draw_pipe_aaline.c revision fc31f9a3f255c5565ce2a3e9c73415bc17199e28
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * AA line stage:  AA lines are converted to texture mapped triangles.
30 *
31 * Authors:  Brian Paul
32 */
33
34
35#include "pipe/p_context.h"
36#include "pipe/p_defines.h"
37#include "pipe/p_shader_tokens.h"
38#include "util/u_inlines.h"
39
40#include "util/u_format.h"
41#include "util/u_math.h"
42#include "util/u_memory.h"
43#include "util/u_sampler.h"
44
45#include "tgsi/tgsi_transform.h"
46#include "tgsi/tgsi_dump.h"
47
48#include "draw_context.h"
49#include "draw_private.h"
50#include "draw_pipe.h"
51
52
53/** Approx number of new tokens for instructions in aa_transform_inst() */
54#define NUM_NEW_TOKENS 50
55
56
57/**
58 * Size for the alpha texture used for antialiasing
59 */
60#define TEXTURE_SIZE_LOG2  5   /* 32 x 32 */
61
62/**
63 * Max texture level for the alpha texture used for antialiasing
64 *
65 * Don't use the 1x1 and 2x2 mipmap levels.
66 */
67#define MAX_TEXTURE_LEVEL  (TEXTURE_SIZE_LOG2 - 2)
68
69
70/**
71 * Subclass of pipe_shader_state to carry extra fragment shader info.
72 */
73struct aaline_fragment_shader
74{
75   struct pipe_shader_state state;
76   void *driver_fs;
77   void *aaline_fs;
78   uint sampler_unit;
79   int generic_attrib;  /**< texcoord/generic used for texture */
80};
81
82
83/**
84 * Subclass of draw_stage
85 */
86struct aaline_stage
87{
88   struct draw_stage stage;
89
90   float half_line_width;
91
92   /** For AA lines, this is the vertex attrib slot for the new texcoords */
93   uint tex_slot;
94   /** position, not necessarily output zero */
95   uint pos_slot;
96
97   void *sampler_cso;
98   struct pipe_resource *texture;
99   struct pipe_sampler_view *sampler_view;
100   uint num_samplers;
101   uint num_sampler_views;
102
103
104   /*
105    * Currently bound state
106    */
107   struct aaline_fragment_shader *fs;
108   struct {
109      void *sampler[PIPE_MAX_SAMPLERS];
110      struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
111   } state;
112
113   /*
114    * Driver interface/override functions
115    */
116   void * (*driver_create_fs_state)(struct pipe_context *,
117                                    const struct pipe_shader_state *);
118   void (*driver_bind_fs_state)(struct pipe_context *, void *);
119   void (*driver_delete_fs_state)(struct pipe_context *, void *);
120
121   void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
122                                      void **);
123
124   void (*driver_set_sampler_views)(struct pipe_context *,
125                                    unsigned,
126                                    struct pipe_sampler_view **);
127};
128
129
130
131/**
132 * Subclass of tgsi_transform_context, used for transforming the
133 * user's fragment shader to add the special AA instructions.
134 */
135struct aa_transform_context {
136   struct tgsi_transform_context base;
137   uint tempsUsed;  /**< bitmask */
138   int colorOutput; /**< which output is the primary color */
139   uint samplersUsed;  /**< bitfield of samplers used */
140   int freeSampler;  /** an available sampler for the pstipple */
141   int maxInput, maxGeneric;  /**< max input index found */
142   int colorTemp, texTemp;  /**< temp registers */
143   boolean firstInstruction;
144};
145
146
147/**
148 * TGSI declaration transform callback.
149 * Look for a free sampler, a free input attrib, and two free temp regs.
