draw_context.c revision 11938c87a3e5a5b0a16b22f1913567a64015a92d
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Keith Whitwell <keith@tungstengraphics.com>
31  */
32
33
34#include "pipe/p_context.h"
35#include "util/u_memory.h"
36#include "util/u_math.h"
37#include "util/u_cpu_detect.h"
38#include "util/u_inlines.h"
39#include "draw_context.h"
40#include "draw_vs.h"
41#include "draw_gs.h"
42
43#if HAVE_LLVM
44#include "gallivm/lp_bld_init.h"
45#include "draw_llvm.h"
46
47static boolean
48draw_get_option_use_llvm(void)
49{
50   static boolean first = TRUE;
51   static boolean value;
52   if (first) {
53      first = FALSE;
54      value = debug_get_bool_option("DRAW_USE_LLVM", TRUE);
55
56#ifdef PIPE_ARCH_X86
57      util_cpu_detect();
58      /* require SSE2 due to LLVM PR6960. */
59      if (!util_cpu_caps.has_sse2)
60         value = FALSE;
61#endif
62   }
63   return value;
64}
65#endif
66
67
68
69/**
70 * Create new draw module context.
71 */
72struct draw_context *
73draw_create(struct pipe_context *pipe)
74{
75   return draw_create_gallivm(pipe, NULL);
76}
77
78
79
80/**
81 * Create new draw module context with gallivm state for LLVM JIT.
82 */
83struct draw_context *
84draw_create_gallivm(struct pipe_context *pipe, struct gallivm_state *gallivm)
85{
86   struct draw_context *draw = CALLOC_STRUCT( draw_context );
87   if (draw == NULL)
88      goto fail;
89
90#if HAVE_LLVM
91   if (draw_get_option_use_llvm()) {
92      if (!gallivm) {
93         gallivm = gallivm_create();
94         draw->own_gallivm = gallivm;
95      }
96
97      if (gallivm)
98         draw->llvm = draw_llvm_create(draw, gallivm);
99   }
100#endif
101
102   if (!draw_init(draw))
103      goto fail;
104
105   draw->pipe = pipe;
106
107   return draw;
108
109fail:
110   draw_destroy( draw );
111   return NULL;
112}
113
114
115
116boolean draw_init(struct draw_context *draw)
117{
118   /*
119    * Note that several functions compute the clipmask of the predefined
120    * formats with hardcoded formulas instead of using these. So modifications
121    * here must be reflected there too.
122    */
123
124   ASSIGN_4V( draw->plane[0], -1,  0,  0, 1 );
125   ASSIGN_4V( draw->plane[1],  1,  0,  0, 1 );
126   ASSIGN_4V( draw->plane[2],  0, -1,  0, 1 );
127   ASSIGN_4V( draw->plane[3],  0,  1,  0, 1 );
128   ASSIGN_4V( draw->plane[4],  0,  0,  1, 1 ); /* yes these are correct */
129   ASSIGN_4V( draw->plane[5],  0,  0, -1, 1 ); /* mesa's a bit wonky */
130   draw->nr_planes = 6;
131   draw->clip_xy = TRUE;
132   draw->clip_z = TRUE;
133
134
135   draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
136
137
138   if (!draw_pipeline_init( draw ))
139      return FALSE;
140
141   if (!draw_pt_init( draw ))
142      return FALSE;
143
144   if (!draw_vs_init( draw ))
145      return FALSE;
146
147   if (!draw_gs_init( draw ))
148      return FALSE;
149
150   return TRUE;
151}
152
153
154void draw_destroy( struct draw_context *draw )
155{
156   struct pipe_context *pipe;
157   int i, j;
158
159   if (!draw)
160      return;
161
162   pipe = draw->pipe;
163
164   /* free any rasterizer CSOs that we may have created.
165    */
166   for (i = 0; i < 2; i++) {
167      for (j = 0; j < 2; j++) {
168         if (draw->rasterizer_no_cull[i][j]) {
169            pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]);
170         }
171      }
172   }
173
174   for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
175      pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
176   }
177
178   /* Not so fast -- we're just borrowing this at the moment.
