lp_bld_sample.c revision e039fd079b8089d2cc0204fab732cd3b5e96cca5
1/**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * @file
30 * Texture sampling -- common code.
31 *
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 */
34
35#include "pipe/p_defines.h"
36#include "pipe/p_state.h"
37#include "util/u_format.h"
38#include "util/u_math.h"
39#include "lp_bld_arit.h"
40#include "lp_bld_const.h"
41#include "lp_bld_debug.h"
42#include "lp_bld_printf.h"
43#include "lp_bld_flow.h"
44#include "lp_bld_sample.h"
45#include "lp_bld_swizzle.h"
46#include "lp_bld_type.h"
47
48
49/*
50 * Bri-linear factor. Should be greater than one.
51 */
52#define BRILINEAR_FACTOR 2
53
54static LLVMValueRef
55lp_build_minify(struct lp_build_context *bld,
56                LLVMValueRef base_size,
57                LLVMValueRef level);
58
59/**
60 * Does the given texture wrap mode allow sampling the texture border color?
61 * XXX maybe move this into gallium util code.
62 */
63boolean
64lp_sampler_wrap_mode_uses_border_color(unsigned mode,
65                                       unsigned min_img_filter,
66                                       unsigned mag_img_filter)
67{
68   switch (mode) {
69   case PIPE_TEX_WRAP_REPEAT:
70   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
71   case PIPE_TEX_WRAP_MIRROR_REPEAT:
72   case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
73      return FALSE;
74   case PIPE_TEX_WRAP_CLAMP:
75   case PIPE_TEX_WRAP_MIRROR_CLAMP:
76      if (min_img_filter == PIPE_TEX_FILTER_NEAREST &&
77          mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
78         return FALSE;
79      } else {
80         return TRUE;
81      }
82   case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
83   case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
84      return TRUE;
85   default:
86      assert(0 && "unexpected wrap mode");
87      return FALSE;
88   }
89}
90
91
92/**
93 * Initialize lp_sampler_static_state object with the gallium sampler
94 * and texture state.
95 * The former is considered to be static and the later dynamic.
96 */
97void
98lp_sampler_static_state(struct lp_sampler_static_state *state,
99                        const struct pipe_sampler_view *view,
100                        const struct pipe_sampler_state *sampler)
101{
102   const struct pipe_resource *texture = view->texture;
103
104   memset(state, 0, sizeof *state);
105
106   if(!texture)
107      return;
108
109   if(!sampler)
110      return;
111
112   /*
113    * We don't copy sampler state over unless it is actually enabled, to avoid
114    * spurious recompiles, as the sampler static state is part of the shader
115    * key.
116    *
117    * Ideally the state tracker or cso_cache module would make all state
118    * canonical, but until that happens it's better to be safe than sorry here.
119    *
120    * XXX: Actually there's much more than can be done here, especially
121    * regarding 1D/2D/3D/CUBE textures, wrap modes, etc.
122    */
123
124   state->format            = view->format;
125   state->swizzle_r         = view->swizzle_r;
126   state->swizzle_g         = view->swizzle_g;
127   state->swizzle_b         = view->swizzle_b;
128   state->swizzle_a         = view->swizzle_a;
129
130   state->target            = texture->target;
131   state->pot_width         = util_is_power_of_two(texture->width0);
132   state->pot_height        = util_is_power_of_two(texture->height0);
133   state->pot_depth         = util_is_power_of_two(texture->depth0);
134
135   state->wrap_s            = sampler->wrap_s;
136   state->wrap_t            = sampler->wrap_t;
137   state->wrap_r            = sampler->wrap_r;
138   state->min_img_filter    = sampler->min_img_filter;
139   state->mag_img_filter    = sampler->mag_img_filter;
140
141   if (view->u.tex.last_level && sampler->max_lod > 0.0f) {
142      state->min_mip_filter = sampler->min_mip_filter;
143   } else {
144      state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
145   }
146
147   if (state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
148      if (sampler->lod_bias != 0.0f) {
149         state->lod_bias_non_zero = 1;
150      }
151
152      /* If min_lod == max_lod we can greatly simplify mipmap selection.
153       * This is a case that occurs during automatic mipmap generation.
154       */
155      if (sampler->min_lod == sampler->max_lod) {
156         state->min_max_lod_equal = 1;
157      } else {
158         if (sampler->min_lod > 0.0f) {
159            state->apply_min_lod = 1;
160         }
161
162         if (sampler->max_lod < (float)view->u.tex.last_level) {
163            state->apply_max_lod = 1;
164         }
165      }
166   }
167
168   state->compare_mode      = sampler->compare_mode;
169   if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE) {
170      state->compare_func   = sampler->compare_func;
171   }
172
173   state->normalized_coords = sampler->normalized_coords;
174
175   /*
176    * FIXME: Handle the remainder of pipe_sampler_view.
177    */
178}
179
180
181/**
182 * Generate code to compute coordinate gradient (rho).
183 * \param ddx  partial derivatives of (s, t, r, q) with respect to X
184 * \param ddy  partial derivatives of (s, t, r, q) with respect to Y
185 *
186 * XXX: The resulting rho is scalar, so we ignore all but the first element of
187 * derivatives that are passed by the shader.
