u_blitter.h revision 4c7001462607e6e99e474d6271dd481d3f8f201c
1/**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27#ifndef U_BLITTER_H
28#define U_BLITTER_H
29
30#include "util/u_framebuffer.h"
31#include "util/u_inlines.h"
32#include "util/u_memory.h"
33
34#include "pipe/p_state.h"
35
36
37#ifdef __cplusplus
38extern "C" {
39#endif
40
41struct pipe_context;
42
43enum blitter_attrib_type {
44   UTIL_BLITTER_ATTRIB_NONE,
45   UTIL_BLITTER_ATTRIB_COLOR,
46   UTIL_BLITTER_ATTRIB_TEXCOORD
47};
48
49struct blitter_context
50{
51   /**
52    * Draw a rectangle.
53    *
54    * \param x1      An X coordinate of the top-left corner.
55    * \param y1      A Y coordinate of the top-left corner.
56    * \param x2      An X coordinate of the bottom-right corner.
57    * \param y2      A Y coordinate of the bottom-right corner.
58    * \param depth  A depth which the rectangle is rendered at.
59    *
60    * \param type   Semantics of the attributes "attrib".
61    *               If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
62    *               If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
63    *               make up a constant RGBA color, and should go to the COLOR0
64    *               varying slot of a fragment shader.
65    *               If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
66    *               {a3, a4} specify top-left and bottom-right texture
67    *               coordinates of the rectangle, respectively, and should go
68    *               to the GENERIC0 varying slot of a fragment shader.
69    *
70    * \param attrib See type.
71    *
72    * \note A driver may optionally override this callback to implement
73    *       a specialized hardware path for drawing a rectangle, e.g. using
74    *       a rectangular point sprite.
75    */
76   void (*draw_rectangle)(struct blitter_context *blitter,
77                          unsigned x1, unsigned y1, unsigned x2, unsigned y2,
78                          float depth,
79                          enum blitter_attrib_type type,
80                          const float attrib[4]);
81
82   /* Private members, really. */
83   struct pipe_context *pipe; /**< pipe context */
84
85   void *saved_blend_state;   /**< blend state */
86   void *saved_dsa_state;     /**< depth stencil alpha state */
87   void *saved_velem_state;   /**< vertex elements state */
88   void *saved_rs_state;      /**< rasterizer state */
89   void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */
90
91   struct pipe_framebuffer_state saved_fb_state;  /**< framebuffer state */
92   struct pipe_stencil_ref saved_stencil_ref;     /**< stencil ref */
93   struct pipe_viewport_state saved_viewport;
94   struct pipe_clip_state saved_clip;
95
96   int saved_num_sampler_states;
97   void *saved_sampler_states[PIPE_MAX_SAMPLERS];
98
99   int saved_num_sampler_views;
100   struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
101
102   int saved_num_vertex_buffers;
103   struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
104};
105
106/**
107 * Create a blitter context.
108 */
109struct blitter_context *util_blitter_create(struct pipe_context *pipe);
110
111/**
112 * Destroy a blitter context.
113 */
114void util_blitter_destroy(struct blitter_context *blitter);
115
116/**
117 * Return the pipe context associated with a blitter context.
118 */
119static INLINE
120struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
121{
122   return blitter->pipe;
123}
124
125/*
126 * These CSOs must be saved before any of the following functions is called:
127 * - blend state
128 * - depth stencil alpha state
129 * - rasterizer state
130 * - vertex shader
131 * - fragment shader
132 */
133
134/**
135 * Clear a specified set of currently bound buffers to specified values.
136 */
137void util_blitter_clear(struct blitter_context *blitter,
138                        unsigned width, unsigned height,
139                        unsigned num_cbufs,
140                        unsigned clear_buffers,
141                        const float *rgba,
142                        double depth, unsigned stencil);
143
144/**
145 * Copy a block of pixels from one surface to another.
146 *
147 * You can copy from any color format to any other color format provided
148 * the former can be sampled and the latter can be rendered to. Otherwise,
149 * a software fallback path is taken and both surfaces must be of the same
150 * format.
151 *
152 * The same holds for depth-stencil formats with the exception that stencil
153 * cannot be copied unless you set ignore_stencil to FALSE. In that case,
154 * a software fallback path is taken and both surfaces must be of the same
155 * format.
156 *
157 * Use pipe_screen->is_format_supported to know your options.
158 *
159 * These states must be saved in the blitter in addition to the state objects
160 * already required to be saved:
161 * - framebuffer state
162 * - fragment sampler states
163 * - fragment sampler textures
164 */
165void util_blitter_copy_region(struct blitter_context *blitter,
166                              struct pipe_resource *dst,
167                              unsigned dstlevel,
168                              unsigned dstx, unsigned dsty, unsigned dstz,
169                              struct pipe_resource *src,
170                              unsigned srclevel,
171                              const struct pipe_box *srcbox,
172                              boolean ignore_stencil);
173
174/**
175 * Clear a region of a (color) surface to a constant value.
