draw_context.c revision ec8cbd79ac4065111365a6720c9564de56855cc8
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Keith Whitwell <keith@tungstengraphics.com>
31  */
32
33
34#include "pipe/p_context.h"
35#include "util/u_memory.h"
36#include "util/u_math.h"
37#include "util/u_cpu_detect.h"
38#include "util/u_inlines.h"
39#include "draw_context.h"
40#include "draw_vs.h"
41#include "draw_gs.h"
42
43#if HAVE_LLVM
44#include "gallivm/lp_bld_init.h"
45#include "draw_llvm.h"
46
47static boolean
48draw_get_option_use_llvm(void)
49{
50   static boolean first = TRUE;
51   static boolean value;
52   if (first) {
53      first = FALSE;
54      value = debug_get_bool_option("DRAW_USE_LLVM", TRUE);
55
56#ifdef PIPE_ARCH_X86
57      util_cpu_detect();
58      /* require SSE2 due to LLVM PR6960. */
59      if (!util_cpu_caps.has_sse2)
60         value = FALSE;
61#endif
62   }
63   return value;
64}
65#endif
66
67
68/**
69 * Create new draw module context with gallivm state for LLVM JIT.
70 */
71static struct draw_context *
72draw_create_context(struct pipe_context *pipe, boolean try_llvm,
73                    struct gallivm_state *gallivm)
74{
75   struct draw_context *draw = CALLOC_STRUCT( draw_context );
76   if (draw == NULL)
77      goto err_out;
78
79#if HAVE_LLVM
80   if (try_llvm && draw_get_option_use_llvm()) {
81      if (!gallivm) {
82         gallivm = gallivm_create();
83         draw->own_gallivm = gallivm;
84      }
85
86      if (!gallivm)
87         goto err_destroy;
88
89      draw->llvm = draw_llvm_create(draw, gallivm);
90
91      if (!draw->llvm)
92         goto err_destroy;
93   }
94#endif
95
96   if (!draw_init(draw))
97      goto err_destroy;
98
99   draw->pipe = pipe;
100
101   return draw;
102
103err_destroy:
104   draw_destroy( draw );
105err_out:
106   return NULL;
107}
108
109
110/**
111 * Create new draw module context, with LLVM JIT.
112 */
113struct draw_context *
114draw_create(struct pipe_context *pipe)
115{
116   return draw_create_context(pipe, TRUE, NULL);
117}
118
119
120/**
121 * Create a new draw context, without LLVM JIT.
122 */
123struct draw_context *
124draw_create_no_llvm(struct pipe_context *pipe)
125{
126   return draw_create_context(pipe, FALSE, NULL);
127}
128
129
130/**
131 * Create new draw module context with gallivm state for LLVM JIT.
132 */
133struct draw_context *
134draw_create_gallivm(struct pipe_context *pipe, struct gallivm_state *gallivm)
135{
136   return draw_create_context(pipe, TRUE, gallivm);
137}
138
139
140boolean draw_init(struct draw_context *draw)
141{
142   /*
143    * Note that several functions compute the clipmask of the predefined
144    * formats with hardcoded formulas instead of using these. So modifications
145    * here must be reflected there too.
146    */
147
148   ASSIGN_4V( draw->plane[0], -1,  0,  0, 1 );
149   ASSIGN_4V( draw->plane[1],  1,  0,  0, 1 );
150   ASSIGN_4V( draw->plane[2],  0, -1,  0, 1 );
151   ASSIGN_4V( draw->plane[3],  0,  1,  0, 1 );
152   ASSIGN_4V( draw->plane[4],  0,  0,  1, 1 ); /* yes these are correct */
153   ASSIGN_4V( draw->plane[5],  0,  0, -1, 1 ); /* mesa's a bit wonky */
154   draw->clip_xy = TRUE;
155   draw->clip_z = TRUE;
156
157   draw->pt.user.planes = (float (*) [DRAW_TOTAL_CLIP_PLANES][4]) &(draw->plane[0]);
158   draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
159
160
161   if (!draw_pipeline_init( draw ))
162      return FALSE;
163
164   if (!draw_pt_init( draw ))
165      return FALSE;
166
167   if (!draw_vs_init( draw ))
168      return FALSE;
169
170   if (!draw_gs_init( draw ))
171      return FALSE;
172
173   return TRUE;
174}
175
176
177void draw_destroy( struct draw_context *draw )
178{
179   struct pipe_context *pipe;
180   int i, j;
181
182   if (!draw)
183      return;
184
185   pipe = draw->pipe;
186
187   /* free any rasterizer CSOs that we may have created.
