pp_run.c revision de43cd310ce1d9878efe9d760a781489d7d642e2
1/************************************************************************** 2 * 3 * Copyright 2011 Lauri Kasanen 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "postprocess.h" 29 30#include "postprocess/pp_filters.h" 31#include "util/u_blit.h" 32#include "util/u_inlines.h" 33#include "util/u_sampler.h" 34 35/** 36* Main run function of the PP queue. Called on swapbuffers/flush. 37* 38* Runs all requested filters in order and handles shuffling the temp 39* buffers in between. 40*/ 41void 42pp_run(struct pp_queue_t *ppq, struct pipe_resource *in, 43 struct pipe_resource *out, struct pipe_resource *indepth) 44{ 45 46 unsigned int i; 47 48 if (in->width0 != ppq->p->framebuffer.width || 49 in->height0 != ppq->p->framebuffer.height) { 50 pp_debug("Resizing the temp pp buffers\n"); 51 pp_free_fbos(ppq); 52 pp_init_fbos(ppq, in->width0, in->height0, indepth); 53 } 54 55 if (in == out && ppq->n_filters == 1) { 56 /* Make a copy of in to tmp[0] in this case. */ 57 unsigned int w = ppq->p->framebuffer.width; 58 unsigned int h = ppq->p->framebuffer.height; 59 60 util_blit_pixels(ppq->p->blitctx, in, 0, 0, 0, 61 w, h, 0, ppq->tmps[0], 62 0, 0, w, h, 0, PIPE_TEX_MIPFILTER_NEAREST); 63 64 in = ppq->tmp[0]; 65 } 66 67 switch (ppq->n_filters) { 68 case 1: /* No temp buf */ 69 ppq->pp_queue[0] (ppq, in, out, 0); 70 break; 71 case 2: /* One temp buf */ 72 73 ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0); 74 ppq->pp_queue[1] (ppq, ppq->tmp[0], out, 1); 75 76 break; 77 default: /* Two temp bufs */ 78 ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0); 79 80 for (i = 1; i < (ppq->n_filters - 1); i++) { 81 if (i % 2 == 0) 82 ppq->pp_queue[i] (ppq, ppq->tmp[1], ppq->tmp[0], i); 83 84 else 85 ppq->pp_queue[i] (ppq, ppq->tmp[0], ppq->tmp[1], i); 86 } 87 88 if (i % 2 == 0) 89 ppq->pp_queue[i] (ppq, ppq->tmp[1], out, i); 90 91 else 92 ppq->pp_queue[i] (ppq, ppq->tmp[0], out, i); 93 94 break; 95 } 96} 97 98 99/* Utility functions for the filters. You're not forced to use these if */ 100/* your filter is more complicated. */ 101 102/** Setup this resource as the filter input. */ 103void 104pp_filter_setup_in(struct program *p, struct pipe_resource *in) 105{ 106 struct pipe_sampler_view v_tmp; 107 u_sampler_view_default_template(&v_tmp, in, in->format); 108 p->view = p->pipe->create_sampler_view(p->pipe, in, &v_tmp); 109} 110 111/** Setup this resource as the filter output. */ 112void 113pp_filter_setup_out(struct program *p, struct pipe_resource *out) 114{ 115 p->surf.format = out->format; 116 p->surf.usage = PIPE_BIND_RENDER_TARGET; 117 118 p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, out, &p->surf); 119} 120 121/** Clean up the input and output set with the above. */ 122void 123pp_filter_end_pass(struct program *p) 124{ 125 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL); 126 pipe_sampler_view_reference(&p->view, NULL); 127} 128 129/** 130* Convert the TGSI assembly to a runnable shader. 131* 132* We need not care about geometry shaders. All we have is screen quads. 133*/ 134void * 135pp_tgsi_to_state(struct pipe_context *pipe, const char *text, bool isvs, 136 const char *name) 137{ 138 struct pipe_shader_state state; 139 struct tgsi_token tokens[PP_MAX_TOKENS]; 140 141 if (tgsi_text_translate(text, tokens, Elements(tokens)) == FALSE) { 142 pp_debug("Failed to translate %s\n", name); 143 return NULL; 144 } 145 146 state.tokens = tokens; 147 148 if (isvs) 149 return pipe->create_vs_state(pipe, &state); 150 else 151 return pipe->create_fs_state(pipe, &state); 152} 153 154/** Setup misc state for the filter. */ 155void 156pp_filter_misc_state(struct program *p) 157{ 158 cso_set_blend(p->cso, &p->blend); 159 cso_set_depth_stencil_alpha(p->cso, &p->depthstencil); 160 cso_set_rasterizer(p->cso, &p->rasterizer); 161 cso_set_viewport(p->cso, &p->viewport); 162 163 cso_set_vertex_elements(p->cso, 2, p->velem); 164} 165 166/** Draw with the filter to the set output. */ 167void 168pp_filter_draw(struct program *p) 169{ 170 util_draw_vertex_buffer(p->pipe, p->cso, p->vbuf, 0, 171 PIPE_PRIM_QUADS, 4, 2); 172 p->pipe->flush(p->pipe, NULL); 173} 174 175/** Set the framebuffer as active. */ 176void 177pp_filter_set_fb(struct program *p) 178{ 179 cso_set_framebuffer(p->cso, &p->framebuffer); 180} 181 182/** Set the framebuffer as active and clear it. */ 183void 184pp_filter_set_clear_fb(struct program *p) 185{ 186 cso_set_framebuffer(p->cso, &p->framebuffer); 187 p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0); 188} 189