188 */
189static LLVMValueRef
190lp_build_rho(struct lp_build_sample_context *bld,
191             unsigned unit,
192             const LLVMValueRef ddx[4],
193             const LLVMValueRef ddy[4])
194{
195   struct lp_build_context *int_size_bld = &bld->int_size_bld;
196   struct lp_build_context *float_size_bld = &bld->float_size_bld;
197   struct lp_build_context *float_bld = &bld->float_bld;
198   const unsigned dims = bld->dims;
199   LLVMBuilderRef builder = bld->gallivm->builder;
200   LLVMTypeRef i32t = LLVMInt32TypeInContext(bld->gallivm->context);
201   LLVMValueRef index0 = LLVMConstInt(i32t, 0, 0);
202   LLVMValueRef index1 = LLVMConstInt(i32t, 1, 0);
203   LLVMValueRef index2 = LLVMConstInt(i32t, 2, 0);
204   LLVMValueRef dsdx, dsdy, dtdx, dtdy, drdx, drdy;
205   LLVMValueRef rho_x, rho_y;
206   LLVMValueRef rho_vec;
207   LLVMValueRef int_size, float_size;
208   LLVMValueRef rho;
209   LLVMValueRef first_level, first_level_vec;
210
211   dsdx = ddx[0];
212   dsdy = ddy[0];
213
214   if (dims <= 1) {
215      rho_x = dsdx;
216      rho_y = dsdy;
217   }
218   else {
219      rho_x = float_size_bld->undef;
220      rho_y = float_size_bld->undef;
221
222      rho_x = LLVMBuildInsertElement(builder, rho_x, dsdx, index0, "");
223      rho_y = LLVMBuildInsertElement(builder, rho_y, dsdy, index0, "");
224
225      dtdx = ddx[1];
226      dtdy = ddy[1];
227
228      rho_x = LLVMBuildInsertElement(builder, rho_x, dtdx, index1, "");
229      rho_y = LLVMBuildInsertElement(builder, rho_y, dtdy, index1, "");
230
231      if (dims >= 3) {
232         drdx = ddx[2];
233         drdy = ddy[2];
234
235         rho_x = LLVMBuildInsertElement(builder, rho_x, drdx, index2, "");
236         rho_y = LLVMBuildInsertElement(builder, rho_y, drdy, index2, "");
237      }
238   }
239
240   rho_x = lp_build_abs(float_size_bld, rho_x);
241   rho_y = lp_build_abs(float_size_bld, rho_y);
242
243   rho_vec = lp_build_max(float_size_bld, rho_x, rho_y);
244
245   first_level = bld->dynamic_state->first_level(bld->dynamic_state,
246                                                 bld->gallivm, unit);
247   first_level_vec = lp_build_broadcast_scalar(&bld->int_size_bld, first_level);
248   int_size = lp_build_minify(int_size_bld, bld->int_size, first_level_vec);
249   float_size = lp_build_int_to_float(float_size_bld, int_size);
250
251   rho_vec = lp_build_mul(float_size_bld, rho_vec, float_size);
252
253   if (dims <= 1) {
254      rho = rho_vec;
255   }
256   else {
257      if (dims >= 2) {
258         LLVMValueRef rho_s, rho_t, rho_r;
259
260         rho_s = LLVMBuildExtractElement(builder, rho_vec, index0, "");
261         rho_t = LLVMBuildExtractElement(builder, rho_vec, index1, "");
262
263         rho = lp_build_max(float_bld, rho_s, rho_t);
264
265         if (dims >= 3) {
266            rho_r = LLVMBuildExtractElement(builder, rho_vec, index0, "");
267            rho = lp_build_max(float_bld, rho, rho_r);
268         }
269      }
270   }
271
272   return rho;
273}
274
275
276/*
277 * Bri-linear lod computation
278 *
279 * Use a piece-wise linear approximation of log2 such that:
280 * - round to nearest, for values in the neighborhood of -1, 0, 1, 2, etc.
281 * - linear approximation for values in the neighborhood of 0.5, 1.5., etc,
282 *   with the steepness specified in 'factor'
283 * - exact result for 0.5, 1.5, etc.
284 *
285 *
286 *   1.0 -              /----*
287 *                     /
288 *                    /
289 *                   /
290 *   0.5 -          *
291 *                 /
292 *                /
293 *               /
294 *   0.0 - *----/
295 *
296 *         |                 |
297 *        2^0               2^1
298 *
299 * This is a technique also commonly used in hardware:
300 * - http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html
301 *
302 * TODO: For correctness, this should only be applied when texture is known to
303 * have regular mipmaps, i.e., mipmaps derived from the base level.
304 *
305 * TODO: This could be done in fixed point, where applicable.
306 */
307static void
308lp_build_brilinear_lod(struct lp_build_context *bld,
309                       LLVMValueRef lod,
310                       double factor,
311                       LLVMValueRef *out_lod_ipart,
312                       LLVMValueRef *out_lod_fpart)
313{
314   LLVMValueRef lod_fpart;
315   double pre_offset = (factor - 0.5)/factor - 0.5;
316   double post_offset = 1 - factor;
317
318   if (0) {
319      lp_build_printf(bld->gallivm, "lod = %f\n", lod);
320   }
321
322   lod = lp_build_add(bld, lod,
323                      lp_build_const_vec(bld->gallivm, bld->type, pre_offset));
324
325   lp_build_ifloor_fract(bld, lod, out_lod_ipart, &lod_fpart);
326
327   lod_fpart = lp_build_mul(bld, lod_fpart,
328                            lp_build_const_vec(bld->gallivm, bld->type, factor));
329
330   lod_fpart = lp_build_add(bld, lod_fpart,
331                            lp_build_const_vec(bld->gallivm, bld->type, post_offset));
332
333   /*
334    * It's not necessary to clamp lod_fpart since:
335    * - the above expression will never produce numbers greater than one.