150 */
151static void
152aa_transform_decl(struct tgsi_transform_context *ctx,
153                  struct tgsi_full_declaration *decl)
154{
155   struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
156
157   if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
158       decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
159       decl->Semantic.Index == 0) {
160      aactx->colorOutput = decl->Range.First;
161   }
162   else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
163      uint i;
164      for (i = decl->Range.First;
165           i <= decl->Range.Last; i++) {
166         aactx->samplersUsed |= 1 << i;
167      }
168   }
169   else if (decl->Declaration.File == TGSI_FILE_INPUT) {
170      if ((int) decl->Range.Last > aactx->maxInput)
171         aactx->maxInput = decl->Range.Last;
172      if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
173           (int) decl->Semantic.Index > aactx->maxGeneric) {
174         aactx->maxGeneric = decl->Semantic.Index;
175      }
176   }
177   else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
178      uint i;
179      for (i = decl->Range.First;
180           i <= decl->Range.Last; i++) {
181         aactx->tempsUsed |= (1 << i);
182      }
183   }
184
185   ctx->emit_declaration(ctx, decl);
186}
187
188
189/**
190 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
191 */
192static int
193free_bit(uint bitfield)
194{
195   return ffs(~bitfield) - 1;
196}
197
198
199/**
200 * TGSI instruction transform callback.
201 * Replace writes to result.color w/ a temp reg.
202 * Upon END instruction, insert texture sampling code for antialiasing.
203 */
204static void
205aa_transform_inst(struct tgsi_transform_context *ctx,
206                  struct tgsi_full_instruction *inst)
207{
208   struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
209
210   if (aactx->firstInstruction) {
211      /* emit our new declarations before the first instruction */
212
213      struct tgsi_full_declaration decl;
214      uint i;
215
216      /* find free sampler */
217      aactx->freeSampler = free_bit(aactx->samplersUsed);
218      if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
219         aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
220
221      /* find two free temp regs */
222      for (i = 0; i < 32; i++) {
223         if ((aactx->tempsUsed & (1 << i)) == 0) {
224            /* found a free temp */
225            if (aactx->colorTemp < 0)
226               aactx->colorTemp  = i;
227            else if (aactx->texTemp < 0)
228               aactx->texTemp  = i;
229            else
230               break;
231         }
232      }
233      assert(aactx->colorTemp >= 0);
234      assert(aactx->texTemp >= 0);
235
236      /* declare new generic input/texcoord */
237      decl = tgsi_default_full_declaration();
238      decl.Declaration.File = TGSI_FILE_INPUT;
239      /* XXX this could be linear... */
240      decl.Declaration.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
241      decl.Declaration.Semantic = 1;
242      decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
243      decl.Semantic.Index = aactx->maxGeneric + 1;
244      decl.Range.First =
245      decl.Range.Last = aactx->maxInput + 1;
246      ctx->emit_declaration(ctx, &decl);
247
248      /* declare new sampler */
249      decl = tgsi_default_full_declaration();
250      decl.Declaration.File = TGSI_FILE_SAMPLER;
251      decl.Range.First =
252      decl.Range.Last = aactx->freeSampler;
253      ctx->emit_declaration(ctx, &decl);
254
255      /* declare new temp regs */
256      decl = tgsi_default_full_declaration();
257      decl.Declaration.File = TGSI_FILE_TEMPORARY;
258      decl.Range.First =
259      decl.Range.Last = aactx->texTemp;
260      ctx->emit_declaration(ctx, &decl);
261
262      decl = tgsi_default_full_declaration();
263      decl.Declaration.File = TGSI_FILE_TEMPORARY;
264      decl.Range.First =
265      decl.Range.Last = aactx->colorTemp;
266      ctx->emit_declaration(ctx, &decl);
267
268      aactx->firstInstruction = FALSE;
269   }
270
271   if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
272       aactx->colorOutput != -1) {
273      struct tgsi_full_instruction newInst;
274
275      /* TEX */
276      newInst = tgsi_default_full_instruction();
277      newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
278      newInst.Instruction.NumDstRegs = 1;
279      newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
280      newInst.Dst[0].Register.Index = aactx->texTemp;
281      newInst.Instruction.NumSrcRegs = 2;
282      newInst.Instruction.Texture = TRUE;
283      newInst.Texture.Texture = TGSI_TEXTURE_2D;
284      newInst.Src[0].Register.File = TGSI_FILE_INPUT;
285      newInst.Src[0].Register.Index = aactx->maxInput + 1;
286      newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
287      newInst.Src[1].Register.Index = aactx->freeSampler;
288
289      ctx->emit_instruction(ctx, &newInst);
290
291      /* MOV rgb */
292      newInst = tgsi_default_full_instruction();
293      newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
294      newInst.Instruction.NumDstRegs = 1;
295      newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
296      newInst.Dst[0].Register.Index = aactx->colorOutput;
297      newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
298      newInst.Instruction.NumSrcRegs = 1;
299      newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
300      newInst.Src[0].Register.Index = aactx->colorTemp;
301      ctx->emit_instruction(ctx, &newInst);
302
303      /* MUL alpha */
304      newInst = tgsi_default_full_instruction();
305      newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
306      newInst.Instruction.NumDstRegs = 1;
307      newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
308      newInst.Dst[0].Register.Index = aactx->colorOutput;
309      newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
310      newInst.Instruction.NumSrcRegs = 2;
311      newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
312      newInst.Src[0].Register.Index = aactx->colorTemp;
313      newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
314      newInst.Src[1].Register.Index = aactx->texTemp;
315      ctx->emit_instruction(ctx, &newInst);
316
317      /* END */
318      newInst = tgsi_default_full_instruction();
319      newInst.Instruction.Opcode = TGSI_OPCODE_END;
320      newInst.Instruction.NumDstRegs = 0;
321      newInst.Instruction.NumSrcRegs = 0;
322      ctx->emit_instruction(ctx, &newInst);
323   }
324   else {
325      /* Not an END instruction.
