u_blitter.h revision 6c420b166814fccb160e39cc9ea8cbdaf4e7c830
1/**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27#ifndef U_BLITTER_H
28#define U_BLITTER_H
29
30#include "util/u_framebuffer.h"
31#include "util/u_inlines.h"
32#include "util/u_memory.h"
33
34#include "pipe/p_state.h"
35
36
37#ifdef __cplusplus
38extern "C" {
39#endif
40
41struct pipe_context;
42
43enum blitter_attrib_type {
44   UTIL_BLITTER_ATTRIB_NONE,
45   UTIL_BLITTER_ATTRIB_COLOR,
46   UTIL_BLITTER_ATTRIB_TEXCOORD
47};
48
49struct blitter_context
50{
51   /**
52    * Draw a rectangle.
53    *
54    * \param x1      An X coordinate of the top-left corner.
55    * \param y1      A Y coordinate of the top-left corner.
56    * \param x2      An X coordinate of the bottom-right corner.
57    * \param y2      A Y coordinate of the bottom-right corner.
58    * \param depth   A depth which the rectangle is rendered at.
59    *
60    * \param type   Semantics of the attributes "attrib".
61    *               If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
62    *               If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
63    *               make up a constant RGBA color, and should go
64    *               to the GENERIC0 varying slot of a fragment shader.
65    *               If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
66    *               {a3, a4} specify top-left and bottom-right texture
67    *               coordinates of the rectangle, respectively, and should go
68    *               to the GENERIC0 varying slot of a fragment shader.
69    *
70    * \param attrib See type.
71    *
72    * \note A driver may optionally override this callback to implement
73    *       a specialized hardware path for drawing a rectangle, e.g. using
74    *       a rectangular point sprite.
75    */
76   void (*draw_rectangle)(struct blitter_context *blitter,
77                          unsigned x1, unsigned y1, unsigned x2, unsigned y2,
78                          float depth,
79                          enum blitter_attrib_type type,
80                          const union pipe_color_union *color);
81
82   /* Whether the blitter is running. */
83   boolean running;
84
85   /* Private members, really. */
86   struct pipe_context *pipe; /**< pipe context */
87
88   void *saved_blend_state;   /**< blend state */
89   void *saved_dsa_state;     /**< depth stencil alpha state */
90   void *saved_velem_state;   /**< vertex elements state */
91   void *saved_rs_state;      /**< rasterizer state */
92   void *saved_fs, *saved_vs, *saved_gs; /**< shaders */
93
94   struct pipe_framebuffer_state saved_fb_state;  /**< framebuffer state */
95   struct pipe_stencil_ref saved_stencil_ref;     /**< stencil ref */
96   struct pipe_viewport_state saved_viewport;
97   boolean is_sample_mask_saved;
98   unsigned saved_sample_mask;
99
100   int saved_num_sampler_states;
101   void *saved_sampler_states[PIPE_MAX_SAMPLERS];
102
103   int saved_num_sampler_views;
104   struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
105
106   int saved_num_vertex_buffers;
107   struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
108
109   int saved_num_so_targets;
110   struct pipe_stream_output_target *saved_so_targets[PIPE_MAX_SO_BUFFERS];
111};
112
113/**
114 * Create a blitter context.
115 */
116struct blitter_context *util_blitter_create(struct pipe_context *pipe);
117
118/**
119 * Destroy a blitter context.
120 */
121void util_blitter_destroy(struct blitter_context *blitter);
122
123/**
124 * Return the pipe context associated with a blitter context.
125 */
126static INLINE
127struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
128{
129   return blitter->pipe;
130}
131
132/*
133 * These states must be saved before any of the following functions are called:
134 * - vertex buffers
135 * - vertex elements
136 * - vertex shader
137 * - geometry shader (if supported)
138 * - stream output targets (if supported)
139 * - rasterizer state
140 */
141
142/**
143 * Clear a specified set of currently bound buffers to specified values.
144 *
145 * These states must be saved in the blitter in addition to the state objects
146 * already required to be saved:
147 * - fragment shader
148 * - depth stencil alpha state
149 * - blend state
150 */
151void util_blitter_clear(struct blitter_context *blitter,
152                        unsigned width, unsigned height,
153                        unsigned num_cbufs,
154                        unsigned clear_buffers,
155                        enum pipe_format cbuf_format,
156                        const union pipe_color_union *color,
157                        double depth, unsigned stencil);
158
159void util_blitter_clear_depth_custom(struct blitter_context *blitter,
160                                     unsigned width, unsigned height,
161                                     double depth, void *custom_dsa);
162
163/**
164 * Copy a block of pixels from one surface to another.
