u_blitter.c revision 6dd284f7c8fac22f64c13fdf9909094f5ec59086
1/**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27/**
28 * @file
29 * Blitter utility to facilitate acceleration of the clear, clear_render_target,
30 * clear_depth_stencil, and resource_copy_region functions.
31 *
32 * @author Marek Olšák
33 */
34
35#include "pipe/p_context.h"
36#include "pipe/p_defines.h"
37#include "util/u_inlines.h"
38#include "pipe/p_shader_tokens.h"
39#include "pipe/p_state.h"
40
41#include "util/u_format.h"
42#include "util/u_memory.h"
43#include "util/u_math.h"
44#include "util/u_blitter.h"
45#include "util/u_draw_quad.h"
46#include "util/u_sampler.h"
47#include "util/u_simple_shaders.h"
48#include "util/u_surface.h"
49#include "util/u_texture.h"
50
51#define INVALID_PTR ((void*)~0)
52
53struct blitter_context_priv
54{
55   struct blitter_context base;
56
57   struct pipe_resource *vbuf;  /**< quad */
58
59   float vertices[4][2][4];   /**< {pos, color} or {pos, texcoord} */
60
61   /* Templates for various state objects. */
62   struct pipe_sampler_state template_sampler_state;
63
64   /* Constant state objects. */
65   /* Vertex shaders. */
66   void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
67
68   /* Fragment shaders. */
69   /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
70   void *fs_col[PIPE_MAX_COLOR_BUFS+1];
71
72   /* FS which outputs a color from a texture,
73      where the index is PIPE_TEXTURE_* to be sampled. */
74   void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
75
76   /* FS which outputs a depth from a texture,
77      where the index is PIPE_TEXTURE_* to be sampled. */
78   void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
79
80   /* Blend state. */
81   void *blend_write_color;   /**< blend state with writemask of RGBA */
82   void *blend_keep_color;    /**< blend state with writemask of 0 */
83
84   /* Depth stencil alpha state. */
85   void *dsa_write_depth_stencil;
86   void *dsa_write_depth_keep_stencil;
87   void *dsa_keep_depth_stencil;
88   void *dsa_keep_depth_write_stencil;
89
90   void *velem_state;
91
92   /* Sampler state for clamping to a miplevel. */
93   void *sampler_state[PIPE_MAX_TEXTURE_LEVELS * 2];
94
95   /* Rasterizer state. */
96   void *rs_state;
97
98   /* Viewport state. */
99   struct pipe_viewport_state viewport;
100
101   /* Clip state. */
102   struct pipe_clip_state clip;
103
104   /* Destination surface dimensions. */
105   unsigned dst_width;
106   unsigned dst_height;
107};
108
109static void blitter_draw_rectangle(struct blitter_context *blitter,
110                                   unsigned x, unsigned y,
111                                   unsigned width, unsigned height,
112                                   float depth,
113                                   enum blitter_attrib_type type,
114                                   const union pipe_color_union *attrib);
115
116
117struct blitter_context *util_blitter_create(struct pipe_context *pipe)
118{
119   struct blitter_context_priv *ctx;
120   struct pipe_blend_state blend;
121   struct pipe_depth_stencil_alpha_state dsa;
122   struct pipe_rasterizer_state rs_state;
123   struct pipe_sampler_state *sampler_state;
124   struct pipe_vertex_element velem[2];
125   unsigned i;
126
127   ctx = CALLOC_STRUCT(blitter_context_priv);
128   if (!ctx)
129      return NULL;
130
131   ctx->base.pipe = pipe;
132   ctx->base.draw_rectangle = blitter_draw_rectangle;
133
134   /* init state objects for them to be considered invalid */
135   ctx->base.saved_blend_state = INVALID_PTR;
136   ctx->base.saved_dsa_state = INVALID_PTR;
137   ctx->base.saved_rs_state = INVALID_PTR;
138   ctx->base.saved_fs = INVALID_PTR;
139   ctx->base.saved_vs = INVALID_PTR;
140   ctx->base.saved_velem_state = INVALID_PTR;
141   ctx->base.saved_fb_state.nr_cbufs = ~0;
142   ctx->base.saved_num_sampler_views = ~0;
143   ctx->base.saved_num_sampler_states = ~0;
144   ctx->base.saved_num_vertex_buffers = ~0;
145
146   /* blend state objects */
147   memset(&blend, 0, sizeof(blend));
148   ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
149
150   blend.rt[0].colormask = PIPE_MASK_RGBA;
151   ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
152
153   /* depth stencil alpha state objects */
154   memset(&dsa, 0, sizeof(dsa));
155   ctx->dsa_keep_depth_stencil =
156      pipe->create_depth_stencil_alpha_state(pipe, &dsa);
157
158   dsa.depth.enabled = 1;
159   dsa.depth.writemask = 1;
160   dsa.depth.func = PIPE_FUNC_ALWAYS;
161   ctx->dsa_write_depth_keep_stencil =
162      pipe->create_depth_stencil_alpha_state(pipe, &dsa);
163
164   dsa.stencil[0].enabled = 1;
165   dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
166   dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
167   dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
168   dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
169   dsa.stencil[0].valuemask = 0xff;
170   dsa.stencil[0].writemask = 0xff;
