draw_private.h revision 4c73030d47f39441d718157f7d9a59c136bbfac0
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Private data structures, etc for the draw module.
30 */
31
32
33/**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40#ifndef DRAW_PRIVATE_H
41#define DRAW_PRIVATE_H
42
43
44#include "pipe/p_state.h"
45#include "pipe/p_defines.h"
46
47#include "tgsi/tgsi_scan.h"
48
49#ifdef HAVE_LLVM
50#include <llvm-c/ExecutionEngine.h>
51struct draw_llvm;
52#endif
53
54
55struct pipe_context;
56struct draw_vertex_shader;
57struct draw_context;
58struct draw_stage;
59struct vbuf_render;
60struct tgsi_exec_machine;
61struct tgsi_sampler;
62
63
64/**
65 * Basic vertex info.
66 * Carry some useful information around with the vertices in the prim pipe.
67 */
68struct vertex_header {
69   unsigned clipmask:12;
70   unsigned edgeflag:1;
71   unsigned pad:3;
72   unsigned vertex_id:16;
73
74   float clip[4];
75
76   /* This will probably become float (*data)[4] soon:
77    */
78   float data[][4];
79};
80
81/* NOTE: It should match vertex_id size above */
82#define UNDEFINED_VERTEX_ID 0xffff
83
84
85/* maximum number of shader variants we can cache */
86#define DRAW_MAX_SHADER_VARIANTS 1024
87
88/**
89 * Private context for the drawing module.
90 */
91struct draw_context
92{
93   struct pipe_context *pipe;
94
95   /** Drawing/primitive pipeline stages */
96   struct {
97      struct draw_stage *first;  /**< one of the following */
98
99      struct draw_stage *validate;
100
101      /* stages (in logical order) */
102      struct draw_stage *flatshade;
103      struct draw_stage *clip;
104      struct draw_stage *cull;
105      struct draw_stage *twoside;
106      struct draw_stage *offset;
107      struct draw_stage *unfilled;
108      struct draw_stage *stipple;
109      struct draw_stage *aapoint;
110      struct draw_stage *aaline;
111      struct draw_stage *pstipple;
112      struct draw_stage *wide_line;
113      struct draw_stage *wide_point;
114      struct draw_stage *rasterize;
115
116      float wide_point_threshold; /**< convert pnts to tris if larger than this */
117      float wide_line_threshold;  /**< convert lines to tris if wider than this */
118      boolean wide_point_sprites; /**< convert points to tris for sprite mode */
119      boolean line_stipple;       /**< do line stipple? */
120      boolean point_sprite;       /**< convert points to quads for sprites? */
121
122      /* Temporary storage while the pipeline is being run:
123       */
124      char *verts;
125      unsigned vertex_stride;
126      unsigned vertex_count;
127   } pipeline;
128
129
130   struct vbuf_render *render;
131
132   /* Support prototype passthrough path:
133    */
134   struct {
135      struct {
136         struct draw_pt_middle_end *fetch_emit;
137         struct draw_pt_middle_end *fetch_shade_emit;
138         struct draw_pt_middle_end *general;
139         struct draw_pt_middle_end *llvm;
140      } middle;
141
142      struct {
143         struct draw_pt_front_end *vsplit;
144      } front;
145
146      struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
147      unsigned nr_vertex_buffers;
148
149      struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
150      unsigned nr_vertex_elements;
151
152      struct pipe_index_buffer index_buffer;
153
154      /* user-space vertex data, buffers */
155      struct {
156         /** vertex element/index buffer (ex: glDrawElements) */
157         const void *elts;
158         /** bytes per index (0, 1, 2 or 4) */
159         unsigned eltSize;
160         int eltBias;
161         unsigned min_index;
162         unsigned max_index;
163
164         /** vertex arrays */
165         const void *vbuffer[PIPE_MAX_ATTRIBS];
166
167         /** constant buffers (for vertex/geometry shader) */
168         const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
169         unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
170         const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
171         unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
172
173         /* pointer to planes */
174         float (*planes)[12][4];
175      } user;
176
177      boolean test_fse;         /* enable FSE even though its not correct (eg for softpipe) */
178      boolean no_fse;           /* disable FSE even when it is correct */
179   } pt;
180
181   struct {
182      boolean bypass_clip_xy;
183      boolean bypass_clip_z;
184   } driver;
185
186   boolean flushing;         /**< debugging/sanity */
187   boolean suspend_flushing; /**< internally set */
188
189   /* Flags set if API requires clipping in these planes and the
190    * driver doesn't indicate that it can do it for us.
