draw_pipe_clip.c revision bc0037083235ea149d8a2708bd1a5d2559f07dc7
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * \brief  Clipping stage
30 *
31 * \author  Keith Whitwell <keith@tungstengraphics.com>
32 */
33
34
35#include "util/u_memory.h"
36#include "util/u_math.h"
37
38#include "pipe/p_shader_tokens.h"
39
40#include "draw_vs.h"
41#include "draw_pipe.h"
42
43
44#ifndef IS_NEGATIVE
45#define IS_NEGATIVE(X) ((X) < 0.0)
46#endif
47
48#ifndef DIFFERENT_SIGNS
49#define DIFFERENT_SIGNS(x, y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
50#endif
51
52#define MAX_CLIPPED_VERTICES ((2 * (6 + PIPE_MAX_CLIP_PLANES))+1)
53
54
55
56struct clip_stage {
57   struct draw_stage stage;      /**< base class */
58
59   /* Basically duplicate some of the flatshading logic here:
60    */
61   boolean flat;
62   uint num_color_attribs;
63   uint color_attribs[4];  /* front/back primary/secondary colors */
64
65   float (*plane)[4];
66};
67
68
69/** Cast wrapper */
70static INLINE struct clip_stage *clip_stage( struct draw_stage *stage )
71{
72   return (struct clip_stage *)stage;
73}
74
75
76#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
77
78
79/* All attributes are float[4], so this is easy:
80 */
81static void interp_attr( float dst[4],
82			 float t,
83			 const float in[4],
84			 const float out[4] )
85{
86   dst[0] = LINTERP( t, out[0], in[0] );
87   dst[1] = LINTERP( t, out[1], in[1] );
88   dst[2] = LINTERP( t, out[2], in[2] );
89   dst[3] = LINTERP( t, out[3], in[3] );
90}
91
92
93/**
94 * Copy front/back, primary/secondary colors from src vertex to dst vertex.
95 * Used when flat shading.
96 */
97static void copy_colors( struct draw_stage *stage,
98			 struct vertex_header *dst,
99			 const struct vertex_header *src )
100{
101   const struct clip_stage *clipper = clip_stage(stage);
102   uint i;
103   for (i = 0; i < clipper->num_color_attribs; i++) {
104      const uint attr = clipper->color_attribs[i];
105      COPY_4FV(dst->data[attr], src->data[attr]);
106   }
107}
108
109
110
111/* Interpolate between two vertices to produce a third.
112 */
113static void interp( const struct clip_stage *clip,
114		    struct vertex_header *dst,
115		    float t,
116		    const struct vertex_header *out,
117		    const struct vertex_header *in )
118{
119   const unsigned nr_attrs = draw_current_shader_outputs(clip->stage.draw);
120   const unsigned pos_attr = draw_current_shader_position_output(clip->stage.draw);
121   unsigned j;
122
123   /* Vertex header.
124    */
125   dst->clipmask = 0;
126   dst->edgeflag = 0;        /* will get overwritten later */
127   dst->pad = 0;
128   dst->vertex_id = UNDEFINED_VERTEX_ID;
129
130   /* Interpolate the clip-space coords.
131    */
132   interp_attr(dst->clip, t, in->clip, out->clip);
133
134   /* Do the projective divide and viewport transformation to get
135    * new window coordinates:
136    */
137   {
138      const float *pos = dst->clip;
139      const float *scale = clip->stage.draw->viewport.scale;
140      const float *trans = clip->stage.draw->viewport.translate;
141      const float oow = 1.0f / pos[3];
142
143      dst->data[pos_attr][0] = pos[0] * oow * scale[0] + trans[0];
144      dst->data[pos_attr][1] = pos[1] * oow * scale[1] + trans[1];
145      dst->data[pos_attr][2] = pos[2] * oow * scale[2] + trans[2];
146      dst->data[pos_attr][3] = oow;
147   }
148
149   /* Other attributes
150    */
151   for (j = 0; j < nr_attrs; j++) {
152      if (j != pos_attr)
153         interp_attr(dst->data[j], t, in->data[j], out->data[j]);
154   }
155}
156
157
158/**
159 * Emit a post-clip polygon to the next pipeline stage.  The polygon
160 * will be convex and the provoking vertex will always be vertex[0].