165 *
166 * You can copy from any color format to any other color format provided
167 * the former can be sampled from and the latter can be rendered to. Otherwise,
168 * a software fallback path is taken and both surfaces must be of the same
169 * format.
170 *
171 * The same holds for depth-stencil formats with the exception that stencil
172 * cannot be copied unless you set ignore_stencil to FALSE. In that case,
173 * a software fallback path is taken and both surfaces must be of the same
174 * format. If the shader stencil export is supported, stencil copy is always
175 * accelerated.
176 *
177 * Use pipe_screen->is_format_supported to know your options.
178 *
179 * These states must be saved in the blitter in addition to the state objects
180 * already required to be saved:
181 * - fragment shader
182 * - depth stencil alpha state
183 * - blend state
184 * - fragment sampler states
185 * - fragment sampler textures
186 * - framebuffer state
187 */
188void util_blitter_copy_texture(struct blitter_context *blitter,
189                               struct pipe_resource *dst,
190                               unsigned dstlevel,
191                               unsigned dstx, unsigned dsty, unsigned dstz,
192                               struct pipe_resource *src,
193                               unsigned srclevel,
194                               const struct pipe_box *srcbox,
195                               boolean ignore_stencil);
196
197/**
198 * Same as util_blitter_copy_texture, but dst and src are pipe_surface and
199 * pipe_sampler_view, respectively. The mipmap level and dstz are part of
200 * the views.
201 *
202 * Drivers can use this to change resource properties (like format, width,
203 * height) by changing how the views interpret them, instead of changing
204 * pipe_resource directly. This is usually needed to accelerate copying of
205 * compressed formats.
206 *
207 * src_width0 and src_height0 are sampler_view-private properties that
208 * override pipe_resource. The blitter uses them for computation of texture
209 * coordinates. The dst dimensions are supplied through pipe_surface::width
210 * and height.
211 *
212 * NOTE: There are no checks whether the blit is actually supported.
213 */
214void util_blitter_copy_texture_view(struct blitter_context *blitter,
215                                    struct pipe_surface *dst,
216                                    unsigned dstx, unsigned dsty,
217                                    struct pipe_sampler_view *src,
218                                    const struct pipe_box *srcbox,
219                                    unsigned src_width0, unsigned src_height0);
220
221/**
222 * Helper function to initialize a view for copy_texture_view.
223 * The parameters must match copy_texture_view.
224 */
225void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
226                                      struct pipe_resource *dst,
227                                      unsigned dstlevel,
228                                      unsigned dstz,
229                                      const struct pipe_box *srcbox);
230
231/**
232 * Helper function to initialize a view for copy_texture_view.
233 * The parameters must match copy_texture_view.
234 */
235void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
236                                      struct pipe_resource *src,
237                                      unsigned srclevel);
238
239/**
240 * Copy data from one buffer to another using the Stream Output functionality.
241 * Some alignment is required, otherwise software fallback is used.
242 */
243void util_blitter_copy_buffer(struct blitter_context *blitter,
244                              struct pipe_resource *dst,
245                              unsigned dstx,
246                              struct pipe_resource *src,
247                              unsigned srcx,
248                              unsigned size);
249
250/**
251 * Clear a region of a (color) surface to a constant value.
252 *
253 * These states must be saved in the blitter in addition to the state objects
254 * already required to be saved:
255 * - fragment shader
256 * - depth stencil alpha state
257 * - blend state
258 * - framebuffer state
259 */
260void util_blitter_clear_render_target(struct blitter_context *blitter,
261                                      struct pipe_surface *dst,
262                                      const union pipe_color_union *color,
263                                      unsigned dstx, unsigned dsty,
264                                      unsigned width, unsigned height);
265
266/**
267 * Clear a region of a depth-stencil surface, both stencil and depth
268 * or only one of them if this is a combined depth-stencil surface.