336    * - the mip filtering branch is only taken if lod_fpart is positive
337    */
338
339   *out_lod_fpart = lod_fpart;
340
341   if (0) {
342      lp_build_printf(bld->gallivm, "lod_ipart = %i\n", *out_lod_ipart);
343      lp_build_printf(bld->gallivm, "lod_fpart = %f\n\n", *out_lod_fpart);
344   }
345}
346
347
348/*
349 * Combined log2 and brilinear lod computation.
350 *
351 * It's in all identical to calling lp_build_fast_log2() and
352 * lp_build_brilinear_lod() above, but by combining we can compute the integer
353 * and fractional part independently.
354 */
355static void
356lp_build_brilinear_rho(struct lp_build_context *bld,
357                       LLVMValueRef rho,
358                       double factor,
359                       LLVMValueRef *out_lod_ipart,
360                       LLVMValueRef *out_lod_fpart)
361{
362   LLVMValueRef lod_ipart;
363   LLVMValueRef lod_fpart;
364
365   const double pre_factor = (2*factor - 0.5)/(M_SQRT2*factor);
366   const double post_offset = 1 - 2*factor;
367
368   assert(bld->type.floating);
369
370   assert(lp_check_value(bld->type, rho));
371
372   /*
373    * The pre factor will make the intersections with the exact powers of two
374    * happen precisely where we want then to be, which means that the integer
375    * part will not need any post adjustments.
376    */
377   rho = lp_build_mul(bld, rho,
378                      lp_build_const_vec(bld->gallivm, bld->type, pre_factor));
379
380   /* ipart = ifloor(log2(rho)) */
381   lod_ipart = lp_build_extract_exponent(bld, rho, 0);
382
383   /* fpart = rho / 2**ipart */
384   lod_fpart = lp_build_extract_mantissa(bld, rho);
385
386   lod_fpart = lp_build_mul(bld, lod_fpart,
387                            lp_build_const_vec(bld->gallivm, bld->type, factor));
388
389   lod_fpart = lp_build_add(bld, lod_fpart,
390                            lp_build_const_vec(bld->gallivm, bld->type, post_offset));
391
392   /*
393    * Like lp_build_brilinear_lod, it's not necessary to clamp lod_fpart since:
394    * - the above expression will never produce numbers greater than one.
395    * - the mip filtering branch is only taken if lod_fpart is positive
396    */
397
398   *out_lod_ipart = lod_ipart;
399   *out_lod_fpart = lod_fpart;
400}
401
402
403/**
404 * Generate code to compute texture level of detail (lambda).
405 * \param ddx  partial derivatives of (s, t, r, q) with respect to X
406 * \param ddy  partial derivatives of (s, t, r, q) with respect to Y
407 * \param lod_bias  optional float vector with the shader lod bias
408 * \param explicit_lod  optional float vector with the explicit lod
409 * \param width  scalar int texture width
410 * \param height  scalar int texture height
411 * \param depth  scalar int texture depth
412 *
413 * XXX: The resulting lod is scalar, so ignore all but the first element of
414 * derivatives, lod_bias, etc that are passed by the shader.
415 */
416void
417lp_build_lod_selector(struct lp_build_sample_context *bld,
418                      unsigned unit,
419                      const LLVMValueRef ddx[4],
420                      const LLVMValueRef ddy[4],
421                      LLVMValueRef lod_bias, /* optional */
422                      LLVMValueRef explicit_lod, /* optional */
423                      unsigned mip_filter,
424                      LLVMValueRef *out_lod_ipart,
425                      LLVMValueRef *out_lod_fpart)
426
427{
428   LLVMBuilderRef builder = bld->gallivm->builder;
429   struct lp_build_context *float_bld = &bld->float_bld;
430   LLVMValueRef lod;
431
432   *out_lod_ipart = bld->int_bld.zero;
433   *out_lod_fpart = bld->float_bld.zero;
434
435   if (bld->static_state->min_max_lod_equal) {
436      /* User is forcing sampling from a particular mipmap level.
437       * This is hit during mipmap generation.
438       */
439      LLVMValueRef min_lod =
440         bld->dynamic_state->min_lod(bld->dynamic_state, bld->gallivm, unit);
441
442      lod = min_lod;
443   }
444   else {
445      LLVMValueRef sampler_lod_bias =
446         bld->dynamic_state->lod_bias(bld->dynamic_state, bld->gallivm, unit);
447      LLVMValueRef index0 = lp_build_const_int32(bld->gallivm, 0);
448
449      if (explicit_lod) {
450         lod = LLVMBuildExtractElement(builder, explicit_lod,
451                                       index0, "");
452      }
453      else {
454         LLVMValueRef rho;
455
456         rho = lp_build_rho(bld, unit, ddx, ddy);
457
458         /*
459          * Compute lod = log2(rho)
460          */
461
462         if (!lod_bias &&
463             !bld->static_state->lod_bias_non_zero &&
464             !bld->static_state->apply_max_lod &&
465             !bld->static_state->apply_min_lod) {
466            /*
467             * Special case when there are no post-log2 adjustments, which
468             * saves instructions but keeping the integer and fractional lod
469             * computations separate from the start.