179    *
180   if (draw->render)
181      draw->render->destroy( draw->render );
182   */
183
184   draw_pipeline_destroy( draw );
185   draw_pt_destroy( draw );
186   draw_vs_destroy( draw );
187   draw_gs_destroy( draw );
188#ifdef HAVE_LLVM
189   if (draw->llvm)
190      draw_llvm_destroy( draw->llvm );
191
192   if (draw->own_gallivm)
193      gallivm_destroy(draw->own_gallivm);
194#endif
195
196   FREE( draw );
197}
198
199
200
201void draw_flush( struct draw_context *draw )
202{
203   draw_do_flush( draw, DRAW_FLUSH_BACKEND );
204}
205
206
207/**
208 * Specify the Minimum Resolvable Depth factor for polygon offset.
209 * This factor potentially depends on the number of Z buffer bits,
210 * the rasterization algorithm and the arithmetic performed on Z
211 * values between vertex shading and rasterization.  It will vary
212 * from one driver to another.
213 */
214void draw_set_mrd(struct draw_context *draw, double mrd)
215{
216   draw->mrd = mrd;
217}
218
219
220static void update_clip_flags( struct draw_context *draw )
221{
222   draw->clip_xy = !draw->driver.bypass_clip_xy;
223   draw->guard_band_xy = (!draw->driver.bypass_clip_xy &&
224                          draw->driver.guard_band_xy);
225   draw->clip_z = (!draw->driver.bypass_clip_z &&
226                   !draw->depth_clamp);
227   draw->clip_user = (draw->nr_planes > 6);
228}
229
230/**
231 * Register new primitive rasterization/rendering state.
232 * This causes the drawing pipeline to be rebuilt.
233 */
234void draw_set_rasterizer_state( struct draw_context *draw,
235                                const struct pipe_rasterizer_state *raster,
236                                void *rast_handle )
237{
238   if (!draw->suspend_flushing) {
239      draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
240
241      draw->rasterizer = raster;
242      draw->rast_handle = rast_handle;
243
244  }
245}
246
247/* With a little more work, llvmpipe will be able to turn this off and
248 * do its own x/y clipping.
249 *
250 * Some hardware can turn off clipping altogether - in particular any
251 * hardware with a TNL unit can do its own clipping, even if it is
252 * relying on the draw module for some other reason.
253 */
254void draw_set_driver_clipping( struct draw_context *draw,
255                               boolean bypass_clip_xy,
256                               boolean bypass_clip_z,
257                               boolean guard_band_xy)
258{
259   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
260
261   draw->driver.bypass_clip_xy = bypass_clip_xy;
262   draw->driver.bypass_clip_z = bypass_clip_z;
263   draw->driver.guard_band_xy = guard_band_xy;
264   update_clip_flags(draw);
265}
266
267
268/**
269 * Plug in the primitive rendering/rasterization stage (which is the last
270 * stage in the drawing pipeline).
271 * This is provided by the device driver.
272 */
273void draw_set_rasterize_stage( struct draw_context *draw,
274                               struct draw_stage *stage )
275{
276   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
277
278   draw->pipeline.rasterize = stage;
279}
280
281
282/**
283 * Set the draw module's clipping state.
284 */
285void draw_set_clip_state( struct draw_context *draw,
286                          const struct pipe_clip_state *clip )
287{
288   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
289
290   assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
291   memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
292   draw->nr_planes = 6 + clip->nr;
293   draw->depth_clamp = clip->depth_clamp;
294
295   draw->pt.user.planes = (float (*) [DRAW_TOTAL_CLIP_PLANES][4]) &(draw->plane[0]);
296
297   update_clip_flags(draw);
298}
299
300
301/**
302 * Set the draw module's viewport state.
303 */
304void draw_set_viewport_state( struct draw_context *draw,
305                              const struct pipe_viewport_state *viewport )
306{
307   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
308   draw->viewport = *viewport; /* struct copy */
309   draw->identity_viewport = (viewport->scale[0] == 1.0f &&
310                              viewport->scale[1] == 1.0f &&
311                              viewport->scale[2] == 1.0f &&
312                              viewport->scale[3] == 1.0f &&
313                              viewport->translate[0] == 0.0f &&
314                              viewport->translate[1] == 0.0f &&
315                              viewport->translate[2] == 0.0f &&
316                              viewport->translate[3] == 0.0f);
317
318   draw_vs_set_viewport( draw, viewport );
319}
320
321
322
323void
324draw_set_vertex_buffers(struct draw_context *draw,
325                        unsigned count,
326                        const struct pipe_vertex_buffer *buffers)
327{
328   assert(count <= PIPE_MAX_ATTRIBS);
329
330   util_copy_vertex_buffers(draw->pt.vertex_buffer,
331                            &draw->pt.nr_vertex_buffers,
332                            buffers, count);
333}
334
335
336void
337draw_set_vertex_elements(struct draw_context *draw,
338                         unsigned count,
339                         const struct pipe_vertex_element *elements)
340{
341   assert(count <= PIPE_MAX_ATTRIBS);
342
343   memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
344   draw->pt.nr_vertex_elements = count;
345}
346
347
348/**
349 * Tell drawing context where to find mapped vertex buffers.