188    */
189   for (i = 0; i < 2; i++) {
190      for (j = 0; j < 2; j++) {
191         if (draw->rasterizer_no_cull[i][j]) {
192            pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]);
193         }
194      }
195   }
196
197   for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
198      pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
199   }
200
201   /* Not so fast -- we're just borrowing this at the moment.
202    *
203   if (draw->render)
204      draw->render->destroy( draw->render );
205   */
206
207   draw_pipeline_destroy( draw );
208   draw_pt_destroy( draw );
209   draw_vs_destroy( draw );
210   draw_gs_destroy( draw );
211#ifdef HAVE_LLVM
212   if (draw->llvm)
213      draw_llvm_destroy( draw->llvm );
214
215   if (draw->own_gallivm)
216      gallivm_destroy(draw->own_gallivm);
217#endif
218
219   FREE( draw );
220}
221
222
223
224void draw_flush( struct draw_context *draw )
225{
226   draw_do_flush( draw, DRAW_FLUSH_BACKEND );
227}
228
229
230/**
231 * Specify the Minimum Resolvable Depth factor for polygon offset.
232 * This factor potentially depends on the number of Z buffer bits,
233 * the rasterization algorithm and the arithmetic performed on Z
234 * values between vertex shading and rasterization.  It will vary
235 * from one driver to another.
236 */
237void draw_set_mrd(struct draw_context *draw, double mrd)
238{
239   draw->mrd = mrd;
240}
241
242
243static void update_clip_flags( struct draw_context *draw )
244{
245   draw->clip_xy = !draw->driver.bypass_clip_xy;
246   draw->guard_band_xy = (!draw->driver.bypass_clip_xy &&
247                          draw->driver.guard_band_xy);
248   draw->clip_z = (!draw->driver.bypass_clip_z &&
249                   draw->rasterizer && draw->rasterizer->depth_clip);
250   draw->clip_user = draw->rasterizer &&
251                     draw->rasterizer->clip_plane_enable != 0;
252}
253
254/**
255 * Register new primitive rasterization/rendering state.
256 * This causes the drawing pipeline to be rebuilt.
257 */
258void draw_set_rasterizer_state( struct draw_context *draw,
259                                const struct pipe_rasterizer_state *raster,
260                                void *rast_handle )
261{
262   if (!draw->suspend_flushing) {
263      draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
264
265      draw->rasterizer = raster;
266      draw->rast_handle = rast_handle;
267      update_clip_flags(draw);
268   }
269}
270
271/* With a little more work, llvmpipe will be able to turn this off and
272 * do its own x/y clipping.
273 *
274 * Some hardware can turn off clipping altogether - in particular any
275 * hardware with a TNL unit can do its own clipping, even if it is
276 * relying on the draw module for some other reason.
277 */
278void draw_set_driver_clipping( struct draw_context *draw,
279                               boolean bypass_clip_xy,
280                               boolean bypass_clip_z,
281                               boolean guard_band_xy)
282{
283   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
284
285   draw->driver.bypass_clip_xy = bypass_clip_xy;
286   draw->driver.bypass_clip_z = bypass_clip_z;
287   draw->driver.guard_band_xy = guard_band_xy;
288   update_clip_flags(draw);
289}
290
291
292/**
293 * Plug in the primitive rendering/rasterization stage (which is the last
294 * stage in the drawing pipeline).
295 * This is provided by the device driver.
296 */
297void draw_set_rasterize_stage( struct draw_context *draw,
298                               struct draw_stage *stage )
299{
300   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
301
302   draw->pipeline.rasterize = stage;
303}
304
305
306/**
307 * Set the draw module's clipping state.
308 */
309void draw_set_clip_state( struct draw_context *draw,
310                          const struct pipe_clip_state *clip )
311{
312   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
313
314   memcpy(&draw->plane[6], clip->ucp, sizeof(clip->ucp));
315}
316
317
318/**
319 * Set the draw module's viewport state.
