draw_vs.c revision b7e150605d402224cdd8fa3d186924bdee3c6c49
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Keith Whitwell <keith@tungstengraphics.com>
31  *   Brian Paul
32  */
33
34#include "util/u_math.h"
35#include "util/u_memory.h"
36
37#include "pipe/p_shader_tokens.h"
38
39#include "draw_private.h"
40#include "draw_context.h"
41#include "draw_vs.h"
42
43#include "translate/translate.h"
44#include "translate/translate_cache.h"
45
46#include "tgsi/tgsi_dump.h"
47#include "tgsi/tgsi_exec.h"
48
49DEBUG_GET_ONCE_BOOL_OPTION(gallium_dump_vs, "GALLIUM_DUMP_VS", FALSE)
50
51
52/**
53 * Set a vertex shader constant buffer.
54 * \param slot  which constant buffer in [0, PIPE_MAX_CONSTANT_BUFFERS-1]
55 * \param constants  the mapped buffer
56 * \param size  size of buffer in bytes
57 */
58void
59draw_vs_set_constants(struct draw_context *draw,
60                      unsigned slot,
61                      const void *constants,
62                      unsigned size)
63{
64   const int alignment = 16;
65
66   /* check if buffer is 16-byte aligned */
67   if (((uintptr_t)constants) & (alignment - 1)) {
68      /* if not, copy the constants into a new, 16-byte aligned buffer */
69      if (size > draw->vs.const_storage_size[slot]) {
70         if (draw->vs.aligned_constant_storage[slot]) {
71            align_free((void *)draw->vs.aligned_constant_storage[slot]);
72         }
73         draw->vs.aligned_constant_storage[slot] =
74            align_malloc(size, alignment);
75      }
76      assert(constants);
77      memcpy((void *)draw->vs.aligned_constant_storage[slot],
78             constants,
79             size);
80      constants = draw->vs.aligned_constant_storage[slot];
81   }
82
83   draw->vs.aligned_constants[slot] = constants;
84   draw_vs_aos_machine_constants(draw->vs.aos_machine, slot, constants);
85}
86
87
88void draw_vs_set_viewport( struct draw_context *draw,
89                           const struct pipe_viewport_state *viewport )
90{
91   draw_vs_aos_machine_viewport( draw->vs.aos_machine, viewport );
92}
93
94
95
96struct draw_vertex_shader *
97draw_create_vertex_shader(struct draw_context *draw,
98                          const struct pipe_shader_state *shader)
99{
100   struct draw_vertex_shader *vs = NULL;
101
102   if (draw->dump_vs) {
103      tgsi_dump(shader->tokens, 0);
104   }
105
106   if (!draw->pt.middle.llvm) {
107#if defined(PIPE_ARCH_X86)
108      vs = draw_create_vs_sse( draw, shader );
109#elif defined(PIPE_ARCH_PPC)
110      vs = draw_create_vs_ppc( draw, shader );
111#endif
112   }
113#if HAVE_LLVM
114   else {
115      vs = draw_create_vs_llvm(draw, shader);
116   }
117#endif
118
119   if (!vs) {
120      vs = draw_create_vs_exec( draw, shader );
121   }
122
123   if (vs)
124   {
125      uint i;
126      for (i = 0; i < vs->info.num_outputs; i++) {
127         if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
128             vs->info.output_semantic_index[i] == 0)
129            vs->position_output = i;
130         else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_EDGEFLAG &&
131             vs->info.output_semantic_index[i] == 0)
132            vs->edgeflag_output = i;
133      }
134   }
135
136   assert(vs);
137   return vs;
138}
139
140
141void
142draw_bind_vertex_shader(struct draw_context *draw,
143                        struct draw_vertex_shader *dvs)
144{
145   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
146
147   if (dvs)
148   {
149      draw->vs.vertex_shader = dvs;
150      draw->vs.num_vs_outputs = dvs->info.num_outputs;
151      draw->vs.position_output = dvs->position_output;
