227 draw->clip_user = (draw->nr_planes > 6); 228} 229 230/** 231 * Register new primitive rasterization/rendering state. 232 * This causes the drawing pipeline to be rebuilt. 233 */ 234void draw_set_rasterizer_state( struct draw_context *draw, 235 const struct pipe_rasterizer_state *raster, 236 void *rast_handle ) 237{ 238 if (!draw->suspend_flushing) { 239 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 240 241 draw->rasterizer = raster; 242 draw->rast_handle = rast_handle; 243 244 } 245} 246 247/* With a little more work, llvmpipe will be able to turn this off and 248 * do its own x/y clipping. 249 * 250 * Some hardware can turn off clipping altogether - in particular any 251 * hardware with a TNL unit can do its own clipping, even if it is 252 * relying on the draw module for some other reason. 253 */ 254void draw_set_driver_clipping( struct draw_context *draw, 255 boolean bypass_clip_xy, 256 boolean bypass_clip_z, 257 boolean guard_band_xy) 258{ 259 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 260 261 draw->driver.bypass_clip_xy = bypass_clip_xy; 262 draw->driver.bypass_clip_z = bypass_clip_z; 263 draw->driver.guard_band_xy = guard_band_xy; 264 update_clip_flags(draw); 265} 266 267 268/** 269 * Plug in the primitive rendering/rasterization stage (which is the last 270 * stage in the drawing pipeline). 271 * This is provided by the device driver. 272 */ 273void draw_set_rasterize_stage( struct draw_context *draw, 274 struct draw_stage *stage ) 275{ 276 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 277 278 draw->pipeline.rasterize = stage; 279} 280 281 282/** 283 * Set the draw module's clipping state. 284 */ 285void draw_set_clip_state( struct draw_context *draw, 286 const struct pipe_clip_state *clip ) 287{ 288 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 289 290 assert(clip->nr <= PIPE_MAX_CLIP_PLANES); 291 memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0])); 292 draw->nr_planes = 6 + clip->nr; 293 draw->depth_clamp = clip->depth_clamp; 294 295 draw->pt.user.planes = (float (*) [DRAW_TOTAL_CLIP_PLANES][4]) &(draw->plane[0]); 296 297 update_clip_flags(draw); 298} 299 300 301/** 302 * Set the draw module's viewport state. 303 */ 304void draw_set_viewport_state( struct draw_context *draw, 305 const struct pipe_viewport_state *viewport ) 306{ 307 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 308 draw->viewport = *viewport; /* struct copy */ 309 draw->identity_viewport = (viewport->scale[0] == 1.0f && 310 viewport->scale[1] == 1.0f && 311 viewport->scale[2] == 1.0f && 312 viewport->scale[3] == 1.0f && 313 viewport->translate[0] == 0.0f && 314 viewport->translate[1] == 0.0f && 315 viewport->translate[2] == 0.0f && 316 viewport->translate[3] == 0.0f); 317 318 draw_vs_set_viewport( draw, viewport ); 319} 320 321 322 323void 324draw_set_vertex_buffers(struct draw_context *draw, 325 unsigned count, 326 const struct pipe_vertex_buffer *buffers) 327{ 328 assert(count <= PIPE_MAX_ATTRIBS); 329 330 util_copy_vertex_buffers(draw->pt.vertex_buffer, 331 &draw->pt.nr_vertex_buffers, 332 buffers, count); 333} 334 335 336void 337draw_set_vertex_elements(struct draw_context *draw, 338 unsigned count, 339 const struct pipe_vertex_element *elements) 340{ 341 assert(count <= PIPE_MAX_ATTRIBS); 342 343 memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0])); 344 draw->pt.nr_vertex_elements = count; 345} 346 347 348/** 349 * Tell drawing context where to find mapped vertex buffers. 