171   ctx->dsa_write_depth_stencil =
172      pipe->create_depth_stencil_alpha_state(pipe, &dsa);
173
174
175   dsa.depth.enabled = 0;
176   dsa.depth.writemask = 0;
177   ctx->dsa_keep_depth_write_stencil =
178      pipe->create_depth_stencil_alpha_state(pipe, &dsa);
179
180   /* sampler state */
181   sampler_state = &ctx->template_sampler_state;
182   sampler_state->wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
183   sampler_state->wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
184   sampler_state->wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
185   sampler_state->normalized_coords = TRUE;
186   /* The sampler state objects which sample from a specified mipmap level
187    * are created on-demand. */
188
189   /* rasterizer state */
190   memset(&rs_state, 0, sizeof(rs_state));
191   rs_state.cull_face = PIPE_FACE_NONE;
192   rs_state.gl_rasterization_rules = 1;
193   rs_state.flatshade = 1;
194   ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
195
196   /* vertex elements state */
197   memset(&velem[0], 0, sizeof(velem[0]) * 2);
198   for (i = 0; i < 2; i++) {
199      velem[i].src_offset = i * 4 * sizeof(float);
200      velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
201   }
202   ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
203
204   /* fragment shaders are created on-demand */
205
206   /* vertex shader */
207   {
208      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
209                                      TGSI_SEMANTIC_GENERIC };
210      const uint semantic_indices[] = { 0, 0 };
211      ctx->vs =
212         util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
213                                             semantic_indices);
214   }
215
216   /* set invariant vertex coordinates */
217   for (i = 0; i < 4; i++)
218      ctx->vertices[i][0][3] = 1; /*v.w*/
219
220   /* create the vertex buffer */
221   ctx->vbuf = pipe_user_buffer_create(ctx->base.pipe->screen,
222                                       ctx->vertices,
223                                       sizeof(ctx->vertices),
224                                       PIPE_BIND_VERTEX_BUFFER);
225
226   return &ctx->base;
227}
228
229void util_blitter_destroy(struct blitter_context *blitter)
230{
231   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
232   struct pipe_context *pipe = blitter->pipe;
233   int i;
234
235   pipe->delete_blend_state(pipe, ctx->blend_write_color);
236   pipe->delete_blend_state(pipe, ctx->blend_keep_color);
237   pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
238   pipe->delete_depth_stencil_alpha_state(pipe,
239                                          ctx->dsa_write_depth_keep_stencil);
240   pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
241   pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
242
243   pipe->delete_rasterizer_state(pipe, ctx->rs_state);
244   pipe->delete_vs_state(pipe, ctx->vs);
245   pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
246
247   for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
248      if (ctx->fs_texfetch_col[i])
249         pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
250      if (ctx->fs_texfetch_depth[i])
251         pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
252   }
253
254   for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++)
255      if (ctx->fs_col[i])
256         pipe->delete_fs_state(pipe, ctx->fs_col[i]);
257
258   for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS * 2; i++)
259      if (ctx->sampler_state[i])
260         pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
261
262   pipe_resource_reference(&ctx->vbuf, NULL);
263   FREE(ctx);
264}
265
266static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx)
267{
268   if (ctx->base.running) {
269      _debug_printf("u_blitter: Caught recursion on save. "
270                    "This is a driver bug.\n");
271   }
272   ctx->base.running = TRUE;
273
274   /* make sure these CSOs have been saved */
275   assert(ctx->base.saved_blend_state != INVALID_PTR &&
276          ctx->base.saved_dsa_state != INVALID_PTR &&
277          ctx->base.saved_rs_state != INVALID_PTR &&
278          ctx->base.saved_fs != INVALID_PTR &&
279          ctx->base.saved_vs != INVALID_PTR &&
280          ctx->base.saved_velem_state != INVALID_PTR);
281}
282
283static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
284{
285   struct pipe_context *pipe = ctx->base.pipe;
286   unsigned i;
287
288   /* restore the state objects which are always required to be saved */
289   pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
290   pipe->bind_vs_state(pipe, ctx->base.saved_vs);
291   pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
292
293   ctx->base.saved_rs_state = INVALID_PTR;
294   ctx->base.saved_vs = INVALID_PTR;
295   ctx->base.saved_velem_state = INVALID_PTR;
296
297   /* restore the state objects which are required to be saved for clear/copy
298    */
