1/**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Polygon stipple stage:  implement polygon stipple with texture map and
30 * fragment program.  The fragment program samples the texture using the
31 * fragment window coordinate register and does a fragment kill for the
32 * stipple-failing fragments.
33 *
34 * Authors:  Brian Paul
35 */
36
37
38#include "pipe/p_context.h"
39#include "pipe/p_defines.h"
40#include "pipe/p_shader_tokens.h"
41#include "util/u_inlines.h"
42
43#include "util/u_format.h"
44#include "util/u_math.h"
45#include "util/u_memory.h"
46#include "util/u_sampler.h"
47
48#include "tgsi/tgsi_transform.h"
49#include "tgsi/tgsi_dump.h"
50
51#include "draw_context.h"
52#include "draw_pipe.h"
53
54
55/** Approx number of new tokens for instructions in pstip_transform_inst() */
56#define NUM_NEW_TOKENS 50
57
58
59/**
60 * Subclass of pipe_shader_state to carry extra fragment shader info.
61 */
62struct pstip_fragment_shader
63{
64   struct pipe_shader_state state;
65   void *driver_fs;
66   void *pstip_fs;
67   uint sampler_unit;
68};
69
70
71/**
72 * Subclass of draw_stage
73 */
74struct pstip_stage
75{
76   struct draw_stage stage;
77
78   void *sampler_cso;
79   struct pipe_resource *texture;
80   struct pipe_sampler_view *sampler_view;
81   uint num_samplers;
82   uint num_sampler_views;
83
84   /*
85    * Currently bound state
86    */
87   struct pstip_fragment_shader *fs;
88   struct {
89      void *samplers[PIPE_MAX_SAMPLERS];
90      struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
91      const struct pipe_poly_stipple *stipple;
92   } state;
93
94   /*
95    * Driver interface/override functions
96    */
97   void * (*driver_create_fs_state)(struct pipe_context *,
98                                    const struct pipe_shader_state *);
99   void (*driver_bind_fs_state)(struct pipe_context *, void *);
100   void (*driver_delete_fs_state)(struct pipe_context *, void *);
101
102   void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
103
104   void (*driver_set_sampler_views)(struct pipe_context *,
105                                    unsigned,
106                                    struct pipe_sampler_view **);
107
108   void (*driver_set_polygon_stipple)(struct pipe_context *,
109                                      const struct pipe_poly_stipple *);
110
111   struct pipe_context *pipe;
112};
113
114
115
116/**
117 * Subclass of tgsi_transform_context, used for transforming the
118 * user's fragment shader to add the extra texture sample and fragment kill
119 * instructions.
120 */
121struct pstip_transform_context {
122   struct tgsi_transform_context base;
123   uint tempsUsed;  /**< bitmask */
124   int wincoordInput;
125   int maxInput;
126   uint samplersUsed;  /**< bitfield of samplers used */
127   int freeSampler;  /** an available sampler for the pstipple */
128   int texTemp;  /**< temp registers */
129   int numImmed;
130   boolean firstInstruction;
131};
132
133
134/**
135 * TGSI declaration transform callback.
136 * Look for a free sampler, a free input attrib, and two free temp regs.
137 */
138static void
139pstip_transform_decl(struct tgsi_transform_context *ctx,
140                     struct tgsi_full_declaration *decl)
141{
142   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
143
144   if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
145      uint i;
146      for (i = decl->Range.First;
147           i <= decl->Range.Last; i++) {
148         pctx->samplersUsed |= 1 << i;
149      }
150   }
151   else if (decl->Declaration.File == TGSI_FILE_INPUT) {
152      pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last);
153      if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION)
154         pctx->wincoordInput = (int) decl->Range.First;
155   }
156   else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
157      uint i;
158      for (i = decl->Range.First;
159           i <= decl->Range.Last; i++) {
160         pctx->tempsUsed |= (1 << i);
161      }
162   }
163
164   ctx->emit_declaration(ctx, decl);
165}
166
167
168/**
169 * TGSI immediate declaration transform callback.