470             */
471
472            if (mip_filter == PIPE_TEX_MIPFILTER_NONE ||
473                mip_filter == PIPE_TEX_MIPFILTER_NEAREST) {
474               *out_lod_ipart = lp_build_ilog2(float_bld, rho);
475               *out_lod_fpart = bld->float_bld.zero;
476               return;
477            }
478            if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR &&
479                !(gallivm_debug & GALLIVM_DEBUG_NO_BRILINEAR)) {
480               lp_build_brilinear_rho(float_bld, rho, BRILINEAR_FACTOR,
481                                      out_lod_ipart, out_lod_fpart);
482               return;
483            }
484         }
485
486         if (0) {
487            lod = lp_build_log2(float_bld, rho);
488         }
489         else {
490            lod = lp_build_fast_log2(float_bld, rho);
491         }
492
493         /* add shader lod bias */
494         if (lod_bias) {
495            lod_bias = LLVMBuildExtractElement(builder, lod_bias,
496                                               index0, "");
497            lod = LLVMBuildFAdd(builder, lod, lod_bias, "shader_lod_bias");
498         }
499      }
500
501      /* add sampler lod bias */
502      if (bld->static_state->lod_bias_non_zero)
503         lod = LLVMBuildFAdd(builder, lod, sampler_lod_bias, "sampler_lod_bias");
504
505
506      /* clamp lod */
507      if (bld->static_state->apply_max_lod) {
508         LLVMValueRef max_lod =
509            bld->dynamic_state->max_lod(bld->dynamic_state, bld->gallivm, unit);
510
511         lod = lp_build_min(float_bld, lod, max_lod);
512      }
513      if (bld->static_state->apply_min_lod) {
514         LLVMValueRef min_lod =
515            bld->dynamic_state->min_lod(bld->dynamic_state, bld->gallivm, unit);
516
517         lod = lp_build_max(float_bld, lod, min_lod);
518      }
519   }
520
521   if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
522      if (!(gallivm_debug & GALLIVM_DEBUG_NO_BRILINEAR)) {
523         lp_build_brilinear_lod(float_bld, lod, BRILINEAR_FACTOR,
524                                out_lod_ipart, out_lod_fpart);
525      }
526      else {
527         lp_build_ifloor_fract(float_bld, lod, out_lod_ipart, out_lod_fpart);
528      }
529
530      lp_build_name(*out_lod_fpart, "lod_fpart");
531   }
532   else {
533      *out_lod_ipart = lp_build_iround(float_bld, lod);
534   }
535
536   lp_build_name(*out_lod_ipart, "lod_ipart");
537
538   return;
539}
540
541
542/**
543 * For PIPE_TEX_MIPFILTER_NEAREST, convert float LOD to integer
544 * mipmap level index.
545 * Note: this is all scalar code.
546 * \param lod  scalar float texture level of detail
547 * \param level_out  returns integer
548 */
549void
550lp_build_nearest_mip_level(struct lp_build_sample_context *bld,
551                           unsigned unit,
552                           LLVMValueRef lod_ipart,
553                           LLVMValueRef *level_out)
554{
555   struct lp_build_context *int_bld = &bld->int_bld;
556   LLVMValueRef first_level, last_level, level;
557
558   first_level = bld->dynamic_state->first_level(bld->dynamic_state,
559                                                 bld->gallivm, unit);
560   last_level = bld->dynamic_state->last_level(bld->dynamic_state,
561                                               bld->gallivm, unit);
562
563   /* convert float lod to integer */
564   level = lp_build_add(int_bld, lod_ipart, first_level);
565
566   /* clamp level to legal range of levels */
567   *level_out = lp_build_clamp(int_bld, level, first_level, last_level);
568}
569
570
571/**
572 * For PIPE_TEX_MIPFILTER_LINEAR, convert float LOD to integer to
573 * two (adjacent) mipmap level indexes.  Later, we'll sample from those
574 * two mipmap levels and interpolate between them.
575 */
576void
577lp_build_linear_mip_levels(struct lp_build_sample_context *bld,
578                           unsigned unit,
579                           LLVMValueRef lod_ipart,
580                           LLVMValueRef *lod_fpart_inout,
581                           LLVMValueRef *level0_out,
582                           LLVMValueRef *level1_out)
583{
584   LLVMBuilderRef builder = bld->gallivm->builder;
585   struct lp_build_context *int_bld = &bld->int_bld;
586   struct lp_build_context *float_bld = &bld->float_bld;
587   LLVMValueRef first_level, last_level;
588   LLVMValueRef clamp_min;
589   LLVMValueRef clamp_max;
590
591   first_level = bld->dynamic_state->first_level(bld->dynamic_state,
592                                                 bld->gallivm, unit);
593
594   *level0_out = lp_build_add(int_bld, lod_ipart, first_level);
595   *level1_out = lp_build_add(int_bld, *level0_out, int_bld->one);
596
597   last_level = bld->dynamic_state->last_level(bld->dynamic_state,
598                                               bld->gallivm, unit);
599
600   /*
601    * Clamp both *level0_out and *level1_out to [first_level, last_level], with
602    * the minimum number of comparisons, and zeroing lod_fpart in the extreme
603    * ends in the process.