299   if (ctx->base.saved_blend_state != INVALID_PTR) {
300      pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
301      ctx->base.saved_blend_state = INVALID_PTR;
302   }
303   if (ctx->base.saved_dsa_state != INVALID_PTR) {
304      pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
305      ctx->base.saved_dsa_state = INVALID_PTR;
306   }
307   if (ctx->base.saved_fs != INVALID_PTR) {
308      pipe->bind_fs_state(pipe, ctx->base.saved_fs);
309      ctx->base.saved_fs = INVALID_PTR;
310   }
311
312   pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
313   pipe->set_viewport_state(pipe, &ctx->base.saved_viewport);
314   pipe->set_clip_state(pipe, &ctx->base.saved_clip);
315
316   if (ctx->base.saved_fb_state.nr_cbufs != ~0) {
317      pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
318      util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
319      ctx->base.saved_fb_state.nr_cbufs = ~0;
320   }
321
322   if (ctx->base.saved_num_sampler_states != ~0) {
323      pipe->bind_fragment_sampler_states(pipe,
324                                         ctx->base.saved_num_sampler_states,
325                                         ctx->base.saved_sampler_states);
326      ctx->base.saved_num_sampler_states = ~0;
327   }
328
329   if (ctx->base.saved_num_sampler_views != ~0) {
330      pipe->set_fragment_sampler_views(pipe,
331                                       ctx->base.saved_num_sampler_views,
332                                       ctx->base.saved_sampler_views);
333
334      for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
335         pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i],
336                                     NULL);
337
338      ctx->base.saved_num_sampler_views = ~0;
339   }
340
341   if (ctx->base.saved_num_vertex_buffers != ~0) {
342      pipe->set_vertex_buffers(pipe,
343                               ctx->base.saved_num_vertex_buffers,
344                               ctx->base.saved_vertex_buffers);
345
346      for (i = 0; i < ctx->base.saved_num_vertex_buffers; i++) {
347         if (ctx->base.saved_vertex_buffers[i].buffer) {
348            pipe_resource_reference(&ctx->base.saved_vertex_buffers[i].buffer,
349                                    NULL);
350         }
351      }
352      ctx->base.saved_num_vertex_buffers = ~0;
353   }
354
355   if (!ctx->base.running) {
356      _debug_printf("u_blitter: Caught recursion on restore. "
357                    "This is a driver bug.\n");
358   }
359   ctx->base.running = FALSE;
360}
361
362static void blitter_set_rectangle(struct blitter_context_priv *ctx,
363                                  unsigned x1, unsigned y1,
364                                  unsigned x2, unsigned y2,
365                                  float depth)
366{
367   int i;
368
369   /* set vertex positions */
370   ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
371   ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
372
373   ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/
374   ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/
375
376   ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/
377   ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/
378
379   ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
380   ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
381
382   for (i = 0; i < 4; i++)
383      ctx->vertices[i][0][2] = depth; /*z*/
384
385   /* viewport */
386   ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
387   ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
388   ctx->viewport.scale[2] = 1.0f;
389   ctx->viewport.scale[3] = 1.0f;
390   ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
391   ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
392   ctx->viewport.translate[2] = 0.0f;
393   ctx->viewport.translate[3] = 0.0f;
394   ctx->base.pipe->set_viewport_state(ctx->base.pipe, &ctx->viewport);
395
396   /* clip */
397   ctx->base.pipe->set_clip_state(ctx->base.pipe, &ctx->clip);
398}
399
400static void blitter_set_clear_color(struct blitter_context_priv *ctx,
401                                    const union pipe_color_union *color)
402{
403   int i;
404
405   if (color) {
406      for (i = 0; i < 4; i++) {
407         ctx->vertices[i][1][0] = color->f[0];
408         ctx->vertices[i][1][1] = color->f[1];
409         ctx->vertices[i][1][2] = color->f[2];
410         ctx->vertices[i][1][3] = color->f[3];
411      }
412   } else {
413      for (i = 0; i < 4; i++) {
414         ctx->vertices[i][1][0] = 0;
415         ctx->vertices[i][1][1] = 0;
416         ctx->vertices[i][1][2] = 0;
417         ctx->vertices[i][1][3] = 0;
418      }
419   }
420}
421
422static void get_texcoords(struct pipe_resource *src,
423                          unsigned level,
424                          unsigned x1, unsigned y1,
425                          unsigned x2, unsigned y2,
426                          boolean normalized, float out[4])
