draw_pipe_aaline.c revision 507fbe2d327efb8d608ce8e07436b97321560808
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * AA line stage:  AA lines are converted to texture mapped triangles.
30 *
31 * Authors:  Brian Paul
32 */
33
34
35#include "pipe/p_util.h"
36#include "pipe/p_inlines.h"
37#include "pipe/p_context.h"
38#include "pipe/p_defines.h"
39#include "pipe/p_shader_tokens.h"
40
41#include "tgsi/util/tgsi_transform.h"
42#include "tgsi/util/tgsi_dump.h"
43
44#include "draw_context.h"
45#include "draw_private.h"
46#include "draw_pipe.h"
47
48
49/**
50 * Max texture level for the alpha texture used for antialiasing
51 */
52#define MAX_TEXTURE_LEVEL  5   /* 32 x 32 */
53
54
55/**
56 * Subclass of pipe_shader_state to carry extra fragment shader info.
57 */
58struct aaline_fragment_shader
59{
60   struct pipe_shader_state state;
61   void *driver_fs;
62   void *aaline_fs;
63   void *aapoint_fs; /* not yet */
64   void *sprite_fs; /* not yet */
65   uint sampler_unit;
66   int generic_attrib;  /**< texcoord/generic used for texture */
67};
68
69
70/**
71 * Subclass of draw_stage
72 */
73struct aaline_stage
74{
75   struct draw_stage stage;
76
77   float half_line_width;
78
79   /** For AA lines, this is the vertex attrib slot for the new texcoords */
80   uint tex_slot;
81
82   void *sampler_cso;
83   struct pipe_texture *texture;
84   uint num_samplers;
85   uint num_textures;
86
87
88   /*
89    * Currently bound state
90    */
91   struct aaline_fragment_shader *fs;
92   struct {
93      void *sampler[PIPE_MAX_SAMPLERS];
94      struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
95   } state;
96
97   /*
98    * Driver interface/override functions
99    */
100   void * (*driver_create_fs_state)(struct pipe_context *,
101                                    const struct pipe_shader_state *);
102   void (*driver_bind_fs_state)(struct pipe_context *, void *);
103   void (*driver_delete_fs_state)(struct pipe_context *, void *);
104
105   void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
106                                      void **);
107   void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
108                                       struct pipe_texture **);
109
110   struct pipe_context *pipe;
111};
112
113
114
115/**
116 * Subclass of tgsi_transform_context, used for transforming the
117 * user's fragment shader to add the special AA instructions.
118 */
119struct aa_transform_context {
120   struct tgsi_transform_context base;
121   uint tempsUsed;  /**< bitmask */
122   int colorOutput; /**< which output is the primary color */
123   uint samplersUsed;  /**< bitfield of samplers used */
124   int freeSampler;  /** an available sampler for the pstipple */
125   int maxInput, maxGeneric;  /**< max input index found */
126   int colorTemp, texTemp;  /**< temp registers */
127   boolean firstInstruction;
128};
129
130
131/**
132 * TGSI declaration transform callback.
133 * Look for a free sampler, a free input attrib, and two free temp regs.
134 */
135static void
136aa_transform_decl(struct tgsi_transform_context *ctx,
137                  struct tgsi_full_declaration *decl)
138{
139   struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
140
141   if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
142       decl->Semantic.SemanticName == TGSI_SEMANTIC_COLOR &&
143       decl->Semantic.SemanticIndex == 0) {
144      aactx->colorOutput = decl->u.DeclarationRange.First;
145   }
146   else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
147      uint i;
148      for (i = decl->u.DeclarationRange.First;
149           i <= decl->u.DeclarationRange.Last; i++) {
150         aactx->samplersUsed |= 1 << i;
151      }
152   }
153   else if (decl->Declaration.File == TGSI_FILE_INPUT) {
154      if ((int) decl->u.DeclarationRange.Last > aactx->maxInput)
155         aactx->maxInput = decl->u.DeclarationRange.Last;
156      if (decl->Semantic.SemanticName == TGSI_SEMANTIC_GENERIC &&
157           (int) decl->Semantic.SemanticIndex > aactx->maxGeneric) {
158         aactx->maxGeneric = decl->Semantic.SemanticIndex;
159      }
160   }
161   else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
162      uint i;
163      for (i = decl->u.DeclarationRange.First;
164           i <= decl->u.DeclarationRange.Last; i++) {
165         aactx->tempsUsed |= (1 << i);
166      }
167   }
168
169   ctx->emit_declaration(ctx, decl);
170}
171
172
173/**
174 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
175 */
176static int
177free_bit(uint bitfield)
178{
179   int i;
180   for (i = 0; i < 32; i++) {
181      if ((bitfield & (1 << i)) == 0)
182         return i;
183   }
184   return -1;
185}
186
187
188/**
189 * TGSI instruction transform callback.