604    */
605
606   /* *level0_out < first_level */
607   clamp_min = LLVMBuildICmp(builder, LLVMIntSLT,
608                             *level0_out, first_level,
609                             "clamp_lod_to_first");
610
611   *level0_out = LLVMBuildSelect(builder, clamp_min,
612                                 first_level, *level0_out, "");
613
614   *level1_out = LLVMBuildSelect(builder, clamp_min,
615                                 first_level, *level1_out, "");
616
617   *lod_fpart_inout = LLVMBuildSelect(builder, clamp_min,
618                                      float_bld->zero, *lod_fpart_inout, "");
619
620   /* *level0_out >= last_level */
621   clamp_max = LLVMBuildICmp(builder, LLVMIntSGE,
622                             *level0_out, last_level,
623                             "clamp_lod_to_last");
624
625   *level0_out = LLVMBuildSelect(builder, clamp_max,
626                                 last_level, *level0_out, "");
627
628   *level1_out = LLVMBuildSelect(builder, clamp_max,
629                                 last_level, *level1_out, "");
630
631   *lod_fpart_inout = LLVMBuildSelect(builder, clamp_max,
632                                      float_bld->zero, *lod_fpart_inout, "");
633
634   lp_build_name(*level0_out, "sampler%u_miplevel0", unit);
635   lp_build_name(*level1_out, "sampler%u_miplevel1", unit);
636   lp_build_name(*lod_fpart_inout, "sampler%u_mipweight", unit);
637}
638
639
640/**
641 * Return pointer to a single mipmap level.
642 * \param data_array  array of pointers to mipmap levels
643 * \param level  integer mipmap level
644 */
645LLVMValueRef
646lp_build_get_mipmap_level(struct lp_build_sample_context *bld,
647                          LLVMValueRef level)
648{
649   LLVMBuilderRef builder = bld->gallivm->builder;
650   LLVMValueRef indexes[2], data_ptr;
651
652   indexes[0] = lp_build_const_int32(bld->gallivm, 0);
653   indexes[1] = level;
654   data_ptr = LLVMBuildGEP(builder, bld->data_array, indexes, 2, "");
655   data_ptr = LLVMBuildLoad(builder, data_ptr, "");
656   return data_ptr;
657}
658
659
660LLVMValueRef
661lp_build_get_const_mipmap_level(struct lp_build_sample_context *bld,
662                                int level)
663{
664   LLVMValueRef lvl = lp_build_const_int32(bld->gallivm, level);
665   return lp_build_get_mipmap_level(bld, lvl);
666}
667
668
669/**
670 * Codegen equivalent for u_minify().
671 * Return max(1, base_size >> level);
672 */
673static LLVMValueRef
674lp_build_minify(struct lp_build_context *bld,
675                LLVMValueRef base_size,
676                LLVMValueRef level)
677{
678   LLVMBuilderRef builder = bld->gallivm->builder;
679   assert(lp_check_value(bld->type, base_size));
680   assert(lp_check_value(bld->type, level));
681
682   if (level == bld->zero) {
683      /* if we're using mipmap level zero, no minification is needed */
684      return base_size;
685   }
686   else {
687      LLVMValueRef size =
688         LLVMBuildLShr(builder, base_size, level, "minify");
689      assert(bld->type.sign);
690      size = lp_build_max(bld, size, bld->one);
691      return size;
692   }
693}
694
695
696/**
697 * Dereference stride_array[mipmap_level] array to get a stride.
698 * Return stride as a vector.
699 */
700static LLVMValueRef
701lp_build_get_level_stride_vec(struct lp_build_sample_context *bld,
702                              LLVMValueRef stride_array, LLVMValueRef level)
703{
704   LLVMBuilderRef builder = bld->gallivm->builder;
705   LLVMValueRef indexes[2], stride;
706   indexes[0] = lp_build_const_int32(bld->gallivm, 0);
707   indexes[1] = level;
708   stride = LLVMBuildGEP(builder, stride_array, indexes, 2, "");
709   stride = LLVMBuildLoad(builder, stride, "");
710   stride = lp_build_broadcast_scalar(&bld->int_coord_bld, stride);
711   return stride;
712}
713
714
715/**
716 * When sampling a mipmap, we need to compute the width, height, depth
717 * of the source levels from the level indexes.  This helper function
718 * does that.
719 */
720void
721lp_build_mipmap_level_sizes(struct lp_build_sample_context *bld,
722                            LLVMValueRef ilevel,
723                            LLVMValueRef *out_size,
724                            LLVMValueRef *row_stride_vec,
725                            LLVMValueRef *img_stride_vec)
726{
727   const unsigned dims = bld->dims;
728   LLVMValueRef ilevel_vec;
729
730   ilevel_vec = lp_build_broadcast_scalar(&bld->int_size_bld, ilevel);
731
732   /*
733    * Compute width, height, depth at mipmap level 'ilevel'
734    */
735   *out_size = lp_build_minify(&bld->int_size_bld, bld->int_size, ilevel_vec);
736
737   if (dims >= 2) {
738      *row_stride_vec = lp_build_get_level_stride_vec(bld,
739                                                      bld->row_stride_array,
740                                                      ilevel);
741      if (dims == 3 || bld->static_state->target == PIPE_TEXTURE_CUBE) {
742         *img_stride_vec = lp_build_get_level_stride_vec(bld,
743                                                         bld->img_stride_array,
744                                                         ilevel);
745      }
746   }
747}
748
749
750/**
751 * Extract and broadcast texture size.