427{
428   if(normalized)
429   {
430      out[0] = x1 / (float)u_minify(src->width0,  level);
431      out[1] = y1 / (float)u_minify(src->height0, level);
432      out[2] = x2 / (float)u_minify(src->width0,  level);
433      out[3] = y2 / (float)u_minify(src->height0, level);
434   }
435   else
436   {
437      out[0] = x1;
438      out[1] = y1;
439      out[2] = x2;
440      out[3] = y2;
441   }
442}
443
444static void set_texcoords_in_vertices(const float coord[4],
445                                      float *out, unsigned stride)
446{
447   out[0] = coord[0]; /*t0.s*/
448   out[1] = coord[1]; /*t0.t*/
449   out += stride;
450   out[0] = coord[2]; /*t1.s*/
451   out[1] = coord[1]; /*t1.t*/
452   out += stride;
453   out[0] = coord[2]; /*t2.s*/
454   out[1] = coord[3]; /*t2.t*/
455   out += stride;
456   out[0] = coord[0]; /*t3.s*/
457   out[1] = coord[3]; /*t3.t*/
458}
459
460static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
461                                     struct pipe_resource *src,
462                                     unsigned level,
463                                     unsigned x1, unsigned y1,
464                                     unsigned x2, unsigned y2)
465{
466   unsigned i;
467   float coord[4];
468
469   get_texcoords(src, level, x1, y1, x2, y2, TRUE, coord);
470   set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
471
472   for (i = 0; i < 4; i++) {
473      ctx->vertices[i][1][2] = 0; /*r*/
474      ctx->vertices[i][1][3] = 1; /*q*/
475   }
476}
477
478static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
479                                     struct pipe_resource *src,
480                                     unsigned level,
481                                     unsigned zslice,
482                                     unsigned x1, unsigned y1,
483                                     unsigned x2, unsigned y2,
484				     boolean normalized)
485{
486   int i;
487   float r = normalized ? zslice / (float)u_minify(src->depth0, level) : zslice;
488
489   blitter_set_texcoords_2d(ctx, src, level, x1, y1, x2, y2);
490
491   for (i = 0; i < 4; i++)
492      ctx->vertices[i][1][2] = r; /*r*/
493}
494
495static void blitter_set_texcoords_1d_array(struct blitter_context_priv *ctx,
496                                           struct pipe_resource *src,
497                                           unsigned level,
498                                           unsigned zslice,
499                                           unsigned x1, unsigned x2)
500{
501   int i;
502   float r = zslice;
503
504   blitter_set_texcoords_2d(ctx, src, level, x1, 0, x2, 0);
505
506   for (i = 0; i < 4; i++)
507      ctx->vertices[i][1][1] = r; /*r*/
508}
509
510static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
511                                       struct pipe_resource *src,
512                                       unsigned level, unsigned face,
513                                       unsigned x1, unsigned y1,
514                                       unsigned x2, unsigned y2)
515{
516   int i;
517   float coord[4];
518   float st[4][2];
519
520   get_texcoords(src, level, x1, y1, x2, y2, TRUE, coord);
521   set_texcoords_in_vertices(coord, &st[0][0], 2);
522
523   util_map_texcoords2d_onto_cubemap(face,
524                                     /* pointer, stride in floats */
525                                     &st[0][0], 2,
526                                     &ctx->vertices[0][1][0], 8);
527
528   for (i = 0; i < 4; i++)
529      ctx->vertices[i][1][3] = 1; /*q*/
530}
531
532static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
533                                       unsigned width, unsigned height)
534{
535   ctx->dst_width = width;
536   ctx->dst_height = height;
537}
538
539static INLINE
540void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
541                                 int miplevel, boolean normalized)
542{
543   struct pipe_context *pipe = ctx->base.pipe;
544   struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
545
546   assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
547
548   /* Create the sampler state on-demand. */
549   if (!ctx->sampler_state[miplevel * 2 + normalized]) {
550      sampler_state->lod_bias = miplevel;
551      sampler_state->min_lod = miplevel;
552      sampler_state->max_lod = miplevel;
553      sampler_state->normalized_coords = normalized;
554
555      ctx->sampler_state[miplevel * 2 + normalized] = pipe->create_sampler_state(pipe,
556                                                                sampler_state);
557   }
558
559   /* Return void** so that it can be passed to bind_fragment_sampler_states
560    * directly. */
561   return &ctx->sampler_state[miplevel * 2 + normalized];
562}
563
564static INLINE
565void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
566{
567   struct pipe_context *pipe = ctx->base.pipe;
568
569   assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
