draw_pt_fetch.c revision cec016271ccf38d2f32e426f96e7d5d1fdf962f7
1/************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "pipe/p_util.h" 29#include "draw/draw_context.h" 30#include "draw/draw_private.h" 31#include "draw/draw_vbuf.h" 32#include "draw/draw_vertex.h" 33#include "draw/draw_pt.h" 34#include "translate/translate.h" 35#include "translate/translate_cache.h" 36 37 38struct pt_fetch { 39 struct draw_context *draw; 40 41 struct translate *translate; 42 43 unsigned vertex_size; 44 boolean need_edgeflags; 45 46 struct translate_cache *cache; 47}; 48 49/* Perform the fetch from API vertex elements & vertex buffers, to a 50 * contiguous set of float[4] attributes as required for the 51 * vertex_shader->run_linear() method. 52 * 53 * This is used in all cases except pure passthrough 54 * (draw_pt_fetch_emit.c) which has its own version to translate 55 * directly to hw vertices. 56 * 57 */ 58void draw_pt_fetch_prepare( struct pt_fetch *fetch, 59 unsigned vertex_size ) 60{ 61 struct draw_context *draw = fetch->draw; 62 unsigned i, nr = 0; 63 unsigned dst_offset = 0; 64 struct translate_key key; 65 unsigned keysize; 66 67 fetch->vertex_size = vertex_size; 68 keysize = (2*4 + 69 (draw->pt.nr_vertex_elements + 1) * sizeof(key.element[0])); 70 71 /* Always emit/leave space for a vertex header. 72 * 73 * It's worth considering whether the vertex headers should contain 74 * a pointer to the 'data', rather than having it inline. 75 * Something to look at after we've fully switched over to the pt 76 * paths. 77 */ 78 { 79 /* Need to set header->vertex_id = 0xffff somehow. 80 */ 81 key.element[nr].input_format = PIPE_FORMAT_R32_FLOAT; 82 key.element[nr].input_buffer = draw->pt.nr_vertex_buffers; 83 key.element[nr].input_offset = 0; 84 key.element[nr].output_format = PIPE_FORMAT_R32_FLOAT; 85 key.element[nr].output_offset = dst_offset; 86 dst_offset += 1 * sizeof(float); 87 nr++; 88 89 90 /* Just leave the clip[] array untouched. 91 */ 92 dst_offset += 4 * sizeof(float); 93 } 94 95 96 for (i = 0; i < draw->pt.nr_vertex_elements; i++) { 97 key.element[nr].input_format = draw->pt.vertex_element[i].src_format; 98 key.element[nr].input_buffer = draw->pt.vertex_element[i].vertex_buffer_index; 99 key.element[nr].input_offset = draw->pt.vertex_element[i].src_offset; 100 key.element[nr].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 101 key.element[nr].output_offset = dst_offset; 102 103 dst_offset += 4 * sizeof(float); 104 nr++; 105 } 106 107 assert(dst_offset <= vertex_size); 108 109 key.nr_elements = nr; 110 key.output_stride = vertex_size; 111 112 113 if (!fetch->translate || 114 memcmp(&fetch->translate->key, &key, keysize) != 0) 115 { 116 memset((char *)&key + keysize, 0, sizeof(key) - keysize); 117 fetch->translate = translate_cache_find(fetch->cache, &key); 118 119 { 120 static struct vertex_header vh = { 0, 1, 0, 0xffff }; 121 fetch->translate->set_buffer(fetch->translate, 122 draw->pt.nr_vertex_buffers, 123 &vh, 124 0); 125 } 126 } 127 128 fetch->need_edgeflags = ((draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL || 129 draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) && 130 draw->pt.user.edgeflag); 131} 132 133 134 135 136void draw_pt_fetch_run( struct pt_fetch *fetch, 137 const unsigned *elts, 138 unsigned count, 139 char *verts ) 140{ 141 struct draw_context *draw = fetch->draw; 142 struct translate *translate = fetch->translate; 143 unsigned i; 144 145 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) { 146 translate->set_buffer(translate, 147 i, 148 ((char *)draw->pt.user.vbuffer[i] + 149 draw->pt.vertex_buffer[i].buffer_offset), 150 draw->pt.vertex_buffer[i].pitch ); 151 } 152 153 translate->run_elts( translate, 154 elts, 155 count, 156 verts ); 157 158 /* Edgeflags are hard to fit into a translate program, populate 159 * them separately if required. In the setup above they are 160 * defaulted to one, so only need this if there is reason to change 161 * that default: 162 */ 163 if (fetch->need_edgeflags) { 164 for (i = 0; i < count; i++) { 165 struct vertex_header *vh = (struct vertex_header *)(verts + i * fetch->vertex_size); 166 vh->edgeflag = draw_pt_get_edgeflag( draw, elts[i] ); 167 } 168 } 169} 170 171 172void draw_pt_fetch_run_linear( struct pt_fetch *fetch, 173 unsigned start, 174 unsigned count, 175 char *verts ) 176{ 177 struct draw_context *draw = fetch->draw; 178 struct translate *translate = fetch->translate; 179 unsigned i; 180 181 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) { 182 translate->set_buffer(translate, 183 i, 184 ((char *)draw->pt.user.vbuffer[i] + 185 draw->pt.vertex_buffer[i].buffer_offset), 186 draw->pt.vertex_buffer[i].pitch ); 187 } 188 189 translate->run( translate, 190 start, 191 count, 192 verts ); 193 194 /* Edgeflags are hard to fit into a translate program, populate 195 * them separately if required. In the setup above they are 196 * defaulted to one, so only need this if there is reason to change 197 * that default: 198 */ 199 if (fetch->need_edgeflags) { 200 for (i = 0; i < count; i++) { 201 struct vertex_header *vh = (struct vertex_header *)(verts + i * fetch->vertex_size); 202 vh->edgeflag = draw_pt_get_edgeflag( draw, start + i ); 203 } 204 } 205} 206 207 208struct pt_fetch *draw_pt_fetch_create( struct draw_context *draw ) 209{ 210 struct pt_fetch *fetch = CALLOC_STRUCT(pt_fetch); 211 if (!fetch) 212 return NULL; 213 214 fetch->draw = draw; 215 fetch->cache = translate_cache_create(); 216 if (!fetch->cache) { 217 FREE(fetch); 218 return NULL; 219 } 220 221 return fetch; 222} 223 224void draw_pt_fetch_destroy( struct pt_fetch *fetch ) 225{ 226 translate_cache_destroy(fetch->cache); 227 228 FREE(fetch); 229} 230 231