190 * Replace writes to result.color w/ a temp reg.
191 * Upon END instruction, insert texture sampling code for antialiasing.
192 */
193static void
194aa_transform_inst(struct tgsi_transform_context *ctx,
195                  struct tgsi_full_instruction *inst)
196{
197   struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
198
199   if (aactx->firstInstruction) {
200      /* emit our new declarations before the first instruction */
201
202      struct tgsi_full_declaration decl;
203      uint i;
204
205      /* find free sampler */
206      aactx->freeSampler = free_bit(aactx->samplersUsed);
207      if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
208         aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
209
210      /* find two free temp regs */
211      for (i = 0; i < 32; i++) {
212         if ((aactx->tempsUsed & (1 << i)) == 0) {
213            /* found a free temp */
214            if (aactx->colorTemp < 0)
215               aactx->colorTemp  = i;
216            else if (aactx->texTemp < 0)
217               aactx->texTemp  = i;
218            else
219               break;
220         }
221      }
222      assert(aactx->colorTemp >= 0);
223      assert(aactx->texTemp >= 0);
224
225      /* declare new generic input/texcoord */
226      decl = tgsi_default_full_declaration();
227      decl.Declaration.File = TGSI_FILE_INPUT;
228      decl.Declaration.Semantic = 1;
229      decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC;
230      decl.Semantic.SemanticIndex = aactx->maxGeneric + 1;
231      decl.Declaration.Interpolate = 1;
232      /* XXX this could be linear... */
233      decl.Interpolation.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
234      decl.u.DeclarationRange.First =
235      decl.u.DeclarationRange.Last = aactx->maxInput + 1;
236      ctx->emit_declaration(ctx, &decl);
237
238      /* declare new sampler */
239      decl = tgsi_default_full_declaration();
240      decl.Declaration.File = TGSI_FILE_SAMPLER;
241      decl.u.DeclarationRange.First =
242      decl.u.DeclarationRange.Last = aactx->freeSampler;
243      ctx->emit_declaration(ctx, &decl);
244
245      /* declare new temp regs */
246      decl = tgsi_default_full_declaration();
247      decl.Declaration.File = TGSI_FILE_TEMPORARY;
248      decl.u.DeclarationRange.First =
249      decl.u.DeclarationRange.Last = aactx->texTemp;
250      ctx->emit_declaration(ctx, &decl);
251
252      decl = tgsi_default_full_declaration();
253      decl.Declaration.File = TGSI_FILE_TEMPORARY;
254      decl.u.DeclarationRange.First =
255      decl.u.DeclarationRange.Last = aactx->colorTemp;
256      ctx->emit_declaration(ctx, &decl);
257
258      aactx->firstInstruction = FALSE;
259   }
260
261   if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
262       aactx->colorOutput != -1) {
263      struct tgsi_full_instruction newInst;
264
265      /* TEX */
266      newInst = tgsi_default_full_instruction();
267      newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
268      newInst.Instruction.NumDstRegs = 1;
269      newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
270      newInst.FullDstRegisters[0].DstRegister.Index = aactx->texTemp;
271      newInst.Instruction.NumSrcRegs = 2;
272      newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
273      newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
274      newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->maxInput + 1;
275      newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
276      newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->freeSampler;
277
278      ctx->emit_instruction(ctx, &newInst);
279
280      /* MOV rgb */
281      newInst = tgsi_default_full_instruction();
282      newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
283      newInst.Instruction.NumDstRegs = 1;
284      newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
285      newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
286      newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_XYZ;
287      newInst.Instruction.NumSrcRegs = 1;
288      newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
289      newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
290      ctx->emit_instruction(ctx, &newInst);
291
292      /* MUL alpha */
293      newInst = tgsi_default_full_instruction();
294      newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
295      newInst.Instruction.NumDstRegs = 1;
296      newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
297      newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
298      newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_W;
299      newInst.Instruction.NumSrcRegs = 2;
300      newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
301      newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
302      newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
303      newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->texTemp;
304      ctx->emit_instruction(ctx, &newInst);
305
306      /* END */
307      newInst = tgsi_default_full_instruction();
308      newInst.Instruction.Opcode = TGSI_OPCODE_END;
309      newInst.Instruction.NumDstRegs = 0;
310      newInst.Instruction.NumSrcRegs = 0;
311      ctx->emit_instruction(ctx, &newInst);
312   }
313   else {
314      /* Not an END instruction.
