draw_pipe_aaline.c revision 1279923d72942ee201fcc6ad40d552143f651f03
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * AA line stage:  AA lines are converted to texture mapped triangles.
30 *
31 * Authors:  Brian Paul
32 */
33
34
35#include "pipe/p_context.h"
36#include "pipe/p_defines.h"
37#include "pipe/p_shader_tokens.h"
38#include "util/u_inlines.h"
39
40#include "util/u_format.h"
41#include "util/u_math.h"
42#include "util/u_memory.h"
43#include "util/u_sampler.h"
44
45#include "tgsi/tgsi_transform.h"
46#include "tgsi/tgsi_dump.h"
47
48#include "draw_context.h"
49#include "draw_private.h"
50#include "draw_pipe.h"
51
52
53/** Approx number of new tokens for instructions in aa_transform_inst() */
54#define NUM_NEW_TOKENS 50
55
56
57/**
58 * Size for the alpha texture used for antialiasing
59 */
60#define TEXTURE_SIZE_LOG2  5   /* 32 x 32 */
61
62/**
63 * Max texture level for the alpha texture used for antialiasing
64 *
65 * Don't use the 1x1 and 2x2 mipmap levels.
66 */
67#define MAX_TEXTURE_LEVEL  (TEXTURE_SIZE_LOG2 - 2)
68
69
70/**
71 * Subclass of pipe_shader_state to carry extra fragment shader info.
72 */
73struct aaline_fragment_shader
74{
75   struct pipe_shader_state state;
76   void *driver_fs;
77   void *aaline_fs;
78   uint sampler_unit;
79   int generic_attrib;  /**< texcoord/generic used for texture */
80};
81
82
83/**
84 * Subclass of draw_stage
85 */
86struct aaline_stage
87{
88   struct draw_stage stage;
89
90   float half_line_width;
91
92   /** For AA lines, this is the vertex attrib slot for the new texcoords */
93   uint tex_slot;
94   /** position, not necessarily output zero */
95   uint pos_slot;
96
97   void *sampler_cso;
98   struct pipe_resource *texture;
99   struct pipe_sampler_view *sampler_view;
100   uint num_samplers;
101   uint num_sampler_views;
102
103
104   /*
105    * Currently bound state
106    */
107   struct aaline_fragment_shader *fs;
108   struct {
109      void *sampler[PIPE_MAX_SAMPLERS];
110      struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
111   } state;
112
113   /*
114    * Driver interface/override functions
115    */
116   void * (*driver_create_fs_state)(struct pipe_context *,
117                                    const struct pipe_shader_state *);
118   void (*driver_bind_fs_state)(struct pipe_context *, void *);
119   void (*driver_delete_fs_state)(struct pipe_context *, void *);
120
121   void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
122                                      void **);
123
124   void (*driver_set_sampler_views)(struct pipe_context *,
125                                    unsigned,
126                                    struct pipe_sampler_view **);
127};
128
129
130
131/**
132 * Subclass of tgsi_transform_context, used for transforming the
133 * user's fragment shader to add the special AA instructions.
134 */
135struct aa_transform_context {
136   struct tgsi_transform_context base;
137   uint tempsUsed;  /**< bitmask */
138   int colorOutput; /**< which output is the primary color */
139   uint samplersUsed;  /**< bitfield of samplers used */
140   int freeSampler;  /** an available sampler for the pstipple */
141   int maxInput, maxGeneric;  /**< max input index found */
142   int colorTemp, texTemp;  /**< temp registers */
143   boolean firstInstruction;
144};
145
146
147/**
148 * TGSI declaration transform callback.
149 * Look for a free sampler, a free input attrib, and two free temp regs.
150 */
151static void
152aa_transform_decl(struct tgsi_transform_context *ctx,
153                  struct tgsi_full_declaration *decl)
154{
155   struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
156
157   if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
158       decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
159       decl->Semantic.Index == 0) {
160      aactx->colorOutput = decl->Range.First;
161   }
162   else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
163      uint i;
164      for (i = decl->Range.First;
165           i <= decl->Range.Last; i++) {
166         aactx->samplersUsed |= 1 << i;
167      }
168   }
169   else if (decl->Declaration.File == TGSI_FILE_INPUT) {
170      if ((int) decl->Range.Last > aactx->maxInput)
171         aactx->maxInput = decl->Range.Last;
172      if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
173           (int) decl->Semantic.Index > aactx->maxGeneric) {
174         aactx->maxGeneric = decl->Semantic.Index;
175      }
176   }
177   else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
178      uint i;
179      for (i = decl->Range.First;
180           i <= decl->Range.Last; i++) {
181         aactx->tempsUsed |= (1 << i);
182      }
183   }
184
185   ctx->emit_declaration(ctx, decl);
186}
187
188
189/**
190 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
191 */
192static int
193free_bit(uint bitfield)
194{
195   return ffs(~bitfield) - 1;
196}
197
198
199/**
200 * TGSI instruction transform callback.