152      draw->vs.edgeflag_output = dvs->edgeflag_output;
153      dvs->prepare( dvs, draw );
154   }
155   else {
156      draw->vs.vertex_shader = NULL;
157      draw->vs.num_vs_outputs = 0;
158   }
159}
160
161
162void
163draw_delete_vertex_shader(struct draw_context *draw,
164                          struct draw_vertex_shader *dvs)
165{
166   unsigned i;
167
168   for (i = 0; i < dvs->nr_variants; i++)
169      dvs->variant[i]->destroy( dvs->variant[i] );
170
171   dvs->nr_variants = 0;
172
173   dvs->delete( dvs );
174}
175
176
177
178boolean
179draw_vs_init( struct draw_context *draw )
180{
181   draw->dump_vs = debug_get_option_gallium_dump_vs();
182
183   draw->vs.machine = tgsi_exec_machine_create();
184   if (!draw->vs.machine)
185      return FALSE;
186
187   draw->vs.emit_cache = translate_cache_create();
188   if (!draw->vs.emit_cache)
189      return FALSE;
190
191   draw->vs.fetch_cache = translate_cache_create();
192   if (!draw->vs.fetch_cache)
193      return FALSE;
194
195   draw->vs.aos_machine = draw_vs_aos_machine();
196#ifdef PIPE_ARCH_X86
197   if (!draw->vs.aos_machine)
198      return FALSE;
199#endif
200
201   return TRUE;
202}
203
204void
205draw_vs_destroy( struct draw_context *draw )
206{
207   uint i;
208
209   if (draw->vs.fetch_cache)
210      translate_cache_destroy(draw->vs.fetch_cache);
211
212   if (draw->vs.emit_cache)
213      translate_cache_destroy(draw->vs.emit_cache);
214
215   if (draw->vs.aos_machine)
216      draw_vs_aos_machine_destroy(draw->vs.aos_machine);
217
218   for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
219      if (draw->vs.aligned_constant_storage[i]) {
220         align_free((void *)draw->vs.aligned_constant_storage[i]);
221      }
222   }
223
224   tgsi_exec_machine_destroy(draw->vs.machine);
225}
226
227
228struct draw_vs_variant *
229draw_vs_lookup_variant( struct draw_vertex_shader *vs,
230                        const struct draw_vs_variant_key *key )
231{
232   struct draw_vs_variant *variant;
233   unsigned i;
234
235   /* Lookup existing variant:
236    */
237   for (i = 0; i < vs->nr_variants; i++)
238      if (draw_vs_variant_key_compare(key, &vs->variant[i]->key) == 0)
239         return vs->variant[i];
240
241   /* Else have to create a new one:
242    */
243   variant = vs->create_variant( vs, key );
244   if (variant == NULL)
245      return NULL;
246
247   /* Add it to our list, could be smarter:
248    */
249   if (vs->nr_variants < Elements(vs->variant)) {
250      vs->variant[vs->nr_variants++] = variant;
251   }
252   else {
253      vs->last_variant++;
254      vs->last_variant %= Elements(vs->variant);
255      vs->variant[vs->last_variant]->destroy(vs->variant[vs->last_variant]);
256      vs->variant[vs->last_variant] = variant;
257   }
258
259   /* Done
260    */
261   return variant;
262}
263
264
265struct translate *
266draw_vs_get_fetch( struct draw_context *draw,
267                   struct translate_key *key )
268{
269   if (!draw->vs.fetch ||
270       translate_key_compare(&draw->vs.fetch->key, key) != 0)
271   {
272      translate_key_sanitize(key);
273      draw->vs.fetch = translate_cache_find(draw->vs.fetch_cache, key);
274   }
275
276   return draw->vs.fetch;
277}
278
279struct translate *
280draw_vs_get_emit( struct draw_context *draw,
281                  struct translate_key *key )
282{
283   if (!draw->vs.emit ||
284       translate_key_compare(&draw->vs.emit->key, key) != 0)
285   {
286      translate_key_sanitize(key);
287      draw->vs.emit = translate_cache_find(draw->vs.emit_cache, key);
288   }
289
290   return draw->vs.emit;
291}
292