u_dirty_flags.h revision e737b9294aa63a69b9041eedcd858d9535ccfe2d
1#ifndef U_DIRTY_FLAGS_H
2#define U_DIRTY_FLAGS_H
3
4/* Here's a convenient list of dirty flags to use in a driver.  Either
5 * include it directly or use it as a starting point for your own
6 * list.
7 */
8#define U_NEW_VIEWPORT              0x1
9#define U_NEW_RASTERIZER            0x2
10#define U_NEW_FS                    0x4
11#define U_NEW_FS_CONSTANTS          0x8
12#define U_NEW_FS_SAMPLER_VIEW       0x10
13#define U_NEW_FS_SAMPLER_STATES     0x20
14#define U_NEW_VS                    0x40
15#define U_NEW_VS_CONSTANTS          0x80
16#define U_NEW_VS_SAMPLER_VIEW       0x100
17#define U_NEW_VS_SAMPLER_STATES     0x200
18#define U_NEW_BLEND                 0x400
19#define U_NEW_CLIP                  0x800
20#define U_NEW_SCISSOR               0x1000
21#define U_NEW_POLYGON_STIPPLE       0x2000
22#define U_NEW_FRAMEBUFFER           0x4000
23#define U_NEW_VERTEX_ELEMENTS       0x8000
24#define U_NEW_VERTEX_BUFFER         0x10000
25#define U_NEW_QUERY                 0x20000
26#define U_NEW_DEPTH_STENCIL         0x40000
27#define U_NEW_GS                    0x80000
28#define U_NEW_GS_CONSTANTS          0x100000
29#define U_NEW_GS_SAMPLER_VIEW       0x200000
30#define U_NEW_GS_SAMPLER_STATES     0x400000
31
32#endif
33