u_blitter.h revision dc4c821f0817a3db716f965692fb701079f66340
1/**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27#ifndef U_BLITTER_H
28#define U_BLITTER_H
29
30#include "util/u_framebuffer.h"
31#include "util/u_inlines.h"
32#include "util/u_memory.h"
33
34#include "pipe/p_state.h"
35
36
37#ifdef __cplusplus
38extern "C" {
39#endif
40
41struct pipe_context;
42
43enum blitter_attrib_type {
44   UTIL_BLITTER_ATTRIB_NONE,
45   UTIL_BLITTER_ATTRIB_COLOR,
46   UTIL_BLITTER_ATTRIB_TEXCOORD
47};
48
49struct blitter_context
50{
51   /**
52    * Draw a rectangle.
53    *
54    * \param x1      An X coordinate of the top-left corner.
55    * \param y1      A Y coordinate of the top-left corner.
56    * \param x2      An X coordinate of the bottom-right corner.
57    * \param y2      A Y coordinate of the bottom-right corner.
58    * \param depth   A depth which the rectangle is rendered at.
59    *
60    * \param type   Semantics of the attributes "attrib".
61    *               If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
62    *               If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
63    *               make up a constant RGBA color, and should go
64    *               to the GENERIC0 varying slot of a fragment shader.
65    *               If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
66    *               {a3, a4} specify top-left and bottom-right texture
67    *               coordinates of the rectangle, respectively, and should go
68    *               to the GENERIC0 varying slot of a fragment shader.
69    *
70    * \param attrib See type.
71    *
72    * \note A driver may optionally override this callback to implement
73    *       a specialized hardware path for drawing a rectangle, e.g. using
74    *       a rectangular point sprite.
75    */
76   void (*draw_rectangle)(struct blitter_context *blitter,
77                          unsigned x1, unsigned y1, unsigned x2, unsigned y2,
78                          float depth,
79                          enum blitter_attrib_type type,
80                          const union pipe_color_union *color);
81
82   /* Whether the blitter is running. */
83   boolean running;
84
85   /* Private members, really. */
86   struct pipe_context *pipe; /**< pipe context */
87
88   void *saved_blend_state;   /**< blend state */
89   void *saved_dsa_state;     /**< depth stencil alpha state */
90   void *saved_velem_state;   /**< vertex elements state */
91   void *saved_rs_state;      /**< rasterizer state */
92   void *saved_fs, *saved_vs, *saved_gs; /**< shaders */
93
94   struct pipe_framebuffer_state saved_fb_state;  /**< framebuffer state */
95   struct pipe_stencil_ref saved_stencil_ref;     /**< stencil ref */
96   struct pipe_viewport_state saved_viewport;
97
98   int saved_num_sampler_states;
99   void *saved_sampler_states[PIPE_MAX_SAMPLERS];
100
101   int saved_num_sampler_views;
102   struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
103
104   int saved_num_vertex_buffers;
105   struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
106
107   int saved_num_so_targets;
108   struct pipe_stream_output_target *saved_so_targets[PIPE_MAX_SO_BUFFERS];
109};
110
111/**
112 * Create a blitter context.
113 */
114struct blitter_context *util_blitter_create(struct pipe_context *pipe);
115
116/**
117 * Destroy a blitter context.
118 */
119void util_blitter_destroy(struct blitter_context *blitter);
120
121/**
122 * Return the pipe context associated with a blitter context.
123 */
124static INLINE
125struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
126{
127   return blitter->pipe;
128}
129
130/*
131 * These states must be saved before any of the following functions are called:
132 * - vertex buffers
133 * - vertex elements
134 * - vertex shader
135 * - geometry shader (if supported)
136 * - stream output targets (if supported)
137 * - rasterizer state
138 */
139
140/**
141 * Clear a specified set of currently bound buffers to specified values.
142 *
143 * These states must be saved in the blitter in addition to the state objects
144 * already required to be saved:
145 * - fragment shader
146 * - depth stencil alpha state
147 * - blend state
148 */
149void util_blitter_clear(struct blitter_context *blitter,
150                        unsigned width, unsigned height,
151                        unsigned num_cbufs,
152                        unsigned clear_buffers,
153                        enum pipe_format cbuf_format,
154                        const union pipe_color_union *color,
155                        double depth, unsigned stencil);
156
157void util_blitter_clear_depth_custom(struct blitter_context *blitter,
158                                     unsigned width, unsigned height,
159                                     double depth, void *custom_dsa);
160
161/**
162 * Copy a block of pixels from one surface to another.