201 * Replace writes to result.color w/ a temp reg.
202 * Upon END instruction, insert texture sampling code for antialiasing.
203 */
204static void
205aa_transform_inst(struct tgsi_transform_context *ctx,
206                  struct tgsi_full_instruction *inst)
207{
208   struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
209
210   if (aactx->firstInstruction) {
211      /* emit our new declarations before the first instruction */
212
213      struct tgsi_full_declaration decl;
214      uint i;
215
216      /* find free sampler */
217      aactx->freeSampler = free_bit(aactx->samplersUsed);
218      if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
219         aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
220
221      /* find two free temp regs */
222      for (i = 0; i < 32; i++) {
223         if ((aactx->tempsUsed & (1 << i)) == 0) {
224            /* found a free temp */
225            if (aactx->colorTemp < 0)
226               aactx->colorTemp  = i;
227            else if (aactx->texTemp < 0)
228               aactx->texTemp  = i;
229            else
230               break;
231         }
232      }
233      assert(aactx->colorTemp >= 0);
234      assert(aactx->texTemp >= 0);
235
236      /* declare new generic input/texcoord */
237      decl = tgsi_default_full_declaration();
238      decl.Declaration.File = TGSI_FILE_INPUT;
239      /* XXX this could be linear... */
240      decl.Declaration.Interpolate = 1;
241      decl.Declaration.Semantic = 1;
242      decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
243      decl.Semantic.Index = aactx->maxGeneric + 1;
244      decl.Range.First =
245      decl.Range.Last = aactx->maxInput + 1;
246      decl.Interp.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
247      ctx->emit_declaration(ctx, &decl);
248
249      /* declare new sampler */
250      decl = tgsi_default_full_declaration();
251      decl.Declaration.File = TGSI_FILE_SAMPLER;
252      decl.Range.First =
253      decl.Range.Last = aactx->freeSampler;
254      ctx->emit_declaration(ctx, &decl);
255
256      /* declare new temp regs */
257      decl = tgsi_default_full_declaration();
258      decl.Declaration.File = TGSI_FILE_TEMPORARY;
259      decl.Range.First =
260      decl.Range.Last = aactx->texTemp;
261      ctx->emit_declaration(ctx, &decl);
262
263      decl = tgsi_default_full_declaration();
264      decl.Declaration.File = TGSI_FILE_TEMPORARY;
265      decl.Range.First =
266      decl.Range.Last = aactx->colorTemp;
267      ctx->emit_declaration(ctx, &decl);
268
269      aactx->firstInstruction = FALSE;
270   }
271
272   if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
273       aactx->colorOutput != -1) {
274      struct tgsi_full_instruction newInst;
275
276      /* TEX */
277      newInst = tgsi_default_full_instruction();
278      newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
279      newInst.Instruction.NumDstRegs = 1;
280      newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
281      newInst.Dst[0].Register.Index = aactx->texTemp;
282      newInst.Instruction.NumSrcRegs = 2;
283      newInst.Instruction.Texture = TRUE;
284      newInst.Texture.Texture = TGSI_TEXTURE_2D;
285      newInst.Src[0].Register.File = TGSI_FILE_INPUT;
286      newInst.Src[0].Register.Index = aactx->maxInput + 1;
287      newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
288      newInst.Src[1].Register.Index = aactx->freeSampler;
289
290      ctx->emit_instruction(ctx, &newInst);
291
292      /* MOV rgb */
293      newInst = tgsi_default_full_instruction();
294      newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
295      newInst.Instruction.NumDstRegs = 1;
296      newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
297      newInst.Dst[0].Register.Index = aactx->colorOutput;
298      newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
299      newInst.Instruction.NumSrcRegs = 1;
300      newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
301      newInst.Src[0].Register.Index = aactx->colorTemp;
302      ctx->emit_instruction(ctx, &newInst);
303
304      /* MUL alpha */
305      newInst = tgsi_default_full_instruction();
306      newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
307      newInst.Instruction.NumDstRegs = 1;
308      newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
309      newInst.Dst[0].Register.Index = aactx->colorOutput;
310      newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
311      newInst.Instruction.NumSrcRegs = 2;
312      newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
313      newInst.Src[0].Register.Index = aactx->colorTemp;
314      newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
315      newInst.Src[1].Register.Index = aactx->texTemp;
316      ctx->emit_instruction(ctx, &newInst);
317
318      /* END */
319      newInst = tgsi_default_full_instruction();
320      newInst.Instruction.Opcode = TGSI_OPCODE_END;
321      newInst.Instruction.NumDstRegs = 0;
322      newInst.Instruction.NumSrcRegs = 0;
323      ctx->emit_instruction(ctx, &newInst);
324   }
325   else {
326      /* Not an END instruction.