315       * Look for writes to result.color and replace with colorTemp reg.
316       */
317      uint i;
318
319      for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
320         struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i];
321         if (dst->DstRegister.File == TGSI_FILE_OUTPUT &&
322             dst->DstRegister.Index == aactx->colorOutput) {
323            dst->DstRegister.File = TGSI_FILE_TEMPORARY;
324            dst->DstRegister.Index = aactx->colorTemp;
325         }
326      }
327
328      ctx->emit_instruction(ctx, inst);
329   }
330}
331
332
333/**
334 * Generate the frag shader we'll use for drawing AA lines.
335 * This will be the user's shader plus some texture/modulate instructions.
336 */
337static void
338generate_aaline_fs(struct aaline_stage *aaline)
339{
340   const struct pipe_shader_state *orig_fs = &aaline->fs->state;
341   //struct draw_context *draw = aaline->stage.draw;
342   struct pipe_shader_state aaline_fs;
343   struct aa_transform_context transform;
344
345#define MAX 1000
346
347   aaline_fs = *orig_fs; /* copy to init */
348   aaline_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
349
350   memset(&transform, 0, sizeof(transform));
351   transform.colorOutput = -1;
352   transform.maxInput = -1;
353   transform.maxGeneric = -1;
354   transform.colorTemp = -1;
355   transform.texTemp = -1;
356   transform.firstInstruction = TRUE;
357   transform.base.transform_instruction = aa_transform_inst;
358   transform.base.transform_declaration = aa_transform_decl;
359
360   tgsi_transform_shader(orig_fs->tokens,
361                         (struct tgsi_token *) aaline_fs.tokens,
362                         MAX, &transform.base);
363
364#if 0 /* DEBUG */
365   tgsi_dump(orig_fs->tokens, 0);
366   tgsi_dump(aaline_fs.tokens, 0);
367#endif
368
369   aaline->fs->sampler_unit = transform.freeSampler;
370
371   aaline->fs->aaline_fs
372      = aaline->driver_create_fs_state(aaline->pipe, &aaline_fs);
373
374   aaline->fs->generic_attrib = transform.maxGeneric + 1;
375}
376
377
378/**
379 * Create the texture map we'll use for antialiasing the lines.
380 */
381static void
382aaline_create_texture(struct aaline_stage *aaline)
383{
384   struct pipe_context *pipe = aaline->pipe;
385   struct pipe_screen *screen = pipe->screen;
386   struct pipe_texture texTemp;
387   uint level;
388
389   memset(&texTemp, 0, sizeof(texTemp));
390   texTemp.target = PIPE_TEXTURE_2D;
391   texTemp.format = PIPE_FORMAT_U_A8; /* XXX verify supported by driver! */
392   texTemp.last_level = MAX_TEXTURE_LEVEL;
393   texTemp.width[0] = 1 << MAX_TEXTURE_LEVEL;
394   texTemp.height[0] = 1 << MAX_TEXTURE_LEVEL;
395   texTemp.depth[0] = 1;
396   texTemp.cpp = 1;
397
398   aaline->texture = screen->texture_create(screen, &texTemp);
399
400   /* Fill in mipmap images.
401    * Basically each level is solid opaque, except for the outermost
402    * texels which are zero.  Special case the 1x1 and 2x2 levels.
403    */
404   for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
405      struct pipe_surface *surface;
406      const uint size = aaline->texture->width[level];
407      ubyte *data;
408      uint i, j;
409
410      assert(aaline->texture->width[level] == aaline->texture->height[level]);
411
412      surface = screen->get_tex_surface(screen, aaline->texture, 0, level, 0);
413      data = pipe_surface_map(surface);
414
415      for (i = 0; i < size; i++) {
416         for (j = 0; j < size; j++) {
417            ubyte d;
418            if (size == 1) {
419               d = 255;
420            }
421            else if (size == 2) {
422               d = 200; /* tuneable */
423            }
424            else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
425               d = 0;
426            }
427            else {
428               d = 255;
429            }
430            data[i * surface->pitch + j] = d;
431         }
432      }
433
434      /* unmap */
435      pipe_surface_unmap(surface);
436      pipe_surface_reference(&surface, NULL);
437      pipe->texture_update(pipe, aaline->texture, 0, (1 << level));
438   }
439}
440
441
442/**
443 * Create the sampler CSO that'll be used for antialiasing.
