u_blitter.h revision 4e28e6f6c777841b9ffe7a7ad1e865e2595f70f9
1/**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27#ifndef U_BLITTER_H
28#define U_BLITTER_H
29
30#include "util/u_framebuffer.h"
31#include "util/u_inlines.h"
32#include "util/u_memory.h"
33
34#include "pipe/p_state.h"
35
36
37#ifdef __cplusplus
38extern "C" {
39#endif
40
41struct pipe_context;
42
43enum blitter_attrib_type {
44   UTIL_BLITTER_ATTRIB_NONE,
45   UTIL_BLITTER_ATTRIB_COLOR,
46   UTIL_BLITTER_ATTRIB_TEXCOORD
47};
48
49struct blitter_context
50{
51   /**
52    * Draw a rectangle.
53    *
54    * \param x1      An X coordinate of the top-left corner.
55    * \param y1      A Y coordinate of the top-left corner.
56    * \param x2      An X coordinate of the bottom-right corner.
57    * \param y2      A Y coordinate of the bottom-right corner.
58    * \param depth   A depth which the rectangle is rendered at.
59    *
60    * \param type   Semantics of the attributes "attrib".
61    *               If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
62    *               If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
63    *               make up a constant RGBA color, and should go
64    *               to the GENERIC0 varying slot of a fragment shader.
65    *               If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
66    *               {a3, a4} specify top-left and bottom-right texture
67    *               coordinates of the rectangle, respectively, and should go
68    *               to the GENERIC0 varying slot of a fragment shader.
69    *
70    * \param attrib See type.
71    *
72    * \note A driver may optionally override this callback to implement
73    *       a specialized hardware path for drawing a rectangle, e.g. using
74    *       a rectangular point sprite.
75    */
76   void (*draw_rectangle)(struct blitter_context *blitter,
77                          unsigned x1, unsigned y1, unsigned x2, unsigned y2,
78                          float depth,
79                          enum blitter_attrib_type type,
80                          const union pipe_color_union *color);
81
82   /* Whether the blitter is running. */
83   boolean running;
84
85   /* Private members, really. */
86   struct pipe_context *pipe; /**< pipe context */
87
88   void *saved_blend_state;   /**< blend state */
89   void *saved_dsa_state;     /**< depth stencil alpha state */
90   void *saved_velem_state;   /**< vertex elements state */
91   void *saved_rs_state;      /**< rasterizer state */
92   void *saved_fs, *saved_vs, *saved_gs; /**< shaders */
93
94   struct pipe_framebuffer_state saved_fb_state;  /**< framebuffer state */
95   struct pipe_stencil_ref saved_stencil_ref;     /**< stencil ref */
96   struct pipe_viewport_state saved_viewport;
97   struct pipe_clip_state saved_clip;
98
99   int saved_num_sampler_states;
100   void *saved_sampler_states[PIPE_MAX_SAMPLERS];
101
102   int saved_num_sampler_views;
103   struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
104
105   int saved_num_vertex_buffers;
106   struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
107};
108
109/**
110 * Create a blitter context.
111 */
112struct blitter_context *util_blitter_create(struct pipe_context *pipe);
113
114/**
115 * Destroy a blitter context.
116 */
117void util_blitter_destroy(struct blitter_context *blitter);
118
119/**
120 * Return the pipe context associated with a blitter context.
121 */
122static INLINE
123struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
124{
125   return blitter->pipe;
126}
127
128/*
129 * These states must be saved before any of the following functions are called:
130 * - vertex buffers
131 * - vertex elements
132 * - vertex shader
133 * - geometry shader (if supported)
134 * - rasterizer state
135 */
136
137/**
138 * Clear a specified set of currently bound buffers to specified values.
139 *
140 * These states must be saved in the blitter in addition to the state objects
141 * already required to be saved:
142 * - fragment shader
143 * - depth stencil alpha state
144 * - blend state
145 */
146void util_blitter_clear(struct blitter_context *blitter,
147                        unsigned width, unsigned height,
148                        unsigned num_cbufs,
149                        unsigned clear_buffers,
150                        enum pipe_format cbuf_format,
151                        const union pipe_color_union *color,
152                        double depth, unsigned stencil);
153
154void util_blitter_clear_depth_custom(struct blitter_context *blitter,
155                                     unsigned width, unsigned height,
156                                     double depth, void *custom_dsa);
157
158/**
159 * Copy a block of pixels from one surface to another.
160 *
161 * You can copy from any color format to any other color format provided
162 * the former can be sampled from and the latter can be rendered to. Otherwise,
163 * a software fallback path is taken and both surfaces must be of the same
164 * format.
165 *
166 * The same holds for depth-stencil formats with the exception that stencil
167 * cannot be copied unless you set ignore_stencil to FALSE. In that case,
168 * a software fallback path is taken and both surfaces must be of the same
169 * format.
170 * XXX implement hw-accel stencil copy using shader stencil export.
171 *
172 * Use pipe_screen->is_format_supported to know your options.