327       * Look for writes to result.color and replace with colorTemp reg.
328       */
329      uint i;
330
331      for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
332         struct tgsi_full_dst_register *dst = &inst->Dst[i];
333         if (dst->Register.File == TGSI_FILE_OUTPUT &&
334             dst->Register.Index == aactx->colorOutput) {
335            dst->Register.File = TGSI_FILE_TEMPORARY;
336            dst->Register.Index = aactx->colorTemp;
337         }
338      }
339
340      ctx->emit_instruction(ctx, inst);
341   }
342}
343
344
345/**
346 * Generate the frag shader we'll use for drawing AA lines.
347 * This will be the user's shader plus some texture/modulate instructions.
348 */
349static boolean
350generate_aaline_fs(struct aaline_stage *aaline)
351{
352   struct pipe_context *pipe = aaline->stage.draw->pipe;
353   const struct pipe_shader_state *orig_fs = &aaline->fs->state;
354   struct pipe_shader_state aaline_fs;
355   struct aa_transform_context transform;
356   const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
357
358   aaline_fs = *orig_fs; /* copy to init */
359   aaline_fs.tokens = tgsi_alloc_tokens(newLen);
360   if (aaline_fs.tokens == NULL)
361      return FALSE;
362
363   memset(&transform, 0, sizeof(transform));
364   transform.colorOutput = -1;
365   transform.maxInput = -1;
366   transform.maxGeneric = -1;
367   transform.colorTemp = -1;
368   transform.texTemp = -1;
369   transform.firstInstruction = TRUE;
370   transform.base.transform_instruction = aa_transform_inst;
371   transform.base.transform_declaration = aa_transform_decl;
372
373   tgsi_transform_shader(orig_fs->tokens,
374                         (struct tgsi_token *) aaline_fs.tokens,
375                         newLen, &transform.base);
376
377#if 0 /* DEBUG */
378   debug_printf("draw_aaline, orig shader:\n");
379   tgsi_dump(orig_fs->tokens, 0);
380   debug_printf("draw_aaline, new shader:\n");
381   tgsi_dump(aaline_fs.tokens, 0);
382#endif
383
384   aaline->fs->sampler_unit = transform.freeSampler;
385
386   aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
387   if (aaline->fs->aaline_fs == NULL)
388      goto fail;
389
390   aaline->fs->generic_attrib = transform.maxGeneric + 1;
391   FREE((void *)aaline_fs.tokens);
392   return TRUE;
393
394fail:
395   FREE((void *)aaline_fs.tokens);
396   return FALSE;
397}
398
399
400/**
401 * Create the texture map we'll use for antialiasing the lines.
402 */
403static boolean
404aaline_create_texture(struct aaline_stage *aaline)
405{
406   struct pipe_context *pipe = aaline->stage.draw->pipe;
407   struct pipe_screen *screen = pipe->screen;
408   struct pipe_resource texTemp;
409   struct pipe_sampler_view viewTempl;
410   uint level;
411
412   memset(&texTemp, 0, sizeof(texTemp));
413   texTemp.target = PIPE_TEXTURE_2D;
414   texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
415   texTemp.last_level = MAX_TEXTURE_LEVEL;
416   texTemp.width0 = 1 << TEXTURE_SIZE_LOG2;
417   texTemp.height0 = 1 << TEXTURE_SIZE_LOG2;
418   texTemp.depth0 = 1;
419   texTemp.array_size = 1;
420   texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
421
422   aaline->texture = screen->resource_create(screen, &texTemp);
423   if (!aaline->texture)
424      return FALSE;
425
426   u_sampler_view_default_template(&viewTempl,
427                                   aaline->texture,
428                                   aaline->texture->format);
429   aaline->sampler_view = pipe->create_sampler_view(pipe,
430                                                    aaline->texture,
431                                                    &viewTempl);
432   if (!aaline->sampler_view) {
433      return FALSE;
434   }
435
436   /* Fill in mipmap images.
