draw_vs.c revision bef196c7929606bb8c7e9c06fe83a90fc0d95f09
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Keith Whitwell <keith@tungstengraphics.com>
31  *   Brian Paul
32  */
33
34#include "util/u_math.h"
35#include "util/u_memory.h"
36
37#include "pipe/p_shader_tokens.h"
38
39#include "draw_private.h"
40#include "draw_context.h"
41#include "draw_vs.h"
42
43#include "translate/translate.h"
44#include "translate/translate_cache.h"
45
46#include "tgsi/tgsi_dump.h"
47#include "tgsi/tgsi_exec.h"
48
49DEBUG_GET_ONCE_BOOL_OPTION(gallium_dump_vs, "GALLIUM_DUMP_VS", FALSE)
50
51
52/**
53 * Set a vertex shader constant buffer.
54 * \param slot  which constant buffer in [0, PIPE_MAX_CONSTANT_BUFFERS-1]
55 * \param constants  the mapped buffer
56 * \param size  size of buffer in bytes
57 */
58void
59draw_vs_set_constants(struct draw_context *draw,
60                      unsigned slot,
61                      const void *constants,
62                      unsigned size)
63{
64   const int alignment = 16;
65
66   /* check if buffer is 16-byte aligned */
67   if (((uintptr_t)constants) & (alignment - 1)) {
68      /* if not, copy the constants into a new, 16-byte aligned buffer */
69      if (size > draw->vs.const_storage_size[slot]) {
70         if (draw->vs.aligned_constant_storage[slot]) {
71            align_free((void *)draw->vs.aligned_constant_storage[slot]);
72            draw->vs.const_storage_size[slot] = 0;
73         }
74         draw->vs.aligned_constant_storage[slot] =
75            align_malloc(size, alignment);
76         if (draw->vs.aligned_constant_storage[slot]) {
77            draw->vs.const_storage_size[slot] = size;
78         }
79      }
80      assert(constants);
81      if (draw->vs.aligned_constant_storage[slot]) {
82         memcpy((void *)draw->vs.aligned_constant_storage[slot],
83                constants,
84                size);
85      }
86      constants = draw->vs.aligned_constant_storage[slot];
87   }
88
89   draw->vs.aligned_constants[slot] = constants;
90}
91
92
93void draw_vs_set_viewport( struct draw_context *draw,
94                           const struct pipe_viewport_state *viewport )
95{
96}
97
98
99
100struct draw_vertex_shader *
101draw_create_vertex_shader(struct draw_context *draw,
102                          const struct pipe_shader_state *shader)
103{
104   struct draw_vertex_shader *vs = NULL;
105
106   if (draw->dump_vs) {
107      tgsi_dump(shader->tokens, 0);
108   }
109
110#if HAVE_LLVM
111   if (draw->pt.middle.llvm) {
112      vs = draw_create_vs_llvm(draw, shader);
113   }
114#endif
115
116   if (!vs) {
117      vs = draw_create_vs_exec( draw, shader );
118   }
119
120   if (vs)
121   {
122      uint i;
123      bool found_clipvertex = FALSE;
124      for (i = 0; i < vs->info.num_outputs; i++) {
125         if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
126             vs->info.output_semantic_index[i] == 0)
127            vs->position_output = i;
128         else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_EDGEFLAG &&
129             vs->info.output_semantic_index[i] == 0)
130            vs->edgeflag_output = i;
131         else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPVERTEX &&
132                  vs->info.output_semantic_index[i] == 0) {
133            found_clipvertex = TRUE;
134            vs->clipvertex_output = i;
135         } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
136            if (vs->info.output_semantic_index[i] == 0)
137               vs->clipdistance_output[0] = i;
138            else
139               vs->clipdistance_output[1] = i;
140         }
141      }
142      if (!found_clipvertex)
143         vs->clipvertex_output = vs->position_output;
144   }
145
146   assert(vs);
147   return vs;
148}
149
150
151void
152draw_bind_vertex_shader(struct draw_context *draw,