163 *
164 * You can copy from any color format to any other color format provided
165 * the former can be sampled from and the latter can be rendered to. Otherwise,
166 * a software fallback path is taken and both surfaces must be of the same
167 * format.
168 *
169 * The same holds for depth-stencil formats with the exception that stencil
170 * cannot be copied unless you set ignore_stencil to FALSE. In that case,
171 * a software fallback path is taken and both surfaces must be of the same
172 * format.
173 * XXX implement hw-accel stencil copy using shader stencil export.
174 *
175 * Use pipe_screen->is_format_supported to know your options.
176 *
177 * These states must be saved in the blitter in addition to the state objects
178 * already required to be saved:
179 * - fragment shader
180 * - depth stencil alpha state
181 * - blend state
182 * - fragment sampler states
183 * - fragment sampler textures
184 * - framebuffer state
185 */
186void util_blitter_copy_texture(struct blitter_context *blitter,
187                               struct pipe_resource *dst,
188                               unsigned dstlevel,
189                               unsigned dstx, unsigned dsty, unsigned dstz,
190                               struct pipe_resource *src,
191                               unsigned srclevel,
192                               const struct pipe_box *srcbox,
193                               boolean ignore_stencil);
194
195/**
196 * Same as util_blitter_copy_texture, but dst and src are pipe_surface and
197 * pipe_sampler_view, respectively. The mipmap level and dstz are part of
198 * the views.
199 *
200 * Drivers can use this to change resource properties (like format, width,
201 * height) by changing how the views interpret them, instead of changing
202 * pipe_resource directly. This is usually needed to accelerate copying of
203 * compressed formats.
204 *
205 * src_width0 and src_height0 are sampler_view-private properties that
206 * override pipe_resource. The blitter uses them for computation of texture
207 * coordinates. The dst dimensions are supplied through pipe_surface::width
208 * and height.
209 *
210 * NOTE: There are no checks whether the blit is actually supported.
211 */
212void util_blitter_copy_texture_view(struct blitter_context *blitter,
213                                    struct pipe_surface *dst,
214                                    unsigned dstx, unsigned dsty,
215                                    struct pipe_sampler_view *src,
216                                    const struct pipe_box *srcbox,
217                                    unsigned src_width0, unsigned src_height0);
218
219/**
220 * Helper function to initialize a view for copy_texture_view.
221 * The parameters must match copy_texture_view.
222 */
223void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
224                                      struct pipe_resource *dst,
225                                      unsigned dstlevel,
226                                      unsigned dstz,
227                                      const struct pipe_box *srcbox);
228
229/**
230 * Helper function to initialize a view for copy_texture_view.
231 * The parameters must match copy_texture_view.
232 */
233void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
234                                      struct pipe_resource *src,
235                                      unsigned srclevel);
236
237/**
238 * Copy data from one buffer to another using the Stream Output functionality.
239 * Some alignment is required, otherwise software fallback is used.
240 */
241void util_blitter_copy_buffer(struct blitter_context *blitter,
242                              struct pipe_resource *dst,
243                              unsigned dstx,
244                              struct pipe_resource *src,
245                              unsigned srcx,
246                              unsigned size);
247
248/**
249 * Clear a region of a (color) surface to a constant value.
250 *
251 * These states must be saved in the blitter in addition to the state objects
252 * already required to be saved:
253 * - fragment shader
254 * - depth stencil alpha state
255 * - blend state
256 * - framebuffer state
257 */
258void util_blitter_clear_render_target(struct blitter_context *blitter,
259                                      struct pipe_surface *dst,
260                                      const union pipe_color_union *color,
261                                      unsigned dstx, unsigned dsty,
262                                      unsigned width, unsigned height);
263
264/**
265 * Clear a region of a depth-stencil surface, both stencil and depth
266 * or only one of them if this is a combined depth-stencil surface.