437    * Basically each level is solid opaque, except for the outermost
438    * texels which are zero.  Special case the 1x1 and 2x2 levels
439    * (though, those levels shouldn't be used - see the max_lod setting).
440    */
441   for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
442      struct pipe_transfer *transfer;
443      struct pipe_box box;
444      const uint size = u_minify(aaline->texture->width0, level);
445      ubyte *data;
446      uint i, j;
447
448      assert(aaline->texture->width0 == aaline->texture->height0);
449
450      u_box_origin_2d( size, size, &box );
451
452      /* This texture is new, no need to flush.
453       */
454      transfer = pipe->get_transfer(pipe,
455                                    aaline->texture,
456                                    level,
457                                    PIPE_TRANSFER_WRITE,
458                                    &box);
459
460      data = pipe->transfer_map(pipe, transfer);
461      if (data == NULL)
462         return FALSE;
463
464      for (i = 0; i < size; i++) {
465         for (j = 0; j < size; j++) {
466            ubyte d;
467            if (size == 1) {
468               d = 255;
469            }
470            else if (size == 2) {
471               d = 200; /* tuneable */
472            }
473            else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
474               d = 35;  /* edge texel */
475            }
476            else {
477               d = 255;
478            }
479            data[i * transfer->stride + j] = d;
480         }
481      }
482
483      /* unmap */
484      pipe->transfer_unmap(pipe, transfer);
485      pipe->transfer_destroy(pipe, transfer);
486   }
487   return TRUE;
488}
489
490
491/**
492 * Create the sampler CSO that'll be used for antialiasing.
493 * By using a mipmapped texture, we don't have to generate a different
494 * texture image for each line size.
495 */
496static boolean
497aaline_create_sampler(struct aaline_stage *aaline)
498{
499   struct pipe_sampler_state sampler;
500   struct pipe_context *pipe = aaline->stage.draw->pipe;
501
502   memset(&sampler, 0, sizeof(sampler));
503   sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
504   sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
505   sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
506   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
507   sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
508   sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
509   sampler.normalized_coords = 1;
510   sampler.min_lod = 0.0f;
511   sampler.max_lod = MAX_TEXTURE_LEVEL;
512
513   aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
514   if (aaline->sampler_cso == NULL)
515      return FALSE;
516
517   return TRUE;
518}
519
520
521/**
522 * When we're about to draw our first AA line in a batch, this function is
523 * called to tell the driver to bind our modified fragment shader.
524 */
525static boolean
526bind_aaline_fragment_shader(struct aaline_stage *aaline)
527{
528   struct draw_context *draw = aaline->stage.draw;
529   struct pipe_context *pipe = draw->pipe;
530
531   if (!aaline->fs->aaline_fs &&
532       !generate_aaline_fs(aaline))
533      return FALSE;
534
535   draw->suspend_flushing = TRUE;
536   aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
537   draw->suspend_flushing = FALSE;
538
539   return TRUE;
540}
541
542
543
544static INLINE struct aaline_stage *
545aaline_stage( struct draw_stage *stage )
546{
547   return (struct aaline_stage *) stage;
548}
549
550
551/**
552 * Draw a wide line by drawing a quad, using geometry which will
553 * fullfill GL's antialiased line requirements.