350 */
351void
352draw_set_mapped_vertex_buffer(struct draw_context *draw,
353                              unsigned attr, const void *buffer)
354{
355   draw->pt.user.vbuffer[attr] = buffer;
356}
357
358
359void
360draw_set_mapped_constant_buffer(struct draw_context *draw,
361                                unsigned shader_type,
362                                unsigned slot,
363                                const void *buffer,
364                                unsigned size )
365{
366   debug_assert(shader_type == PIPE_SHADER_VERTEX ||
367                shader_type == PIPE_SHADER_GEOMETRY);
368   debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
369
370   switch (shader_type) {
371   case PIPE_SHADER_VERTEX:
372      draw->pt.user.vs_constants[slot] = buffer;
373      draw->pt.user.vs_constants_size[slot] = size;
374      draw_vs_set_constants(draw, slot, buffer, size);
375      break;
376   case PIPE_SHADER_GEOMETRY:
377      draw->pt.user.gs_constants[slot] = buffer;
378      draw->pt.user.gs_constants_size[slot] = size;
379      draw_gs_set_constants(draw, slot, buffer, size);
380      break;
381   default:
382      assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
383   }
384}
385
386
387/**
388 * Tells the draw module to draw points with triangles if their size
389 * is greater than this threshold.
390 */
391void
392draw_wide_point_threshold(struct draw_context *draw, float threshold)
393{
394   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
395   draw->pipeline.wide_point_threshold = threshold;
396}
397
398
399/**
400 * Should the draw module handle point->quad conversion for drawing sprites?
401 */
402void
403draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite)
404{
405   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
406   draw->pipeline.wide_point_sprites = draw_sprite;
407}
408
409
410/**
411 * Tells the draw module to draw lines with triangles if their width
412 * is greater than this threshold.
413 */
414void
415draw_wide_line_threshold(struct draw_context *draw, float threshold)
416{
417   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
418   draw->pipeline.wide_line_threshold = roundf(threshold);
419}
420
421
422/**
423 * Tells the draw module whether or not to implement line stipple.
424 */
425void
426draw_enable_line_stipple(struct draw_context *draw, boolean enable)
427{
428   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
429   draw->pipeline.line_stipple = enable;
430}
431
432
433/**
434 * Tells draw module whether to convert points to quads for sprite mode.
435 */
436void
437draw_enable_point_sprites(struct draw_context *draw, boolean enable)
438{
439   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
440   draw->pipeline.point_sprite = enable;
441}
442
443
444void
445draw_set_force_passthrough( struct draw_context *draw, boolean enable )
446{
447   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
448   draw->force_passthrough = enable;
449}
450
451
452
453/**
454 * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
455 * exist already.
456 *
457 * This is used by some of the optional draw module stages such
458 * as wide_point which may need to allocate additional generic/texcoord
459 * attributes.
460 */
461int
462draw_alloc_extra_vertex_attrib(struct draw_context *draw,
463                               uint semantic_name, uint semantic_index)
464{
465   int slot;
466   uint num_outputs;
467   uint n;
468
469   slot = draw_find_shader_output(draw, semantic_name, semantic_index);
470   if (slot > 0) {
471      return slot;
472   }
473
474   num_outputs = draw_current_shader_outputs(draw);
475   n = draw->extra_shader_outputs.num;
476
477   assert(n < Elements(draw->extra_shader_outputs.semantic_name));
478
479   draw->extra_shader_outputs.semantic_name[n] = semantic_name;
480   draw->extra_shader_outputs.semantic_index[n] = semantic_index;
481   draw->extra_shader_outputs.slot[n] = num_outputs + n;
482   draw->extra_shader_outputs.num++;
483
484   return draw->extra_shader_outputs.slot[n];
485}
486
487
488/**
489 * Remove all extra vertex attributes that were allocated with
490 * draw_alloc_extra_vertex_attrib().