752 *
753 * @param size_type   type of the texture size vector (either
754 *                    bld->int_size_type or bld->float_size_type)
755 * @param coord_type  type of the texture size vector (either
756 *                    bld->int_coord_type or bld->coord_type)
757 * @param int_size    vector with the integer texture size (width, height,
758 *                    depth)
759 */
760void
761lp_build_extract_image_sizes(struct lp_build_sample_context *bld,
762                             struct lp_type size_type,
763                             struct lp_type coord_type,
764                             LLVMValueRef size,
765                             LLVMValueRef *out_width,
766                             LLVMValueRef *out_height,
767                             LLVMValueRef *out_depth)
768{
769   const unsigned dims = bld->dims;
770   LLVMTypeRef i32t = LLVMInt32TypeInContext(bld->gallivm->context);
771
772   *out_width = lp_build_extract_broadcast(bld->gallivm,
773                                           size_type,
774                                           coord_type,
775                                           size,
776                                           LLVMConstInt(i32t, 0, 0));
777   if (dims >= 2) {
778      *out_height = lp_build_extract_broadcast(bld->gallivm,
779                                               size_type,
780                                               coord_type,
781                                               size,
782                                               LLVMConstInt(i32t, 1, 0));
783      if (dims == 3) {
784         *out_depth = lp_build_extract_broadcast(bld->gallivm,
785                                                 size_type,
786                                                 coord_type,
787                                                 size,
788                                                 LLVMConstInt(i32t, 2, 0));
789      }
790   }
791}
792
793
794/**
795 * Unnormalize coords.
796 *
797 * @param int_size  vector with the integer texture size (width, height, depth)
798 */
799void
800lp_build_unnormalized_coords(struct lp_build_sample_context *bld,
801                             LLVMValueRef flt_size,
802                             LLVMValueRef *s,
803                             LLVMValueRef *t,
804                             LLVMValueRef *r)
805{
806   const unsigned dims = bld->dims;
807   LLVMValueRef width;
808   LLVMValueRef height;
809   LLVMValueRef depth;
810
811   lp_build_extract_image_sizes(bld,
812                                bld->float_size_type,
813                                bld->coord_type,
814                                flt_size,
815                                &width,
816                                &height,
817                                &depth);
818
819   /* s = s * width, t = t * height */
820   *s = lp_build_mul(&bld->coord_bld, *s, width);
821   if (dims >= 2) {
822      *t = lp_build_mul(&bld->coord_bld, *t, height);
823      if (dims >= 3) {
824         *r = lp_build_mul(&bld->coord_bld, *r, depth);
825      }
826   }
827}
828
829
830/** Helper used by lp_build_cube_lookup() */
831static LLVMValueRef
832lp_build_cube_ima(struct lp_build_context *coord_bld, LLVMValueRef coord)
833{
834   /* ima = -0.5 / abs(coord); */
835   LLVMValueRef negHalf = lp_build_const_vec(coord_bld->gallivm, coord_bld->type, -0.5);
836   LLVMValueRef absCoord = lp_build_abs(coord_bld, coord);
837   LLVMValueRef ima = lp_build_div(coord_bld, negHalf, absCoord);
838   return ima;
839}
840
841
842/**
843 * Helper used by lp_build_cube_lookup()
844 * \param sign  scalar +1 or -1
845 * \param coord  float vector
846 * \param ima  float vector
847 */
848static LLVMValueRef
849lp_build_cube_coord(struct lp_build_context *coord_bld,
850                    LLVMValueRef sign, int negate_coord,
851                    LLVMValueRef coord, LLVMValueRef ima)
852{
853   /* return negate(coord) * ima * sign + 0.5; */
854   LLVMValueRef half = lp_build_const_vec(coord_bld->gallivm, coord_bld->type, 0.5);
855   LLVMValueRef res;
856
857   assert(negate_coord == +1 || negate_coord == -1);
858
859   if (negate_coord == -1) {
860      coord = lp_build_negate(coord_bld, coord);
861   }
862
863   res = lp_build_mul(coord_bld, coord, ima);
864   if (sign) {
865      sign = lp_build_broadcast_scalar(coord_bld, sign);
866      res = lp_build_mul(coord_bld, res, sign);
867   }
868   res = lp_build_add(coord_bld, res, half);
869
870   return res;
871}
872
873
874/** Helper used by lp_build_cube_lookup()
875 * Return (major_coord >= 0) ? pos_face : neg_face;
876 */
877static LLVMValueRef
878lp_build_cube_face(struct lp_build_sample_context *bld,
879                   LLVMValueRef major_coord,
880                   unsigned pos_face, unsigned neg_face)
881{
882   struct gallivm_state *gallivm = bld->gallivm;
883   LLVMBuilderRef builder = gallivm->builder;
884   LLVMValueRef cmp = LLVMBuildFCmp(builder, LLVMRealUGE,
885                                    major_coord,
886                                    bld->float_bld.zero, "");
887   LLVMValueRef pos = lp_build_const_int32(gallivm, pos_face);
888   LLVMValueRef neg = lp_build_const_int32(gallivm, neg_face);
889   LLVMValueRef res = LLVMBuildSelect(builder, cmp, pos, neg, "");
890   return res;
891}
892
893
894
895/**
896 * Generate code to do cube face selection and compute per-face texcoords.