170 * We're just counting the number of immediates here.
171 */
172static void
173pstip_transform_immed(struct tgsi_transform_context *ctx,
174                      struct tgsi_full_immediate *immed)
175{
176   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
177   ctx->emit_immediate(ctx, immed); /* emit to output shader */
178   pctx->numImmed++;
179}
180
181
182/**
183 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
184 */
185static int
186free_bit(uint bitfield)
187{
188   return ffs(~bitfield) - 1;
189}
190
191
192/**
193 * TGSI instruction transform callback.
194 * Replace writes to result.color w/ a temp reg.
195 * Upon END instruction, insert texture sampling code for antialiasing.
196 */
197static void
198pstip_transform_inst(struct tgsi_transform_context *ctx,
199                     struct tgsi_full_instruction *inst)
200{
201   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
202
203   if (pctx->firstInstruction) {
204      /* emit our new declarations before the first instruction */
205
206      struct tgsi_full_declaration decl;
207      struct tgsi_full_instruction newInst;
208      uint i;
209      int wincoordInput;
210
211      /* find free sampler */
212      pctx->freeSampler = free_bit(pctx->samplersUsed);
213      if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
214         pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
215
216      if (pctx->wincoordInput < 0)
217         wincoordInput = pctx->maxInput + 1;
218      else
219         wincoordInput = pctx->wincoordInput;
220
221      /* find one free temp reg */
222      for (i = 0; i < 32; i++) {
223         if ((pctx->tempsUsed & (1 << i)) == 0) {
224            /* found a free temp */
225            if (pctx->texTemp < 0)
226               pctx->texTemp  = i;
227            else
228               break;
229         }
230      }
231      assert(pctx->texTemp >= 0);
232
233      if (pctx->wincoordInput < 0) {
234         /* declare new position input reg */
235         decl = tgsi_default_full_declaration();
236         decl.Declaration.File = TGSI_FILE_INPUT;
237         decl.Declaration.Interpolate = 1;
238         decl.Declaration.Semantic = 1;
239         decl.Semantic.Name = TGSI_SEMANTIC_POSITION;
240         decl.Semantic.Index = 0;
241         decl.Range.First =
242            decl.Range.Last = wincoordInput;
243         decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
244         ctx->emit_declaration(ctx, &decl);
245      }
246
247      /* declare new sampler */
248      decl = tgsi_default_full_declaration();
249      decl.Declaration.File = TGSI_FILE_SAMPLER;
250      decl.Range.First =
251      decl.Range.Last = pctx->freeSampler;
252      ctx->emit_declaration(ctx, &decl);
253
254      /* declare new temp regs */
255      decl = tgsi_default_full_declaration();
256      decl.Declaration.File = TGSI_FILE_TEMPORARY;
257      decl.Range.First =
258      decl.Range.Last = pctx->texTemp;
259      ctx->emit_declaration(ctx, &decl);
260
261      /* emit immediate = {1/32, 1/32, 1, 1}
262       * The index/position of this immediate will be pctx->numImmed
263       */
264      {
265         static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
266         struct tgsi_full_immediate immed;
267         uint size = 4;
268         immed = tgsi_default_full_immediate();
269         immed.Immediate.NrTokens = 1 + size; /* one for the token itself */
270         immed.u[0].Float = value[0];
271         immed.u[1].Float = value[1];
272         immed.u[2].Float = value[2];
273         immed.u[3].Float = value[3];
274         ctx->emit_immediate(ctx, &immed);
275      }
276
277      pctx->firstInstruction = FALSE;
278
279
280      /*
281       * Insert new MUL/TEX/KILP instructions at start of program
282       * Take gl_FragCoord, divide by 32 (stipple size), sample the
283       * texture and kill fragment if needed.
284       *
285       * We'd like to use non-normalized texcoords to index into a RECT
286       * texture, but we can only use GL_REPEAT wrap mode with normalized
287       * texcoords.  Darn.