326       * Look for writes to result.color and replace with colorTemp reg.
327       */
328      uint i;
329
330      for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
331         struct tgsi_full_dst_register *dst = &inst->Dst[i];
332         if (dst->Register.File == TGSI_FILE_OUTPUT &&
333             dst->Register.Index == aactx->colorOutput) {
334            dst->Register.File = TGSI_FILE_TEMPORARY;
335            dst->Register.Index = aactx->colorTemp;
336         }
337      }
338
339      ctx->emit_instruction(ctx, inst);
340   }
341}
342
343
344/**
345 * Generate the frag shader we'll use for drawing AA lines.
346 * This will be the user's shader plus some texture/modulate instructions.
347 */
348static boolean
349generate_aaline_fs(struct aaline_stage *aaline)
350{
351   struct pipe_context *pipe = aaline->stage.draw->pipe;
352   const struct pipe_shader_state *orig_fs = &aaline->fs->state;
353   struct pipe_shader_state aaline_fs;
354   struct aa_transform_context transform;
355   const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
356
357   aaline_fs = *orig_fs; /* copy to init */
358   aaline_fs.tokens = tgsi_alloc_tokens(newLen);
359   if (aaline_fs.tokens == NULL)
360      return FALSE;
361
362   memset(&transform, 0, sizeof(transform));
363   transform.colorOutput = -1;
364   transform.maxInput = -1;
365   transform.maxGeneric = -1;
366   transform.colorTemp = -1;
367   transform.texTemp = -1;
368   transform.firstInstruction = TRUE;
369   transform.base.transform_instruction = aa_transform_inst;
370   transform.base.transform_declaration = aa_transform_decl;
371
372   tgsi_transform_shader(orig_fs->tokens,
373                         (struct tgsi_token *) aaline_fs.tokens,
374                         newLen, &transform.base);
375
376#if 0 /* DEBUG */
377   tgsi_dump(orig_fs->tokens, 0);
378   tgsi_dump(aaline_fs.tokens, 0);
379#endif
380
381   aaline->fs->sampler_unit = transform.freeSampler;
382
383   aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
384   if (aaline->fs->aaline_fs == NULL)
385      goto fail;
386
387   aaline->fs->generic_attrib = transform.maxGeneric + 1;
388   FREE((void *)aaline_fs.tokens);
389   return TRUE;
390
391fail:
392   FREE((void *)aaline_fs.tokens);
393   return FALSE;
394}
395
396
397/**
398 * Create the texture map we'll use for antialiasing the lines.
399 */
400static boolean
401aaline_create_texture(struct aaline_stage *aaline)
402{
403   struct pipe_context *pipe = aaline->stage.draw->pipe;
404   struct pipe_screen *screen = pipe->screen;
405   struct pipe_resource texTemp;
406   struct pipe_sampler_view viewTempl;
407   uint level;
408
409   memset(&texTemp, 0, sizeof(texTemp));
410   texTemp.target = PIPE_TEXTURE_2D;
411   texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
412   texTemp.last_level = MAX_TEXTURE_LEVEL;
413   texTemp.width0 = 1 << TEXTURE_SIZE_LOG2;
414   texTemp.height0 = 1 << TEXTURE_SIZE_LOG2;
415   texTemp.depth0 = 1;
416   texTemp.array_size = 1;
417   texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
418
419   aaline->texture = screen->resource_create(screen, &texTemp);
420   if (!aaline->texture)
421      return FALSE;
422
423   u_sampler_view_default_template(&viewTempl,
424                                   aaline->texture,
425                                   aaline->texture->format);
426   aaline->sampler_view = pipe->create_sampler_view(pipe,
427                                                    aaline->texture,
428                                                    &viewTempl);
429   if (!aaline->sampler_view) {
430      return FALSE;
431   }
432
433   /* Fill in mipmap images.
