draw_pipe_clip.c revision 40c5987ed84f9f0b8bb1f707bb13c1aafc39330a
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * \brief  Clipping stage
30 *
31 * \author  Keith Whitwell <keith@tungstengraphics.com>
32 */
33
34
35#include "util/u_memory.h"
36#include "util/u_math.h"
37
38#include "pipe/p_shader_tokens.h"
39
40#include "draw_vs.h"
41#include "draw_pipe.h"
42
43
44#ifndef IS_NEGATIVE
45#define IS_NEGATIVE(X) ((X) < 0.0)
46#endif
47
48#ifndef DIFFERENT_SIGNS
49#define DIFFERENT_SIGNS(x, y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
50#endif
51
52#define MAX_CLIPPED_VERTICES ((2 * (6 + PIPE_MAX_CLIP_PLANES))+1)
53
54
55
56struct clip_stage {
57   struct draw_stage stage;      /**< base class */
58
59   /* Basically duplicate some of the flatshading logic here:
60    */
61   boolean flat;
62   uint num_color_attribs;
63   uint color_attribs[4];  /* front/back primary/secondary colors */
64
65   float (*plane)[4];
66};
67
68
69/** Cast wrapper */
70static INLINE struct clip_stage *clip_stage( struct draw_stage *stage )
71{
72   return (struct clip_stage *)stage;
73}
74
75
76#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
77
78
79/* All attributes are float[4], so this is easy:
80 */
81static void interp_attr( float dst[4],
82			 float t,
83			 const float in[4],
84			 const float out[4] )
85{
86   dst[0] = LINTERP( t, out[0], in[0] );
87   dst[1] = LINTERP( t, out[1], in[1] );
88   dst[2] = LINTERP( t, out[2], in[2] );
89   dst[3] = LINTERP( t, out[3], in[3] );
90}
91
92
93/**
94 * Copy front/back, primary/secondary colors from src vertex to dst vertex.
95 * Used when flat shading.
96 */
97static void copy_colors( struct draw_stage *stage,
98			 struct vertex_header *dst,
99			 const struct vertex_header *src )
100{
101   const struct clip_stage *clipper = clip_stage(stage);
102   uint i;
103   for (i = 0; i < clipper->num_color_attribs; i++) {
104      const uint attr = clipper->color_attribs[i];
105      COPY_4FV(dst->data[attr], src->data[attr]);
106   }
107}
108
109
110
111/* Interpolate between two vertices to produce a third.
112 */
113static void interp( const struct clip_stage *clip,
114		    struct vertex_header *dst,
115		    float t,
116		    const struct vertex_header *out,
117		    const struct vertex_header *in )
118{
119   const unsigned nr_attrs = draw_current_shader_outputs(clip->stage.draw);
120   const unsigned pos_attr = draw_current_shader_position_output(clip->stage.draw);
121   const unsigned clip_attr = draw_current_shader_clipvertex_output(clip->stage.draw);
122   unsigned j;
123
124   /* Vertex header.
125    */
126   dst->clipmask = 0;
127   dst->edgeflag = 0;        /* will get overwritten later */
128   dst->pad = 0;
129   dst->vertex_id = UNDEFINED_VERTEX_ID;
130
131   /* Interpolate the clip-space coords.
132    */
133   interp_attr(dst->clip, t, in->clip, out->clip);
134   /* interpolate the clip-space position */
135   interp_attr(dst->pre_clip_pos, t, in->pre_clip_pos, out->pre_clip_pos);
136
137   /* Do the projective divide and viewport transformation to get
138    * new window coordinates:
139    */
140   {
141      const float *pos = dst->pre_clip_pos;
142      const float *scale = clip->stage.draw->viewport.scale;
143      const float *trans = clip->stage.draw->viewport.translate;
144      const float oow = 1.0f / pos[3];
145
146      dst->data[pos_attr][0] = pos[0] * oow * scale[0] + trans[0];
147      dst->data[pos_attr][1] = pos[1] * oow * scale[1] + trans[1];
148      dst->data[pos_attr][2] = pos[2] * oow * scale[2] + trans[2];
149      dst->data[pos_attr][3] = oow;
150   }
151
152   /* Other attributes
153    */
154   for (j = 0; j < nr_attrs; j++) {
155      if (j != pos_attr && j != clip_attr)
156        interp_attr(dst->data[j], t, in->data[j], out->data[j]);
157   }
158}
159
160
161/**
162 * Emit a post-clip polygon to the next pipeline stage.  The polygon
163 * will be convex and the provoking vertex will always be vertex[0].