288       */
289
290      /* MUL texTemp, INPUT[wincoord], 1/32; */
291      newInst = tgsi_default_full_instruction();
292      newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
293      newInst.Instruction.NumDstRegs = 1;
294      newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
295      newInst.Dst[0].Register.Index = pctx->texTemp;
296      newInst.Instruction.NumSrcRegs = 2;
297      newInst.Src[0].Register.File = TGSI_FILE_INPUT;
298      newInst.Src[0].Register.Index = wincoordInput;
299      newInst.Src[1].Register.File = TGSI_FILE_IMMEDIATE;
300      newInst.Src[1].Register.Index = pctx->numImmed;
301      ctx->emit_instruction(ctx, &newInst);
302
303      /* TEX texTemp, texTemp, sampler; */
304      newInst = tgsi_default_full_instruction();
305      newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
306      newInst.Instruction.NumDstRegs = 1;
307      newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
308      newInst.Dst[0].Register.Index = pctx->texTemp;
309      newInst.Instruction.NumSrcRegs = 2;
310      newInst.Instruction.Texture = TRUE;
311      newInst.Texture.Texture = TGSI_TEXTURE_2D;
312      newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
313      newInst.Src[0].Register.Index = pctx->texTemp;
314      newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
315      newInst.Src[1].Register.Index = pctx->freeSampler;
316      ctx->emit_instruction(ctx, &newInst);
317
318      /* KIL -texTemp;   # if -texTemp < 0, KILL fragment */
319      newInst = tgsi_default_full_instruction();
320      newInst.Instruction.Opcode = TGSI_OPCODE_KIL;
321      newInst.Instruction.NumDstRegs = 0;
322      newInst.Instruction.NumSrcRegs = 1;
323      newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
324      newInst.Src[0].Register.Index = pctx->texTemp;
325      newInst.Src[0].Register.Negate = 1;
326      ctx->emit_instruction(ctx, &newInst);
327   }
328
329   /* emit this instruction */
330   ctx->emit_instruction(ctx, inst);
331}
332
333
334/**
335 * Generate the frag shader we'll use for doing polygon stipple.
336 * This will be the user's shader prefixed with a TEX and KIL instruction.
337 */
338static boolean
339generate_pstip_fs(struct pstip_stage *pstip)
340{
341   const struct pipe_shader_state *orig_fs = &pstip->fs->state;
342   /*struct draw_context *draw = pstip->stage.draw;*/
343   struct pipe_shader_state pstip_fs;
344   struct pstip_transform_context transform;
345   const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
346
347   pstip_fs = *orig_fs; /* copy to init */
348   pstip_fs.tokens = tgsi_alloc_tokens(newLen);
349   if (pstip_fs.tokens == NULL)
350      return FALSE;
351
352   memset(&transform, 0, sizeof(transform));
353   transform.wincoordInput = -1;
354   transform.maxInput = -1;
355   transform.texTemp = -1;
356   transform.firstInstruction = TRUE;
357   transform.base.transform_instruction = pstip_transform_inst;
358   transform.base.transform_declaration = pstip_transform_decl;
359   transform.base.transform_immediate = pstip_transform_immed;
360
361   tgsi_transform_shader(orig_fs->tokens,
362                         (struct tgsi_token *) pstip_fs.tokens,
363                         newLen, &transform.base);
364
365#if 0 /* DEBUG */
366   tgsi_dump(orig_fs->tokens, 0);
367   tgsi_dump(pstip_fs.tokens, 0);
368#endif
369
370   assert(pstip->fs);
371
372   pstip->fs->sampler_unit = transform.freeSampler;
373   assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
374
375   pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
376
377   FREE((void *)pstip_fs.tokens);
378
379   if (!pstip->fs->pstip_fs)
380      return FALSE;
381
382   return TRUE;
383}
384
385
386/**
387 * Load texture image with current stipple pattern.