173 *
174 * These states must be saved in the blitter in addition to the state objects
175 * already required to be saved:
176 * - fragment shader
177 * - depth stencil alpha state
178 * - blend state
179 * - fragment sampler states
180 * - fragment sampler textures
181 * - framebuffer state
182 */
183void util_blitter_copy_texture(struct blitter_context *blitter,
184                               struct pipe_resource *dst,
185                               unsigned dstlevel,
186                               unsigned dstx, unsigned dsty, unsigned dstz,
187                               struct pipe_resource *src,
188                               unsigned srclevel,
189                               const struct pipe_box *srcbox,
190                               boolean ignore_stencil);
191
192/**
193 * Clear a region of a (color) surface to a constant value.
194 *
195 * These states must be saved in the blitter in addition to the state objects
196 * already required to be saved:
197 * - fragment shader
198 * - depth stencil alpha state
199 * - blend state
200 * - framebuffer state
201 */
202void util_blitter_clear_render_target(struct blitter_context *blitter,
203                                      struct pipe_surface *dst,
204                                      const union pipe_color_union *color,
205                                      unsigned dstx, unsigned dsty,
206                                      unsigned width, unsigned height);
207
208/**
209 * Clear a region of a depth-stencil surface, both stencil and depth
210 * or only one of them if this is a combined depth-stencil surface.
211 *
212 * These states must be saved in the blitter in addition to the state objects
213 * already required to be saved:
214 * - fragment shader
215 * - depth stencil alpha state
216 * - blend state
217 * - framebuffer state
218 */
219void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
220                                      struct pipe_surface *dst,
221                                      unsigned clear_flags,
222                                      double depth,
223                                      unsigned stencil,
224                                      unsigned dstx, unsigned dsty,
225                                      unsigned width, unsigned height);
226
227void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
228				       struct pipe_surface *zsurf,
229				       struct pipe_surface *cbsurf,
230				       void *dsa_stage, float depth);
231
232/* The functions below should be used to save currently bound constant state
233 * objects inside a driver. The objects are automatically restored at the end
234 * of the util_blitter_{clear, copy_region, fill_region} functions and then
235 * forgotten.
236 *
237 * States not listed here are not affected by util_blitter. */
238
239static INLINE
240void util_blitter_save_blend(struct blitter_context *blitter,
241                             void *state)
242{
243   blitter->saved_blend_state = state;
244}
245
246static INLINE
247void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
248                                           void *state)
249{
250   blitter->saved_dsa_state = state;
251}
252
253static INLINE
254void util_blitter_save_vertex_elements(struct blitter_context *blitter,
255                                       void *state)
256{
257   blitter->saved_velem_state = state;
258}
259
260static INLINE
261void util_blitter_save_stencil_ref(struct blitter_context *blitter,
262                                   const struct pipe_stencil_ref *state)
263{
264   blitter->saved_stencil_ref = *state;
265}
266
267static INLINE
268void util_blitter_save_rasterizer(struct blitter_context *blitter,
269                                  void *state)
270{
271   blitter->saved_rs_state = state;
272}
273
274static INLINE
275void util_blitter_save_fragment_shader(struct blitter_context *blitter,
276                                       void *fs)
277{
278   blitter->saved_fs = fs;
279}
280
281static INLINE
282void util_blitter_save_vertex_shader(struct blitter_context *blitter,
283                                     void *vs)
284{
285   blitter->saved_vs = vs;
286}
287
288static INLINE
289void util_blitter_save_geometry_shader(struct blitter_context *blitter,
290                                       void *gs)
291{
292   blitter->saved_gs = gs;
293}
294
295static INLINE
296void util_blitter_save_framebuffer(struct blitter_context *blitter,
297                                   const struct pipe_framebuffer_state *state)
298{
299   blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
300   util_copy_framebuffer_state(&blitter->saved_fb_state, state);
301}
302
303static INLINE
304void util_blitter_save_viewport(struct blitter_context *blitter,
305                                struct pipe_viewport_state *state)
306{
307   blitter->saved_viewport = *state;
308}
309
310static INLINE
311void util_blitter_save_clip(struct blitter_context *blitter,
312                            struct pipe_clip_state *state)
313{
314   blitter->saved_clip = *state;
315}
316
317static INLINE
318void util_blitter_save_fragment_sampler_states(
319                  struct blitter_context *blitter,
320                  int num_sampler_states,
321                  void **sampler_states)
322{
323   assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
324
325   blitter->saved_num_sampler_states = num_sampler_states;
326   memcpy(blitter->saved_sampler_states, sampler_states,
327          num_sampler_states * sizeof(void *));
328}
329
330static INLINE void
331util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
332                                         int num_views,
333                                         struct pipe_sampler_view **views)
334{
335   unsigned i;
336   assert(num_views <= Elements(blitter->saved_sampler_views));
337
338   blitter->saved_num_sampler_views = num_views;
339   for (i = 0; i < num_views; i++)
340      pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
341                                  views[i]);
342}
343
344static INLINE void
345util_blitter_save_vertex_buffers(struct blitter_context *blitter,
346                                 int num_vertex_buffers,
347                                 struct pipe_vertex_buffer *vertex_buffers)
348{
349   assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
350
351   blitter->saved_num_vertex_buffers = 0;
352   util_copy_vertex_buffers(blitter->saved_vertex_buffers,
353                            (unsigned*)&blitter->saved_num_vertex_buffers,
354                            vertex_buffers,
355                            num_vertex_buffers);
356}
357
358#ifdef __cplusplus
359}
360#endif
361
362#endif
363