161 */
162static void emit_poly( struct draw_stage *stage,
163		       struct vertex_header **inlist,
164                       const boolean *edgeflags,
165		       unsigned n,
166		       const struct prim_header *origPrim)
167{
168   struct prim_header header;
169   unsigned i;
170   ushort edge_first, edge_middle, edge_last;
171
172   if (stage->draw->rasterizer->flatshade_first) {
173      edge_first  = DRAW_PIPE_EDGE_FLAG_0;
174      edge_middle = DRAW_PIPE_EDGE_FLAG_1;
175      edge_last   = DRAW_PIPE_EDGE_FLAG_2;
176   }
177   else {
178      edge_first  = DRAW_PIPE_EDGE_FLAG_2;
179      edge_middle = DRAW_PIPE_EDGE_FLAG_0;
180      edge_last   = DRAW_PIPE_EDGE_FLAG_1;
181   }
182
183   if (!edgeflags[0])
184      edge_first = 0;
185
186   /* later stages may need the determinant, but only the sign matters */
187   header.det = origPrim->det;
188   header.flags = DRAW_PIPE_RESET_STIPPLE | edge_first | edge_middle;
189   header.pad = 0;
190
191   for (i = 2; i < n; i++, header.flags = edge_middle) {
192      /* order the triangle verts to respect the provoking vertex mode */
193      if (stage->draw->rasterizer->flatshade_first) {
194         header.v[0] = inlist[0];  /* the provoking vertex */
195         header.v[1] = inlist[i-1];
196         header.v[2] = inlist[i];
197      }
198      else {
199         header.v[0] = inlist[i-1];
200         header.v[1] = inlist[i];
201         header.v[2] = inlist[0];  /* the provoking vertex */
202      }
203
204      if (!edgeflags[i-1]) {
205         header.flags &= ~edge_middle;
206      }
207
208      if (i == n - 1 && edgeflags[i])
209         header.flags |= edge_last;
210
211      if (0) {
212         const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
213         uint j, k;
214         debug_printf("Clipped tri: (flat-shade-first = %d)\n",
215                      stage->draw->rasterizer->flatshade_first);
216         for (j = 0; j < 3; j++) {
217            for (k = 0; k < vs->info.num_outputs; k++) {
218               debug_printf("  Vert %d: Attr %d:  %f %f %f %f\n", j, k,
219                            header.v[j]->data[k][0],
220                            header.v[j]->data[k][1],
221                            header.v[j]->data[k][2],
222                            header.v[j]->data[k][3]);
223            }
224         }
225      }
226
227      stage->next->tri( stage->next, &header );
228   }
229}
230
231
232static INLINE float
233dot4(const float *a, const float *b)
234{
235   return (a[0] * b[0] +
236           a[1] * b[1] +
237           a[2] * b[2] +
238           a[3] * b[3]);
239}
240
241
242/* Clip a triangle against the viewport and user clip planes.
243 */
244static void
245do_clip_tri( struct draw_stage *stage,
246	     struct prim_header *header,
247	     unsigned clipmask )
248{
249   struct clip_stage *clipper = clip_stage( stage );
250   struct vertex_header *a[MAX_CLIPPED_VERTICES];
251   struct vertex_header *b[MAX_CLIPPED_VERTICES];
252   struct vertex_header **inlist = a;
253   struct vertex_header **outlist = b;
254   unsigned tmpnr = 0;
255   unsigned n = 3;
256   unsigned i;
257   boolean aEdges[MAX_CLIPPED_VERTICES];
258   boolean bEdges[MAX_CLIPPED_VERTICES];
259   boolean *inEdges = aEdges;
260   boolean *outEdges = bEdges;
261
262   inlist[0] = header->v[0];
263   inlist[1] = header->v[1];
264   inlist[2] = header->v[2];
265
266   /*
267    * Note: at this point we can't just use the per-vertex edge flags.
268    * We have to observe the edge flag bits set in header->flags which
269    * were set during primitive decomposition.  Put those flags into
270    * an edge flags array which parallels the vertex array.
271    * Later, in the 'unfilled' pipeline stage we'll draw the edge if both
272    * the header.flags bit is set AND the per-vertex edgeflag field is set.
