draw_pt_so_emit.c revision 2449695e822421fdcaf1c66dffc12d7d705ea69d
1/**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "draw/draw_private.h"
29#include "draw/draw_vs.h"
30#include "draw/draw_context.h"
31#include "draw/draw_vbuf.h"
32#include "draw/draw_vertex.h"
33#include "draw/draw_pt.h"
34
35#include "pipe/p_state.h"
36
37#include "util/u_math.h"
38#include "util/u_memory.h"
39
40struct pt_so_emit {
41   struct draw_context *draw;
42
43   unsigned input_vertex_stride;
44   const float (*inputs)[4];
45
46   boolean has_so;
47
48   unsigned emitted_primitives;
49   unsigned emitted_vertices;
50   unsigned generated_primitives;
51};
52
53
54void draw_pt_so_emit_prepare(struct pt_so_emit *emit)
55{
56   struct draw_context *draw = emit->draw;
57
58   emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs > 0);
59
60   /* if we have a state with outputs make sure we have
61    * buffers to output to */
62   if (emit->has_so) {
63      boolean has_valid_buffer = FALSE;
64      unsigned i;
65      for (i = 0; i < draw->so.num_targets; ++i) {
66         if (draw->so.targets[i]) {
67            has_valid_buffer = TRUE;
68            break;
69         }
70      }
71      emit->has_so = has_valid_buffer;
72   }
73
74   if (!emit->has_so)
75      return;
76
77   /* XXX: need to flush to get prim_vbuf.c to release its allocation??
78    */
79   draw_do_flush( draw, DRAW_FLUSH_BACKEND );
80}
81
82static void so_emit_prim(struct pt_so_emit *so,
83                         unsigned *indices,
84                         unsigned num_vertices)
85{
86   unsigned slot, i;
87   unsigned input_vertex_stride = so->input_vertex_stride;
88   struct draw_context *draw = so->draw;
89   const float (*input_ptr)[4];
90   const struct pipe_stream_output_info *state =
91      &draw->vs.vertex_shader->state.stream_output;
92   float *buffer;
93   int buffer_total_bytes[PIPE_MAX_SO_BUFFERS];
94
95   input_ptr = so->inputs;
96
97   ++so->generated_primitives;
98
99   for (i = 0; i < draw->so.num_targets; i++) {
100      struct draw_so_target *target = draw->so.targets[i];
101      buffer_total_bytes[i] = target->internal_offset;
102   }
103
104   /* check have we space to emit prim first - if not don't do anything */
105   for (i = 0; i < num_vertices; ++i) {
106      for (slot = 0; slot < state->num_outputs; ++slot) {
107         unsigned num_comps = state->output[slot].num_components;
108         int ob = state->output[slot].output_buffer;
109
110         if ((buffer_total_bytes[ob] + num_comps * sizeof(float)) >
111             draw->so.targets[ob]->target.buffer_size) {
112            return;
113         }
114         buffer_total_bytes[ob] += num_comps * sizeof(float);
115      }
116   }
117
118   for (i = 0; i < num_vertices; ++i) {
119      const float (*input)[4];
120      unsigned total_written_compos = 0;
121      /*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/
122      input = (const float (*)[4])(
123         (const char *)input_ptr + (indices[i] * input_vertex_stride));
124
125      for (slot = 0; slot < state->num_outputs; ++slot) {
126         unsigned idx = state->output[slot].register_index;
127         unsigned start_comp = state->output[slot].start_component;
128         unsigned num_comps = state->output[slot].num_components;
129         int ob = state->output[slot].output_buffer;
130
131         buffer = (float *)((char *)draw->so.targets[ob]->mapping +
132                            draw->so.targets[ob]->target.buffer_offset +
133                            draw->so.targets[ob]->internal_offset);
134         memcpy(buffer, &input[idx][start_comp], num_comps * sizeof(float));
135         draw->so.targets[ob]->internal_offset += num_comps * sizeof(float);
136         total_written_compos += num_comps;
137      }
138   }
139   so->emitted_vertices += num_vertices;
140   ++so->emitted_primitives;
141}
142
143static void so_point(struct pt_so_emit *so, int idx)
144{
145   unsigned indices[1];
146
147   indices[0] = idx;
148
149   so_emit_prim(so, indices, 1);
150}
151
152static void so_line(struct pt_so_emit *so, int i0, int i1)
153{
154   unsigned indices[2];
155
156   indices[0] = i0;
157   indices[1] = i1;
158
159   so_emit_prim(so, indices, 2);
160}
161
162static void so_tri(struct pt_so_emit *so, int i0, int i1, int i2)
163{
164   unsigned indices[3];
165
166   indices[0] = i0;
167   indices[1] = i1;
168   indices[2] = i2;
169
170   so_emit_prim(so, indices, 3);
171}
172
173
174#define FUNC         so_run_linear
175#define GET_ELT(idx) (start + (idx))
176#include "draw_so_emit_tmp.h"
177
178
179#define FUNC         so_run_elts
180#define LOCAL_VARS   const ushort *elts = input_prims->elts;
181#define GET_ELT(idx) (elts[start + (idx)])
182#include "draw_so_emit_tmp.h"
183
184
185void draw_pt_so_emit( struct pt_so_emit *emit,
186                      const struct draw_vertex_info *input_verts,
187                      const struct draw_prim_info *input_prims )
188{
189   struct draw_context *draw = emit->draw;
190   struct vbuf_render *render = draw->render;
191   unsigned start, i;
192
193   if (!emit->has_so)
194      return;
195
196   emit->emitted_vertices = 0;
197   emit->emitted_primitives = 0;
198   emit->generated_primitives = 0;
199   emit->input_vertex_stride = input_verts->stride;
200   emit->inputs = (const float (*)[4])input_verts->verts->data;
201
202   /* XXX: need to flush to get prim_vbuf.c to release its allocation??*/
203   draw_do_flush( draw, DRAW_FLUSH_BACKEND );
204
205   for (start = i = 0; i < input_prims->primitive_count;
206        start += input_prims->primitive_lengths[i], i++)
207   {
208      unsigned count = input_prims->primitive_lengths[i];
209
210      if (input_prims->linear) {
211         so_run_linear(emit, input_prims, input_verts,
212                       start, count);
213      } else {
214         so_run_elts(emit, input_prims, input_verts,
215                     start, count);
216      }
217   }
218
219   render->set_stream_output_info(render,
220                                  emit->emitted_primitives,
221                                  emit->emitted_vertices,
222                                  emit->generated_primitives);
223}
224
225
226struct pt_so_emit *draw_pt_so_emit_create( struct draw_context *draw )
227{
228   struct pt_so_emit *emit = CALLOC_STRUCT(pt_so_emit);
229   if (!emit)
230      return NULL;
231
232   emit->draw = draw;
233
234   return emit;
235}
236
237void draw_pt_so_emit_destroy( struct pt_so_emit *emit )
238{
239   FREE(emit);
240}
241