434    * Basically each level is solid opaque, except for the outermost
435    * texels which are zero.  Special case the 1x1 and 2x2 levels
436    * (though, those levels shouldn't be used - see the max_lod setting).
437    */
438   for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
439      struct pipe_transfer *transfer;
440      struct pipe_box box;
441      const uint size = u_minify(aaline->texture->width0, level);
442      ubyte *data;
443      uint i, j;
444
445      assert(aaline->texture->width0 == aaline->texture->height0);
446
447      u_box_origin_2d( size, size, &box );
448
449      /* This texture is new, no need to flush.
450       */
451      transfer = pipe->get_transfer(pipe,
452                                    aaline->texture,
453                                    level,
454                                    PIPE_TRANSFER_WRITE,
455                                    &box);
456
457      data = pipe->transfer_map(pipe, transfer);
458      if (data == NULL)
459         return FALSE;
460
461      for (i = 0; i < size; i++) {
462         for (j = 0; j < size; j++) {
463            ubyte d;
464            if (size == 1) {
465               d = 255;
466            }
467            else if (size == 2) {
468               d = 200; /* tuneable */
469            }
470            else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
471               d = 35;  /* edge texel */
472            }
473            else {
474               d = 255;
475            }
476            data[i * transfer->stride + j] = d;
477         }
478      }
479
480      /* unmap */
481      pipe->transfer_unmap(pipe, transfer);
482      pipe->transfer_destroy(pipe, transfer);
483   }
484   return TRUE;
485}
486
487
488/**
489 * Create the sampler CSO that'll be used for antialiasing.
490 * By using a mipmapped texture, we don't have to generate a different
491 * texture image for each line size.
492 */
493static boolean
494aaline_create_sampler(struct aaline_stage *aaline)
495{
496   struct pipe_sampler_state sampler;
497   struct pipe_context *pipe = aaline->stage.draw->pipe;
498
499   memset(&sampler, 0, sizeof(sampler));
500   sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
501   sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
502   sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
503   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
504   sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
505   sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
506   sampler.normalized_coords = 1;
507   sampler.min_lod = 0.0f;
508   sampler.max_lod = MAX_TEXTURE_LEVEL;
509
510   aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
511   if (aaline->sampler_cso == NULL)
512      return FALSE;
513
514   return TRUE;
515}
516
517
518/**
519 * When we're about to draw our first AA line in a batch, this function is
520 * called to tell the driver to bind our modified fragment shader.
521 */
522static boolean
523bind_aaline_fragment_shader(struct aaline_stage *aaline)
524{
525   struct draw_context *draw = aaline->stage.draw;
526   struct pipe_context *pipe = draw->pipe;
527
528   if (!aaline->fs->aaline_fs &&
529       !generate_aaline_fs(aaline))
530      return FALSE;
531
532   draw->suspend_flushing = TRUE;
533   aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
534   draw->suspend_flushing = FALSE;
535
536   return TRUE;
537}
538
539
540
541static INLINE struct aaline_stage *
542aaline_stage( struct draw_stage *stage )
543{
544   return (struct aaline_stage *) stage;
545}
546
547
548/**
549 * Draw a wide line by drawing a quad, using geometry which will
550 * fullfill GL's antialiased line requirements.