570
571   if (!ctx->fs_col[num_cbufs])
572      ctx->fs_col[num_cbufs] =
573         util_make_fragment_cloneinput_shader(pipe, num_cbufs,
574                                              TGSI_SEMANTIC_GENERIC,
575                                              TGSI_INTERPOLATE_LINEAR);
576
577   return ctx->fs_col[num_cbufs];
578}
579
580/** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */
581static unsigned
582pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target)
583{
584   switch (pipe_tex_target) {
585   case PIPE_TEXTURE_1D:
586      return TGSI_TEXTURE_1D;
587   case PIPE_TEXTURE_2D:
588      return TGSI_TEXTURE_2D;
589   case PIPE_TEXTURE_RECT:
590      return TGSI_TEXTURE_RECT;
591   case PIPE_TEXTURE_3D:
592      return TGSI_TEXTURE_3D;
593   case PIPE_TEXTURE_CUBE:
594      return TGSI_TEXTURE_CUBE;
595   case PIPE_TEXTURE_1D_ARRAY:
596      return TGSI_TEXTURE_1D_ARRAY;
597   case PIPE_TEXTURE_2D_ARRAY:
598      return TGSI_TEXTURE_2D_ARRAY;
599   default:
600      assert(0 && "unexpected texture target");
601      return TGSI_TEXTURE_UNKNOWN;
602   }
603}
604
605
606static INLINE
607void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
608                                  unsigned tex_target)
609{
610   struct pipe_context *pipe = ctx->base.pipe;
611
612   assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
613
614   /* Create the fragment shader on-demand. */
615   if (!ctx->fs_texfetch_col[tex_target]) {
616      unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
617
618      ctx->fs_texfetch_col[tex_target] =
619        util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR);
620   }
621
622   return ctx->fs_texfetch_col[tex_target];
623}
624
625static INLINE
626void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
627                                    unsigned tex_target)
628{
629   struct pipe_context *pipe = ctx->base.pipe;
630
631   assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
632
633   /* Create the fragment shader on-demand. */
634   if (!ctx->fs_texfetch_depth[tex_target]) {
635      unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
636
637      ctx->fs_texfetch_depth[tex_target] =
638         util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
639                                                  TGSI_INTERPOLATE_LINEAR);
640   }
641
642   return ctx->fs_texfetch_depth[tex_target];
643}
644
645static void blitter_draw_rectangle(struct blitter_context *blitter,
646                                   unsigned x1, unsigned y1,
647                                   unsigned x2, unsigned y2,
648                                   float depth,
649                                   enum blitter_attrib_type type,
650                                   const union pipe_color_union *attrib)
651{
652   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
653
654   switch (type) {
655      case UTIL_BLITTER_ATTRIB_COLOR:
656         blitter_set_clear_color(ctx, attrib);
657         break;
658
659      case UTIL_BLITTER_ATTRIB_TEXCOORD:
660         set_texcoords_in_vertices(attrib->f, &ctx->vertices[0][1][0], 8);
661         break;
662
663      default:;
664   }
665
666   blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
667   ctx->base.pipe->redefine_user_buffer(ctx->base.pipe, ctx->vbuf,
668                                        0, ctx->vbuf->width0);
669   util_draw_vertex_buffer(ctx->base.pipe, NULL, ctx->vbuf, 0,
670                           PIPE_PRIM_TRIANGLE_FAN, 4, 2);
671}
672
673static void util_blitter_clear_custom(struct blitter_context *blitter,
674                                      unsigned width, unsigned height,
675                                      unsigned num_cbufs,
676                                      unsigned clear_buffers,
677                                      const union pipe_color_union *color,
678                                      double depth, unsigned stencil,
679                                      void *custom_blend, void *custom_dsa)
680{
681   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
682   struct pipe_context *pipe = ctx->base.pipe;
683   struct pipe_stencil_ref sr = { { 0 } };
684
685   assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
686
687   blitter_check_saved_CSOs(ctx);
688
689   /* bind CSOs */
690   if (custom_blend) {
691      pipe->bind_blend_state(pipe, custom_blend);
692   } else if (clear_buffers & PIPE_CLEAR_COLOR) {
693      pipe->bind_blend_state(pipe, ctx->blend_write_color);
694   } else {
695      pipe->bind_blend_state(pipe, ctx->blend_keep_color);
696   }
697
698   if (custom_dsa) {
699      pipe->bind_depth_stencil_alpha_state(pipe, custom_dsa);
700   } else if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
701      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
702   } else if (clear_buffers & PIPE_CLEAR_DEPTH) {
703      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