153                        struct draw_vertex_shader *dvs)
154{
155   draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
156
157   if (dvs)
158   {
159      draw->vs.vertex_shader = dvs;
160      draw->vs.num_vs_outputs = dvs->info.num_outputs;
161      draw->vs.position_output = dvs->position_output;
162      draw->vs.edgeflag_output = dvs->edgeflag_output;
163      draw->vs.clipvertex_output = dvs->clipvertex_output;
164      draw->vs.clipdistance_output[0] = dvs->clipdistance_output[0];
165      draw->vs.clipdistance_output[1] = dvs->clipdistance_output[1];
166      dvs->prepare( dvs, draw );
167   }
168   else {
169      draw->vs.vertex_shader = NULL;
170      draw->vs.num_vs_outputs = 0;
171   }
172}
173
174
175void
176draw_delete_vertex_shader(struct draw_context *draw,
177                          struct draw_vertex_shader *dvs)
178{
179   unsigned i;
180
181   for (i = 0; i < dvs->nr_variants; i++)
182      dvs->variant[i]->destroy( dvs->variant[i] );
183
184   dvs->nr_variants = 0;
185
186   dvs->delete( dvs );
187}
188
189
190
191boolean
192draw_vs_init( struct draw_context *draw )
193{
194   draw->dump_vs = debug_get_option_gallium_dump_vs();
195
196   draw->vs.tgsi.machine = tgsi_exec_machine_create();
197   if (!draw->vs.tgsi.machine)
198      return FALSE;
199
200   draw->vs.emit_cache = translate_cache_create();
201   if (!draw->vs.emit_cache)
202      return FALSE;
203
204   draw->vs.fetch_cache = translate_cache_create();
205   if (!draw->vs.fetch_cache)
206      return FALSE;
207
208   return TRUE;
209}
210
211void
212draw_vs_destroy( struct draw_context *draw )
213{
214   uint i;
215
216   if (draw->vs.fetch_cache)
217      translate_cache_destroy(draw->vs.fetch_cache);
218
219   if (draw->vs.emit_cache)
220      translate_cache_destroy(draw->vs.emit_cache);
221
222   for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
223      if (draw->vs.aligned_constant_storage[i]) {
224         align_free((void *)draw->vs.aligned_constant_storage[i]);
225      }
226   }
227
228   tgsi_exec_machine_destroy(draw->vs.tgsi.machine);
229}
230
231
232struct draw_vs_variant *
233draw_vs_lookup_variant( struct draw_vertex_shader *vs,
234                        const struct draw_vs_variant_key *key )
235{
236   struct draw_vs_variant *variant;
237   unsigned i;
238
239   /* Lookup existing variant:
240    */
241   for (i = 0; i < vs->nr_variants; i++)
242      if (draw_vs_variant_key_compare(key, &vs->variant[i]->key) == 0)
243         return vs->variant[i];
244
245   /* Else have to create a new one:
246    */
247   variant = vs->create_variant( vs, key );
248   if (variant == NULL)
249      return NULL;
250
251   /* Add it to our list, could be smarter:
252    */
253   if (vs->nr_variants < Elements(vs->variant)) {
254      vs->variant[vs->nr_variants++] = variant;
255   }
256   else {
257      vs->last_variant++;
258      vs->last_variant %= Elements(vs->variant);
259      vs->variant[vs->last_variant]->destroy(vs->variant[vs->last_variant]);
260      vs->variant[vs->last_variant] = variant;
261   }
262
263   /* Done
264    */
265   return variant;
266}
267
268
269struct translate *
270draw_vs_get_fetch( struct draw_context *draw,
271                   struct translate_key *key )
272{
273   if (!draw->vs.fetch ||
274       translate_key_compare(&draw->vs.fetch->key, key) != 0)
275   {
276      translate_key_sanitize(key);
277      draw->vs.fetch = translate_cache_find(draw->vs.fetch_cache, key);
278   }
279
280   return draw->vs.fetch;
281}
282
283struct translate *
284draw_vs_get_emit( struct draw_context *draw,
285                  struct translate_key *key )
286{
287   if (!draw->vs.emit ||
288       translate_key_compare(&draw->vs.emit->key, key) != 0)
289   {
290      translate_key_sanitize(key);
291      draw->vs.emit = translate_cache_find(draw->vs.emit_cache, key);
292   }
293
294   return draw->vs.emit;
295}
296