350 */ 351void 352draw_set_mapped_vertex_buffer(struct draw_context *draw, 353 unsigned attr, const void *buffer) 354{ 355 draw->pt.user.vbuffer[attr] = buffer; 356} 357 358 359void 360draw_set_mapped_constant_buffer(struct draw_context *draw, 361 unsigned shader_type, 362 unsigned slot, 363 const void *buffer, 364 unsigned size ) 365{ 366 debug_assert(shader_type == PIPE_SHADER_VERTEX || 367 shader_type == PIPE_SHADER_GEOMETRY); 368 debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS); 369 370 switch (shader_type) { 371 case PIPE_SHADER_VERTEX: 372 draw->pt.user.vs_constants[slot] = buffer; 373 draw->pt.user.vs_constants_size[slot] = size; 374 draw_vs_set_constants(draw, slot, buffer, size); 375 break; 376 case PIPE_SHADER_GEOMETRY: 377 draw->pt.user.gs_constants[slot] = buffer; 378 draw->pt.user.gs_constants_size[slot] = size; 379 draw_gs_set_constants(draw, slot, buffer, size); 380 break; 381 default: 382 assert(0 && "invalid shader type in draw_set_mapped_constant_buffer"); 383 } 384} 385 386 387/** 388 * Tells the draw module to draw points with triangles if their size 389 * is greater than this threshold. 390 */ 391void 392draw_wide_point_threshold(struct draw_context *draw, float threshold) 393{ 394 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 395 draw->pipeline.wide_point_threshold = threshold; 396} 397 398 399/** 400 * Should the draw module handle point->quad conversion for drawing sprites? 401 */ 402void 403draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite) 404{ 405 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 406 draw->pipeline.wide_point_sprites = draw_sprite; 407} 408 409 410/** 411 * Tells the draw module to draw lines with triangles if their width 412 * is greater than this threshold. 413 */ 414void 415draw_wide_line_threshold(struct draw_context *draw, float threshold) 416{ 417 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 418 draw->pipeline.wide_line_threshold = roundf(threshold); 419} 420 421 422/** 423 * Tells the draw module whether or not to implement line stipple. 424 */ 425void 426draw_enable_line_stipple(struct draw_context *draw, boolean enable) 427{ 428 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 429 draw->pipeline.line_stipple = enable; 430} 431 432 433/** 434 * Tells draw module whether to convert points to quads for sprite mode. 435 */ 436void 437draw_enable_point_sprites(struct draw_context *draw, boolean enable) 438{ 439 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 440 draw->pipeline.point_sprite = enable; 441} 442 443 444void 445draw_set_force_passthrough( struct draw_context *draw, boolean enable ) 446{ 447 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); 448 draw->force_passthrough = enable; 449} 450 451 452 453/** 454 * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't 455 * exist already. 456 * 457 * This is used by some of the optional draw module stages such 458 * as wide_point which may need to allocate additional generic/texcoord 459 * attributes. 460 */ 461int 462draw_alloc_extra_vertex_attrib(struct draw_context *draw, 463 uint semantic_name, uint semantic_index) 464{ 465 int slot; 466 uint num_outputs; 467 uint n; 468 469 slot = draw_find_shader_output(draw, semantic_name, semantic_index); 470 if (slot > 0) { 471 return slot; 472 } 473 474 num_outputs = draw_current_shader_outputs(draw); 475 n = draw->extra_shader_outputs.num; 476 477 assert(n < Elements(draw->extra_shader_outputs.semantic_name)); 478 479 draw->extra_shader_outputs.semantic_name[n] = semantic_name; 480 draw->extra_shader_outputs.semantic_index[n] = semantic_index; 481 draw->extra_shader_outputs.slot[n] = num_outputs + n; 482 draw->extra_shader_outputs.num++; 483 484 return draw->extra_shader_outputs.slot[n]; 485} 486 487 488/** 489 * Remove all extra vertex attributes that were allocated with 490 * draw_alloc_extra_vertex_attrib(). 491 */ 492void 493draw_remove_extra_vertex_attribs(struct draw_context *draw) 494{ 495 draw->extra_shader_outputs.num = 0; 496} 497 498 499/** 500 * If a geometry shader is present, return its info, else the vertex shader's 501 * info. 502 */ 503struct tgsi_shader_info * 504draw_get_shader_info(const struct draw_context *draw) 505{ 506 507 if (draw->gs.geometry_shader) { 508 return &draw->gs.geometry_shader->info; 509 } else { 510 return &draw->vs.vertex_shader->info; 511 } 512} 513 514 515/** 516 * Ask the draw module for the location/slot of the given vertex attribute in 517 * a post-transformed vertex. 