704   } else if (clear_buffers & PIPE_CLEAR_STENCIL) {
705      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
706   } else {
707      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
708   }
709
710   sr.ref_value[0] = stencil & 0xff;
711   pipe->set_stencil_ref(pipe, &sr);
712
713   pipe->bind_rasterizer_state(pipe, ctx->rs_state);
714   pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
715   pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
716   pipe->bind_vs_state(pipe, ctx->vs);
717
718   blitter_set_dst_dimensions(ctx, width, height);
719   blitter->draw_rectangle(blitter, 0, 0, width, height, depth,
720                           UTIL_BLITTER_ATTRIB_COLOR, color);
721   blitter_restore_CSOs(ctx);
722}
723
724void util_blitter_clear(struct blitter_context *blitter,
725                        unsigned width, unsigned height,
726                        unsigned num_cbufs,
727                        unsigned clear_buffers,
728                        const union pipe_color_union *color,
729                        double depth, unsigned stencil)
730{
731   util_blitter_clear_custom(blitter, width, height, num_cbufs,
732                             clear_buffers, color, depth, stencil,
733                             NULL, NULL);
734}
735
736void util_blitter_clear_depth_custom(struct blitter_context *blitter,
737                                     unsigned width, unsigned height,
738                                     double depth, void *custom_dsa)
739{
740    static const union pipe_color_union color;
741    util_blitter_clear_custom(blitter, width, height, 0,
742                              0, &color, depth, 0, NULL, custom_dsa);
743}
744
745static
746boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
747                   unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
748{
749   return sx1 < dx2 && sx2 > dx1 && sy1 < dy2 && sy2 > dy1;
750}
751
752void util_blitter_copy_texture(struct blitter_context *blitter,
753                               struct pipe_resource *dst,
754                               unsigned dstlevel,
755                               unsigned dstx, unsigned dsty, unsigned dstz,
756                               struct pipe_resource *src,
757                               unsigned srclevel,
758                               const struct pipe_box *srcbox,
759                               boolean ignore_stencil)
760{
761   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
762   struct pipe_context *pipe = ctx->base.pipe;
763   struct pipe_screen *screen = pipe->screen;
764   struct pipe_surface *dstsurf, surf_templ;
765   struct pipe_framebuffer_state fb_state;
766   struct pipe_sampler_view viewTempl, *view;
767   unsigned bind;
768   unsigned width = srcbox->width;
769   unsigned height = srcbox->height;
770   boolean is_stencil, is_depth;
771   boolean normalized;
772
773   /* Give up if textures are not set. */
774   assert(dst && src);
775   if (!dst || !src)
776      return;
777
778   /* Sanity checks. */
779   if (dst == src) {
780      assert(!is_overlap(srcbox->x, srcbox->x + width, srcbox->y, srcbox->y + height,
781                         dstx, dstx + width, dsty, dsty + height));
782   }
783   assert(src->target < PIPE_MAX_TEXTURE_TYPES);
784   /* XXX should handle 3d regions */
785   assert(srcbox->depth == 1);
786
787   /* Is this a ZS format? */
788   is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
789   is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
790
791   if (is_depth || is_stencil)
792      bind = PIPE_BIND_DEPTH_STENCIL;
793   else
794      bind = PIPE_BIND_RENDER_TARGET;
795
796   /* Check if we can sample from and render to the surfaces. */
797   /* (assuming copying a stencil buffer is not possible) */
798   if ((!ignore_stencil && is_stencil) ||
799       !screen->is_format_supported(screen, dst->format, dst->target,
800                                    dst->nr_samples, bind) ||
801       !screen->is_format_supported(screen, src->format, src->target,
802                                    src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
803      ctx->base.running = TRUE;
804      util_resource_copy_region(pipe, dst, dstlevel, dstx, dsty, dstz,
805                                src, srclevel, srcbox);
806      ctx->base.running = FALSE;
807      return;
808   }
809
810   /* Get surface. */
811   memset(&surf_templ, 0, sizeof(surf_templ));
812   u_surface_default_template(&surf_templ, dst, bind);
813   surf_templ.format = util_format_linear(dst->format);
814   surf_templ.u.tex.level = dstlevel;
815   surf_templ.u.tex.first_layer = dstz;
816   surf_templ.u.tex.last_layer = dstz;
817   dstsurf = pipe->create_surface(pipe, dst, &surf_templ);
818
819   /* Check whether the states are properly saved. */
820   blitter_check_saved_CSOs(ctx);
821   assert(blitter->saved_fb_state.nr_cbufs != ~0);
822   assert(blitter->saved_num_sampler_views != ~0);
823   assert(blitter->saved_num_sampler_states != ~0);