554 */
555static void
556aaline_line(struct draw_stage *stage, struct prim_header *header)
557{
558   const struct aaline_stage *aaline = aaline_stage(stage);
559   const float half_width = aaline->half_line_width;
560   struct prim_header tri;
561   struct vertex_header *v[8];
562   uint texPos = aaline->tex_slot;
563   uint posPos = aaline->pos_slot;
564   float *pos, *tex;
565   float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
566   float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
567   double a = atan2(dy, dx);
568   float c_a = (float) cos(a), s_a = (float) sin(a);
569   uint i;
570
571   /* XXX the ends of lines aren't quite perfect yet, but probably passable */
572   dx = 0.5F * half_width;
573   dy = half_width;
574
575   /* allocate/dup new verts */
576   for (i = 0; i < 8; i++) {
577      v[i] = dup_vert(stage, header->v[i/4], i);
578   }
579
580   /*
581    * Quad strip for line from v0 to v1 (*=endpoints):
582    *
583    *  1   3                     5   7
584    *  +---+---------------------+---+
585    *  |                             |
586    *  | *v0                     v1* |
587    *  |                             |
588    *  +---+---------------------+---+
589    *  0   2                     4   6
590    */
591
592   /* new verts */
593   pos = v[0]->data[posPos];
594   pos[0] += (-dx * c_a -  dy * s_a);
595   pos[1] += (-dx * s_a +  dy * c_a);
596
597   pos = v[1]->data[posPos];
598   pos[0] += (-dx * c_a - -dy * s_a);
599   pos[1] += (-dx * s_a + -dy * c_a);
600
601   pos = v[2]->data[posPos];
602   pos[0] += ( dx * c_a -  dy * s_a);
603   pos[1] += ( dx * s_a +  dy * c_a);
604
605   pos = v[3]->data[posPos];
606   pos[0] += ( dx * c_a - -dy * s_a);
607   pos[1] += ( dx * s_a + -dy * c_a);
608
609   pos = v[4]->data[posPos];
610   pos[0] += (-dx * c_a -  dy * s_a);
611   pos[1] += (-dx * s_a +  dy * c_a);
612
613   pos = v[5]->data[posPos];
614   pos[0] += (-dx * c_a - -dy * s_a);
615   pos[1] += (-dx * s_a + -dy * c_a);
616
617   pos = v[6]->data[posPos];
618   pos[0] += ( dx * c_a -  dy * s_a);
619   pos[1] += ( dx * s_a +  dy * c_a);
620
621   pos = v[7]->data[posPos];
622   pos[0] += ( dx * c_a - -dy * s_a);
623   pos[1] += ( dx * s_a + -dy * c_a);
624
625   /* new texcoords */
626   tex = v[0]->data[texPos];
627   ASSIGN_4V(tex, 0, 0, 0, 1);
628
629   tex = v[1]->data[texPos];
630   ASSIGN_4V(tex, 0, 1, 0, 1);
631
632   tex = v[2]->data[texPos];
633   ASSIGN_4V(tex, .5, 0, 0, 1);
634
635   tex = v[3]->data[texPos];
636   ASSIGN_4V(tex, .5, 1, 0, 1);
637
638   tex = v[4]->data[texPos];
639   ASSIGN_4V(tex, .5, 0, 0, 1);
640
641   tex = v[5]->data[texPos];
642   ASSIGN_4V(tex, .5, 1, 0, 1);
643
644   tex = v[6]->data[texPos];
645   ASSIGN_4V(tex, 1, 0, 0, 1);
646
647   tex = v[7]->data[texPos];
648   ASSIGN_4V(tex, 1, 1, 0, 1);
649
650   /* emit 6 tris for the quad strip */
651   tri.v[0] = v[2];  tri.v[1] = v[1];  tri.v[2] = v[0];
652   stage->next->tri( stage->next, &tri );
653
654   tri.v[0] = v[3];  tri.v[1] = v[1];  tri.v[2] = v[2];
655   stage->next->tri( stage->next, &tri );
656
657   tri.v[0] = v[4];  tri.v[1] = v[3];  tri.v[2] = v[2];
658   stage->next->tri( stage->next, &tri );
659
660   tri.v[0] = v[5];  tri.v[1] = v[3];  tri.v[2] = v[4];
661   stage->next->tri( stage->next, &tri );
662
663   tri.v[0] = v[6];  tri.v[1] = v[5];  tri.v[2] = v[4];
664   stage->next->tri( stage->next, &tri );
665
666   tri.v[0] = v[7];  tri.v[1] = v[5];  tri.v[2] = v[6];
667   stage->next->tri( stage->next, &tri );
668}
669
670
671static void
672aaline_first_line(struct draw_stage *stage, struct prim_header *header)
673{
674   auto struct aaline_stage *aaline = aaline_stage(stage);
675   struct draw_context *draw = stage->draw;
676   struct pipe_context *pipe = draw->pipe;
677   const struct pipe_rasterizer_state *rast = draw->rasterizer;
678   uint num_samplers;
679   void *r;
680
681   assert(draw->rasterizer->line_smooth);
682
683   if (draw->rasterizer->line_width <= 2.2)
684      aaline->half_line_width = 1.1f;
685   else
686      aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
687
688   /*
689    * Bind (generate) our fragprog, sampler and texture
690    */
691   if (!bind_aaline_fragment_shader(aaline)) {
692      stage->line = draw_pipe_passthrough_line;
693      stage->line(stage, header);
694      return;
695   }
696
697   /* update vertex attrib info */
698   aaline->pos_slot = draw_current_shader_position_output(draw);;
699
700   /* allocate the extra post-transformed vertex attribute */
701   aaline->tex_slot = draw_alloc_extra_vertex_attrib(draw,