518 * 519 * With this function, drivers that use the draw module should have no reason 520 * to track the current vertex/geometry shader. 521 * 522 * Note that the draw module may sometimes generate vertices with extra 523 * attributes (such as texcoords for AA lines). The driver can call this 524 * function to find those attributes. 525 * 526 * Zero is returned if the attribute is not found since this is 527 * a don't care / undefined situtation. Returning -1 would be a bit more 528 * work for the drivers. 529 */ 530int 531draw_find_shader_output(const struct draw_context *draw, 532 uint semantic_name, uint semantic_index) 533{ 534 const struct tgsi_shader_info *info = draw_get_shader_info(draw); 535 uint i; 536 537 for (i = 0; i < info->num_outputs; i++) { 538 if (info->output_semantic_name[i] == semantic_name && 539 info->output_semantic_index[i] == semantic_index) 540 return i; 541 } 542 543 /* Search the extra vertex attributes */ 544 for (i = 0; i < draw->extra_shader_outputs.num; i++) { 545 if (draw->extra_shader_outputs.semantic_name[i] == semantic_name && 546 draw->extra_shader_outputs.semantic_index[i] == semantic_index) { 547 return draw->extra_shader_outputs.slot[i]; 548 } 549 } 550 551 return 0; 552} 553 554 555/** 556 * Return total number of the shader outputs. This function is similar to 557 * draw_current_shader_outputs() but this function also counts any extra 558 * vertex/geometry output attributes that may be filled in by some draw 559 * stages (such as AA point, AA line). 560 * 561 * If geometry shader is present, its output will be returned, 562 * if not vertex shader is used. 563 */ 564uint 565draw_num_shader_outputs(const struct draw_context *draw) 566{ 567 const struct tgsi_shader_info *info = draw_get_shader_info(draw); 568 uint count; 569 570 count = info->num_outputs; 571 count += draw->extra_shader_outputs.num; 572 573 return count; 574} 575 576 577/** 578 * Provide TGSI sampler objects for vertex/geometry shaders that use 579 * texture fetches. 580 * This might only be used by software drivers for the time being. 581 */ 582void 583draw_texture_samplers(struct draw_context *draw, 584 uint shader, 585 uint num_samplers, 586 struct tgsi_sampler **samplers) 587{ 588 if (shader == PIPE_SHADER_VERTEX) { 589 draw->vs.num_samplers = num_samplers; 590 draw->vs.samplers = samplers; 591 } else { 592 debug_assert(shader == PIPE_SHADER_GEOMETRY); 593 draw->gs.num_samplers = num_samplers; 594 draw->gs.samplers = samplers; 595 } 596} 597 598 599 600 601void draw_set_render( struct draw_context *draw, 602 struct vbuf_render *render ) 603{ 604 draw->render = render; 605} 606 607 608void 609draw_set_index_buffer(struct draw_context *draw, 610 const struct pipe_index_buffer *ib) 611{ 612 if (ib) 613 memcpy(&draw->pt.index_buffer, ib, sizeof(draw->pt.index_buffer)); 614 else 615 memset(&draw->pt.index_buffer, 0, sizeof(draw->pt.index_buffer)); 616} 617 618 619/** 620 * Tell drawing context where to find mapped index/element buffer. 621 */ 622void 623draw_set_mapped_index_buffer(struct draw_context *draw, 624 const void *elements) 625{ 626 draw->pt.user.elts = elements; 627} 628 629 630/* Revamp me please: 631 */ 632void draw_do_flush( struct draw_context *draw, unsigned flags ) 633{ 634 if (!draw->suspend_flushing) 635 { 636 assert(!draw->flushing); /* catch inadvertant recursion */ 637 638 draw->flushing = TRUE; 639 640 draw_pipeline_flush( draw, flags ); 641 642 draw->reduced_prim = ~0; /* is reduced_prim needed any more? */ 643 644 draw->flushing = FALSE; 645 } 646} 647 648 649/** 650 * Return the number of output attributes produced by the geometry 651 * shader, if present. If no geometry shader, return the number of 652 * outputs from the vertex shader. 