273    */
274   inEdges[0] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_0);
275   inEdges[1] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_1);
276   inEdges[2] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_2);
277
278   while (clipmask && n >= 3) {
279      const unsigned plane_idx = ffs(clipmask)-1;
280      const boolean is_user_clip_plane = plane_idx >= 6;
281      const float *plane = clipper->plane[plane_idx];
282      struct vertex_header *vert_prev = inlist[0];
283      boolean *edge_prev = &inEdges[0];
284      float dp_prev = dot4( vert_prev->clip, plane );
285      unsigned outcount = 0;
286
287      clipmask &= ~(1<<plane_idx);
288
289      assert(n < MAX_CLIPPED_VERTICES);
290      if (n >= MAX_CLIPPED_VERTICES)
291         return;
292      inlist[n] = inlist[0]; /* prevent rotation of vertices */
293      inEdges[n] = inEdges[0];
294
295      for (i = 1; i <= n; i++) {
296	 struct vertex_header *vert = inlist[i];
297         boolean *edge = &inEdges[i];
298
299	 float dp = dot4( vert->clip, plane );
300
301	 if (!IS_NEGATIVE(dp_prev)) {
302            assert(outcount < MAX_CLIPPED_VERTICES);
303            if (outcount >= MAX_CLIPPED_VERTICES)
304               return;
305            outEdges[outcount] = *edge_prev;
306	    outlist[outcount++] = vert_prev;
307	 }
308
309	 if (DIFFERENT_SIGNS(dp, dp_prev)) {
310	    struct vertex_header *new_vert;
311            boolean *new_edge;
312
313            assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
314            if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
315               return;
316            new_vert = clipper->stage.tmp[tmpnr++];
317
318            assert(outcount < MAX_CLIPPED_VERTICES);
319            if (outcount >= MAX_CLIPPED_VERTICES)
320               return;
321
322            new_edge = &outEdges[outcount];
323	    outlist[outcount++] = new_vert;
324
325	    if (IS_NEGATIVE(dp)) {
326	       /* Going out of bounds.  Avoid division by zero as we
327		* know dp != dp_prev from DIFFERENT_SIGNS, above.
328		*/
329	       float t = dp / (dp - dp_prev);
330	       interp( clipper, new_vert, t, vert, vert_prev );
331
332	       /* Whether or not to set edge flag for the new vert depends
333                * on whether it's a user-defined clipping plane.  We're
334                * copying NVIDIA's behaviour here.
335		*/
336               if (is_user_clip_plane) {
337                  /* we want to see an edge along the clip plane */
338                  *new_edge = TRUE;
339                  new_vert->edgeflag = TRUE;
340               }
341               else {
342                  /* we don't want to see an edge along the frustum clip plane */
343                  *new_edge = *edge_prev;
344                  new_vert->edgeflag = FALSE;
345               }
346	    }
347            else {
348	       /* Coming back in.
349		*/
350	       float t = dp_prev / (dp_prev - dp);
351	       interp( clipper, new_vert, t, vert_prev, vert );
352
353	       /* Copy starting vert's edgeflag:
354		*/
355	       new_vert->edgeflag = vert_prev->edgeflag;
356               *new_edge = *edge_prev;
357	    }
358	 }
359
360	 vert_prev = vert;
361         edge_prev = edge;
362	 dp_prev = dp;
363      }
364
365      /* swap in/out lists */
366      {
367	 struct vertex_header **tmp = inlist;
368	 inlist = outlist;
369	 outlist = tmp;
370	 n = outcount;
371      }
372      {
373         boolean *tmp = inEdges;
374         inEdges = outEdges;
375         outEdges = tmp;
376      }
377
378   }
379
380   /* If flat-shading, copy provoking vertex color to polygon vertex[0]
381    */
382   if (n >= 3) {
383      if (clipper->flat) {
384         if (stage->draw->rasterizer->flatshade_first) {
385            if (inlist[0] != header->v[0]) {
386               assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
387               if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
388                  return;
389               inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
390               copy_colors(stage, inlist[0], header->v[0]);
391            }
392         }
393         else {
394            if (inlist[0] != header->v[2]) {
395               assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
396               if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
397                  return;
398               inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
399               copy_colors(stage, inlist[0], header->v[2]);
400            }
401         }
402      }
403
404      /* Emit the polygon as triangles to the setup stage:
405       */
406      emit_poly( stage, inlist, inEdges, n, header );
407   }
408}
409
410
411/* Clip a line against the viewport and user clip planes.