164 */
165static void emit_poly( struct draw_stage *stage,
166		       struct vertex_header **inlist,
167                       const boolean *edgeflags,
168		       unsigned n,
169		       const struct prim_header *origPrim)
170{
171   struct prim_header header;
172   unsigned i;
173   ushort edge_first, edge_middle, edge_last;
174
175   if (stage->draw->rasterizer->flatshade_first) {
176      edge_first  = DRAW_PIPE_EDGE_FLAG_0;
177      edge_middle = DRAW_PIPE_EDGE_FLAG_1;
178      edge_last   = DRAW_PIPE_EDGE_FLAG_2;
179   }
180   else {
181      edge_first  = DRAW_PIPE_EDGE_FLAG_2;
182      edge_middle = DRAW_PIPE_EDGE_FLAG_0;
183      edge_last   = DRAW_PIPE_EDGE_FLAG_1;
184   }
185
186   if (!edgeflags[0])
187      edge_first = 0;
188
189   /* later stages may need the determinant, but only the sign matters */
190   header.det = origPrim->det;
191   header.flags = DRAW_PIPE_RESET_STIPPLE | edge_first | edge_middle;
192   header.pad = 0;
193
194   for (i = 2; i < n; i++, header.flags = edge_middle) {
195      /* order the triangle verts to respect the provoking vertex mode */
196      if (stage->draw->rasterizer->flatshade_first) {
197         header.v[0] = inlist[0];  /* the provoking vertex */
198         header.v[1] = inlist[i-1];
199         header.v[2] = inlist[i];
200      }
201      else {
202         header.v[0] = inlist[i-1];
203         header.v[1] = inlist[i];
204         header.v[2] = inlist[0];  /* the provoking vertex */
205      }
206
207      if (!edgeflags[i-1]) {
208         header.flags &= ~edge_middle;
209      }
210
211      if (i == n - 1 && edgeflags[i])
212         header.flags |= edge_last;
213
214      if (0) {
215         const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
216         uint j, k;
217         debug_printf("Clipped tri: (flat-shade-first = %d)\n",
218                      stage->draw->rasterizer->flatshade_first);
219         for (j = 0; j < 3; j++) {
220            for (k = 0; k < vs->info.num_outputs; k++) {
221               debug_printf("  Vert %d: Attr %d:  %f %f %f %f\n", j, k,
222                            header.v[j]->data[k][0],
223                            header.v[j]->data[k][1],
224                            header.v[j]->data[k][2],
225                            header.v[j]->data[k][3]);
226            }
227         }
228      }
229
230      stage->next->tri( stage->next, &header );
231   }
232}
233
234
235static INLINE float
236dot4(const float *a, const float *b)
237{
238   return (a[0] * b[0] +
239           a[1] * b[1] +
240           a[2] * b[2] +
241           a[3] * b[3]);
242}
243
244
245/* Clip a triangle against the viewport and user clip planes.
246 */
247static void
248do_clip_tri( struct draw_stage *stage,
249	     struct prim_header *header,
250	     unsigned clipmask )
251{
252   struct clip_stage *clipper = clip_stage( stage );
253   struct vertex_header *a[MAX_CLIPPED_VERTICES];
254   struct vertex_header *b[MAX_CLIPPED_VERTICES];
255   struct vertex_header **inlist = a;
256   struct vertex_header **outlist = b;
257   unsigned tmpnr = 0;
258   unsigned n = 3;
259   unsigned i;
260   boolean aEdges[MAX_CLIPPED_VERTICES];
261   boolean bEdges[MAX_CLIPPED_VERTICES];
262   boolean *inEdges = aEdges;
263   boolean *outEdges = bEdges;
264
265   inlist[0] = header->v[0];
266   inlist[1] = header->v[1];
267   inlist[2] = header->v[2];
268
269   /*
270    * Note: at this point we can't just use the per-vertex edge flags.
271    * We have to observe the edge flag bits set in header->flags which
272    * were set during primitive decomposition.  Put those flags into
273    * an edge flags array which parallels the vertex array.
274    * Later, in the 'unfilled' pipeline stage we'll draw the edge if both
275    * the header.flags bit is set AND the per-vertex edgeflag field is set.