824
825   /* Initialize framebuffer state. */
826   fb_state.width = dstsurf->width;
827   fb_state.height = dstsurf->height;
828
829   if (is_depth) {
830      pipe->bind_blend_state(pipe, ctx->blend_keep_color);
831      pipe->bind_depth_stencil_alpha_state(pipe,
832                                           ctx->dsa_write_depth_keep_stencil);
833      pipe->bind_fs_state(pipe,
834                          blitter_get_fs_texfetch_depth(ctx, src->target));
835
836      fb_state.nr_cbufs = 0;
837      fb_state.zsbuf = dstsurf;
838   } else {
839      pipe->bind_blend_state(pipe, ctx->blend_write_color);
840      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
841      pipe->bind_fs_state(pipe,
842                          blitter_get_fs_texfetch_col(ctx, src->target));
843
844      fb_state.nr_cbufs = 1;
845      fb_state.cbufs[0] = dstsurf;
846      fb_state.zsbuf = 0;
847   }
848
849   normalized = src->target != PIPE_TEXTURE_RECT;
850
851   /* Initialize sampler view. */
852   u_sampler_view_default_template(&viewTempl, src, util_format_linear(src->format));
853   view = pipe->create_sampler_view(pipe, src, &viewTempl);
854
855   /* Set rasterizer state, shaders, and textures. */
856   pipe->bind_rasterizer_state(pipe, ctx->rs_state);
857   pipe->bind_vs_state(pipe, ctx->vs);
858   pipe->bind_fragment_sampler_states(pipe, 1,
859                                      blitter_get_sampler_state(ctx, srclevel, normalized));
860   pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
861   pipe->set_fragment_sampler_views(pipe, 1, &view);
862   pipe->set_framebuffer_state(pipe, &fb_state);
863
864   blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
865
866   switch (src->target) {
867      /* Draw the quad with the draw_rectangle callback. */
868      case PIPE_TEXTURE_1D:
869      case PIPE_TEXTURE_2D:
870      case PIPE_TEXTURE_RECT:
871         {
872            /* Set texture coordinates. - use a pipe color union
873             * for interface purposes
874             */
875            union pipe_color_union coord;
876            get_texcoords(src, srclevel, srcbox->x, srcbox->y,
877                          srcbox->x+width, srcbox->y+height, normalized, coord.f);
878
879            /* Draw. */
880            blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
881                                    UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
882         }
883         break;
884
885      /* Draw the quad with the generic codepath. */
886      default:
887         /* Set texture coordinates. */
888         switch (src->target) {
889         case PIPE_TEXTURE_1D_ARRAY:
890            blitter_set_texcoords_1d_array(ctx, src, srclevel, srcbox->y,
891                                           srcbox->x, srcbox->x + width);
892            break;
893
894         case PIPE_TEXTURE_2D_ARRAY:
895         case PIPE_TEXTURE_3D:
896            blitter_set_texcoords_3d(ctx, src, srclevel, srcbox->z,
897                                     srcbox->x, srcbox->y,
898                                     srcbox->x + width, srcbox->y + height,
899                                     src->target == PIPE_TEXTURE_3D);
900            break;
901
902         case PIPE_TEXTURE_CUBE:
903            blitter_set_texcoords_cube(ctx, src, srclevel, srcbox->z,
904                                       srcbox->x, srcbox->y,
905                                       srcbox->x + width, srcbox->y + height);
906            break;
907
908         default:
909            assert(0);
910         }
911
912         /* Draw. */
913         blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, 0);
914         ctx->base.pipe->redefine_user_buffer(ctx->base.pipe, ctx->vbuf,
915                                              0, ctx->vbuf->width0);
916         util_draw_vertex_buffer(ctx->base.pipe, NULL, ctx->vbuf, 0,
917                                 PIPE_PRIM_TRIANGLE_FAN, 4, 2);
918         break;
919   }
920
921   blitter_restore_CSOs(ctx);
922
923   pipe_surface_reference(&dstsurf, NULL);
924   pipe_sampler_view_reference(&view, NULL);
925}
926
927/* Clear a region of a color surface to a constant value. */
928void util_blitter_clear_render_target(struct blitter_context *blitter,
929                                      struct pipe_surface *dstsurf,
930                                      const union pipe_color_union *color,
931                                      unsigned dstx, unsigned dsty,
932                                      unsigned width, unsigned height)
933{
934   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
935   struct pipe_context *pipe = ctx->base.pipe;
936   struct pipe_framebuffer_state fb_state;
937
938   assert(dstsurf->texture);
939   if (!dstsurf->texture)
940      return;
941
942   /* check the saved state */
943   blitter_check_saved_CSOs(ctx);
944   assert(blitter->saved_fb_state.nr_cbufs != ~0);
945
946   /* bind CSOs */