444 * By using a mipmapped texture, we don't have to generate a different
445 * texture image for each line size.
446 */
447static void
448aaline_create_sampler(struct aaline_stage *aaline)
449{
450   struct pipe_sampler_state sampler;
451   struct pipe_context *pipe = aaline->pipe;
452
453   memset(&sampler, 0, sizeof(sampler));
454   sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
455   sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
456   sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
457   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
458   sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
459   sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
460   sampler.normalized_coords = 1;
461   sampler.min_lod = 0.0f;
462   sampler.max_lod = MAX_TEXTURE_LEVEL;
463
464   aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
465}
466
467
468/**
469 * When we're about to draw our first AA line in a batch, this function is
470 * called to tell the driver to bind our modified fragment shader.
471 */
472static void
473bind_aaline_fragment_shader(struct aaline_stage *aaline)
474{
475   if (!aaline->fs->aaline_fs) {
476      generate_aaline_fs(aaline);
477   }
478   aaline->driver_bind_fs_state(aaline->pipe, aaline->fs->aaline_fs);
479}
480
481
482
483static INLINE struct aaline_stage *
484aaline_stage( struct draw_stage *stage )
485{
486   return (struct aaline_stage *) stage;
487}
488
489
490static void
491passthrough_point(struct draw_stage *stage, struct prim_header *header)
492{
493   stage->next->point(stage->next, header);
494}
495
496
497static void
498passthrough_tri(struct draw_stage *stage, struct prim_header *header)
499{
500   stage->next->tri(stage->next, header);
501}
502
503
504/**
505 * Draw a wide line by drawing a quad, using geometry which will
506 * fullfill GL's antialiased line requirements.
507 */
508static void
509aaline_line(struct draw_stage *stage, struct prim_header *header)
510{
511   const struct aaline_stage *aaline = aaline_stage(stage);
512   const float half_width = aaline->half_line_width;
513   struct prim_header tri;
514   struct vertex_header *v[8];
515   uint texPos = aaline->tex_slot;
516   float *pos, *tex;
517   float dx = header->v[1]->data[0][0] - header->v[0]->data[0][0];
518   float dy = header->v[1]->data[0][1] - header->v[0]->data[0][1];
519   double a = atan2(dy, dx);
520   float c_a = (float) cos(a), s_a = (float) sin(a);
521   uint i;
522
523   /* XXX the ends of lines aren't quite perfect yet, but probably passable */
524   dx = 0.5F * half_width;
525   dy = half_width;
526
527   /* allocate/dup new verts */
528   for (i = 0; i < 8; i++) {
529      v[i] = dup_vert(stage, header->v[i/4], i);
530   }
531
532   /*
533    * Quad strip for line from v0 to v1 (*=endpoints):
534    *
535    *  1   3                     5   7
536    *  +---+---------------------+---+
537    *  |                             |
538    *  | *v0                     v1* |
539    *  |                             |
540    *  +---+---------------------+---+
541    *  0   2                     4   6
542    */
543
544   /* new verts */
545   pos = v[0]->data[0];
546   pos[0] += (-dx * c_a -  dy * s_a);
547   pos[1] += (-dx * s_a +  dy * c_a);
548
549   pos = v[1]->data[0];
550   pos[0] += (-dx * c_a - -dy * s_a);
551   pos[1] += (-dx * s_a + -dy * c_a);
552
553   pos = v[2]->data[0];
554   pos[0] += ( dx * c_a -  dy * s_a);
555   pos[1] += ( dx * s_a +  dy * c_a);
556
557   pos = v[3]->data[0];
558   pos[0] += ( dx * c_a - -dy * s_a);
559   pos[1] += ( dx * s_a + -dy * c_a);
560
561   pos = v[4]->data[0];
562   pos[0] += (-dx * c_a -  dy * s_a);
563   pos[1] += (-dx * s_a +  dy * c_a);
564
565   pos = v[5]->data[0];
566   pos[0] += (-dx * c_a - -dy * s_a);
567   pos[1] += (-dx * s_a + -dy * c_a);
568
569   pos = v[6]->data[0];
570   pos[0] += ( dx * c_a -  dy * s_a);
571   pos[1] += ( dx * s_a +  dy * c_a);
572
573   pos = v[7]->data[0];
574   pos[0] += ( dx * c_a - -dy * s_a);
575   pos[1] += ( dx * s_a + -dy * c_a);
576
577   /* new texcoords */
578   tex = v[0]->data[texPos];
579   ASSIGN_4V(tex, 0, 0, 0, 1);
580
581   tex = v[1]->data[texPos];
582   ASSIGN_4V(tex, 0, 1, 0, 1);
583
584   tex = v[2]->data[texPos];
585   ASSIGN_4V(tex, .5, 0, 0, 1);
586
587   tex = v[3]->data[texPos];
588   ASSIGN_4V(tex, .5, 1, 0, 1);
589
590   tex = v[4]->data[texPos];
591   ASSIGN_4V(tex, .5, 0, 0, 1);
592
593   tex = v[5]->data[texPos];
594   ASSIGN_4V(tex, .5, 1, 0, 1);
595
596   tex = v[6]->data[texPos];
597   ASSIGN_4V(tex, 1, 0, 0, 1);
598
599   tex = v[7]->data[texPos];
600   ASSIGN_4V(tex, 1, 1, 0, 1);
601