320 */
321void draw_set_viewport_state( struct draw_context *draw,
322                              const struct pipe_viewport_state *viewport )
323{
324   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
325   draw->viewport = *viewport; /* struct copy */
326   draw->identity_viewport = (viewport->scale[0] == 1.0f &&
327                              viewport->scale[1] == 1.0f &&
328                              viewport->scale[2] == 1.0f &&
329                              viewport->scale[3] == 1.0f &&
330                              viewport->translate[0] == 0.0f &&
331                              viewport->translate[1] == 0.0f &&
332                              viewport->translate[2] == 0.0f &&
333                              viewport->translate[3] == 0.0f);
334
335   draw_vs_set_viewport( draw, viewport );
336}
337
338
339
340void
341draw_set_vertex_buffers(struct draw_context *draw,
342                        unsigned count,
343                        const struct pipe_vertex_buffer *buffers)
344{
345   assert(count <= PIPE_MAX_ATTRIBS);
346
347   util_copy_vertex_buffers(draw->pt.vertex_buffer,
348                            &draw->pt.nr_vertex_buffers,
349                            buffers, count);
350}
351
352
353void
354draw_set_vertex_elements(struct draw_context *draw,
355                         unsigned count,
356                         const struct pipe_vertex_element *elements)
357{
358   assert(count <= PIPE_MAX_ATTRIBS);
359
360   memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
361   draw->pt.nr_vertex_elements = count;
362}
363
364
365/**
366 * Tell drawing context where to find mapped vertex buffers.
367 */
368void
369draw_set_mapped_vertex_buffer(struct draw_context *draw,
370                              unsigned attr, const void *buffer)
371{
372   draw->pt.user.vbuffer[attr] = buffer;
373}
374
375
376void
377draw_set_mapped_constant_buffer(struct draw_context *draw,
378                                unsigned shader_type,
379                                unsigned slot,
380                                const void *buffer,
381                                unsigned size )
382{
383   debug_assert(shader_type == PIPE_SHADER_VERTEX ||
384                shader_type == PIPE_SHADER_GEOMETRY);
385   debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
386
387   switch (shader_type) {
388   case PIPE_SHADER_VERTEX:
389      draw->pt.user.vs_constants[slot] = buffer;
390      draw->pt.user.vs_constants_size[slot] = size;
391      draw_vs_set_constants(draw, slot, buffer, size);
392      break;
393   case PIPE_SHADER_GEOMETRY:
394      draw->pt.user.gs_constants[slot] = buffer;
395      draw->pt.user.gs_constants_size[slot] = size;
396      draw_gs_set_constants(draw, slot, buffer, size);
397      break;
398   default:
399      assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
400   }
401}
402
403
404/**
405 * Tells the draw module to draw points with triangles if their size
406 * is greater than this threshold.
407 */
408void
409draw_wide_point_threshold(struct draw_context *draw, float threshold)
410{
411   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
412   draw->pipeline.wide_point_threshold = threshold;
413}
414
415
416/**
417 * Should the draw module handle point->quad conversion for drawing sprites?
418 */
419void
420draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite)
421{
422   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
423   draw->pipeline.wide_point_sprites = draw_sprite;
424}
425
426
427/**
428 * Tells the draw module to draw lines with triangles if their width
429 * is greater than this threshold.
430 */
431void
432draw_wide_line_threshold(struct draw_context *draw, float threshold)
433{
434   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
435   draw->pipeline.wide_line_threshold = roundf(threshold);
436}
437
438
439/**
440 * Tells the draw module whether or not to implement line stipple.
441 */
442void
443draw_enable_line_stipple(struct draw_context *draw, boolean enable)
444{
445   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
446   draw->pipeline.line_stipple = enable;
447}
448
449
450/**
451 * Tells draw module whether to convert points to quads for sprite mode.
452 */
453void
454draw_enable_point_sprites(struct draw_context *draw, boolean enable)
455{
456   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
457   draw->pipeline.point_sprite = enable;
458}
459
460
461void
462draw_set_force_passthrough( struct draw_context *draw, boolean enable )
463{
464   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
465   draw->force_passthrough = enable;
466}
467
468
469
470/**
471 * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
472 * exist already.
473 *
474 * This is used by some of the optional draw module stages such
475 * as wide_point which may need to allocate additional generic/texcoord
476 * attributes.
477 */
478int
479draw_alloc_extra_vertex_attrib(struct draw_context *draw,
480                               uint semantic_name, uint semantic_index)
481{
482   int slot;
483   uint num_outputs;
484   uint n;
485
486   slot = draw_find_shader_output(draw, semantic_name, semantic_index);
487   if (slot > 0) {
488      return slot;
489   }
490
491   num_outputs = draw_current_shader_outputs(draw);
492   n = draw->extra_shader_outputs.num;
493
494   assert(n < Elements(draw->extra_shader_outputs.semantic_name));
495
496   draw->extra_shader_outputs.semantic_name[n] = semantic_name;
497   draw->extra_shader_outputs.semantic_index[n] = semantic_index;
498   draw->extra_shader_outputs.slot[n] = num_outputs + n;
499   draw->extra_shader_outputs.num++;
500
501   return draw->extra_shader_outputs.slot[n];
502}
503
504
505/**
506 * Remove all extra vertex attributes that were allocated with
507 * draw_alloc_extra_vertex_attrib().