702                                                     TGSI_SEMANTIC_GENERIC,
703                                                     aaline->fs->generic_attrib);
704
705   /* how many samplers? */
706   /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
707   num_samplers = MAX2(aaline->num_sampler_views, aaline->num_samplers);
708   num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
709
710   aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
711   pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
712                               aaline->sampler_view);
713
714   draw->suspend_flushing = TRUE;
715   aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
716   aaline->driver_set_sampler_views(pipe, num_samplers, aaline->state.sampler_views);
717
718   /* Disable triangle culling, stippling, unfilled mode etc. */
719   r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
720   pipe->bind_rasterizer_state(pipe, r);
721
722   draw->suspend_flushing = FALSE;
723
724   /* now really draw first line */
725   stage->line = aaline_line;
726   stage->line(stage, header);
727}
728
729
730static void
731aaline_flush(struct draw_stage *stage, unsigned flags)
732{
733   struct draw_context *draw = stage->draw;
734   struct aaline_stage *aaline = aaline_stage(stage);
735   struct pipe_context *pipe = draw->pipe;
736
737   stage->line = aaline_first_line;
738   stage->next->flush( stage->next, flags );
739
740   /* restore original frag shader, texture, sampler state */
741   draw->suspend_flushing = TRUE;
742   aaline->driver_bind_fs_state(pipe, aaline->fs ? aaline->fs->driver_fs : NULL);
743   aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
744                                      aaline->state.sampler);
745   aaline->driver_set_sampler_views(pipe,
746                                    aaline->num_sampler_views,
747                                    aaline->state.sampler_views);
748
749   /* restore original rasterizer state */
750   if (draw->rast_handle) {
751      pipe->bind_rasterizer_state(pipe, draw->rast_handle);
752   }
753
754   draw->suspend_flushing = FALSE;
755
756   draw_remove_extra_vertex_attribs(draw);
757}
758
759
760static void
761aaline_reset_stipple_counter(struct draw_stage *stage)
762{
763   stage->next->reset_stipple_counter( stage->next );
764}
765
766
767static void
768aaline_destroy(struct draw_stage *stage)
769{
770   struct aaline_stage *aaline = aaline_stage(stage);
771   struct pipe_context *pipe = stage->draw->pipe;
772   uint i;
773
774   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
775      pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
776   }
777
778   if (aaline->sampler_cso)
779      pipe->delete_sampler_state(pipe, aaline->sampler_cso);
780
781   if (aaline->texture)
782      pipe_resource_reference(&aaline->texture, NULL);
783
784   if (aaline->sampler_view) {
785      pipe_sampler_view_reference(&aaline->sampler_view, NULL);
786   }
787
788   draw_free_temp_verts( stage );
789
790   /* restore the old entry points */
791   pipe->create_fs_state = aaline->driver_create_fs_state;
792   pipe->bind_fs_state = aaline->driver_bind_fs_state;
793   pipe->delete_fs_state = aaline->driver_delete_fs_state;
794
795   pipe->bind_fragment_sampler_states = aaline->driver_bind_sampler_states;
796   pipe->set_fragment_sampler_views = aaline->driver_set_sampler_views;
797
798   FREE( stage );
799}
800
801
802static struct aaline_stage *
803draw_aaline_stage(struct draw_context *draw)
804{
805   struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
806   if (aaline == NULL)
807      return NULL;
808
809   aaline->stage.draw = draw;
810   aaline->stage.name = "aaline";
811   aaline->stage.next = NULL;
812   aaline->stage.point = draw_pipe_passthrough_point;
813   aaline->stage.line = aaline_first_line;
814   aaline->stage.tri = draw_pipe_passthrough_tri;
815   aaline->stage.flush = aaline_flush;
816   aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
817   aaline->stage.destroy = aaline_destroy;
818
819   if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
820      goto fail;
821
822   return aaline;
823
824 fail:
825   if (aaline)
826      aaline->stage.destroy(&aaline->stage);
827
828   return NULL;
829}
830
831
832static struct aaline_stage *
833aaline_stage_from_pipe(struct pipe_context *pipe)
834{
835   struct draw_context *draw = (struct draw_context *) pipe->draw;
836   return aaline_stage(draw->pipeline.aaline);
837}
838
839
840/**
841 * This function overrides the driver's create_fs_state() function and
842 * will typically be called by the state tracker.