602   /* emit 6 tris for the quad strip */
603   tri.v[0] = v[2];  tri.v[1] = v[1];  tri.v[2] = v[0];
604   stage->next->tri( stage->next, &tri );
605
606   tri.v[0] = v[3];  tri.v[1] = v[1];  tri.v[2] = v[2];
607   stage->next->tri( stage->next, &tri );
608
609   tri.v[0] = v[4];  tri.v[1] = v[3];  tri.v[2] = v[2];
610   stage->next->tri( stage->next, &tri );
611
612   tri.v[0] = v[5];  tri.v[1] = v[3];  tri.v[2] = v[4];
613   stage->next->tri( stage->next, &tri );
614
615   tri.v[0] = v[6];  tri.v[1] = v[5];  tri.v[2] = v[4];
616   stage->next->tri( stage->next, &tri );
617
618   tri.v[0] = v[7];  tri.v[1] = v[5];  tri.v[2] = v[6];
619   stage->next->tri( stage->next, &tri );
620}
621
622
623static void
624aaline_first_line(struct draw_stage *stage, struct prim_header *header)
625{
626   auto struct aaline_stage *aaline = aaline_stage(stage);
627   struct draw_context *draw = stage->draw;
628   struct pipe_context *pipe = aaline->pipe;
629   uint num_samplers;
630
631   assert(draw->rasterizer->line_smooth);
632
633   if (draw->rasterizer->line_width <= 3.0)
634      aaline->half_line_width = 1.5f;
635   else
636      aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
637
638   /*
639    * Bind (generate) our fragprog, sampler and texture
640    */
641   bind_aaline_fragment_shader(aaline);
642
643   /* update vertex attrib info */
644   aaline->tex_slot = draw->num_vs_outputs;
645   assert(aaline->tex_slot > 0); /* output[0] is vertex pos */
646
647   /* advertise the extra post-transformed vertex attribute */
648   draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
649   draw->extra_vp_outputs.semantic_index = aaline->fs->generic_attrib;
650   draw->extra_vp_outputs.slot = aaline->tex_slot;
651
652   /* how many samplers? */
653   /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
654   num_samplers = MAX2(aaline->num_textures, aaline->num_samplers);
655   num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
656
657   aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
658   pipe_texture_reference(&aaline->state.texture[aaline->fs->sampler_unit],
659                          aaline->texture);
660
661   aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
662   aaline->driver_set_sampler_textures(pipe, num_samplers, aaline->state.texture);
663
664   /* now really draw first line */
665   stage->line = aaline_line;
666   stage->line(stage, header);
667}
668
669
670static void
671aaline_flush(struct draw_stage *stage, unsigned flags)
672{
673   struct draw_context *draw = stage->draw;
674   struct aaline_stage *aaline = aaline_stage(stage);
675   struct pipe_context *pipe = aaline->pipe;
676
677   stage->line = aaline_first_line;
678   stage->next->flush( stage->next, flags );
679
680   /* restore original frag shader */
681   aaline->driver_bind_fs_state(pipe, aaline->fs->driver_fs);
682
683   /* XXX restore original texture, sampler state */
684   aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
685                                      aaline->state.sampler);
686   aaline->driver_set_sampler_textures(pipe, aaline->num_textures,
687                                       aaline->state.texture);
688
689   draw->extra_vp_outputs.slot = 0;
690}
691
692
693static void
694aaline_reset_stipple_counter(struct draw_stage *stage)
695{
696   stage->next->reset_stipple_counter( stage->next );
697}
698
699
700static void
701aaline_destroy(struct draw_stage *stage)
702{
703   struct aaline_stage *aaline = aaline_stage(stage);
704
705   aaline->pipe->delete_sampler_state(aaline->pipe, aaline->sampler_cso);
706
707   pipe_texture_release(&aaline->texture);
708
709   draw_free_temp_verts( stage );
710
711   FREE( stage );
712}
713
714
715static struct aaline_stage *
716draw_aaline_stage(struct draw_context *draw)
717{
718   struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
719
720   draw_alloc_temp_verts( &aaline->stage, 8 );
721
722   aaline->stage.draw = draw;
723   aaline->stage.next = NULL;
724   aaline->stage.point = passthrough_point;
725   aaline->stage.line = aaline_first_line;
726   aaline->stage.tri = passthrough_tri;
727   aaline->stage.flush = aaline_flush;
728   aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
729   aaline->stage.destroy = aaline_destroy;
730
731   return aaline;
732}
733
734
735static struct aaline_stage *
736aaline_stage_from_pipe(struct pipe_context *pipe)
737{
738   struct draw_context *draw = (struct draw_context *) pipe->draw;
739   return aaline_stage(draw->pipeline.aaline);
740}
741
742
743/**
744 * This function overrides the driver's create_fs_state() function and
745 * will typically be called by the state tracker.