508 */
509void
510draw_remove_extra_vertex_attribs(struct draw_context *draw)
511{
512   draw->extra_shader_outputs.num = 0;
513}
514
515
516/**
517 * If a geometry shader is present, return its info, else the vertex shader's
518 * info.
519 */
520struct tgsi_shader_info *
521draw_get_shader_info(const struct draw_context *draw)
522{
523
524   if (draw->gs.geometry_shader) {
525      return &draw->gs.geometry_shader->info;
526   } else {
527      return &draw->vs.vertex_shader->info;
528   }
529}
530
531
532/**
533 * Ask the draw module for the location/slot of the given vertex attribute in
534 * a post-transformed vertex.
535 *
536 * With this function, drivers that use the draw module should have no reason
537 * to track the current vertex/geometry shader.
538 *
539 * Note that the draw module may sometimes generate vertices with extra
540 * attributes (such as texcoords for AA lines).  The driver can call this
541 * function to find those attributes.
542 *
543 * Zero is returned if the attribute is not found since this is
544 * a don't care / undefined situtation.  Returning -1 would be a bit more
545 * work for the drivers.
546 */
547int
548draw_find_shader_output(const struct draw_context *draw,
549                        uint semantic_name, uint semantic_index)
550{
551   const struct tgsi_shader_info *info = draw_get_shader_info(draw);
552   uint i;
553
554   for (i = 0; i < info->num_outputs; i++) {
555      if (info->output_semantic_name[i] == semantic_name &&
556          info->output_semantic_index[i] == semantic_index)
557         return i;
558   }
559
560   /* Search the extra vertex attributes */
561   for (i = 0; i < draw->extra_shader_outputs.num; i++) {
562      if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
563          draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
564         return draw->extra_shader_outputs.slot[i];
565      }
566   }
567
568   return 0;
569}
570
571
572/**
573 * Return total number of the shader outputs.  This function is similar to
574 * draw_current_shader_outputs() but this function also counts any extra
575 * vertex/geometry output attributes that may be filled in by some draw
576 * stages (such as AA point, AA line).
577 *
578 * If geometry shader is present, its output will be returned,
579 * if not vertex shader is used.
580 */
581uint
582draw_num_shader_outputs(const struct draw_context *draw)
583{
584   const struct tgsi_shader_info *info = draw_get_shader_info(draw);
585   uint count;
586
587   count = info->num_outputs;
588   count += draw->extra_shader_outputs.num;
589
590   return count;
591}
592
593
594/**
595 * Provide TGSI sampler objects for vertex/geometry shaders that use
596 * texture fetches.
597 * This might only be used by software drivers for the time being.
598 */
599void
600draw_texture_samplers(struct draw_context *draw,
601                      uint shader,
602                      uint num_samplers,
603                      struct tgsi_sampler **samplers)
604{
605   if (shader == PIPE_SHADER_VERTEX) {
606      draw->vs.num_samplers = num_samplers;
607      draw->vs.samplers = samplers;
608   } else {
609      debug_assert(shader == PIPE_SHADER_GEOMETRY);
610      draw->gs.num_samplers = num_samplers;
611      draw->gs.samplers = samplers;
612   }
613}
614
615
616
617
618void draw_set_render( struct draw_context *draw,
619		      struct vbuf_render *render )
620{
621   draw->render = render;
622}
623
624
625void
626draw_set_index_buffer(struct draw_context *draw,
627                      const struct pipe_index_buffer *ib)
628{
629   if (ib)
630      memcpy(&draw->pt.index_buffer, ib, sizeof(draw->pt.index_buffer));
631   else
632      memset(&draw->pt.index_buffer, 0, sizeof(draw->pt.index_buffer));
633}
634
635
636/**
637 * Tell drawing context where to find mapped index/element buffer.
638 */
639void
640draw_set_mapped_index_buffer(struct draw_context *draw,
641                             const void *elements)
642{
643    draw->pt.user.elts = elements;
644}
645
646
647/* Revamp me please:
648 */
649void draw_do_flush( struct draw_context *draw, unsigned flags )
650{
651   if (!draw->suspend_flushing)
652   {
653      assert(!draw->flushing); /* catch inadvertant recursion */
654
655      draw->flushing = TRUE;
656
657      draw_pipeline_flush( draw, flags );
658
659      draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
660
661      draw->flushing = FALSE;
662   }
663}
664
665
666/**
667 * Return the number of output attributes produced by the geometry
668 * shader, if present.  If no geometry shader, return the number of
669 * outputs from the vertex shader.