267 *
268 * These states must be saved in the blitter in addition to the state objects
269 * already required to be saved:
270 * - fragment shader
271 * - depth stencil alpha state
272 * - blend state
273 * - framebuffer state
274 */
275void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
276                                      struct pipe_surface *dst,
277                                      unsigned clear_flags,
278                                      double depth,
279                                      unsigned stencil,
280                                      unsigned dstx, unsigned dsty,
281                                      unsigned width, unsigned height);
282
283void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
284				       struct pipe_surface *zsurf,
285				       struct pipe_surface *cbsurf,
286				       void *dsa_stage, float depth);
287
288/* The functions below should be used to save currently bound constant state
289 * objects inside a driver. The objects are automatically restored at the end
290 * of the util_blitter_{clear, copy_region, fill_region} functions and then
291 * forgotten.
292 *
293 * States not listed here are not affected by util_blitter. */
294
295static INLINE
296void util_blitter_save_blend(struct blitter_context *blitter,
297                             void *state)
298{
299   blitter->saved_blend_state = state;
300}
301
302static INLINE
303void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
304                                           void *state)
305{
306   blitter->saved_dsa_state = state;
307}
308
309static INLINE
310void util_blitter_save_vertex_elements(struct blitter_context *blitter,
311                                       void *state)
312{
313   blitter->saved_velem_state = state;
314}
315
316static INLINE
317void util_blitter_save_stencil_ref(struct blitter_context *blitter,
318                                   const struct pipe_stencil_ref *state)
319{
320   blitter->saved_stencil_ref = *state;
321}
322
323static INLINE
324void util_blitter_save_rasterizer(struct blitter_context *blitter,
325                                  void *state)
326{
327   blitter->saved_rs_state = state;
328}
329
330static INLINE
331void util_blitter_save_fragment_shader(struct blitter_context *blitter,
332                                       void *fs)
333{
334   blitter->saved_fs = fs;
335}
336
337static INLINE
338void util_blitter_save_vertex_shader(struct blitter_context *blitter,
339                                     void *vs)
340{
341   blitter->saved_vs = vs;
342}
343
344static INLINE
345void util_blitter_save_geometry_shader(struct blitter_context *blitter,
346                                       void *gs)
347{
348   blitter->saved_gs = gs;
349}
350
351static INLINE
352void util_blitter_save_framebuffer(struct blitter_context *blitter,
353                                   const struct pipe_framebuffer_state *state)
354{
355   blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
356   util_copy_framebuffer_state(&blitter->saved_fb_state, state);
357}
358
359static INLINE
360void util_blitter_save_viewport(struct blitter_context *blitter,
361                                struct pipe_viewport_state *state)
362{
363   blitter->saved_viewport = *state;
364}
365
366static INLINE
367void util_blitter_save_fragment_sampler_states(
368                  struct blitter_context *blitter,
369                  int num_sampler_states,
370                  void **sampler_states)
371{
372   assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
373
374   blitter->saved_num_sampler_states = num_sampler_states;
375   memcpy(blitter->saved_sampler_states, sampler_states,
376          num_sampler_states * sizeof(void *));
377}
378
379static INLINE void
380util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
381                                         int num_views,
382                                         struct pipe_sampler_view **views)
383{
384   unsigned i;
385   assert(num_views <= Elements(blitter->saved_sampler_views));
386
387   blitter->saved_num_sampler_views = num_views;
388   for (i = 0; i < num_views; i++)
389      pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
390                                  views[i]);
391}
392
393static INLINE void
394util_blitter_save_vertex_buffers(struct blitter_context *blitter,
395                                 int num_vertex_buffers,
396                                 struct pipe_vertex_buffer *vertex_buffers)
397{
398   assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
399
400   blitter->saved_num_vertex_buffers = 0;
401   util_copy_vertex_buffers(blitter->saved_vertex_buffers,
402                            (unsigned*)&blitter->saved_num_vertex_buffers,
403                            vertex_buffers,
404                            num_vertex_buffers);
405}
406
407static INLINE void
408util_blitter_save_so_targets(struct blitter_context *blitter,
409                             int num_targets,
410                             struct pipe_stream_output_target **targets)
411{
412   unsigned i;
413   assert(num_targets <= Elements(blitter->saved_so_targets));
414
415   blitter->saved_num_so_targets = num_targets;
416   for (i = 0; i < num_targets; i++)
417      pipe_so_target_reference(&blitter->saved_so_targets[i],
418                               targets[i]);
419}
420
421#ifdef __cplusplus
422}
423#endif
424
425#endif
426