269 *
270 * These states must be saved in the blitter in addition to the state objects
271 * already required to be saved:
272 * - fragment shader
273 * - depth stencil alpha state
274 * - blend state
275 * - framebuffer state
276 */
277void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
278                                      struct pipe_surface *dst,
279                                      unsigned clear_flags,
280                                      double depth,
281                                      unsigned stencil,
282                                      unsigned dstx, unsigned dsty,
283                                      unsigned width, unsigned height);
284
285void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
286				       struct pipe_surface *zsurf,
287				       struct pipe_surface *cbsurf,
288				       void *dsa_stage, float depth);
289
290/* The functions below should be used to save currently bound constant state
291 * objects inside a driver. The objects are automatically restored at the end
292 * of the util_blitter_{clear, copy_region, fill_region} functions and then
293 * forgotten.
294 *
295 * States not listed here are not affected by util_blitter. */
296
297static INLINE
298void util_blitter_save_blend(struct blitter_context *blitter,
299                             void *state)
300{
301   blitter->saved_blend_state = state;
302}
303
304static INLINE
305void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
306                                           void *state)
307{
308   blitter->saved_dsa_state = state;
309}
310
311static INLINE
312void util_blitter_save_vertex_elements(struct blitter_context *blitter,
313                                       void *state)
314{
315   blitter->saved_velem_state = state;
316}
317
318static INLINE
319void util_blitter_save_stencil_ref(struct blitter_context *blitter,
320                                   const struct pipe_stencil_ref *state)
321{
322   blitter->saved_stencil_ref = *state;
323}
324
325static INLINE
326void util_blitter_save_rasterizer(struct blitter_context *blitter,
327                                  void *state)
328{
329   blitter->saved_rs_state = state;
330}
331
332static INLINE
333void util_blitter_save_fragment_shader(struct blitter_context *blitter,
334                                       void *fs)
335{
336   blitter->saved_fs = fs;
337}
338
339static INLINE
340void util_blitter_save_vertex_shader(struct blitter_context *blitter,
341                                     void *vs)
342{
343   blitter->saved_vs = vs;
344}
345
346static INLINE
347void util_blitter_save_geometry_shader(struct blitter_context *blitter,
348                                       void *gs)
349{
350   blitter->saved_gs = gs;
351}
352
353static INLINE
354void util_blitter_save_framebuffer(struct blitter_context *blitter,
355                                   const struct pipe_framebuffer_state *state)
356{
357   blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
358   util_copy_framebuffer_state(&blitter->saved_fb_state, state);
359}
360
361static INLINE
362void util_blitter_save_viewport(struct blitter_context *blitter,
363                                struct pipe_viewport_state *state)
364{
365   blitter->saved_viewport = *state;
366}
367
368static INLINE
369void util_blitter_save_fragment_sampler_states(
370                  struct blitter_context *blitter,
371                  int num_sampler_states,
372                  void **sampler_states)
373{
374   assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
375
376   blitter->saved_num_sampler_states = num_sampler_states;
377   memcpy(blitter->saved_sampler_states, sampler_states,
378          num_sampler_states * sizeof(void *));
379}
380
381static INLINE void
382util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
383                                         int num_views,
384                                         struct pipe_sampler_view **views)
385{
386   unsigned i;
387   assert(num_views <= Elements(blitter->saved_sampler_views));
388
389   blitter->saved_num_sampler_views = num_views;
390   for (i = 0; i < num_views; i++)
391      pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
392                                  views[i]);
393}
394
395static INLINE void
396util_blitter_save_vertex_buffers(struct blitter_context *blitter,
397                                 int num_vertex_buffers,
398                                 struct pipe_vertex_buffer *vertex_buffers)
399{
400   assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
401
402   blitter->saved_num_vertex_buffers = 0;
403   util_copy_vertex_buffers(blitter->saved_vertex_buffers,
404                            (unsigned*)&blitter->saved_num_vertex_buffers,
405                            vertex_buffers,
406                            num_vertex_buffers);
407}
408
409static INLINE void
410util_blitter_save_so_targets(struct blitter_context *blitter,
411                             int num_targets,
412                             struct pipe_stream_output_target **targets)
413{
414   unsigned i;
415   assert(num_targets <= Elements(blitter->saved_so_targets));
416
417   blitter->saved_num_so_targets = num_targets;
418   for (i = 0; i < num_targets; i++)
419      pipe_so_target_reference(&blitter->saved_so_targets[i],
420                               targets[i]);
421}
422
423static INLINE void
424util_blitter_save_sample_mask(struct blitter_context *blitter,
425                              unsigned sample_mask)
426{
427   blitter->is_sample_mask_saved = TRUE;
428   blitter->saved_sample_mask = sample_mask;
429}
430
431#ifdef __cplusplus
432}
433#endif
434
435#endif
436