897 */
898void
899lp_build_cube_lookup(struct lp_build_sample_context *bld,
900                     LLVMValueRef s,
901                     LLVMValueRef t,
902                     LLVMValueRef r,
903                     LLVMValueRef *face,
904                     LLVMValueRef *face_s,
905                     LLVMValueRef *face_t)
906{
907   struct lp_build_context *float_bld = &bld->float_bld;
908   struct lp_build_context *coord_bld = &bld->coord_bld;
909   LLVMBuilderRef builder = bld->gallivm->builder;
910   LLVMValueRef rx, ry, rz;
911   LLVMValueRef arx, ary, arz;
912   LLVMValueRef c25 = lp_build_const_float(bld->gallivm, 0.25);
913   LLVMValueRef arx_ge_ary, arx_ge_arz;
914   LLVMValueRef ary_ge_arx, ary_ge_arz;
915   LLVMValueRef arx_ge_ary_arz, ary_ge_arx_arz;
916
917   assert(bld->coord_bld.type.length == 4);
918
919   /*
920    * Use the average of the four pixel's texcoords to choose the face.
921    */
922   rx = lp_build_mul(float_bld, c25,
923                     lp_build_sum_vector(&bld->coord_bld, s));
924   ry = lp_build_mul(float_bld, c25,
925                     lp_build_sum_vector(&bld->coord_bld, t));
926   rz = lp_build_mul(float_bld, c25,
927                     lp_build_sum_vector(&bld->coord_bld, r));
928
929   arx = lp_build_abs(float_bld, rx);
930   ary = lp_build_abs(float_bld, ry);
931   arz = lp_build_abs(float_bld, rz);
932
933   /*
934    * Compare sign/magnitude of rx,ry,rz to determine face
935    */
936   arx_ge_ary = LLVMBuildFCmp(builder, LLVMRealUGE, arx, ary, "");
937   arx_ge_arz = LLVMBuildFCmp(builder, LLVMRealUGE, arx, arz, "");
938   ary_ge_arx = LLVMBuildFCmp(builder, LLVMRealUGE, ary, arx, "");
939   ary_ge_arz = LLVMBuildFCmp(builder, LLVMRealUGE, ary, arz, "");
940
941   arx_ge_ary_arz = LLVMBuildAnd(builder, arx_ge_ary, arx_ge_arz, "");
942   ary_ge_arx_arz = LLVMBuildAnd(builder, ary_ge_arx, ary_ge_arz, "");
943
944   {
945      struct lp_build_if_state if_ctx;
946      LLVMValueRef face_s_var;
947      LLVMValueRef face_t_var;
948      LLVMValueRef face_var;
949
950      face_s_var = lp_build_alloca(bld->gallivm, bld->coord_bld.vec_type, "face_s_var");
951      face_t_var = lp_build_alloca(bld->gallivm, bld->coord_bld.vec_type, "face_t_var");
952      face_var = lp_build_alloca(bld->gallivm, bld->int_bld.vec_type, "face_var");
953
954      lp_build_if(&if_ctx, bld->gallivm, arx_ge_ary_arz);
955      {
956         /* +/- X face */
957         LLVMValueRef sign = lp_build_sgn(float_bld, rx);
958         LLVMValueRef ima = lp_build_cube_ima(coord_bld, s);
959         *face_s = lp_build_cube_coord(coord_bld, sign, +1, r, ima);
960         *face_t = lp_build_cube_coord(coord_bld, NULL, +1, t, ima);
961         *face = lp_build_cube_face(bld, rx,
962                                    PIPE_TEX_FACE_POS_X,
963                                    PIPE_TEX_FACE_NEG_X);
964         LLVMBuildStore(builder, *face_s, face_s_var);
965         LLVMBuildStore(builder, *face_t, face_t_var);
966         LLVMBuildStore(builder, *face, face_var);
967      }
968      lp_build_else(&if_ctx);
969      {
970         struct lp_build_if_state if_ctx2;
971
972         lp_build_if(&if_ctx2, bld->gallivm, ary_ge_arx_arz);
973         {
974            /* +/- Y face */
975            LLVMValueRef sign = lp_build_sgn(float_bld, ry);
976            LLVMValueRef ima = lp_build_cube_ima(coord_bld, t);
977            *face_s = lp_build_cube_coord(coord_bld, NULL, -1, s, ima);
978            *face_t = lp_build_cube_coord(coord_bld, sign, -1, r, ima);
979            *face = lp_build_cube_face(bld, ry,
980                                       PIPE_TEX_FACE_POS_Y,
981                                       PIPE_TEX_FACE_NEG_Y);
982            LLVMBuildStore(builder, *face_s, face_s_var);
983            LLVMBuildStore(builder, *face_t, face_t_var);
984            LLVMBuildStore(builder, *face, face_var);
985         }
986         lp_build_else(&if_ctx2);
987         {
988            /* +/- Z face */
989            LLVMValueRef sign = lp_build_sgn(float_bld, rz);
990            LLVMValueRef ima = lp_build_cube_ima(coord_bld, r);
991            *face_s = lp_build_cube_coord(coord_bld, sign, -1, s, ima);
992            *face_t = lp_build_cube_coord(coord_bld, NULL, +1, t, ima);
993            *face = lp_build_cube_face(bld, rz,
994                                       PIPE_TEX_FACE_POS_Z,
995                                       PIPE_TEX_FACE_NEG_Z);
996            LLVMBuildStore(builder, *face_s, face_s_var);
997            LLVMBuildStore(builder, *face_t, face_t_var);
998            LLVMBuildStore(builder, *face, face_var);
999         }
1000         lp_build_endif(&if_ctx2);
1001      }
1002
1003      lp_build_endif(&if_ctx);
1004
1005      *face_s = LLVMBuildLoad(builder, face_s_var, "face_s");
1006      *face_t = LLVMBuildLoad(builder, face_t_var, "face_t");
1007      *face   = LLVMBuildLoad(builder, face_var, "face");
1008   }
1009}
1010
1011
1012/**
1013 * Compute the partial offset of a pixel block along an arbitrary axis.