176 *
177 * These states must be saved in the blitter in addition to the state objects
178 * already required to be saved:
179 * - framebuffer state
180 */
181void util_blitter_clear_render_target(struct blitter_context *blitter,
182                                      struct pipe_surface *dst,
183                                      const float *rgba,
184                                      unsigned dstx, unsigned dsty,
185                                      unsigned width, unsigned height);
186
187/**
188 * Clear a region of a depth-stencil surface, both stencil and depth
189 * or only one of them if this is a combined depth-stencil surface.
190 *
191 * These states must be saved in the blitter in addition to the state objects
192 * already required to be saved:
193 * - framebuffer state
194 */
195void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
196                                      struct pipe_surface *dst,
197                                      unsigned clear_flags,
198                                      double depth,
199                                      unsigned stencil,
200                                      unsigned dstx, unsigned dsty,
201                                      unsigned width, unsigned height);
202
203void util_blitter_flush_depth_stencil(struct blitter_context *blitter,
204                                      struct pipe_surface *dstsurf);
205
206void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
207				       struct pipe_surface *zsurf,
208				       struct pipe_surface *cbsurf,
209				       void *dsa_stage, float depth);
210
211/* The functions below should be used to save currently bound constant state
212 * objects inside a driver. The objects are automatically restored at the end
213 * of the util_blitter_{clear, copy_region, fill_region} functions and then
214 * forgotten.
215 *
216 * CSOs not listed here are not affected by util_blitter. */
217
218static INLINE
219void util_blitter_save_blend(struct blitter_context *blitter,
220                             void *state)
221{
222   blitter->saved_blend_state = state;
223}
224
225static INLINE
226void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
227                                           void *state)
228{
229   blitter->saved_dsa_state = state;
230}
231
232static INLINE
233void util_blitter_save_vertex_elements(struct blitter_context *blitter,
234                                       void *state)
235{
236   blitter->saved_velem_state = state;
237}
238
239static INLINE
240void util_blitter_save_stencil_ref(struct blitter_context *blitter,
241                                   const struct pipe_stencil_ref *state)
242{
243   blitter->saved_stencil_ref = *state;
244}
245
246static INLINE
247void util_blitter_save_rasterizer(struct blitter_context *blitter,
248                                  void *state)
249{
250   blitter->saved_rs_state = state;
251}
252
253static INLINE
254void util_blitter_save_fragment_shader(struct blitter_context *blitter,
255                                       void *fs)
256{
257   blitter->saved_fs = fs;
258}
259
260static INLINE
261void util_blitter_save_vertex_shader(struct blitter_context *blitter,
262                                     void *vs)
263{
264   blitter->saved_vs = vs;
265}
266
267static INLINE
268void util_blitter_save_framebuffer(struct blitter_context *blitter,
269                                   const struct pipe_framebuffer_state *state)
270{
271   blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
272   util_copy_framebuffer_state(&blitter->saved_fb_state, state);
273}
274
275static INLINE
276void util_blitter_save_viewport(struct blitter_context *blitter,
277                                struct pipe_viewport_state *state)
278{
279   blitter->saved_viewport = *state;
280}
281
282static INLINE
283void util_blitter_save_clip(struct blitter_context *blitter,
284                            struct pipe_clip_state *state)
285{
286   blitter->saved_clip = *state;
287}
288
289static INLINE
290void util_blitter_save_fragment_sampler_states(
291                  struct blitter_context *blitter,
292                  int num_sampler_states,
293                  void **sampler_states)
294{
295   assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
296
297   blitter->saved_num_sampler_states = num_sampler_states;
298   memcpy(blitter->saved_sampler_states, sampler_states,
299          num_sampler_states * sizeof(void *));
300}
301
302static INLINE void
303util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
304                                         int num_views,
305                                         struct pipe_sampler_view **views)
306{
307   unsigned i;
308   assert(num_views <= Elements(blitter->saved_sampler_views));
309
310   blitter->saved_num_sampler_views = num_views;
311   for (i = 0; i < num_views; i++)
312      pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
313                                  views[i]);
314}
315
316static INLINE void
317util_blitter_save_vertex_buffers(struct blitter_context *blitter,
318                                         int num_vertex_buffers,
319                                         struct pipe_vertex_buffer *vertex_buffers)
320{
321   unsigned i;
322   assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
323
324   blitter->saved_num_vertex_buffers = num_vertex_buffers;
325
326   for (i = 0; i < num_vertex_buffers; i++) {
327      if (vertex_buffers[i].buffer) {
328         pipe_resource_reference(&blitter->saved_vertex_buffers[i].buffer,
329                                 vertex_buffers[i].buffer);
330      }
331   }
332
333   memcpy(blitter->saved_vertex_buffers,
334          vertex_buffers,
335          num_vertex_buffers * sizeof(struct pipe_vertex_buffer));
336}
337
338#ifdef __cplusplus
339}
340#endif
341
342#endif
343