draw_private.h revision 4465efc3bf8d755a9afb7a4bb5382e2f5bf113e1
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/** 29 * Private data structures, etc for the draw module. 30 */ 31 32 33/** 34 * Authors: 35 * Keith Whitwell <keith@tungstengraphics.com> 36 * Brian Paul 37 */ 38 39 40#ifndef DRAW_PRIVATE_H 41#define DRAW_PRIVATE_H 42 43 44#include "pipe/p_state.h" 45#include "pipe/p_defines.h" 46 47#include "tgsi/tgsi_scan.h" 48 49#ifdef HAVE_LLVM 50#include <llvm-c/ExecutionEngine.h> 51struct draw_llvm; 52#endif 53 54 55struct pipe_context; 56struct draw_vertex_shader; 57struct draw_context; 58struct draw_stage; 59struct vbuf_render; 60struct tgsi_exec_machine; 61struct tgsi_sampler; 62 63 64/** 65 * Basic vertex info. 66 * Carry some useful information around with the vertices in the prim pipe. 67 */ 68struct vertex_header { 69 unsigned clipmask:12; 70 unsigned edgeflag:1; 71 unsigned pad:3; 72 unsigned vertex_id:16; 73 74 float clip[4]; 75 76 /* This will probably become float (*data)[4] soon: 77 */ 78 float data[][4]; 79}; 80 81/* NOTE: It should match vertex_id size above */ 82#define UNDEFINED_VERTEX_ID 0xffff 83 84 85/* maximum number of shader variants we can cache */ 86#define DRAW_MAX_SHADER_VARIANTS 128 87 88/** 89 * Private context for the drawing module. 90 */ 91struct draw_context 92{ 93 struct pipe_context *pipe; 94 95 /** Drawing/primitive pipeline stages */ 96 struct { 97 struct draw_stage *first; /**< one of the following */ 98 99 struct draw_stage *validate; 100 101 /* stages (in logical order) */ 102 struct draw_stage *flatshade; 103 struct draw_stage *clip; 104 struct draw_stage *cull; 105 struct draw_stage *twoside; 106 struct draw_stage *offset; 107 struct draw_stage *unfilled; 108 struct draw_stage *stipple; 109 struct draw_stage *aapoint; 110 struct draw_stage *aaline; 111 struct draw_stage *pstipple; 112 struct draw_stage *wide_line; 113 struct draw_stage *wide_point; 114 struct draw_stage *rasterize; 115 116 float wide_point_threshold; /**< convert pnts to tris if larger than this */ 117 float wide_line_threshold; /**< convert lines to tris if wider than this */ 118 boolean wide_point_sprites; /**< convert points to tris for sprite mode */ 119 boolean line_stipple; /**< do line stipple? */ 120 boolean point_sprite; /**< convert points to quads for sprites? */ 121 122 /* Temporary storage while the pipeline is being run: 123 */ 124 char *verts; 125 unsigned vertex_stride; 126 unsigned vertex_count; 127 } pipeline; 128 129 130 struct vbuf_render *render; 131 132 /* Support prototype passthrough path: 133 */ 134 struct { 135 struct { 136 struct draw_pt_middle_end *fetch_emit; 137 struct draw_pt_middle_end *fetch_shade_emit; 138 struct draw_pt_middle_end *general; 139 struct draw_pt_middle_end *llvm; 140 } middle; 141 142 struct { 143 struct draw_pt_front_end *vsplit; 144 } front; 145 146 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; 147 unsigned nr_vertex_buffers; 148 149 /* 150 * This is the largest legal index value for the current set of 151 * bound vertex buffers. Regardless of any other consideration, 152 * all vertex lookups need to be clamped to 0..max_index to 153 * prevent out-of-bound access. 