draw_private.h revision dc4c821f0817a3db716f965692fb701079f66340
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Private data structures, etc for the draw module.
30 */
31
32
33/**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40#ifndef DRAW_PRIVATE_H
41#define DRAW_PRIVATE_H
42
43
44#include "pipe/p_state.h"
45#include "pipe/p_defines.h"
46
47#include "tgsi/tgsi_scan.h"
48
49#ifdef HAVE_LLVM
50#include <llvm-c/ExecutionEngine.h>
51struct draw_llvm;
52#endif
53
54
55/** Sum of frustum planes and user-defined planes */
56#define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES)
57
58
59struct pipe_context;
60struct draw_vertex_shader;
61struct draw_context;
62struct draw_stage;
63struct vbuf_render;
64struct tgsi_exec_machine;
65struct tgsi_sampler;
66
67
68/**
69 * Basic vertex info.
70 * Carry some useful information around with the vertices in the prim pipe.
71 */
72struct vertex_header {
73   unsigned clipmask:DRAW_TOTAL_CLIP_PLANES;
74   unsigned edgeflag:1;
75   unsigned pad:1;
76   unsigned vertex_id:16;
77
78   float clip[4];
79
80   /* This will probably become float (*data)[4] soon:
81    */
82   float data[][4];
83};
84
85/* NOTE: It should match vertex_id size above */
86#define UNDEFINED_VERTEX_ID 0xffff
87
88
89/* maximum number of shader variants we can cache */
90#define DRAW_MAX_SHADER_VARIANTS 128
91
92/**
93 * Private context for the drawing module.
94 */
95struct draw_context
96{
97   struct pipe_context *pipe;
98
99   /** Drawing/primitive pipeline stages */
100   struct {
101      struct draw_stage *first;  /**< one of the following */
102
103      struct draw_stage *validate;
104
105      /* stages (in logical order) */
106      struct draw_stage *flatshade;
107      struct draw_stage *clip;
108      struct draw_stage *cull;
109      struct draw_stage *twoside;
110      struct draw_stage *offset;
111      struct draw_stage *unfilled;
112      struct draw_stage *stipple;
113      struct draw_stage *aapoint;
114      struct draw_stage *aaline;
115      struct draw_stage *pstipple;
116      struct draw_stage *wide_line;
117      struct draw_stage *wide_point;
118      struct draw_stage *rasterize;
119
120      float wide_point_threshold; /**< convert pnts to tris if larger than this */
121      float wide_line_threshold;  /**< convert lines to tris if wider than this */
122      boolean wide_point_sprites; /**< convert points to tris for sprite mode */
123      boolean line_stipple;       /**< do line stipple? */
124      boolean point_sprite;       /**< convert points to quads for sprites? */
125
126      /* Temporary storage while the pipeline is being run:
127       */
128      char *verts;
129      unsigned vertex_stride;
130      unsigned vertex_count;
131   } pipeline;
132
133
134   struct vbuf_render *render;
135
136   /* Support prototype passthrough path:
137    */
138   struct {
139      struct {
140         struct draw_pt_middle_end *fetch_emit;
141         struct draw_pt_middle_end *fetch_shade_emit;
142         struct draw_pt_middle_end *general;
143         struct draw_pt_middle_end *llvm;
144      } middle;
145
146      struct {
147         struct draw_pt_front_end *vsplit;
148      } front;
149
150      struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
151      unsigned nr_vertex_buffers;
152
153      /*
154       * This is the largest legal index value for the current set of
155       * bound vertex buffers.  Regardless of any other consideration,
156       * all vertex lookups need to be clamped to 0..max_index to
157       * prevent out-of-bound access.
