draw_context.c revision d8f2e400cfe6e32e82d1656d3483905343124b97
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Keith Whitwell <keith@tungstengraphics.com>
31  */
32
33
34#include "pipe/p_util.h"
35#include "draw_context.h"
36#include "draw_vbuf.h"
37#include "draw_vs.h"
38#include "draw_pt.h"
39#include "draw_pipe.h"
40
41
42struct draw_context *draw_create( void )
43{
44   struct draw_context *draw = CALLOC_STRUCT( draw_context );
45   if (draw == NULL)
46      goto fail;
47
48   ASSIGN_4V( draw->plane[0], -1,  0,  0, 1 );
49   ASSIGN_4V( draw->plane[1],  1,  0,  0, 1 );
50   ASSIGN_4V( draw->plane[2],  0, -1,  0, 1 );
51   ASSIGN_4V( draw->plane[3],  0,  1,  0, 1 );
52   ASSIGN_4V( draw->plane[4],  0,  0,  1, 1 ); /* yes these are correct */
53   ASSIGN_4V( draw->plane[5],  0,  0, -1, 1 ); /* mesa's a bit wonky */
54   draw->nr_planes = 6;
55
56
57   draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
58
59   tgsi_exec_machine_init(&draw->machine);
60
61   /* FIXME: give this machine thing a proper constructor:
62    */
63   draw->machine.Inputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16);
64   draw->machine.Outputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16);
65
66   if (!draw_pipeline_init( draw ))
67      goto fail;
68
69   if (!draw_pt_init( draw ))
70      goto fail;
71
72   return draw;
73
74fail:
75   draw_destroy( draw );
76   return NULL;
77}
78
79
80void draw_destroy( struct draw_context *draw )
81{
82   if (!draw)
83      return;
84
85
86   if (draw->machine.Inputs)
87      align_free(draw->machine.Inputs);
88
89   if (draw->machine.Outputs)
90      align_free(draw->machine.Outputs);
91
92   tgsi_exec_machine_free_data(&draw->machine);
93
94   /* Not so fast -- we're just borrowing this at the moment.
95    *
96   if (draw->render)
97      draw->render->destroy( draw->render );
98   */
99
100   draw_pipeline_destroy( draw );
101   draw_pt_destroy( draw );
102
103   FREE( draw );
104}
105
106
107
108void draw_flush( struct draw_context *draw )
109{
110   draw_do_flush( draw, DRAW_FLUSH_BACKEND );
111}
112
113
114
115/**
116 * Register new primitive rasterization/rendering state.
117 * This causes the drawing pipeline to be rebuilt.
118 */
119void draw_set_rasterizer_state( struct draw_context *draw,
120                                const struct pipe_rasterizer_state *raster )
121{
122   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
123
124   draw->rasterizer = raster;
125   draw->bypass_clipping =
126      ((draw->rasterizer && draw->rasterizer->bypass_clipping) ||
127       draw->driver.bypass_clipping);
128}
129
130
131void draw_set_driver_clipping( struct draw_context *draw,
132                               boolean bypass_clipping )
133{
134   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
135
136   draw->driver.bypass_clipping = bypass_clipping;
137   draw->bypass_clipping = (draw->rasterizer->bypass_clipping ||
138                            draw->driver.bypass_clipping);
139}
140
141
142/**
143 * Plug in the primitive rendering/rasterization stage (which is the last
144 * stage in the drawing pipeline).
145 * This is provided by the device driver.
146 */
147void draw_set_rasterize_stage( struct draw_context *draw,
148                               struct draw_stage *stage )
149{
150   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
151
152   draw->pipeline.rasterize = stage;
153}
154
155
156/**
157 * Set the draw module's clipping state.
158 */
159void draw_set_clip_state( struct draw_context *draw,
160                          const struct pipe_clip_state *clip )
161{
162   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
163
164   assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
165   memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
166   draw->nr_planes = 6 + clip->nr;
167}
168
169
170/**
171 * Set the draw module's viewport state.
172 */
173void draw_set_viewport_state( struct draw_context *draw,
174                              const struct pipe_viewport_state *viewport )
175{
176   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
177   draw->viewport = *viewport; /* struct copy */
178   draw->identity_viewport = (viewport->scale[0] == 1.0f &&
179                              viewport->scale[1] == 1.0f &&
180                              viewport->scale[2] == 1.0f &&
181                              viewport->scale[3] == 1.0f &&
182                              viewport->translate[0] == 0.0f &&
183                              viewport->translate[1] == 0.0f &&
184                              viewport->translate[2] == 0.0f &&
185                              viewport->translate[3] == 0.0f);
186}
187
188
189
190void
191draw_set_vertex_buffers(struct draw_context *draw,
192                        unsigned count,
193                        const struct pipe_vertex_buffer *buffers)
194{
195   assert(count <= PIPE_MAX_ATTRIBS);
196
197   memcpy(draw->pt.vertex_buffer, buffers, count * sizeof(buffers[0]));
198   draw->pt.nr_vertex_buffers = count;
199}
200
201
202void
203draw_set_vertex_elements(struct draw_context *draw,
204                         unsigned count,
205                         const struct pipe_vertex_element *elements)
206{
207   assert(count <= PIPE_MAX_ATTRIBS);
208
209   memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
210   draw->pt.nr_vertex_elements = count;
211}
212
213
214/**
215 * Tell drawing context where to find mapped vertex buffers.