653 * \sa draw_num_shader_outputs 654 */ 655uint 656draw_current_shader_outputs(const struct draw_context *draw) 657{ 658 if (draw->gs.geometry_shader) 659 return draw->gs.num_gs_outputs; 660 return draw->vs.num_vs_outputs; 661} 662 663 664/** 665 * Return the index of the shader output which will contain the 666 * vertex position. 667 */ 668uint 669draw_current_shader_position_output(const struct draw_context *draw) 670{ 671 if (draw->gs.geometry_shader) 672 return draw->gs.position_output; 673 return draw->vs.position_output; 674} 675 676 677/** 678 * Return a pointer/handle for a driver/CSO rasterizer object which 679 * disabled culling, stippling, unfilled tris, etc. 680 * This is used by some pipeline stages (such as wide_point, aa_line 681 * and aa_point) which convert points/lines into triangles. In those 682 * cases we don't want to accidentally cull the triangles. 683 * 684 * \param scissor should the rasterizer state enable scissoring? 685 * \param flatshade should the rasterizer state use flat shading? 686 * \return rasterizer CSO handle 687 */ 688void * 689draw_get_rasterizer_no_cull( struct draw_context *draw, 690 boolean scissor, 691 boolean flatshade ) 692{ 693 if (!draw->rasterizer_no_cull[scissor][flatshade]) { 694 /* create now */ 695 struct pipe_context *pipe = draw->pipe; 696 struct pipe_rasterizer_state rast; 697 698 memset(&rast, 0, sizeof(rast)); 699 rast.scissor = scissor; 700 rast.flatshade = flatshade; 701 rast.front_ccw = 1; 702 rast.gl_rasterization_rules = draw->rasterizer->gl_rasterization_rules; 703 704 draw->rasterizer_no_cull[scissor][flatshade] = 705 pipe->create_rasterizer_state(pipe, &rast); 706 } 707 return draw->rasterizer_no_cull[scissor][flatshade]; 708} 709 710void 711draw_set_mapped_so_buffers(struct draw_context *draw, 712 void *buffers[PIPE_MAX_SO_BUFFERS], 713 unsigned num_buffers) 714{ 715 int i; 716 717 for (i = 0; i < num_buffers; ++i) { 718 draw->so.buffers[i] = buffers[i]; 719 } 720 draw->so.num_buffers = num_buffers; 721} 722 723void 724draw_set_so_state(struct draw_context *draw, 725 struct pipe_stream_output_state *state) 726{ 727 memcpy(&draw->so.state, 728 state, 729 sizeof(struct pipe_stream_output_state)); 730} 731 732void 733draw_set_sampler_views(struct draw_context *draw, 734 struct pipe_sampler_view **views, 735 unsigned num) 736{ 737 unsigned i; 738 739 debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS); 740 741 for (i = 0; i < num; ++i) 742 draw->sampler_views[i] = views[i]; 743 for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i) 744 draw->sampler_views[i] = NULL; 745 746 draw->num_sampler_views = num; 747} 748 749void 750draw_set_samplers(struct draw_context *draw, 751 struct pipe_sampler_state **samplers, 752 unsigned num) 753{ 754 unsigned i; 755 756 debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS); 757 758 for (i = 0; i < num; ++i) 759 draw->samplers[i] = samplers[i]; 760 for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i) 761 draw->samplers[i] = NULL; 762 763 draw->num_samplers = num; 764 765#ifdef HAVE_LLVM 766 if (draw->llvm) 767 draw_llvm_set_sampler_state(draw); 768#endif 769} 770 771void 772draw_set_mapped_texture(struct draw_context *draw, 773 unsigned sampler_idx, 774 uint32_t width, uint32_t height, uint32_t depth, 775 uint32_t first_level, uint32_t last_level, 776 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS], 777 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS], 778 const void *data[PIPE_MAX_TEXTURE_LEVELS]) 779{ 780#ifdef HAVE_LLVM 781 if(draw->llvm) 782 draw_llvm_set_mapped_texture(draw, 783 sampler_idx, 784 width, height, depth, first_level, last_level, 785 row_stride, img_stride, data); 786#endif 787} 788