843 */
844static void *
845aaline_create_fs_state(struct pipe_context *pipe,
846                       const struct pipe_shader_state *fs)
847{
848   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
849   struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader);
850
851   if (aafs == NULL)
852      return NULL;
853
854   aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
855
856   /* pass-through */
857   aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
858
859   return aafs;
860}
861
862
863static void
864aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
865{
866   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
867   struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
868
869   /* save current */
870   aaline->fs = aafs;
871   /* pass-through */
872   aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
873}
874
875
876static void
877aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
878{
879   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
880   struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
881
882   /* pass-through */
883   aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
884
885   if (aafs->aaline_fs)
886      aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
887
888   FREE((void*)aafs->state.tokens);
889
890   FREE(aafs);
891}
892
893
894static void
895aaline_bind_sampler_states(struct pipe_context *pipe,
896                           unsigned num, void **sampler)
897{
898   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
899
900   /* save current */
901   memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
902   aaline->num_samplers = num;
903
904   /* pass-through */
905   aaline->driver_bind_sampler_states(pipe, num, sampler);
906}
907
908
909static void
910aaline_set_sampler_views(struct pipe_context *pipe,
911                         unsigned num,
912                         struct pipe_sampler_view **views)
913{
914   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
915   uint i;
916
917   /* save current */
918   for (i = 0; i < num; i++) {
919      pipe_sampler_view_reference(&aaline->state.sampler_views[i], views[i]);
920   }
921   for ( ; i < PIPE_MAX_SAMPLERS; i++) {
922      pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
923   }
924   aaline->num_sampler_views = num;
925
926   /* pass-through */
927   aaline->driver_set_sampler_views(pipe, num, views);
928}
929
930
931/**
932 * Called by drivers that want to install this AA line prim stage
933 * into the draw module's pipeline.  This will not be used if the
934 * hardware has native support for AA lines.
935 */
936boolean
937draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
938{
939   struct aaline_stage *aaline;
940
941   pipe->draw = (void *) draw;
942
943   /*
944    * Create / install AA line drawing / prim stage
945    */
946   aaline = draw_aaline_stage( draw );
947   if (!aaline)
948      goto fail;
949
950   /* create special texture, sampler state */
951   if (!aaline_create_texture(aaline))
952      goto fail;
953
954   if (!aaline_create_sampler(aaline))
955      goto fail;
956
957   /* save original driver functions */
958   aaline->driver_create_fs_state = pipe->create_fs_state;
959   aaline->driver_bind_fs_state = pipe->bind_fs_state;
960   aaline->driver_delete_fs_state = pipe->delete_fs_state;
961
962   aaline->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
963   aaline->driver_set_sampler_views = pipe->set_fragment_sampler_views;
964
965   /* override the driver's functions */
966   pipe->create_fs_state = aaline_create_fs_state;
967   pipe->bind_fs_state = aaline_bind_fs_state;
968   pipe->delete_fs_state = aaline_delete_fs_state;
969
970   pipe->bind_fragment_sampler_states = aaline_bind_sampler_states;
971   pipe->set_fragment_sampler_views = aaline_set_sampler_views;
972
973   /* Install once everything is known to be OK:
974    */
975   draw->pipeline.aaline = &aaline->stage;
976
977   return TRUE;
978
979 fail:
980   if (aaline)
981      aaline->stage.destroy( &aaline->stage );
982
983   return FALSE;
984}
985