276    */
277   inEdges[0] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_0);
278   inEdges[1] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_1);
279   inEdges[2] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_2);
280
281   while (clipmask && n >= 3) {
282      const unsigned plane_idx = ffs(clipmask)-1;
283      const boolean is_user_clip_plane = plane_idx >= 6;
284      const float *plane = clipper->plane[plane_idx];
285      struct vertex_header *vert_prev = inlist[0];
286      boolean *edge_prev = &inEdges[0];
287      float dp_prev = dot4( vert_prev->clip, plane );
288      unsigned outcount = 0;
289
290      clipmask &= ~(1<<plane_idx);
291
292      assert(n < MAX_CLIPPED_VERTICES);
293      if (n >= MAX_CLIPPED_VERTICES)
294         return;
295      inlist[n] = inlist[0]; /* prevent rotation of vertices */
296      inEdges[n] = inEdges[0];
297
298      for (i = 1; i <= n; i++) {
299	 struct vertex_header *vert = inlist[i];
300         boolean *edge = &inEdges[i];
301
302	 float dp = dot4( vert->clip, plane );
303
304	 if (!IS_NEGATIVE(dp_prev)) {
305            assert(outcount < MAX_CLIPPED_VERTICES);
306            if (outcount >= MAX_CLIPPED_VERTICES)
307               return;
308            outEdges[outcount] = *edge_prev;
309	    outlist[outcount++] = vert_prev;
310	 }
311
312	 if (DIFFERENT_SIGNS(dp, dp_prev)) {
313	    struct vertex_header *new_vert;
314            boolean *new_edge;
315
316            assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
317            if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
318               return;
319            new_vert = clipper->stage.tmp[tmpnr++];
320
321            assert(outcount < MAX_CLIPPED_VERTICES);
322            if (outcount >= MAX_CLIPPED_VERTICES)
323               return;
324
325            new_edge = &outEdges[outcount];
326	    outlist[outcount++] = new_vert;
327
328	    if (IS_NEGATIVE(dp)) {
329	       /* Going out of bounds.  Avoid division by zero as we
330		* know dp != dp_prev from DIFFERENT_SIGNS, above.
331		*/
332	       float t = dp / (dp - dp_prev);
333	       interp( clipper, new_vert, t, vert, vert_prev );
334
335	       /* Whether or not to set edge flag for the new vert depends
336                * on whether it's a user-defined clipping plane.  We're
337                * copying NVIDIA's behaviour here.
338		*/
339               if (is_user_clip_plane) {
340                  /* we want to see an edge along the clip plane */
341                  *new_edge = TRUE;
342                  new_vert->edgeflag = TRUE;
343               }
344               else {
345                  /* we don't want to see an edge along the frustum clip plane */
346                  *new_edge = *edge_prev;
347                  new_vert->edgeflag = FALSE;
348               }
349	    }
350            else {
351	       /* Coming back in.
352		*/
353	       float t = dp_prev / (dp_prev - dp);
354	       interp( clipper, new_vert, t, vert_prev, vert );
355
356	       /* Copy starting vert's edgeflag:
357		*/
358	       new_vert->edgeflag = vert_prev->edgeflag;
359               *new_edge = *edge_prev;
360	    }
361	 }
362
363	 vert_prev = vert;
364         edge_prev = edge;
365	 dp_prev = dp;
366      }
367
368      /* swap in/out lists */
369      {
370	 struct vertex_header **tmp = inlist;
371	 inlist = outlist;
372	 outlist = tmp;
373	 n = outcount;
374      }
375      {
376         boolean *tmp = inEdges;
377         inEdges = outEdges;
378         outEdges = tmp;
379      }
380
381   }
382
383   /* If flat-shading, copy provoking vertex color to polygon vertex[0]
384    */
385   if (n >= 3) {
386      if (clipper->flat) {
387         if (stage->draw->rasterizer->flatshade_first) {
388            if (inlist[0] != header->v[0]) {
389               assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
390               if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
391                  return;
392               inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
393               copy_colors(stage, inlist[0], header->v[0]);
394            }
395         }
396         else {
397            if (inlist[0] != header->v[2]) {
398               assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
399               if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
400                  return;
401               inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
402               copy_colors(stage, inlist[0], header->v[2]);
403            }
404         }
405      }
406
407      /* Emit the polygon as triangles to the setup stage:
408       */
409      emit_poly( stage, inlist, inEdges, n, header );
410   }
411}
412
413
414/* Clip a line against the viewport and user clip planes.