388 */
389static void
390pstip_update_texture(struct pstip_stage *pstip)
391{
392   static const uint bit31 = 1 << 31;
393   struct pipe_context *pipe = pstip->pipe;
394   struct pipe_transfer *transfer;
395   const uint *stipple = pstip->state.stipple->stipple;
396   uint i, j;
397   ubyte *data;
398
399   transfer = pipe_get_transfer(pipe, pstip->texture, 0, 0,
400                                PIPE_TRANSFER_WRITE, 0, 0, 32, 32);
401   data = pipe->transfer_map(pipe, transfer);
402
403   /*
404    * Load alpha texture.
405    * Note: 0 means keep the fragment, 255 means kill it.
406    * We'll negate the texel value and use KILP which kills if value
407    * is negative.
408    */
409   for (i = 0; i < 32; i++) {
410      for (j = 0; j < 32; j++) {
411         if (stipple[i] & (bit31 >> j)) {
412            /* fragment "on" */
413            data[i * transfer->stride + j] = 0;
414         }
415         else {
416            /* fragment "off" */
417            data[i * transfer->stride + j] = 255;
418         }
419      }
420   }
421
422   /* unmap */
423   pipe->transfer_unmap(pipe, transfer);
424   pipe->transfer_destroy(pipe, transfer);
425}
426
427
428/**
429 * Create the texture map we'll use for stippling.
430 */
431static boolean
432pstip_create_texture(struct pstip_stage *pstip)
433{
434   struct pipe_context *pipe = pstip->pipe;
435   struct pipe_screen *screen = pipe->screen;
436   struct pipe_resource texTemp;
437   struct pipe_sampler_view viewTempl;
438
439   memset(&texTemp, 0, sizeof(texTemp));
440   texTemp.target = PIPE_TEXTURE_2D;
441   texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
442   texTemp.last_level = 0;
443   texTemp.width0 = 32;
444   texTemp.height0 = 32;
445   texTemp.depth0 = 1;
446   texTemp.array_size = 1;
447   texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
448
449   pstip->texture = screen->resource_create(screen, &texTemp);
450   if (pstip->texture == NULL)
451      return FALSE;
452
453   u_sampler_view_default_template(&viewTempl,
454                                   pstip->texture,
455                                   pstip->texture->format);
456   pstip->sampler_view = pipe->create_sampler_view(pipe,
457                                                   pstip->texture,
458                                                   &viewTempl);
459   if (!pstip->sampler_view) {
460      return FALSE;
461   }
462
463   return TRUE;
464}
465
466
467/**
468 * Create the sampler CSO that'll be used for stippling.
469 */
470static boolean
471pstip_create_sampler(struct pstip_stage *pstip)
472{
473   struct pipe_sampler_state sampler;
474   struct pipe_context *pipe = pstip->pipe;
475
476   memset(&sampler, 0, sizeof(sampler));
477   sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
478   sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
479   sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
480   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
481   sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
482   sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
483   sampler.normalized_coords = 1;
484   sampler.min_lod = 0.0f;
485   sampler.max_lod = 0.0f;
486
487   pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
488   if (pstip->sampler_cso == NULL)
489      return FALSE;
490
491   return TRUE;
492}
493
494
495/**
496 * When we're about to draw our first stipple polygon in a batch, this function
497 * is called to tell the driver to bind our modified fragment shader.