670 * \sa draw_num_shader_outputs
671 */
672uint
673draw_current_shader_outputs(const struct draw_context *draw)
674{
675   if (draw->gs.geometry_shader)
676      return draw->gs.num_gs_outputs;
677   return draw->vs.num_vs_outputs;
678}
679
680
681/**
682 * Return the index of the shader output which will contain the
683 * vertex position.
684 */
685uint
686draw_current_shader_position_output(const struct draw_context *draw)
687{
688   if (draw->gs.geometry_shader)
689      return draw->gs.position_output;
690   return draw->vs.position_output;
691}
692
693
694/**
695 * Return a pointer/handle for a driver/CSO rasterizer object which
696 * disabled culling, stippling, unfilled tris, etc.
697 * This is used by some pipeline stages (such as wide_point, aa_line
698 * and aa_point) which convert points/lines into triangles.  In those
699 * cases we don't want to accidentally cull the triangles.
700 *
701 * \param scissor  should the rasterizer state enable scissoring?
702 * \param flatshade  should the rasterizer state use flat shading?
703 * \return  rasterizer CSO handle
704 */
705void *
706draw_get_rasterizer_no_cull( struct draw_context *draw,
707                             boolean scissor,
708                             boolean flatshade )
709{
710   if (!draw->rasterizer_no_cull[scissor][flatshade]) {
711      /* create now */
712      struct pipe_context *pipe = draw->pipe;
713      struct pipe_rasterizer_state rast;
714
715      memset(&rast, 0, sizeof(rast));
716      rast.scissor = scissor;
717      rast.flatshade = flatshade;
718      rast.front_ccw = 1;
719      rast.gl_rasterization_rules = draw->rasterizer->gl_rasterization_rules;
720
721      draw->rasterizer_no_cull[scissor][flatshade] =
722         pipe->create_rasterizer_state(pipe, &rast);
723   }
724   return draw->rasterizer_no_cull[scissor][flatshade];
725}
726
727void
728draw_set_mapped_so_targets(struct draw_context *draw,
729                           int num_targets,
730                           struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS])
731{
732   int i;
733
734   for (i = 0; i < num_targets; i++)
735      draw->so.targets[i] = targets[i];
736   for (i = num_targets; i < PIPE_MAX_SO_BUFFERS; i++)
737      draw->so.targets[i] = NULL;
738
739   draw->so.num_targets = num_targets;
740}
741
742void
743draw_set_mapped_so_buffers(struct draw_context *draw,
744                           void *buffers[PIPE_MAX_SO_BUFFERS],
745                           unsigned num_buffers)
746{
747}
748
749void
750draw_set_so_state(struct draw_context *draw,
751                  struct pipe_stream_output_info *state)
752{
753   memcpy(&draw->so.state,
754          state,
755          sizeof(struct pipe_stream_output_info));
756}
757
758void
759draw_set_sampler_views(struct draw_context *draw,
760                       struct pipe_sampler_view **views,
761                       unsigned num)
762{
763   unsigned i;
764
765   debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
766
767   for (i = 0; i < num; ++i)
768      draw->sampler_views[i] = views[i];
769   for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
770      draw->sampler_views[i] = NULL;
771
772   draw->num_sampler_views = num;
773}
774
775void
776draw_set_samplers(struct draw_context *draw,
777                  struct pipe_sampler_state **samplers,
778                  unsigned num)
779{
780   unsigned i;
781
782   debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
783
784   for (i = 0; i < num; ++i)
785      draw->samplers[i] = samplers[i];
786   for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
787      draw->samplers[i] = NULL;
788
789   draw->num_samplers = num;
790
791#ifdef HAVE_LLVM
792   if (draw->llvm)
793      draw_llvm_set_sampler_state(draw);
794#endif
795}
796
797void
798draw_set_mapped_texture(struct draw_context *draw,
799                        unsigned sampler_idx,
800                        uint32_t width, uint32_t height, uint32_t depth,
801                        uint32_t first_level, uint32_t last_level,
802                        uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
803                        uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
804                        const void *data[PIPE_MAX_TEXTURE_LEVELS])
805{
806#ifdef HAVE_LLVM
807   if(draw->llvm)
808      draw_llvm_set_mapped_texture(draw,
809                                sampler_idx,
810                                width, height, depth, first_level, last_level,
811                                row_stride, img_stride, data);
812#endif
813}
814