191    */
192   boolean clip_xy;
193   boolean clip_z;
194   boolean clip_user;
195
196   boolean force_passthrough; /**< never clip or shade */
197
198   boolean dump_vs;
199
200   double mrd;  /**< minimum resolvable depth value, for polygon offset */
201
202   /** Current rasterizer state given to us by the driver */
203   const struct pipe_rasterizer_state *rasterizer;
204   /** Driver CSO handle for the current rasterizer state */
205   void *rast_handle;
206
207   /** Rasterizer CSOs without culling/stipple/etc */
208   void *rasterizer_no_cull[2][2];
209
210   struct pipe_viewport_state viewport;
211   boolean identity_viewport;
212
213   /** Vertex shader state */
214   struct {
215      struct draw_vertex_shader *vertex_shader;
216      uint num_vs_outputs;  /**< convenience, from vertex_shader */
217      uint position_output;
218      uint edgeflag_output;
219
220      /** TGSI program interpreter runtime state */
221      struct tgsi_exec_machine *machine;
222
223      uint num_samplers;
224      struct tgsi_sampler **samplers;
225
226      /* Here's another one:
227       */
228      struct aos_machine *aos_machine;
229
230
231      const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS];
232
233      const void *aligned_constant_storage[PIPE_MAX_CONSTANT_BUFFERS];
234      unsigned const_storage_size[PIPE_MAX_CONSTANT_BUFFERS];
235
236
237      struct translate *fetch;
238      struct translate_cache *fetch_cache;
239      struct translate *emit;
240      struct translate_cache *emit_cache;
241   } vs;
242
243   /** Geometry shader state */
244   struct {
245      struct draw_geometry_shader *geometry_shader;
246      uint num_gs_outputs;  /**< convenience, from geometry_shader */
247      uint position_output;
248
249      /** TGSI program interpreter runtime state */
250      struct tgsi_exec_machine *machine;
251
252      uint num_samplers;
253      struct tgsi_sampler **samplers;
254   } gs;
255
256   /** Fragment shader state */
257   struct {
258      struct draw_fragment_shader *fragment_shader;
259   } fs;
260
261   /** Stream output (vertex feedback) state */
262   struct {
263      struct pipe_stream_output_state state;
264      void *buffers[PIPE_MAX_SO_BUFFERS];
265      uint num_buffers;
266   } so;
267
268   /* Clip derived state:
269    */
270   float plane[12][4];
271   unsigned nr_planes;
272   boolean depth_clamp;
273
274   /* If a prim stage introduces new vertex attributes, they'll be stored here
275    */
276   struct {
277      uint num;
278      uint semantic_name[10];
279      uint semantic_index[10];
280      uint slot[10];
281   } extra_shader_outputs;
282
283   unsigned reduced_prim;
284
285   unsigned instance_id;
286
287#ifdef HAVE_LLVM
288   struct draw_llvm *llvm;
289   struct gallivm_state *own_gallivm;
290#endif
291
292   struct pipe_sampler_view *sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
293   unsigned num_sampler_views;
294   const struct pipe_sampler_state *samplers[PIPE_MAX_VERTEX_SAMPLERS];
295   unsigned num_samplers;
296
297   void *driver_private;
298};
299
300
301struct draw_fetch_info {
302   boolean linear;
303   unsigned start;
304   const unsigned *elts;
305   unsigned count;
306};
307
308struct draw_vertex_info {
309   struct vertex_header *verts;
310   unsigned vertex_size;
311   unsigned stride;
312   unsigned count;
313};
314
315/* these flags are set if the primitive is a segment of a larger one */
316#define DRAW_SPLIT_BEFORE 0x1
317#define DRAW_SPLIT_AFTER  0x2
318
319struct draw_prim_info {
320   boolean linear;
321   unsigned start;
322
323   const ushort *elts;
324   unsigned count;
325
326   unsigned prim;
327   unsigned flags;