498 */
499static boolean
500bind_pstip_fragment_shader(struct pstip_stage *pstip)
501{
502   struct draw_context *draw = pstip->stage.draw;
503   if (!pstip->fs->pstip_fs &&
504       !generate_pstip_fs(pstip))
505      return FALSE;
506
507   draw->suspend_flushing = TRUE;
508   pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
509   draw->suspend_flushing = FALSE;
510   return TRUE;
511}
512
513
514static INLINE struct pstip_stage *
515pstip_stage( struct draw_stage *stage )
516{
517   return (struct pstip_stage *) stage;
518}
519
520
521static void
522pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
523{
524   struct pstip_stage *pstip = pstip_stage(stage);
525   struct pipe_context *pipe = pstip->pipe;
526   struct draw_context *draw = stage->draw;
527   uint num_samplers;
528
529   assert(stage->draw->rasterizer->poly_stipple_enable);
530
531   /* bind our fragprog */
532   if (!bind_pstip_fragment_shader(pstip)) {
533      stage->tri = draw_pipe_passthrough_tri;
534      stage->tri(stage, header);
535      return;
536   }
537
538
539   /* how many samplers? */
540   /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
541   num_samplers = MAX2(pstip->num_sampler_views, pstip->num_samplers);
542   num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
543
544   /* plug in our sampler, texture */
545   pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
546   pipe_sampler_view_reference(&pstip->state.sampler_views[pstip->fs->sampler_unit],
547                               pstip->sampler_view);
548
549   assert(num_samplers <= PIPE_MAX_SAMPLERS);
550
551   draw->suspend_flushing = TRUE;
552   pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
553   pstip->driver_set_sampler_views(pipe, num_samplers, pstip->state.sampler_views);
554   draw->suspend_flushing = FALSE;
555
556   /* now really draw first triangle */
557   stage->tri = draw_pipe_passthrough_tri;
558   stage->tri(stage, header);
559}
560
561
562static void
563pstip_flush(struct draw_stage *stage, unsigned flags)
564{
565   struct draw_context *draw = stage->draw;
566   struct pstip_stage *pstip = pstip_stage(stage);
567   struct pipe_context *pipe = pstip->pipe;
568
569   stage->tri = pstip_first_tri;
570   stage->next->flush( stage->next, flags );
571
572   /* restore original frag shader, texture, sampler state */
573   draw->suspend_flushing = TRUE;
574   pstip->driver_bind_fs_state(pipe, pstip->fs ? pstip->fs->driver_fs : NULL);
575   pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
576                                     pstip->state.samplers);
577   pstip->driver_set_sampler_views(pipe,
578                                   pstip->num_sampler_views,
579                                   pstip->state.sampler_views);
580   draw->suspend_flushing = FALSE;
581}
582
583
584static void
585pstip_reset_stipple_counter(struct draw_stage *stage)
586{
587   stage->next->reset_stipple_counter( stage->next );
588}
589
590
591static void
592pstip_destroy(struct draw_stage *stage)
593{
594   struct pstip_stage *pstip = pstip_stage(stage);
595   uint i;
596
597   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
598      pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
599   }
600
601   pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
602
603   pipe_resource_reference(&pstip->texture, NULL);
604
605   if (pstip->sampler_view) {
606      pipe_sampler_view_reference(&pstip->sampler_view, NULL);
607   }
608
609   draw_free_temp_verts( stage );
610   FREE( stage );
611}
612
613
614/** Create a new polygon stipple drawing stage object */
615static struct pstip_stage *
616draw_pstip_stage(struct draw_context *draw, struct pipe_context *pipe)
617{
618   struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
619   if (pstip == NULL)
620      goto fail;
621
622   pstip->pipe = pipe;
623
624   pstip->stage.draw = draw;
625   pstip->stage.name = "pstip";
626   pstip->stage.next = NULL;
627   pstip->stage.point = draw_pipe_passthrough_point;
628   pstip->stage.line = draw_pipe_passthrough_line;
629   pstip->stage.tri = pstip_first_tri;
630   pstip->stage.flush = pstip_flush;
631   pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
632   pstip->stage.destroy = pstip_destroy;
633
634   if (!draw_alloc_temp_verts( &pstip->stage, 8 ))
635      goto fail;
636
637   return pstip;
638
639fail:
640   if (pstip)
641      pstip->stage.destroy( &pstip->stage );
642
643   return NULL;
644}
645
646
647static struct pstip_stage *
648pstip_stage_from_pipe(struct pipe_context *pipe)
649{
650   struct draw_context *draw = (struct draw_context *) pipe->draw;
651   return pstip_stage(draw->pipeline.pstipple);
652}
653
654
655/**
656 * This function overrides the driver's create_fs_state() function and
657 * will typically be called by the state tracker.