158       */
159      unsigned max_index;
160
161      struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
162      unsigned nr_vertex_elements;
163
164      struct pipe_index_buffer index_buffer;
165
166      /* user-space vertex data, buffers */
167      struct {
168         /** vertex element/index buffer (ex: glDrawElements) */
169         const void *elts;
170         /** bytes per index (0, 1, 2 or 4) */
171         unsigned eltSize;
172         int eltBias;
173         unsigned min_index;
174         unsigned max_index;
175
176         /** vertex arrays */
177         const void *vbuffer[PIPE_MAX_ATTRIBS];
178
179         /** constant buffers (for vertex/geometry shader) */
180         const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
181         unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
182         const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
183         unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
184
185         /* pointer to planes */
186         float (*planes)[DRAW_TOTAL_CLIP_PLANES][4];
187      } user;
188
189      boolean test_fse;         /* enable FSE even though its not correct (eg for softpipe) */
190      boolean no_fse;           /* disable FSE even when it is correct */
191   } pt;
192
193   struct {
194      boolean bypass_clip_xy;
195      boolean bypass_clip_z;
196      boolean guard_band_xy;
197   } driver;
198
199   boolean flushing;         /**< debugging/sanity */
200   boolean suspend_flushing; /**< internally set */
201
202   /* Flags set if API requires clipping in these planes and the
203    * driver doesn't indicate that it can do it for us.
204    */
205   boolean clip_xy;
206   boolean clip_z;
207   boolean clip_user;
208   boolean guard_band_xy;
209
210   boolean force_passthrough; /**< never clip or shade */
211
212   boolean dump_vs;
213
214   double mrd;  /**< minimum resolvable depth value, for polygon offset */
215
216   /** Current rasterizer state given to us by the driver */
217   const struct pipe_rasterizer_state *rasterizer;
218   /** Driver CSO handle for the current rasterizer state */
219   void *rast_handle;
220
221   /** Rasterizer CSOs without culling/stipple/etc */
222   void *rasterizer_no_cull[2][2];
223
224   struct pipe_viewport_state viewport;
225   boolean identity_viewport;
226
227   /** Vertex shader state */
228   struct {
229      struct draw_vertex_shader *vertex_shader;
230      uint num_vs_outputs;  /**< convenience, from vertex_shader */
231      uint position_output;
232      uint edgeflag_output;
233
234      /** TGSI program interpreter runtime state */
235      struct tgsi_exec_machine *machine;
236
237      uint num_samplers;
238      struct tgsi_sampler **samplers;
239
240
241      const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS];
242
243      const void *aligned_constant_storage[PIPE_MAX_CONSTANT_BUFFERS];
244      unsigned const_storage_size[PIPE_MAX_CONSTANT_BUFFERS];
245
246
247      struct translate *fetch;
248      struct translate_cache *fetch_cache;
249      struct translate *emit;
250      struct translate_cache *emit_cache;
251   } vs;
252
253   /** Geometry shader state */
254   struct {
255      struct draw_geometry_shader *geometry_shader;
256      uint num_gs_outputs;  /**< convenience, from geometry_shader */
257      uint position_output;
258
259      /** TGSI program interpreter runtime state */
260      struct tgsi_exec_machine *machine;
261
262      uint num_samplers;
263      struct tgsi_sampler **samplers;
264   } gs;
265
266   /** Fragment shader state */
267   struct {
268      struct draw_fragment_shader *fragment_shader;
269   } fs;
270
271   /** Stream output (vertex feedback) state */
272   struct {
273      struct pipe_stream_output_info state;
274      void *buffers[PIPE_MAX_SO_BUFFERS];
275      uint num_buffers;
276   } so;
277
278   /* Clip derived state:
279    */
280   float plane[DRAW_TOTAL_CLIP_PLANES][4];
281
282   /* If a prim stage introduces new vertex attributes, they'll be stored here
283    */
284   struct {
285      uint num;
286      uint semantic_name[10];
287      uint semantic_index[10];
288      uint slot[10];
289   } extra_shader_outputs;
290
291   unsigned reduced_prim;
292
293   unsigned instance_id;
294
295#ifdef HAVE_LLVM
296   struct draw_llvm *llvm;
297   struct gallivm_state *own_gallivm;
298#endif
299
300   struct pipe_sampler_view *sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