746 */
747static void *
748aaline_create_fs_state(struct pipe_context *pipe,
749                       const struct pipe_shader_state *fs)
750{
751   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
752   struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader);
753
754   if (aafs) {
755      aafs->state = *fs;
756
757      /* pass-through */
758      aafs->driver_fs = aaline->driver_create_fs_state(aaline->pipe, fs);
759   }
760
761   return aafs;
762}
763
764
765static void
766aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
767{
768   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
769   struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
770   /* save current */
771   aaline->fs = aafs;
772   /* pass-through */
773   aaline->driver_bind_fs_state(aaline->pipe,
774                                (aafs ? aafs->driver_fs : NULL));
775}
776
777
778static void
779aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
780{
781   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
782   struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
783   /* pass-through */
784   aaline->driver_delete_fs_state(aaline->pipe, aafs->driver_fs);
785   FREE(aafs);
786}
787
788
789static void
790aaline_bind_sampler_states(struct pipe_context *pipe,
791                           unsigned num, void **sampler)
792{
793   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
794   /* save current */
795   memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
796   aaline->num_samplers = num;
797   /* pass-through */
798   aaline->driver_bind_sampler_states(aaline->pipe, num, sampler);
799}
800
801
802static void
803aaline_set_sampler_textures(struct pipe_context *pipe,
804                            unsigned num, struct pipe_texture **texture)
805{
806   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
807   uint i;
808
809   /* save current */
810   for (i = 0; i < num; i++) {
811      pipe_texture_reference(&aaline->state.texture[i], texture[i]);
812   }
813   aaline->num_textures = num;
814
815   /* pass-through */
816   aaline->driver_set_sampler_textures(aaline->pipe, num, texture);
817}
818
819
820/**
821 * Called by drivers that want to install this AA line prim stage
822 * into the draw module's pipeline.  This will not be used if the
823 * hardware has native support for AA lines.
824 */
825void
826draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
827{
828   struct aaline_stage *aaline;
829
830   pipe->draw = (void *) draw;
831
832   /*
833    * Create / install AA line drawing / prim stage
834    */
835   aaline = draw_aaline_stage( draw );
836   assert(aaline);
837   draw->pipeline.aaline = &aaline->stage;
838
839   aaline->pipe = pipe;
840
841   /* create special texture, sampler state */
842   aaline_create_texture(aaline);
843   aaline_create_sampler(aaline);
844
845   /* save original driver functions */
846   aaline->driver_create_fs_state = pipe->create_fs_state;
847   aaline->driver_bind_fs_state = pipe->bind_fs_state;
848   aaline->driver_delete_fs_state = pipe->delete_fs_state;
849
850   aaline->driver_bind_sampler_states = pipe->bind_sampler_states;
851   aaline->driver_set_sampler_textures = pipe->set_sampler_textures;
852
853   /* override the driver's functions */
854   pipe->create_fs_state = aaline_create_fs_state;
855   pipe->bind_fs_state = aaline_bind_fs_state;
856   pipe->delete_fs_state = aaline_delete_fs_state;
857
858   pipe->bind_sampler_states = aaline_bind_sampler_states;
859   pipe->set_sampler_textures = aaline_set_sampler_textures;
860}
861