412 */
413static void
414do_clip_line( struct draw_stage *stage,
415	      struct prim_header *header,
416	      unsigned clipmask )
417{
418   const struct clip_stage *clipper = clip_stage( stage );
419   struct vertex_header *v0 = header->v[0];
420   struct vertex_header *v1 = header->v[1];
421   const float *pos0 = v0->clip;
422   const float *pos1 = v1->clip;
423   float t0 = 0.0F;
424   float t1 = 0.0F;
425   struct prim_header newprim;
426
427   while (clipmask) {
428      const unsigned plane_idx = ffs(clipmask)-1;
429      const float *plane = clipper->plane[plane_idx];
430      const float dp0 = dot4( pos0, plane );
431      const float dp1 = dot4( pos1, plane );
432
433      if (dp1 < 0.0F) {
434	 float t = dp1 / (dp1 - dp0);
435         t1 = MAX2(t1, t);
436      }
437
438      if (dp0 < 0.0F) {
439	 float t = dp0 / (dp0 - dp1);
440         t0 = MAX2(t0, t);
441      }
442
443      if (t0 + t1 >= 1.0F)
444	 return; /* discard */
445
446      clipmask &= ~(1 << plane_idx);  /* turn off this plane's bit */
447   }
448
449   if (v0->clipmask) {
450      interp( clipper, stage->tmp[0], t0, v0, v1 );
451
452      if (clipper->flat)
453	 copy_colors(stage, stage->tmp[0], v0);
454
455      newprim.v[0] = stage->tmp[0];
456   }
457   else {
458      newprim.v[0] = v0;
459   }
460
461   if (v1->clipmask) {
462      interp( clipper, stage->tmp[1], t1, v1, v0 );
463      newprim.v[1] = stage->tmp[1];
464   }
465   else {
466      newprim.v[1] = v1;
467   }
468
469   stage->next->line( stage->next, &newprim );
470}
471
472
473static void
474clip_point( struct draw_stage *stage,
475	    struct prim_header *header )
476{
477   if (header->v[0]->clipmask == 0)
478      stage->next->point( stage->next, header );
479}
480
481
482static void
483clip_line( struct draw_stage *stage,
484	   struct prim_header *header )
485{
486   unsigned clipmask = (header->v[0]->clipmask |
487                        header->v[1]->clipmask);
488
489   if (clipmask == 0) {
490      /* no clipping needed */
491      stage->next->line( stage->next, header );
492   }
493   else if ((header->v[0]->clipmask &
494             header->v[1]->clipmask) == 0) {
495      do_clip_line(stage, header, clipmask);
496   }
497   /* else, totally clipped */
498}
499
500
501static void
502clip_tri( struct draw_stage *stage,
503	  struct prim_header *header )
504{
505   unsigned clipmask = (header->v[0]->clipmask |
506                        header->v[1]->clipmask |
507                        header->v[2]->clipmask);
508
509   if (clipmask == 0) {
510      /* no clipping needed */
511      stage->next->tri( stage->next, header );
512   }
513   else if ((header->v[0]->clipmask &
514             header->v[1]->clipmask &
515             header->v[2]->clipmask) == 0) {
516      do_clip_tri(stage, header, clipmask);
517   }
518}
519
520
521/* Update state.  Could further delay this until we hit the first
522 * primitive that really requires clipping.
523 */
524static void
525clip_init_state( struct draw_stage *stage )
526{
527   struct clip_stage *clipper = clip_stage( stage );
528
529   clipper->flat = stage->draw->rasterizer->flatshade ? TRUE : FALSE;
530
531   if (clipper->flat) {
532      const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
533      uint i;
534
535      clipper->num_color_attribs = 0;
536      for (i = 0; i < vs->info.num_outputs; i++) {
537	 if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
538	     vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
539	    clipper->color_attribs[clipper->num_color_attribs++] = i;
540	 }
541      }
542   }
543
544   stage->tri = clip_tri;
545   stage->line = clip_line;
546}
547
548
549
550static void clip_first_tri( struct draw_stage *stage,
551			    struct prim_header *header )
552{
553   clip_init_state( stage );
554   stage->tri( stage, header );
555}
556
557static void clip_first_line( struct draw_stage *stage,
558			     struct prim_header *header )
559{
560   clip_init_state( stage );
561   stage->line( stage, header );
562}
563
564
565static void clip_flush( struct draw_stage *stage,
566			     unsigned flags )
567{
568   stage->tri = clip_first_tri;
569   stage->line = clip_first_line;
570   stage->next->flush( stage->next, flags );
571}
572
573
574static void clip_reset_stipple_counter( struct draw_stage *stage )
575{
576   stage->next->reset_stipple_counter( stage->next );
577}
578
579
580static void clip_destroy( struct draw_stage *stage )
581{
582   draw_free_temp_verts( stage );
583   FREE( stage );
584}
585
586
587/**
588 * Allocate a new clipper stage.
589 * \return pointer to new stage object
590 */
591struct draw_stage *draw_clip_stage( struct draw_context *draw )
592{
593   struct clip_stage *clipper = CALLOC_STRUCT(clip_stage);
594   if (clipper == NULL)
595      goto fail;
596
597   clipper->stage.draw = draw;
598   clipper->stage.name = "clipper";
599   clipper->stage.point = clip_point;
600   clipper->stage.line = clip_first_line;
601   clipper->stage.tri = clip_first_tri;
602   clipper->stage.flush = clip_flush;
603   clipper->stage.reset_stipple_counter = clip_reset_stipple_counter;
604   clipper->stage.destroy = clip_destroy;
605
606   clipper->plane = draw->plane;
607
608   if (!draw_alloc_temp_verts( &clipper->stage, MAX_CLIPPED_VERTICES+1 ))
609      goto fail;
610
611   return &clipper->stage;
612
613 fail:
614   if (clipper)
615      clipper->stage.destroy( &clipper->stage );
616
617   return NULL;
618}
619