301   unsigned num_sampler_views;
302   const struct pipe_sampler_state *samplers[PIPE_MAX_VERTEX_SAMPLERS];
303   unsigned num_samplers;
304
305   void *driver_private;
306};
307
308
309struct draw_fetch_info {
310   boolean linear;
311   unsigned start;
312   const unsigned *elts;
313   unsigned count;
314};
315
316struct draw_vertex_info {
317   struct vertex_header *verts;
318   unsigned vertex_size;
319   unsigned stride;
320   unsigned count;
321};
322
323/* these flags are set if the primitive is a segment of a larger one */
324#define DRAW_SPLIT_BEFORE 0x1
325#define DRAW_SPLIT_AFTER  0x2
326
327struct draw_prim_info {
328   boolean linear;
329   unsigned start;
330
331   const ushort *elts;
332   unsigned count;
333
334   unsigned prim;
335   unsigned flags;
336   unsigned *primitive_lengths;
337   unsigned primitive_count;
338};
339
340
341/*******************************************************************************
342 * Draw common initialization code
343 */
344boolean draw_init(struct draw_context *draw);
345
346/*******************************************************************************
347 * Vertex shader code:
348 */
349boolean draw_vs_init( struct draw_context *draw );
350void draw_vs_destroy( struct draw_context *draw );
351
352void draw_vs_set_viewport( struct draw_context *,
353                           const struct pipe_viewport_state * );
354
355void
356draw_vs_set_constants(struct draw_context *,
357                      unsigned slot,
358                      const void *constants,
359                      unsigned size);
360
361
362
363/*******************************************************************************
364 * Geometry shading code:
365 */
366boolean draw_gs_init( struct draw_context *draw );
367
368void
369draw_gs_set_constants(struct draw_context *,
370                      unsigned slot,
371                      const void *constants,
372                      unsigned size);
373
374void draw_gs_destroy( struct draw_context *draw );
375
376/*******************************************************************************
377 * Common shading code:
378 */
379uint draw_current_shader_outputs(const struct draw_context *draw);
380uint draw_current_shader_position_output(const struct draw_context *draw);
381
382int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
383                                   uint semantic_name, uint semantic_index);
384void draw_remove_extra_vertex_attribs(struct draw_context *draw);
385
386
387/*******************************************************************************
388 * Vertex processing (was passthrough) code:
389 */
390boolean draw_pt_init( struct draw_context *draw );
391void draw_pt_destroy( struct draw_context *draw );
392void draw_pt_reset_vertex_ids( struct draw_context *draw );
393
394
395/*******************************************************************************
396 * Primitive processing (pipeline) code:
397 */
398
399boolean draw_pipeline_init( struct draw_context *draw );
400void draw_pipeline_destroy( struct draw_context *draw );
401
402
403
404
405
406/*
407 * These flags are used by the pipeline when unfilled and/or line stipple modes
408 * are operational.
409 */
410#define DRAW_PIPE_EDGE_FLAG_0   0x1
411#define DRAW_PIPE_EDGE_FLAG_1   0x2
412#define DRAW_PIPE_EDGE_FLAG_2   0x4
413#define DRAW_PIPE_EDGE_FLAG_ALL 0x7
414#define DRAW_PIPE_RESET_STIPPLE 0x8
415
416void draw_pipeline_run( struct draw_context *draw,
417                        const struct draw_vertex_info *vert,
418                        const struct draw_prim_info *prim);
419
420void draw_pipeline_run_linear( struct draw_context *draw,
421                               const struct draw_vertex_info *vert,
422                               const struct draw_prim_info *prim);
423
424
425
426
427void draw_pipeline_flush( struct draw_context *draw,
428                          unsigned flags );
429
430
431
432/*******************************************************************************
433 * Flushing
434 */
435
436#define DRAW_FLUSH_STATE_CHANGE              0x8
437#define DRAW_FLUSH_BACKEND                   0x10
438
439
440void draw_do_flush( struct draw_context *draw, unsigned flags );
441
442
443
444void *
445draw_get_rasterizer_no_cull( struct draw_context *draw,
446                             boolean scissor,
447                             boolean flatshade );
448
449
450#endif /* DRAW_PRIVATE_H */
451