551 */
552static void
553aaline_line(struct draw_stage *stage, struct prim_header *header)
554{
555   const struct aaline_stage *aaline = aaline_stage(stage);
556   const float half_width = aaline->half_line_width;
557   struct prim_header tri;
558   struct vertex_header *v[8];
559   uint texPos = aaline->tex_slot;
560   uint posPos = aaline->pos_slot;
561   float *pos, *tex;
562   float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
563   float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
564   double a = atan2(dy, dx);
565   float c_a = (float) cos(a), s_a = (float) sin(a);
566   uint i;
567
568   /* XXX the ends of lines aren't quite perfect yet, but probably passable */
569   dx = 0.5F * half_width;
570   dy = half_width;
571
572   /* allocate/dup new verts */
573   for (i = 0; i < 8; i++) {
574      v[i] = dup_vert(stage, header->v[i/4], i);
575   }
576
577   /*
578    * Quad strip for line from v0 to v1 (*=endpoints):
579    *
580    *  1   3                     5   7
581    *  +---+---------------------+---+
582    *  |                             |
583    *  | *v0                     v1* |
584    *  |                             |
585    *  +---+---------------------+---+
586    *  0   2                     4   6
587    */
588
589   /* new verts */
590   pos = v[0]->data[posPos];
591   pos[0] += (-dx * c_a -  dy * s_a);
592   pos[1] += (-dx * s_a +  dy * c_a);
593
594   pos = v[1]->data[posPos];
595   pos[0] += (-dx * c_a - -dy * s_a);
596   pos[1] += (-dx * s_a + -dy * c_a);
597
598   pos = v[2]->data[posPos];
599   pos[0] += ( dx * c_a -  dy * s_a);
600   pos[1] += ( dx * s_a +  dy * c_a);
601
602   pos = v[3]->data[posPos];
603   pos[0] += ( dx * c_a - -dy * s_a);
604   pos[1] += ( dx * s_a + -dy * c_a);
605
606   pos = v[4]->data[posPos];
607   pos[0] += (-dx * c_a -  dy * s_a);
608   pos[1] += (-dx * s_a +  dy * c_a);
609
610   pos = v[5]->data[posPos];
611   pos[0] += (-dx * c_a - -dy * s_a);
612   pos[1] += (-dx * s_a + -dy * c_a);
613
614   pos = v[6]->data[posPos];
615   pos[0] += ( dx * c_a -  dy * s_a);
616   pos[1] += ( dx * s_a +  dy * c_a);
617
618   pos = v[7]->data[posPos];
619   pos[0] += ( dx * c_a - -dy * s_a);
620   pos[1] += ( dx * s_a + -dy * c_a);
621
622   /* new texcoords */
623   tex = v[0]->data[texPos];
624   ASSIGN_4V(tex, 0, 0, 0, 1);
625
626   tex = v[1]->data[texPos];
627   ASSIGN_4V(tex, 0, 1, 0, 1);
628
629   tex = v[2]->data[texPos];
630   ASSIGN_4V(tex, .5, 0, 0, 1);
631
632   tex = v[3]->data[texPos];
633   ASSIGN_4V(tex, .5, 1, 0, 1);
634
635   tex = v[4]->data[texPos];
636   ASSIGN_4V(tex, .5, 0, 0, 1);
637
638   tex = v[5]->data[texPos];
639   ASSIGN_4V(tex, .5, 1, 0, 1);
640
641   tex = v[6]->data[texPos];
642   ASSIGN_4V(tex, 1, 0, 0, 1);
643
644   tex = v[7]->data[texPos];
645   ASSIGN_4V(tex, 1, 1, 0, 1);
646
647   /* emit 6 tris for the quad strip */
648   tri.v[0] = v[2];  tri.v[1] = v[1];  tri.v[2] = v[0];
649   stage->next->tri( stage->next, &tri );
650
651   tri.v[0] = v[3];  tri.v[1] = v[1];  tri.v[2] = v[2];
652   stage->next->tri( stage->next, &tri );
653
654   tri.v[0] = v[4];  tri.v[1] = v[3];  tri.v[2] = v[2];
655   stage->next->tri( stage->next, &tri );
656
657   tri.v[0] = v[5];  tri.v[1] = v[3];  tri.v[2] = v[4];
658   stage->next->tri( stage->next, &tri );
659
660   tri.v[0] = v[6];  tri.v[1] = v[5];  tri.v[2] = v[4];
661   stage->next->tri( stage->next, &tri );
662
663   tri.v[0] = v[7];  tri.v[1] = v[5];  tri.v[2] = v[6];
664   stage->next->tri( stage->next, &tri );
665}
666
667
668static void
669aaline_first_line(struct draw_stage *stage, struct prim_header *header)
670{
671   auto struct aaline_stage *aaline = aaline_stage(stage);
672   struct draw_context *draw = stage->draw;
673   struct pipe_context *pipe = draw->pipe;
674   const struct pipe_rasterizer_state *rast = draw->rasterizer;
675   uint num_samplers;
676   void *r;
677
678   assert(draw->rasterizer->line_smooth);
679
680   if (draw->rasterizer->line_width <= 2.2)
681      aaline->half_line_width = 1.1f;
682   else
683      aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
684
685   /*
686    * Bind (generate) our fragprog, sampler and texture
687    */
688   if (!bind_aaline_fragment_shader(aaline)) {
689      stage->line = draw_pipe_passthrough_line;
690      stage->line(stage, header);
691      return;
692   }
693
694   /* update vertex attrib info */
695   aaline->tex_slot = draw_current_shader_outputs(draw);
696   aaline->pos_slot = draw_current_shader_position_output(draw);;
697
698   /* allocate the extra post-transformed vertex attribute */