1014 *
1015 * @param coord   coordinate in pixels
1016 * @param stride  number of bytes between rows of successive pixel blocks
1017 * @param block_length  number of pixels in a pixels block along the coordinate
1018 *                      axis
1019 * @param out_offset    resulting relative offset of the pixel block in bytes
1020 * @param out_subcoord  resulting sub-block pixel coordinate
1021 */
1022void
1023lp_build_sample_partial_offset(struct lp_build_context *bld,
1024                               unsigned block_length,
1025                               LLVMValueRef coord,
1026                               LLVMValueRef stride,
1027                               LLVMValueRef *out_offset,
1028                               LLVMValueRef *out_subcoord)
1029{
1030   LLVMBuilderRef builder = bld->gallivm->builder;
1031   LLVMValueRef offset;
1032   LLVMValueRef subcoord;
1033
1034   if (block_length == 1) {
1035      subcoord = bld->zero;
1036   }
1037   else {
1038      /*
1039       * Pixel blocks have power of two dimensions. LLVM should convert the
1040       * rem/div to bit arithmetic.
1041       * TODO: Verify this.
1042       * It does indeed BUT it does transform it to scalar (and back) when doing so
1043       * (using roughly extract, shift/and, mov, unpack) (llvm 2.7).
1044       * The generated code looks seriously unfunny and is quite expensive.
1045       */
1046#if 0
1047      LLVMValueRef block_width = lp_build_const_int_vec(bld->type, block_length);
1048      subcoord = LLVMBuildURem(builder, coord, block_width, "");
1049      coord    = LLVMBuildUDiv(builder, coord, block_width, "");
1050#else
1051      unsigned logbase2 = util_logbase2(block_length);
1052      LLVMValueRef block_shift = lp_build_const_int_vec(bld->gallivm, bld->type, logbase2);
1053      LLVMValueRef block_mask = lp_build_const_int_vec(bld->gallivm, bld->type, block_length - 1);
1054      subcoord = LLVMBuildAnd(builder, coord, block_mask, "");
1055      coord = LLVMBuildLShr(builder, coord, block_shift, "");
1056#endif
1057   }
1058
1059   offset = lp_build_mul(bld, coord, stride);
1060
1061   assert(out_offset);
1062   assert(out_subcoord);
1063
1064   *out_offset = offset;
1065   *out_subcoord = subcoord;
1066}
1067
1068
1069/**
1070 * Compute the offset of a pixel block.
1071 *
1072 * x, y, z, y_stride, z_stride are vectors, and they refer to pixels.
1073 *
1074 * Returns the relative offset and i,j sub-block coordinates
1075 */
1076void
1077lp_build_sample_offset(struct lp_build_context *bld,
1078                       const struct util_format_description *format_desc,
1079                       LLVMValueRef x,
1080                       LLVMValueRef y,
1081                       LLVMValueRef z,
1082                       LLVMValueRef y_stride,
1083                       LLVMValueRef z_stride,
1084                       LLVMValueRef *out_offset,
1085                       LLVMValueRef *out_i,
1086                       LLVMValueRef *out_j)
1087{
1088   LLVMValueRef x_stride;
1089   LLVMValueRef offset;
1090
1091   x_stride = lp_build_const_vec(bld->gallivm, bld->type,
1092                                 format_desc->block.bits/8);
1093
1094   lp_build_sample_partial_offset(bld,
1095                                  format_desc->block.width,
1096                                  x, x_stride,
1097                                  &offset, out_i);
1098
1099   if (y && y_stride) {
1100      LLVMValueRef y_offset;
1101      lp_build_sample_partial_offset(bld,
1102                                     format_desc->block.height,
1103                                     y, y_stride,
1104                                     &y_offset, out_j);
1105      offset = lp_build_add(bld, offset, y_offset);
1106   }
1107   else {
1108      *out_j = bld->zero;
1109   }
1110
1111   if (z && z_stride) {
1112      LLVMValueRef z_offset;
1113      LLVMValueRef k;
1114      lp_build_sample_partial_offset(bld,
1115                                     1, /* pixel blocks are always 2D */
1116                                     z, z_stride,
1117                                     &z_offset, &k);
1118      offset = lp_build_add(bld, offset, z_offset);
1119   }
1120
1121   *out_offset = offset;
1122}
1123