draw_vs.h revision 882e5d84dcb19c24b7b56cfe6049810023f3a17e
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Authors: Keith Whitwell <keith@tungstengraphics.com> 29 */ 30 31#ifndef DRAW_VS_H 32#define DRAW_VS_H 33 34#include "draw_context.h" 35#include "draw_private.h" 36 37 38struct draw_context; 39struct pipe_shader_state; 40 41/** 42 * Private version of the compiled vertex_shader 43 */ 44struct draw_vertex_shader { 45 46 /* This member will disappear shortly: 47 */ 48 struct pipe_shader_state state; 49 50 struct tgsi_shader_info info; 51 52 void (*prepare)( struct draw_vertex_shader *shader, 53 struct draw_context *draw ); 54 55 /* Run the shader - this interface will get cleaned up in the 56 * future: 57 */ 58 void (*run_linear)( struct draw_vertex_shader *shader, 59 const float (*input)[4], 60 float (*output)[4], 61 const float (*constants)[4], 62 unsigned count, 63 unsigned input_stride, 64 unsigned output_stride ); 65 66 67 void (*delete)( struct draw_vertex_shader * ); 68}; 69 70 71struct draw_vertex_shader * 72draw_create_vs_exec(struct draw_context *draw, 73 const struct pipe_shader_state *templ); 74 75struct draw_vertex_shader * 76draw_create_vs_sse(struct draw_context *draw, 77 const struct pipe_shader_state *templ); 78 79struct draw_vertex_shader * 80draw_create_vs_llvm(struct draw_context *draw, 81 const struct pipe_shader_state *templ); 82 83 84#define MAX_TGSI_VERTICES 4 85 86 87#endif 88