699   (void) draw_alloc_extra_vertex_attrib(draw, TGSI_SEMANTIC_GENERIC,
700                                         aaline->fs->generic_attrib);
701
702   /* how many samplers? */
703   /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
704   num_samplers = MAX2(aaline->num_sampler_views, aaline->num_samplers);
705   num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
706
707   aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
708   pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
709                               aaline->sampler_view);
710
711   draw->suspend_flushing = TRUE;
712   aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
713   aaline->driver_set_sampler_views(pipe, num_samplers, aaline->state.sampler_views);
714
715   /* Disable triangle culling, stippling, unfilled mode etc. */
716   r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
717   pipe->bind_rasterizer_state(pipe, r);
718
719   draw->suspend_flushing = FALSE;
720
721   /* now really draw first line */
722   stage->line = aaline_line;
723   stage->line(stage, header);
724}
725
726
727static void
728aaline_flush(struct draw_stage *stage, unsigned flags)
729{
730   struct draw_context *draw = stage->draw;
731   struct aaline_stage *aaline = aaline_stage(stage);
732   struct pipe_context *pipe = draw->pipe;
733
734   stage->line = aaline_first_line;
735   stage->next->flush( stage->next, flags );
736
737   /* restore original frag shader, texture, sampler state */
738   draw->suspend_flushing = TRUE;
739   aaline->driver_bind_fs_state(pipe, aaline->fs->driver_fs);
740   aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
741                                      aaline->state.sampler);
742   aaline->driver_set_sampler_views(pipe,
743                                    aaline->num_sampler_views,
744                                    aaline->state.sampler_views);
745
746   /* restore original rasterizer state */
747   if (draw->rast_handle) {
748      pipe->bind_rasterizer_state(pipe, draw->rast_handle);
749   }
750
751   draw->suspend_flushing = FALSE;
752
753   draw_remove_extra_vertex_attribs(draw);
754}
755
756
757static void
758aaline_reset_stipple_counter(struct draw_stage *stage)
759{
760   stage->next->reset_stipple_counter( stage->next );
761}
762
763
764static void
765aaline_destroy(struct draw_stage *stage)
766{
767   struct aaline_stage *aaline = aaline_stage(stage);
768   struct pipe_context *pipe = stage->draw->pipe;
769   uint i;
770
771   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
772      pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
773   }
774
775   if (aaline->sampler_cso)
776      pipe->delete_sampler_state(pipe, aaline->sampler_cso);
777
778   if (aaline->texture)
779      pipe_resource_reference(&aaline->texture, NULL);
780
781   if (aaline->sampler_view) {
782      pipe_sampler_view_reference(&aaline->sampler_view, NULL);
783   }
784
785   draw_free_temp_verts( stage );
786
787   /* restore the old entry points */
788   pipe->create_fs_state = aaline->driver_create_fs_state;
789   pipe->bind_fs_state = aaline->driver_bind_fs_state;
790   pipe->delete_fs_state = aaline->driver_delete_fs_state;
791
792   pipe->bind_fragment_sampler_states = aaline->driver_bind_sampler_states;
793   pipe->set_fragment_sampler_views = aaline->driver_set_sampler_views;
794
795   FREE( stage );
796}
797
798
799static struct aaline_stage *
800draw_aaline_stage(struct draw_context *draw)
801{
802   struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
803   if (aaline == NULL)
804      return NULL;
805
806   aaline->stage.draw = draw;
807   aaline->stage.name = "aaline";
808   aaline->stage.next = NULL;
809   aaline->stage.point = draw_pipe_passthrough_point;
810   aaline->stage.line = aaline_first_line;
811   aaline->stage.tri = draw_pipe_passthrough_tri;
812   aaline->stage.flush = aaline_flush;
813   aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
814   aaline->stage.destroy = aaline_destroy;
815
816   if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
817      goto fail;
818
819   return aaline;
820
821 fail:
822   if (aaline)
823      aaline->stage.destroy(&aaline->stage);
824
825   return NULL;
826}
827
828
829static struct aaline_stage *
830aaline_stage_from_pipe(struct pipe_context *pipe)
831{
832   struct draw_context *draw = (struct draw_context *) pipe->draw;
833   return aaline_stage(draw->pipeline.aaline);
834}
835
836
837/**
838 * This function overrides the driver's create_fs_state() function and
839 * will typically be called by the state tracker.
