draw_context.h revision 3e22c7a25321554a32fa6254485912fd53deff3a
1 2/************************************************************************** 3 * 4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 5 * All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/** 30 * \brief Public interface into the drawing module. 31 */ 32 33/* Authors: Keith Whitwell <keith@tungstengraphics.com> 34 */ 35 36 37#ifndef DRAW_CONTEXT_H 38#define DRAW_CONTEXT_H 39 40 41#include "pipe/p_state.h" 42#include "tgsi/tgsi_exec.h" 43 44struct pipe_context; 45struct draw_context; 46struct draw_stage; 47struct draw_vertex_shader; 48struct draw_geometry_shader; 49struct draw_fragment_shader; 50struct tgsi_sampler; 51struct gallivm_state; 52 53 54 55struct draw_context *draw_create( struct pipe_context *pipe ); 56 57struct draw_context *draw_create_no_llvm(struct pipe_context *pipe); 58 59struct draw_context * 60draw_create_gallivm(struct pipe_context *pipe, struct gallivm_state *gallivm); 61 62void draw_destroy( struct draw_context *draw ); 63 64void draw_flush(struct draw_context *draw); 65 66void draw_set_viewport_state( struct draw_context *draw, 67 const struct pipe_viewport_state *viewport ); 68 69void draw_set_clip_state( struct draw_context *pipe, 70 const struct pipe_clip_state *clip ); 71 72void draw_set_rasterizer_state( struct draw_context *draw, 73 const struct pipe_rasterizer_state *raster, 74 void *rast_handle ); 75 76void draw_set_rasterize_stage( struct draw_context *draw, 77 struct draw_stage *stage ); 78 79void draw_wide_point_threshold(struct draw_context *draw, float threshold); 80 81void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite); 82 83void draw_wide_line_threshold(struct draw_context *draw, float threshold); 84 85void draw_enable_line_stipple(struct draw_context *draw, boolean enable); 86 87void draw_enable_point_sprites(struct draw_context *draw, boolean enable); 88 89void draw_set_mrd(struct draw_context *draw, double mrd); 90 91boolean 92draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe); 93 94boolean 95draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe); 96 97boolean 98draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe); 99 100 101struct tgsi_shader_info * 102draw_get_shader_info(const struct draw_context *draw); 103 104int 105draw_find_shader_output(const struct draw_context *draw, 106 uint semantic_name, uint semantic_index); 107 108uint 109draw_num_shader_outputs(const struct draw_context *draw); 110 111 112void 113draw_texture_samplers(struct draw_context *draw, 114 uint shader_type, 115 uint num_samplers, 116 struct tgsi_sampler **samplers); 117 118void 119draw_set_sampler_views(struct draw_context *draw, 120 struct pipe_sampler_view **views, 121 unsigned num); 122void 123draw_set_samplers(struct draw_context *draw, 124 struct pipe_sampler_state **samplers, 125 unsigned num); 126 127void 128draw_set_mapped_texture(struct draw_context *draw, 129 unsigned sampler_idx, 130 uint32_t width, uint32_t height, uint32_t depth, 131 uint32_t first_level, uint32_t last_level, 132 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS], 133 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS], 134 const void *data[PIPE_MAX_TEXTURE_LEVELS]); 135 136 137/* 138 * Vertex shader functions 139 */ 140 141struct draw_vertex_shader * 142draw_create_vertex_shader(struct draw_context *draw, 143 const struct pipe_shader_state *shader); 144void draw_bind_vertex_shader(struct draw_context *draw, 145 struct draw_vertex_shader *dvs); 146void draw_delete_vertex_shader(struct draw_context *draw, 147 struct draw_vertex_shader *dvs); 148 149 150/* 151 * Fragment shader functions 152 */ 153struct draw_fragment_shader * 154draw_create_fragment_shader(struct draw_context *draw, 155 const struct pipe_shader_state *shader); 156void draw_bind_fragment_shader(struct draw_context *draw, 157 struct draw_fragment_shader *dvs); 158void draw_delete_fragment_shader(struct draw_context *draw, 159 struct draw_fragment_shader *dvs); 160 161/* 162 * Geometry shader functions 163 */ 164struct draw_geometry_shader * 165draw_create_geometry_shader(struct draw_context *draw, 166 const struct pipe_shader_state *shader); 167void draw_bind_geometry_shader(struct draw_context *draw, 168 struct draw_geometry_shader *dvs); 169void draw_delete_geometry_shader(struct draw_context *draw, 170 struct draw_geometry_shader *dvs); 171 172 173/* 174 * Vertex data functions 175 */ 176 177void draw_set_vertex_buffers(struct draw_context *draw, 178 unsigned count, 179 const struct pipe_vertex_buffer *buffers); 180 181void draw_set_vertex_elements(struct draw_context *draw, 182 unsigned count, 183 const struct pipe_vertex_element *elements); 184 185void draw_set_index_buffer(struct draw_context *draw, 186 const struct pipe_index_buffer *ib); 187 188void draw_set_mapped_index_buffer(struct draw_context *draw, 189 const void *elements); 190 191void draw_set_mapped_vertex_buffer(struct draw_context *draw, 192 unsigned attr, const void *buffer); 193 194void 195draw_set_mapped_constant_buffer(struct draw_context *draw, 196 unsigned shader_type, 197 unsigned slot, 198 const void *buffer, 199 unsigned size); 200 201void 202draw_set_mapped_so_buffers(struct draw_context *draw, 203 void *buffers[PIPE_MAX_SO_BUFFERS], 204 unsigned num_buffers); 205void 206draw_set_so_state(struct draw_context *draw, 207 struct pipe_stream_output_info *state); 208 209 210/*********************************************************************** 211 * draw_pt.c 212 */ 213 214void draw_vbo(struct draw_context *draw, 215 const struct pipe_draw_info *info); 216 217void draw_arrays(struct draw_context *draw, unsigned prim, 218 unsigned start, unsigned count); 219 220void 221draw_arrays_instanced(struct draw_context *draw, 222 unsigned mode, 223 unsigned start, 224 unsigned count, 225 unsigned startInstance, 226 unsigned instanceCount); 227 228 229/******************************************************************************* 230 * Driver backend interface 231 */ 232struct vbuf_render; 233void draw_set_render( struct draw_context *draw, 234 struct vbuf_render *render ); 235 236void draw_set_driver_clipping( struct draw_context *draw, 237 boolean bypass_clip_xy, 238 boolean bypass_clip_z, 239 boolean guard_band_xy); 240 241void draw_set_force_passthrough( struct draw_context *draw, 242 boolean enable ); 243 244/******************************************************************************* 245 * Draw pipeline 246 */ 247boolean draw_need_pipeline(const struct draw_context *draw, 248 const struct pipe_rasterizer_state *rasterizer, 249 unsigned prim ); 250 251static INLINE int 252draw_get_shader_param(unsigned shader, enum pipe_shader_cap param) 253{ 254 switch(shader) { 255 case PIPE_SHADER_VERTEX: 256 case PIPE_SHADER_GEOMETRY: 257 return tgsi_exec_get_shader_param(param); 258 default: 259 return 0; 260 } 261} 262 263#endif /* DRAW_CONTEXT_H */ 264