947   pipe->bind_blend_state(pipe, ctx->blend_write_color);
948   pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
949   pipe->bind_rasterizer_state(pipe, ctx->rs_state);
950   pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
951   pipe->bind_vs_state(pipe, ctx->vs);
952   pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
953
954   /* set a framebuffer state */
955   fb_state.width = dstsurf->width;
956   fb_state.height = dstsurf->height;
957   fb_state.nr_cbufs = 1;
958   fb_state.cbufs[0] = dstsurf;
959   fb_state.zsbuf = 0;
960   pipe->set_framebuffer_state(pipe, &fb_state);
961
962   blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
963   blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
964                           UTIL_BLITTER_ATTRIB_COLOR, color);
965   blitter_restore_CSOs(ctx);
966}
967
968/* Clear a region of a depth stencil surface. */
969void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
970                                      struct pipe_surface *dstsurf,
971                                      unsigned clear_flags,
972                                      double depth,
973                                      unsigned stencil,
974                                      unsigned dstx, unsigned dsty,
975                                      unsigned width, unsigned height)
976{
977   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
978   struct pipe_context *pipe = ctx->base.pipe;
979   struct pipe_framebuffer_state fb_state;
980   struct pipe_stencil_ref sr = { { 0 } };
981
982   assert(dstsurf->texture);
983   if (!dstsurf->texture)
984      return;
985
986   /* check the saved state */
987   blitter_check_saved_CSOs(ctx);
988   assert(blitter->saved_fb_state.nr_cbufs != ~0);
989
990   /* bind CSOs */
991   pipe->bind_blend_state(pipe, ctx->blend_keep_color);
992   if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
993      sr.ref_value[0] = stencil & 0xff;
994      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
995      pipe->set_stencil_ref(pipe, &sr);
996   }
997   else if (clear_flags & PIPE_CLEAR_DEPTH) {
998      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
999   }
1000   else if (clear_flags & PIPE_CLEAR_STENCIL) {
1001      sr.ref_value[0] = stencil & 0xff;
1002      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
1003      pipe->set_stencil_ref(pipe, &sr);
1004   }
1005   else
1006      /* hmm that should be illegal probably, or make it a no-op somewhere */
1007      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1008
1009   pipe->bind_rasterizer_state(pipe, ctx->rs_state);
1010   pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
1011   pipe->bind_vs_state(pipe, ctx->vs);
1012   pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1013
1014   /* set a framebuffer state */
1015   fb_state.width = dstsurf->width;
1016   fb_state.height = dstsurf->height;
1017   fb_state.nr_cbufs = 0;
1018   fb_state.cbufs[0] = 0;
1019   fb_state.zsbuf = dstsurf;
1020   pipe->set_framebuffer_state(pipe, &fb_state);
1021
1022   blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
1023   blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, depth,
1024                           UTIL_BLITTER_ATTRIB_NONE, NULL);
1025   blitter_restore_CSOs(ctx);
1026}
1027
1028/* draw a rectangle across a region using a custom dsa stage - for r600g */
1029void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
1030				       struct pipe_surface *zsurf,
1031				       struct pipe_surface *cbsurf,
1032				       void *dsa_stage, float depth)
1033{
1034   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1035   struct pipe_context *pipe = ctx->base.pipe;
1036   struct pipe_framebuffer_state fb_state;
1037
1038   assert(zsurf->texture);
1039   if (!zsurf->texture)
1040      return;
1041
1042   /* check the saved state */
1043   blitter_check_saved_CSOs(ctx);
1044   assert(blitter->saved_fb_state.nr_cbufs != ~0);
1045
1046   /* bind CSOs */
1047   pipe->bind_blend_state(pipe, ctx->blend_write_color);
1048   pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
1049
1050   pipe->bind_rasterizer_state(pipe, ctx->rs_state);
1051   pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
1052   pipe->bind_vs_state(pipe, ctx->vs);
1053   pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1054
1055   /* set a framebuffer state */
1056   fb_state.width = zsurf->width;
1057   fb_state.height = zsurf->height;
1058   fb_state.nr_cbufs = 1;
1059   if (cbsurf) {
1060	   fb_state.cbufs[0] = cbsurf;
1061	   fb_state.nr_cbufs = 1;
1062   } else {
1063	   fb_state.cbufs[0] = NULL;
1064	   fb_state.nr_cbufs = 0;
1065   }
1066   fb_state.zsbuf = zsurf;
1067   pipe->set_framebuffer_state(pipe, &fb_state);
1068
1069   blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
1070   blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
1071                           UTIL_BLITTER_ATTRIB_NONE, NULL);
1072   blitter_restore_CSOs(ctx);
1073}
1074