840 */
841static void *
842aaline_create_fs_state(struct pipe_context *pipe,
843                       const struct pipe_shader_state *fs)
844{
845   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
846   struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader);
847
848   if (aafs == NULL)
849      return NULL;
850
851   aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
852
853   /* pass-through */
854   aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
855
856   return aafs;
857}
858
859
860static void
861aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
862{
863   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
864   struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
865
866   /* save current */
867   aaline->fs = aafs;
868   /* pass-through */
869   aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
870}
871
872
873static void
874aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
875{
876   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
877   struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
878
879   /* pass-through */
880   aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
881
882   if (aafs->aaline_fs)
883      aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
884
885   FREE((void*)aafs->state.tokens);
886
887   FREE(aafs);
888}
889
890
891static void
892aaline_bind_sampler_states(struct pipe_context *pipe,
893                           unsigned num, void **sampler)
894{
895   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
896
897   /* save current */
898   memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
899   aaline->num_samplers = num;
900
901   /* pass-through */
902   aaline->driver_bind_sampler_states(pipe, num, sampler);
903}
904
905
906static void
907aaline_set_sampler_views(struct pipe_context *pipe,
908                         unsigned num,
909                         struct pipe_sampler_view **views)
910{
911   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
912   uint i;
913
914   /* save current */
915   for (i = 0; i < num; i++) {
916      pipe_sampler_view_reference(&aaline->state.sampler_views[i], views[i]);
917   }
918   for ( ; i < PIPE_MAX_SAMPLERS; i++) {
919      pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
920   }
921   aaline->num_sampler_views = num;
922
923   /* pass-through */
924   aaline->driver_set_sampler_views(pipe, num, views);
925}
926
927
928/**
929 * Called by drivers that want to install this AA line prim stage
930 * into the draw module's pipeline.  This will not be used if the
931 * hardware has native support for AA lines.
932 */
933boolean
934draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
935{
936   struct aaline_stage *aaline;
937
938   pipe->draw = (void *) draw;
939
940   /*
941    * Create / install AA line drawing / prim stage
942    */
943   aaline = draw_aaline_stage( draw );
944   if (!aaline)
945      goto fail;
946
947   /* create special texture, sampler state */
948   if (!aaline_create_texture(aaline))
949      goto fail;
950
951   if (!aaline_create_sampler(aaline))
952      goto fail;
953
954   /* save original driver functions */
955   aaline->driver_create_fs_state = pipe->create_fs_state;
956   aaline->driver_bind_fs_state = pipe->bind_fs_state;
957   aaline->driver_delete_fs_state = pipe->delete_fs_state;
958
959   aaline->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
960   aaline->driver_set_sampler_views = pipe->set_fragment_sampler_views;
961
962   /* override the driver's functions */
963   pipe->create_fs_state = aaline_create_fs_state;
964   pipe->bind_fs_state = aaline_bind_fs_state;
965   pipe->delete_fs_state = aaline_delete_fs_state;
966
967   pipe->bind_fragment_sampler_states = aaline_bind_sampler_states;
968   pipe->set_fragment_sampler_views = aaline_set_sampler_views;
969
970   /* Install once everything is known to be OK:
971    */
972   draw->pipeline.aaline = &aaline->stage;
973
974   return TRUE;
975
976 fail:
977   if (aaline)
978      aaline->stage.destroy( &aaline->stage );
979
980   return FALSE;
981}
982