tgsi_scan.h revision b550d8d76b42ef5ba5e8293dcc24220d5b683369
1/**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifndef TGSI_SCAN_H
29#define TGSI_SCAN_H
30
31
32#include "pipe/p_compiler.h"
33#include "pipe/p_state.h"
34#include "pipe/p_shader_tokens.h"
35
36/**
37 * Shader summary info
38 */
39struct tgsi_shader_info
40{
41   uint num_tokens;
42
43   ubyte num_inputs;
44   ubyte num_outputs;
45   ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
46   ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
47   ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
48   ubyte input_centroid[PIPE_MAX_SHADER_INPUTS];
49   ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
50   ubyte input_cylindrical_wrap[PIPE_MAX_SHADER_INPUTS];
51   ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
52   ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
53
54   ubyte num_system_values;
55   ubyte system_value_semantic_name[PIPE_MAX_SHADER_INPUTS];
56
57   uint file_mask[TGSI_FILE_COUNT];  /**< bitmask of declared registers */
58   uint file_count[TGSI_FILE_COUNT];  /**< number of declared registers */
59   int file_max[TGSI_FILE_COUNT];  /**< highest index of declared registers */
60
61   uint immediate_count; /**< number of immediates declared */
62   uint num_instructions;
63
64   uint opcode_count[TGSI_OPCODE_LAST];  /**< opcode histogram */
65
66   boolean writes_z;  /**< does fragment shader write Z value? */
67   boolean writes_stencil; /**< does fragment shader write stencil value? */
68   boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
69   boolean uses_kill;  /**< KIL or KILP instruction used? */
70   boolean uses_instanceid;
71
72   /**
73    * Bitmask indicating which register files are accessed with
74    * indirect addressing.  The bits are (1 << TGSI_FILE_x), etc.
75    */
76   unsigned indirect_files;
77
78   struct {
79      unsigned name;
80      unsigned data[8];
81   } properties[TGSI_PROPERTY_COUNT];
82   uint num_properties;
83};
84
85extern void
86tgsi_scan_shader(const struct tgsi_token *tokens,
87                 struct tgsi_shader_info *info);
88
89
90extern boolean
91tgsi_is_passthrough_shader(const struct tgsi_token *tokens);
92
93
94#endif /* TGSI_SCAN_H */
95