328   unsigned *primitive_lengths;
329   unsigned primitive_count;
330};
331
332
333/*******************************************************************************
334 * Draw common initialization code
335 */
336boolean draw_init(struct draw_context *draw);
337
338/*******************************************************************************
339 * Vertex shader code:
340 */
341boolean draw_vs_init( struct draw_context *draw );
342void draw_vs_destroy( struct draw_context *draw );
343
344void draw_vs_set_viewport( struct draw_context *,
345                           const struct pipe_viewport_state * );
346
347void
348draw_vs_set_constants(struct draw_context *,
349                      unsigned slot,
350                      const void *constants,
351                      unsigned size);
352
353
354
355/*******************************************************************************
356 * Geometry shading code:
357 */
358boolean draw_gs_init( struct draw_context *draw );
359
360void
361draw_gs_set_constants(struct draw_context *,
362                      unsigned slot,
363                      const void *constants,
364                      unsigned size);
365
366void draw_gs_destroy( struct draw_context *draw );
367
368/*******************************************************************************
369 * Common shading code:
370 */
371uint draw_current_shader_outputs(const struct draw_context *draw);
372uint draw_current_shader_position_output(const struct draw_context *draw);
373
374int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
375                                   uint semantic_name, uint semantic_index);
376void draw_remove_extra_vertex_attribs(struct draw_context *draw);
377
378
379/*******************************************************************************
380 * Vertex processing (was passthrough) code:
381 */
382boolean draw_pt_init( struct draw_context *draw );
383void draw_pt_destroy( struct draw_context *draw );
384void draw_pt_reset_vertex_ids( struct draw_context *draw );
385
386
387/*******************************************************************************
388 * Primitive processing (pipeline) code:
389 */
390
391boolean draw_pipeline_init( struct draw_context *draw );
392void draw_pipeline_destroy( struct draw_context *draw );
393
394
395
396
397
398/*
399 * These flags are used by the pipeline when unfilled and/or line stipple modes
400 * are operational.
401 */
402#define DRAW_PIPE_EDGE_FLAG_0   0x1
403#define DRAW_PIPE_EDGE_FLAG_1   0x2
404#define DRAW_PIPE_EDGE_FLAG_2   0x4
405#define DRAW_PIPE_EDGE_FLAG_ALL 0x7
406#define DRAW_PIPE_RESET_STIPPLE 0x8
407
408void draw_pipeline_run( struct draw_context *draw,
409                        const struct draw_vertex_info *vert,
410                        const struct draw_prim_info *prim);
411
412void draw_pipeline_run_linear( struct draw_context *draw,
413                               const struct draw_vertex_info *vert,
414                               const struct draw_prim_info *prim);
415
416
417
418
419void draw_pipeline_flush( struct draw_context *draw,
420                          unsigned flags );
421
422
423
424/*******************************************************************************
425 * Flushing
426 */
427
428#define DRAW_FLUSH_STATE_CHANGE              0x8
429#define DRAW_FLUSH_BACKEND                   0x10
430
431
432void draw_do_flush( struct draw_context *draw, unsigned flags );
433
434
435
436void *
437draw_get_rasterizer_no_cull( struct draw_context *draw,
438                             boolean scissor,
439                             boolean flatshade );
440
441
442#endif /* DRAW_PRIVATE_H */
443