415 */
416static void
417do_clip_line( struct draw_stage *stage,
418	      struct prim_header *header,
419	      unsigned clipmask )
420{
421   const struct clip_stage *clipper = clip_stage( stage );
422   struct vertex_header *v0 = header->v[0];
423   struct vertex_header *v1 = header->v[1];
424   const float *pos0 = v0->clip;
425   const float *pos1 = v1->clip;
426   float t0 = 0.0F;
427   float t1 = 0.0F;
428   struct prim_header newprim;
429
430   while (clipmask) {
431      const unsigned plane_idx = ffs(clipmask)-1;
432      const float *plane = clipper->plane[plane_idx];
433      const float dp0 = dot4( pos0, plane );
434      const float dp1 = dot4( pos1, plane );
435
436      if (dp1 < 0.0F) {
437	 float t = dp1 / (dp1 - dp0);
438         t1 = MAX2(t1, t);
439      }
440
441      if (dp0 < 0.0F) {
442	 float t = dp0 / (dp0 - dp1);
443         t0 = MAX2(t0, t);
444      }
445
446      if (t0 + t1 >= 1.0F)
447	 return; /* discard */
448
449      clipmask &= ~(1 << plane_idx);  /* turn off this plane's bit */
450   }
451
452   if (v0->clipmask) {
453      interp( clipper, stage->tmp[0], t0, v0, v1 );
454
455      if (clipper->flat)
456	 copy_colors(stage, stage->tmp[0], v0);
457
458      newprim.v[0] = stage->tmp[0];
459   }
460   else {
461      newprim.v[0] = v0;
462   }
463
464   if (v1->clipmask) {
465      interp( clipper, stage->tmp[1], t1, v1, v0 );
466      newprim.v[1] = stage->tmp[1];
467   }
468   else {
469      newprim.v[1] = v1;
470   }
471
472   stage->next->line( stage->next, &newprim );
473}
474
475
476static void
477clip_point( struct draw_stage *stage,
478	    struct prim_header *header )
479{
480   if (header->v[0]->clipmask == 0)
481      stage->next->point( stage->next, header );
482}
483
484
485static void
486clip_line( struct draw_stage *stage,
487	   struct prim_header *header )
488{
489   unsigned clipmask = (header->v[0]->clipmask |
490                        header->v[1]->clipmask);
491
492   if (clipmask == 0) {
493      /* no clipping needed */
494      stage->next->line( stage->next, header );
495   }
496   else if ((header->v[0]->clipmask &
497             header->v[1]->clipmask) == 0) {
498      do_clip_line(stage, header, clipmask);
499   }
500   /* else, totally clipped */
501}
502
503
504static void
505clip_tri( struct draw_stage *stage,
506	  struct prim_header *header )
507{
508   unsigned clipmask = (header->v[0]->clipmask |
509                        header->v[1]->clipmask |
510                        header->v[2]->clipmask);
511
512   if (clipmask == 0) {
513      /* no clipping needed */
514      stage->next->tri( stage->next, header );
515   }
516   else if ((header->v[0]->clipmask &
517             header->v[1]->clipmask &
518             header->v[2]->clipmask) == 0) {
519      do_clip_tri(stage, header, clipmask);
520   }
521}
522
523
524/* Update state.  Could further delay this until we hit the first
525 * primitive that really requires clipping.
526 */
527static void
528clip_init_state( struct draw_stage *stage )
529{
530   struct clip_stage *clipper = clip_stage( stage );
531
532   clipper->flat = stage->draw->rasterizer->flatshade ? TRUE : FALSE;
533
534   if (clipper->flat) {
535      const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
536      uint i;
537
538      clipper->num_color_attribs = 0;
539      for (i = 0; i < vs->info.num_outputs; i++) {
540	 if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
541	     vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
542	    clipper->color_attribs[clipper->num_color_attribs++] = i;
543	 }
544      }
545   }
546
547   stage->tri = clip_tri;
548   stage->line = clip_line;
549}
550
551
552
553static void clip_first_tri( struct draw_stage *stage,
554			    struct prim_header *header )
555{
556   clip_init_state( stage );
557   stage->tri( stage, header );
558}
559
560static void clip_first_line( struct draw_stage *stage,
561			     struct prim_header *header )
562{
563   clip_init_state( stage );
564   stage->line( stage, header );
565}
566
567
568static void clip_flush( struct draw_stage *stage,
569			     unsigned flags )
570{
571   stage->tri = clip_first_tri;
572   stage->line = clip_first_line;
573   stage->next->flush( stage->next, flags );
574}
575
576
577static void clip_reset_stipple_counter( struct draw_stage *stage )
578{
579   stage->next->reset_stipple_counter( stage->next );
580}
581
582
583static void clip_destroy( struct draw_stage *stage )
584{
585   draw_free_temp_verts( stage );
586   FREE( stage );
587}
588
589
590/**
591 * Allocate a new clipper stage.
592 * \return pointer to new stage object
593 */
594struct draw_stage *draw_clip_stage( struct draw_context *draw )
595{
596   struct clip_stage *clipper = CALLOC_STRUCT(clip_stage);
597   if (clipper == NULL)
598      goto fail;
599
600   clipper->stage.draw = draw;
601   clipper->stage.name = "clipper";
602   clipper->stage.point = clip_point;
603   clipper->stage.line = clip_first_line;
604   clipper->stage.tri = clip_first_tri;
605   clipper->stage.flush = clip_flush;
606   clipper->stage.reset_stipple_counter = clip_reset_stipple_counter;
607   clipper->stage.destroy = clip_destroy;
608
609   clipper->plane = draw->plane;
610
611   if (!draw_alloc_temp_verts( &clipper->stage, MAX_CLIPPED_VERTICES+1 ))
612      goto fail;
613
614   return &clipper->stage;
615
616 fail:
617   if (clipper)
618      clipper->stage.destroy( &clipper->stage );
619
620   return NULL;
621}
622