draw_vs_exec.c revision b7e150605d402224cdd8fa3d186924bdee3c6c49
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 * Brian Paul 32 */ 33 34#include "util/u_math.h" 35#include "util/u_memory.h" 36#include "pipe/p_shader_tokens.h" 37 38#include "draw_private.h" 39#include "draw_context.h" 40#include "draw_vs.h" 41 42#include "tgsi/tgsi_parse.h" 43#include "tgsi/tgsi_scan.h" 44#include "tgsi/tgsi_exec.h" 45 46 47struct exec_vertex_shader { 48 struct draw_vertex_shader base; 49 struct tgsi_exec_machine *machine; 50}; 51 52static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader *vs ) 53{ 54 return (struct exec_vertex_shader *)vs; 55} 56 57 58/* Not required for run_linear. 59 */ 60static void 61vs_exec_prepare( struct draw_vertex_shader *shader, 62 struct draw_context *draw ) 63{ 64 struct exec_vertex_shader *evs = exec_vertex_shader(shader); 65 66 /* Specify the vertex program to interpret/execute. 67 * Avoid rebinding when possible. 68 */ 69 if (evs->machine->Tokens != shader->state.tokens) { 70 tgsi_exec_machine_bind_shader(evs->machine, 71 shader->state.tokens, 72 draw->vs.num_samplers, 73 draw->vs.samplers); 74 } 75} 76 77 78 79 80/* Simplified vertex shader interface for the pt paths. Given the 81 * complexity of code-generating all the above operations together, 82 * it's time to try doing all the other stuff separately. 83 */ 84static void 85vs_exec_run_linear( struct draw_vertex_shader *shader, 86 const float (*input)[4], 87 float (*output)[4], 88 const void *constants[PIPE_MAX_CONSTANT_BUFFERS], 89 const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS], 90 unsigned count, 91 unsigned input_stride, 92 unsigned output_stride ) 93{ 94 struct exec_vertex_shader *evs = exec_vertex_shader(shader); 95 struct tgsi_exec_machine *machine = evs->machine; 96 unsigned int i, j; 97 unsigned slot; 98 99 tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS, 100 constants, const_size); 101 102 for (i = 0; i < count; i += MAX_TGSI_VERTICES) { 103 unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i); 104 105 /* Swizzle inputs. 106 */ 107 for (j = 0; j < max_vertices; j++) { 108#if 0 109 debug_printf("%d) Input vert:\n", i + j); 110 for (slot = 0; slot < shader->info.num_inputs; slot++) { 111 debug_printf("\t%d: %f %f %f %f\n", slot, 112 input[slot][0], 113 input[slot][1], 114 input[slot][2], 115 input[slot][3]); 116 } 117#endif 118 119 for (slot = 0; slot < shader->info.num_inputs; slot++) { 120#if 0 121 assert(!util_is_inf_or_nan(input[slot][0])); 122 assert(!util_is_inf_or_nan(input[slot][1])); 123 assert(!util_is_inf_or_nan(input[slot][2])); 124 assert(!util_is_inf_or_nan(input[slot][3])); 125#endif 126 machine->Inputs[slot].xyzw[0].f[j] = input[slot][0]; 127 machine->Inputs[slot].xyzw[1].f[j] = input[slot][1]; 128 machine->Inputs[slot].xyzw[2].f[j] = input[slot][2]; 129 machine->Inputs[slot].xyzw[3].f[j] = input[slot][3]; 130 } 131 132 input = (const float (*)[4])((const char *)input + input_stride); 133 } 134 135 tgsi_set_exec_mask(machine, 136 1, 137 max_vertices > 1, 138 max_vertices > 2, 139 max_vertices > 3); 140 141 /* run interpreter */ 142 tgsi_exec_machine_run( machine ); 143 144 /* Unswizzle all output results. 145 */ 146 for (j = 0; j < max_vertices; j++) { 147 for (slot = 0; slot < shader->info.num_outputs; slot++) { 148 output[slot][0] = machine->Outputs[slot].xyzw[0].f[j]; 149 output[slot][1] = machine->Outputs[slot].xyzw[1].f[j]; 150 output[slot][2] = machine->Outputs[slot].xyzw[2].f[j]; 151 output[slot][3] = machine->Outputs[slot].xyzw[3].f[j]; 152 153 } 154 155#if 0 156 debug_printf("%d) Post xform vert:\n", i + j); 157 for (slot = 0; slot < shader->info.num_outputs; slot++) { 158 debug_printf("\t%d: %f %f %f %f\n", slot, 159 output[slot][0], 160 output[slot][1], 161 output[slot][2], 162 output[slot][3]); 163 assert(!util_is_inf_or_nan(output[slot][0])); 164 } 165#endif 166 167 output = (float (*)[4])((char *)output + output_stride); 168 } 169 170 } 171} 172 173 174 175 176static void 177vs_exec_delete( struct draw_vertex_shader *dvs ) 178{ 179 FREE((void*) dvs->state.tokens); 180 FREE( dvs ); 181} 182 183 184struct draw_vertex_shader * 185draw_create_vs_exec(struct draw_context *draw, 186 const struct pipe_shader_state *state) 187{ 188 struct exec_vertex_shader *vs = CALLOC_STRUCT( exec_vertex_shader ); 189 190 if (vs == NULL) 191 return NULL; 192 193 /* we make a private copy of the tokens */ 194 vs->base.state.tokens = tgsi_dup_tokens(state->tokens); 195 if (!vs->base.state.tokens) { 196 FREE(vs); 197 return NULL; 198 } 199 200 tgsi_scan_shader(state->tokens, &vs->base.info); 201 202 vs->base.draw = draw; 203 vs->base.prepare = vs_exec_prepare; 204 vs->base.run_linear = vs_exec_run_linear; 205 vs->base.delete = vs_exec_delete; 206 vs->base.create_variant = draw_vs_create_variant_generic; 207 vs->machine = draw->vs.machine; 208 209 return &vs->base; 210} 211