216 */
217void
218draw_set_mapped_vertex_buffer(struct draw_context *draw,
219                              unsigned attr, const void *buffer)
220{
221   draw->pt.user.vbuffer[attr] = buffer;
222}
223
224
225void
226draw_set_mapped_constant_buffer(struct draw_context *draw,
227                                const void *buffer)
228{
229   draw->pt.user.constants = buffer;
230}
231
232
233/**
234 * Tells the draw module to draw points with triangles if their size
235 * is greater than this threshold.
236 */
237void
238draw_wide_point_threshold(struct draw_context *draw, float threshold)
239{
240   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
241   draw->pipeline.wide_point_threshold = threshold;
242}
243
244
245/**
246 * Tells the draw module to draw lines with triangles if their width
247 * is greater than this threshold.
248 */
249void
250draw_wide_line_threshold(struct draw_context *draw, float threshold)
251{
252   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
253   draw->pipeline.wide_line_threshold = threshold;
254}
255
256
257/**
258 * Tells the draw module whether or not to implement line stipple.
259 */
260void
261draw_enable_line_stipple(struct draw_context *draw, boolean enable)
262{
263   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
264   draw->pipeline.line_stipple = enable;
265}
266
267
268/**
269 * Tells draw module whether to convert points to quads for sprite mode.
270 */
271void
272draw_enable_point_sprites(struct draw_context *draw, boolean enable)
273{
274   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
275   draw->pipeline.point_sprite = enable;
276}
277
278
279/**
280 * Ask the draw module for the location/slot of the given vertex attribute in
281 * a post-transformed vertex.
282 *
283 * With this function, drivers that use the draw module should have no reason
284 * to track the current vertex shader.
285 *
286 * Note that the draw module may sometimes generate vertices with extra
287 * attributes (such as texcoords for AA lines).  The driver can call this
288 * function to find those attributes.
289 *
290 * Zero is returned if the attribute is not found since this is
291 * a don't care / undefined situtation.  Returning -1 would be a bit more
292 * work for the drivers.
293 */
294int
295draw_find_vs_output(struct draw_context *draw,
296                    uint semantic_name, uint semantic_index)
297{
298   const struct draw_vertex_shader *vs = draw->vertex_shader;
299   uint i;
300   for (i = 0; i < vs->info.num_outputs; i++) {
301      if (vs->info.output_semantic_name[i] == semantic_name &&
302          vs->info.output_semantic_index[i] == semantic_index)
303         return i;
304   }
305
306   /* XXX there may be more than one extra vertex attrib.
307    * For example, simulated gl_FragCoord and gl_PointCoord.
308    */
309   if (draw->extra_vp_outputs.semantic_name == semantic_name &&
310       draw->extra_vp_outputs.semantic_index == semantic_index) {
311      return draw->extra_vp_outputs.slot;
312   }
313   return 0;
314}
315
316
317/**
318 * Return number of vertex shader outputs.
319 */
320uint
321draw_num_vs_outputs(struct draw_context *draw)
322{
323   uint count = draw->vertex_shader->info.num_outputs;
324   if (draw->extra_vp_outputs.slot > 0)
325      count++;
326   return count;
327}
328
329
330
331void draw_set_render( struct draw_context *draw,
332		      struct vbuf_render *render )
333{
334   draw->render = render;
335}
336
337void draw_set_edgeflags( struct draw_context *draw,
338                         const unsigned *edgeflag )
339{
340   draw->pt.user.edgeflag = edgeflag;
341}
342
343
344
345
346/**
347 * Tell the drawing context about the index/element buffer to use
348 * (ala glDrawElements)
349 * If no element buffer is to be used (i.e. glDrawArrays) then this
350 * should be called with eltSize=0 and elements=NULL.
351 *
352 * \param draw  the drawing context
353 * \param eltSize  size of each element (1, 2 or 4 bytes)
354 * \param elements  the element buffer ptr
355 */
356void
357draw_set_mapped_element_buffer( struct draw_context *draw,
358                                unsigned eltSize, void *elements )
359{
360   draw->pt.user.elts = elements;
361   draw->pt.user.eltSize = eltSize;
362}
363
364
365
366/* Revamp me please:
367 */
368void draw_do_flush( struct draw_context *draw, unsigned flags )
369{
370   if (!draw->flushing)
371   {
372      draw->flushing = TRUE;
373
374      draw_pipeline_flush( draw, flags );
375
376      draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
377
378      draw->flushing = FALSE;
379   }
380}
381