154 */ 155 unsigned max_index; 156 157 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; 158 unsigned nr_vertex_elements; 159 160 struct pipe_index_buffer index_buffer; 161 162 /* user-space vertex data, buffers */ 163 struct { 164 /** vertex element/index buffer (ex: glDrawElements) */ 165 const void *elts; 166 /** bytes per index (0, 1, 2 or 4) */ 167 unsigned eltSize; 168 int eltBias; 169 unsigned min_index; 170 unsigned max_index; 171 172 /** vertex arrays */ 173 const void *vbuffer[PIPE_MAX_ATTRIBS]; 174 175 /** constant buffers (for vertex/geometry shader) */ 176 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS]; 177 unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS]; 178 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS]; 179 unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS]; 180 181 /* pointer to planes */ 182 float (*planes)[12][4]; 183 } user; 184 185 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */ 186 boolean no_fse; /* disable FSE even when it is correct */ 187 } pt; 188 189 struct { 190 boolean bypass_clip_xy; 191 boolean bypass_clip_z; 192 boolean guard_band_xy; 193 } driver; 194 195 boolean flushing; /**< debugging/sanity */ 196 boolean suspend_flushing; /**< internally set */ 197 198 /* Flags set if API requires clipping in these planes and the 199 * driver doesn't indicate that it can do it for us. 200 */ 201 boolean clip_xy; 202 boolean clip_z; 203 boolean clip_user; 204 boolean guard_band_xy; 205 206 boolean force_passthrough; /**< never clip or shade */ 207 208 boolean dump_vs; 209 210 double mrd; /**< minimum resolvable depth value, for polygon offset */ 211 212 /** Current rasterizer state given to us by the driver */ 213 const struct pipe_rasterizer_state *rasterizer; 214 /** Driver CSO handle for the current rasterizer state */ 215 void *rast_handle; 216 217 /** Rasterizer CSOs without culling/stipple/etc */ 218 void *rasterizer_no_cull[2][2]; 219 220 struct pipe_viewport_state viewport; 221 boolean identity_viewport; 222 223 /** Vertex shader state */ 224 struct { 225 struct draw_vertex_shader *vertex_shader; 226 uint num_vs_outputs; /**< convenience, from vertex_shader */ 227 uint position_output; 228 uint edgeflag_output; 229 230 /** TGSI program interpreter runtime state */ 231 struct tgsi_exec_machine *machine; 232 233 uint num_samplers; 234 struct tgsi_sampler **samplers; 235 236 /* Here's another one: 237 */ 238 struct aos_machine *aos_machine; 239 240 241 const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS]; 242 243 const void *aligned_constant_storage[PIPE_MAX_CONSTANT_BUFFERS]; 244 unsigned const_storage_size[PIPE_MAX_CONSTANT_BUFFERS]; 245 246 247 struct translate *fetch; 248 struct translate_cache *fetch_cache; 249 struct translate *emit; 250 struct translate_cache *emit_cache; 251 } vs; 252 253 /** Geometry shader state */ 254 struct { 255 struct draw_geometry_shader *geometry_shader; 256 uint num_gs_outputs; /**< convenience, from geometry_shader */ 257 uint position_output; 258 259 /** TGSI program interpreter runtime state */ 260 struct tgsi_exec_machine *machine; 261 262 uint num_samplers; 263 struct tgsi_sampler **samplers; 264 } gs; 265 266 /** Fragment shader state */ 267 struct { 268 struct draw_fragment_shader *fragment_shader; 269 } fs; 270 271 /** Stream output (vertex feedback) state */ 272 struct { 273 struct pipe_stream_output_state state; 274 void *buffers[PIPE_MAX_SO_BUFFERS]; 275 uint num_buffers; 276 } so; 277 278 /* Clip derived state: 279 */ 280 float plane[12][4]; 281 unsigned nr_planes; 282 boolean depth_clamp; 283 284 /* If a prim stage introduces new vertex attributes, they'll be stored here 285 */ 286 struct { 287 uint num; 288 uint semantic_name[10]; 289 uint semantic_index[10]; 290 uint slot[10]; 291 } extra_shader_outputs; 292 293 unsigned reduced_prim; 294 295 unsigned instance_id; 296 297#ifdef HAVE_LLVM 298 struct draw_llvm *llvm; 299 struct gallivm_state *own_gallivm; 300#endif 301 302 struct pipe_sampler_view *sampler_views[PIPE_MAX_VERTEX_SAMPLERS]; 303 unsigned num_sampler_views; 304 const struct pipe_sampler_state *samplers[PIPE_MAX_VERTEX_SAMPLERS]; 305 unsigned num_samplers; 306 307 void *driver_private; 308}; 309 310 311struct draw_fetch_info { 312 boolean linear; 313 unsigned start; 314 const unsigned *elts; 315 unsigned count; 316}; 317 318struct draw_vertex_info { 319 struct vertex_header *verts; 320 unsigned vertex_size; 321 unsigned stride; 322 unsigned count; 323}; 324 325/* these flags are set if the primitive is a segment of a larger one */ 326#define DRAW_SPLIT_BEFORE 0x1 327#define DRAW_SPLIT_AFTER 0x2 328 329struct draw_prim_info { 330 boolean linear; 331 unsigned start; 332 333 const ushort *elts; 334 unsigned count; 335 336 unsigned prim; 337 unsigned flags; 338 unsigned *primitive_lengths; 339 unsigned primitive_count; 340}; 341 342 343/******************************************************************************* 344 * Draw common initialization code 345 */ 346boolean draw_init(struct draw_context *draw); 347 348/******************************************************************************* 349 * Vertex shader code: 350 */ 351boolean draw_vs_init( struct draw_context *draw ); 352void draw_vs_destroy( struct draw_context *draw ); 353 354void draw_vs_set_viewport( struct draw_context *, 355 const struct pipe_viewport_state * ); 356 357void 358draw_vs_set_constants(struct draw_context *, 359 unsigned slot, 360 const void *constants, 361 unsigned size); 362 363 364 365/******************************************************************************* 366 * Geometry shading code: 367 */ 368boolean draw_gs_init( struct draw_context *draw ); 369 370void 371draw_gs_set_constants(struct draw_context *, 372 unsigned slot, 373 const void *constants, 374 unsigned size); 375 376void draw_gs_destroy( struct draw_context *draw ); 377 378/******************************************************************************* 379 * Common shading code: 380 */ 381uint draw_current_shader_outputs(const struct draw_context *draw); 382uint draw_current_shader_position_output(const struct draw_context *draw); 383 384int draw_alloc_extra_vertex_attrib(struct draw_context *draw, 385 uint semantic_name, uint semantic_index); 386void draw_remove_extra_vertex_attribs(struct draw_context *draw); 387 388 389/******************************************************************************* 390 * Vertex processing (was passthrough) code: 391 */ 392boolean draw_pt_init( struct draw_context *draw ); 393void draw_pt_destroy( struct draw_context *draw ); 394void draw_pt_reset_vertex_ids( struct draw_context *draw ); 395 396 397/******************************************************************************* 398 * Primitive processing (pipeline) code: 399 */ 400 401boolean draw_pipeline_init( struct draw_context *draw ); 402void draw_pipeline_destroy( struct draw_context *draw ); 403 404 405 406 407 408/* 409 * These flags are used by the pipeline when unfilled and/or line stipple modes 410 * are operational. 411 */ 412#define DRAW_PIPE_EDGE_FLAG_0 0x1 413#define DRAW_PIPE_EDGE_FLAG_1 0x2 414#define DRAW_PIPE_EDGE_FLAG_2 0x4 415#define DRAW_PIPE_EDGE_FLAG_ALL 0x7 416#define DRAW_PIPE_RESET_STIPPLE 0x8 417 418void draw_pipeline_run( struct draw_context *draw, 419 const struct draw_vertex_info *vert, 420 const struct draw_prim_info *prim); 421 422void draw_pipeline_run_linear( struct draw_context *draw, 423 const struct draw_vertex_info *vert, 424 const struct draw_prim_info *prim); 425 426 427 428 429void draw_pipeline_flush( struct draw_context *draw, 430 unsigned flags ); 431 432 433 434/******************************************************************************* 435 * Flushing 436 */ 437 438#define DRAW_FLUSH_STATE_CHANGE 0x8 439#define DRAW_FLUSH_BACKEND 0x10 440 441 442void draw_do_flush( struct draw_context *draw, unsigned flags ); 443 444 445 446void * 447draw_get_rasterizer_no_cull( struct draw_context *draw, 448 boolean scissor, 449 boolean flatshade ); 450 451 452#endif /* DRAW_PRIVATE_H */ 453