658 */
659static void *
660pstip_create_fs_state(struct pipe_context *pipe,
661                       const struct pipe_shader_state *fs)
662{
663   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
664   struct pstip_fragment_shader *pstipfs = CALLOC_STRUCT(pstip_fragment_shader);
665
666   if (pstipfs) {
667      pstipfs->state = *fs;
668
669      /* pass-through */
670      pstipfs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
671   }
672
673   return pstipfs;
674}
675
676
677static void
678pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
679{
680   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
681   struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs;
682   /* save current */
683   pstip->fs = pstipfs;
684   /* pass-through */
685   pstip->driver_bind_fs_state(pstip->pipe,
686                               (pstipfs ? pstipfs->driver_fs : NULL));
687}
688
689
690static void
691pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
692{
693   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
694   struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs;
695   /* pass-through */
696   pstip->driver_delete_fs_state(pstip->pipe, pstipfs->driver_fs);
697
698   if (pstipfs->pstip_fs)
699      pstip->driver_delete_fs_state(pstip->pipe, pstipfs->pstip_fs);
700
701   FREE(pstipfs);
702}
703
704
705static void
706pstip_bind_sampler_states(struct pipe_context *pipe,
707                          unsigned num, void **sampler)
708{
709   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
710   uint i;
711
712   /* save current */
713   memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
714   for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
715      pstip->state.samplers[i] = NULL;
716   }
717
718   pstip->num_samplers = num;
719   /* pass-through */
720   pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
721}
722
723
724static void
725pstip_set_sampler_views(struct pipe_context *pipe,
726                        unsigned num,
727                        struct pipe_sampler_view **views)
728{
729   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
730   uint i;
731
732   /* save current */
733   for (i = 0; i < num; i++) {
734      pipe_sampler_view_reference(&pstip->state.sampler_views[i], views[i]);
735   }
736   for (; i < PIPE_MAX_SAMPLERS; i++) {
737      pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
738   }
739
740   pstip->num_sampler_views = num;
741
742   /* pass-through */
743   pstip->driver_set_sampler_views(pstip->pipe, num, views);
744}
745
746
747static void
748pstip_set_polygon_stipple(struct pipe_context *pipe,
749                          const struct pipe_poly_stipple *stipple)
750{
751   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
752
753   /* save current */
754   pstip->state.stipple = stipple;
755
756   /* pass-through */
757   pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
758
759   pstip_update_texture(pstip);
760}
761
762
763/**
764 * Called by drivers that want to install this polygon stipple stage
765 * into the draw module's pipeline.  This will not be used if the
766 * hardware has native support for polygon stipple.
767 */
768boolean
769draw_install_pstipple_stage(struct draw_context *draw,
770                            struct pipe_context *pipe)
771{
772   struct pstip_stage *pstip;
773
774   pipe->draw = (void *) draw;
775
776   /*
777    * Create / install pgon stipple drawing / prim stage
778    */
779   pstip = draw_pstip_stage( draw, pipe );
780   if (pstip == NULL)
781      goto fail;
782
783   draw->pipeline.pstipple = &pstip->stage;
784
785   /* create special texture, sampler state */
786   if (!pstip_create_texture(pstip))
787      goto fail;
788
789   if (!pstip_create_sampler(pstip))
790      goto fail;
791
792   /* save original driver functions */
793   pstip->driver_create_fs_state = pipe->create_fs_state;
794   pstip->driver_bind_fs_state = pipe->bind_fs_state;
795   pstip->driver_delete_fs_state = pipe->delete_fs_state;
796
797   pstip->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
798   pstip->driver_set_sampler_views = pipe->set_fragment_sampler_views;
799   pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
800
801   /* override the driver's functions */
802   pipe->create_fs_state = pstip_create_fs_state;
803   pipe->bind_fs_state = pstip_bind_fs_state;
804   pipe->delete_fs_state = pstip_delete_fs_state;
805
806   pipe->bind_fragment_sampler_states = pstip_bind_sampler_states;
807   pipe->set_fragment_sampler_views = pstip_set_sampler_views;
808   pipe->set_polygon_stipple = pstip_set_polygon_stipple;
809
810   return TRUE;
811
812 fail:
813   if (pstip)
814      pstip->stage.destroy( &pstip->stage );
815
816   return FALSE;
817}
818