u_draw_quad.c revision 044d583ba12689cbe99098eb999854303de57f59
1/************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "pipe/p_context.h" 30#include "pipe/p_defines.h" 31#include "pipe/p_inlines.h" 32#include "pipe/p_winsys.h" 33#include "util/u_draw_quad.h" 34 35 36/** 37 * Draw a simple vertex buffer / primitive. 38 * Limited to float[4] vertex attribs, tightly packed. 39 */ 40void 41util_draw_vertex_buffer(struct pipe_context *pipe, 42 struct pipe_buffer *vbuf, 43 uint prim_type, 44 uint num_verts, 45 uint num_attribs) 46{ 47 struct pipe_vertex_buffer vbuffer; 48 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; 49 uint i; 50 51 assert(num_attribs <= PIPE_MAX_ATTRIBS); 52 53 /* tell pipe about the vertex buffer */ 54 vbuffer.buffer = vbuf; 55 vbuffer.pitch = num_attribs * 4 * sizeof(float); /* vertex size */ 56 vbuffer.buffer_offset = 0; 57 pipe->set_vertex_buffers(pipe, 1, &vbuffer); 58 59 /* tell pipe about the vertex attributes */ 60 for (i = 0; i < num_attribs; i++) { 61 velements[i].src_offset = i * 4 * sizeof(float); 62 velements[i].vertex_buffer_index = 0; 63 velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 64 velements[i].nr_components = 4; 65 } 66 pipe->set_vertex_elements(pipe, num_attribs, velements); 67 68 /* draw */ 69 pipe->draw_arrays(pipe, prim_type, 0, num_verts); 70} 71 72 73 74/** 75 * Draw screen-aligned textured quad. 76 * Note: this function allocs/destroys a vertex buffer and isn't especially 77 * efficient. 78 */ 79void 80util_draw_texquad(struct pipe_context *pipe, 81 float x0, float y0, float x1, float y1, float z) 82{ 83 struct pipe_buffer *vbuf; 84 uint numAttribs = 2, vertexBytes, i, j; 85 86 vertexBytes = 4 * (4 * numAttribs * sizeof(float)); 87 88 /* XXX create one-time */ 89 vbuf = pipe->winsys->buffer_create(pipe->winsys, 32, 90 PIPE_BUFFER_USAGE_VERTEX, vertexBytes); 91 if (vbuf) { 92 float *v = (float *) pipe->winsys->buffer_map(pipe->winsys, vbuf, 93 PIPE_BUFFER_USAGE_CPU_WRITE); 94 if (v) { 95 /* 96 * Load vertex buffer 97 */ 98 for (i = j = 0; i < 4; i++) { 99 v[j + 2] = z; /* z */ 100 v[j + 3] = 1.0; /* w */ 101 v[j + 6] = 0.0; /* r */ 102 v[j + 7] = 1.0; /* q */ 103 j += 8; 104 } 105 106 v[0] = x0; 107 v[1] = y0; 108 v[4] = 0.0; /*s*/ 109 v[5] = 0.0; /*t*/ 110 111 v[8] = x1; 112 v[9] = y0; 113 v[12] = 1.0; 114 v[13] = 0.0; 115 116 v[16] = x1; 117 v[17] = y1; 118 v[20] = 1.0; 119 v[21] = 1.0; 120 121 v[24] = x0; 122 v[25] = y1; 123 v[28] = 0.0; 124 v[29] = 1.0; 125 126 pipe->winsys->buffer_unmap(pipe->winsys, vbuf); 127 util_draw_vertex_buffer(pipe, vbuf, PIPE_PRIM_TRIANGLE_FAN, 4, 2); 128 } 129 130 pipe_buffer_reference(pipe->winsys, &vbuf, NULL); 131 } 132} 133