491 */
492void
493draw_remove_extra_vertex_attribs(struct draw_context *draw)
494{
495   draw->extra_shader_outputs.num = 0;
496}
497
498
499/**
500 * If a geometry shader is present, return its info, else the vertex shader's
501 * info.
502 */
503struct tgsi_shader_info *
504draw_get_shader_info(const struct draw_context *draw)
505{
506
507   if (draw->gs.geometry_shader) {
508      return &draw->gs.geometry_shader->info;
509   } else {
510      return &draw->vs.vertex_shader->info;
511   }
512}
513
514
515/**
516 * Ask the draw module for the location/slot of the given vertex attribute in
517 * a post-transformed vertex.
518 *
519 * With this function, drivers that use the draw module should have no reason
520 * to track the current vertex/geometry shader.
521 *
522 * Note that the draw module may sometimes generate vertices with extra
523 * attributes (such as texcoords for AA lines).  The driver can call this
524 * function to find those attributes.
525 *
526 * Zero is returned if the attribute is not found since this is
527 * a don't care / undefined situtation.  Returning -1 would be a bit more
528 * work for the drivers.
529 */
530int
531draw_find_shader_output(const struct draw_context *draw,
532                        uint semantic_name, uint semantic_index)
533{
534   const struct tgsi_shader_info *info = draw_get_shader_info(draw);
535   uint i;
536
537   for (i = 0; i < info->num_outputs; i++) {
538      if (info->output_semantic_name[i] == semantic_name &&
539          info->output_semantic_index[i] == semantic_index)
540         return i;
541   }
542
543   /* Search the extra vertex attributes */
544   for (i = 0; i < draw->extra_shader_outputs.num; i++) {
545      if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
546          draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
547         return draw->extra_shader_outputs.slot[i];
548      }
549   }
550
551   return 0;
552}
553
554
555/**
556 * Return total number of the shader outputs.  This function is similar to
557 * draw_current_shader_outputs() but this function also counts any extra
558 * vertex/geometry output attributes that may be filled in by some draw
559 * stages (such as AA point, AA line).
560 *
561 * If geometry shader is present, its output will be returned,
562 * if not vertex shader is used.
563 */
564uint
565draw_num_shader_outputs(const struct draw_context *draw)
566{
567   const struct tgsi_shader_info *info = draw_get_shader_info(draw);
568   uint count;
569
570   count = info->num_outputs;
571   count += draw->extra_shader_outputs.num;
572
573   return count;
574}
575
576
577/**
578 * Provide TGSI sampler objects for vertex/geometry shaders that use
579 * texture fetches.
580 * This might only be used by software drivers for the time being.
581 */
582void
583draw_texture_samplers(struct draw_context *draw,
584                      uint shader,
585                      uint num_samplers,
586                      struct tgsi_sampler **samplers)
587{
588   if (shader == PIPE_SHADER_VERTEX) {
589      draw->vs.num_samplers = num_samplers;
590      draw->vs.samplers = samplers;
591   } else {
592      debug_assert(shader == PIPE_SHADER_GEOMETRY);
593      draw->gs.num_samplers = num_samplers;
594      draw->gs.samplers = samplers;
595   }
596}
597
598
599
600
601void draw_set_render( struct draw_context *draw,
602		      struct vbuf_render *render )
603{
604   draw->render = render;
605}
606
607
608void
609draw_set_index_buffer(struct draw_context *draw,
610                      const struct pipe_index_buffer *ib)
611{
612   if (ib)
613      memcpy(&draw->pt.index_buffer, ib, sizeof(draw->pt.index_buffer));
614   else
615      memset(&draw->pt.index_buffer, 0, sizeof(draw->pt.index_buffer));
616}
617
618
619/**
620 * Tell drawing context where to find mapped index/element buffer.
621 */
622void
623draw_set_mapped_index_buffer(struct draw_context *draw,
624                             const void *elements)
625{
626    draw->pt.user.elts = elements;
627}
628
629
630/* Revamp me please:
631 */
632void draw_do_flush( struct draw_context *draw, unsigned flags )
633{
634   if (!draw->suspend_flushing)
635   {
636      assert(!draw->flushing); /* catch inadvertant recursion */
637
638      draw->flushing = TRUE;
639
640      draw_pipeline_flush( draw, flags );
641
642      draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
643
644      draw->flushing = FALSE;
645   }
646}
647
648
649/**
650 * Return the number of output attributes produced by the geometry
651 * shader, if present.  If no geometry shader, return the number of
652 * outputs from the vertex shader.
653 * \sa draw_num_shader_outputs
654 */
655uint
656draw_current_shader_outputs(const struct draw_context *draw)
657{
658   if (draw->gs.geometry_shader)
659      return draw->gs.num_gs_outputs;
660   return draw->vs.num_vs_outputs;
661}
662
663
664/**
665 * Return the index of the shader output which will contain the
666 * vertex position.
667 */
668uint
669draw_current_shader_position_output(const struct draw_context *draw)
670{
671   if (draw->gs.geometry_shader)
672      return draw->gs.position_output;
673   return draw->vs.position_output;
674}
675
676
677/**
678 * Return a pointer/handle for a driver/CSO rasterizer object which
679 * disabled culling, stippling, unfilled tris, etc.
680 * This is used by some pipeline stages (such as wide_point, aa_line
681 * and aa_point) which convert points/lines into triangles.  In those
682 * cases we don't want to accidentally cull the triangles.
683 *
684 * \param scissor  should the rasterizer state enable scissoring?
685 * \param flatshade  should the rasterizer state use flat shading?
686 * \return  rasterizer CSO handle
687 */
688void *
689draw_get_rasterizer_no_cull( struct draw_context *draw,
690                             boolean scissor,
691                             boolean flatshade )
692{
693   if (!draw->rasterizer_no_cull[scissor][flatshade]) {
694      /* create now */
695      struct pipe_context *pipe = draw->pipe;
696      struct pipe_rasterizer_state rast;
697
698      memset(&rast, 0, sizeof(rast));
699      rast.scissor = scissor;
700      rast.flatshade = flatshade;
701      rast.front_ccw = 1;
702      rast.gl_rasterization_rules = draw->rasterizer->gl_rasterization_rules;
703
704      draw->rasterizer_no_cull[scissor][flatshade] =
705         pipe->create_rasterizer_state(pipe, &rast);
706   }
707   return draw->rasterizer_no_cull[scissor][flatshade];
708}
709
710void
711draw_set_mapped_so_buffers(struct draw_context *draw,
712                           void *buffers[PIPE_MAX_SO_BUFFERS],
713                           unsigned num_buffers)
714{
715   int i;
716
717   for (i = 0; i < num_buffers; ++i) {
718      draw->so.buffers[i] = buffers[i];
719   }
720   draw->so.num_buffers = num_buffers;
721}
722
723void
724draw_set_so_state(struct draw_context *draw,
725                  struct pipe_stream_output_state *state)
726{
727   memcpy(&draw->so.state,
728          state,
729          sizeof(struct pipe_stream_output_state));
730}
731
732void
733draw_set_sampler_views(struct draw_context *draw,
734                       struct pipe_sampler_view **views,
735                       unsigned num)
736{
737   unsigned i;
738
739   debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
740
741   for (i = 0; i < num; ++i)
742      draw->sampler_views[i] = views[i];
743   for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
744      draw->sampler_views[i] = NULL;
745
746   draw->num_sampler_views = num;
747}
748
749void
750draw_set_samplers(struct draw_context *draw,
751                  struct pipe_sampler_state **samplers,
752                  unsigned num)
753{
754   unsigned i;
755
756   debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
757
758   for (i = 0; i < num; ++i)
759      draw->samplers[i] = samplers[i];
760   for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
761      draw->samplers[i] = NULL;
762
763   draw->num_samplers = num;
764
765#ifdef HAVE_LLVM
766   if (draw->llvm)
767      draw_llvm_set_sampler_state(draw);
768#endif
769}
770
771void
772draw_set_mapped_texture(struct draw_context *draw,
773                        unsigned sampler_idx,
774                        uint32_t width, uint32_t height, uint32_t depth,
775                        uint32_t first_level, uint32_t last_level,
776                        uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
777                        uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
778                        const void *data[PIPE_MAX_TEXTURE_LEVELS])
779{
780#ifdef HAVE_LLVM
781   if(draw->llvm)
782      draw_llvm_set_mapped_texture(draw,
783                                sampler_idx,
784                                width, height, depth, first_level, last_level,
785                                row_stride, img_stride, data);
786#endif
787}
788