u_draw_quad.c revision d5062fb3a315c46d77d5c954a3e3c14be1907d33
1/************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "pipe/p_context.h" 30#include "pipe/p_defines.h" 31#include "util/u_inlines.h" 32#include "util/u_draw_quad.h" 33#include "util/u_memory.h" 34#include "cso_cache/cso_context.h" 35 36 37/** 38 * Draw a simple vertex buffer / primitive. 39 * Limited to float[4] vertex attribs, tightly packed. 40 */ 41void 42util_draw_vertex_buffer(struct pipe_context *pipe, 43 struct cso_context *cso, 44 struct pipe_resource *vbuf, 45 uint offset, 46 uint prim_type, 47 uint num_verts, 48 uint num_attribs) 49{ 50 struct pipe_vertex_buffer vbuffer; 51 52 assert(num_attribs <= PIPE_MAX_ATTRIBS); 53 54 /* tell pipe about the vertex buffer */ 55 memset(&vbuffer, 0, sizeof(vbuffer)); 56 vbuffer.buffer = vbuf; 57 vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */ 58 vbuffer.buffer_offset = offset; 59 vbuffer.max_index = num_verts - 1; 60 61 if (cso) { 62 cso_set_vertex_buffers(cso, 1, &vbuffer); 63 } else { 64 pipe->set_vertex_buffers(pipe, 1, &vbuffer); 65 } 66 67 /* note: vertex elements already set by caller */ 68 69 /* draw */ 70 util_draw_arrays(pipe, prim_type, 0, num_verts); 71} 72 73 74 75/** 76 * Draw screen-aligned textured quad. 77 * Note: this isn't especially efficient. 78 */ 79void 80util_draw_texquad(struct pipe_context *pipe, struct cso_context *cso, 81 float x0, float y0, float x1, float y1, float z) 82{ 83 uint numAttribs = 2, i, j; 84 uint vertexBytes = 4 * (4 * numAttribs * sizeof(float)); 85 struct pipe_resource *vbuf = NULL; 86 uint *v = NULL; 87 88 v = MALLOC(vertexBytes); 89 if (v == NULL) 90 goto out; 91 92 /* 93 * Load vertex buffer 94 */ 95 for (i = j = 0; i < 4; i++) { 96 v[j + 2] = z; /* z */ 97 v[j + 3] = 1.0; /* w */ 98 v[j + 6] = 0.0; /* r */ 99 v[j + 7] = 1.0; /* q */ 100 j += 8; 101 } 102 103 v[0] = x0; 104 v[1] = y0; 105 v[4] = 0.0; /*s*/ 106 v[5] = 0.0; /*t*/ 107 108 v[8] = x1; 109 v[9] = y0; 110 v[12] = 1.0; 111 v[13] = 0.0; 112 113 v[16] = x1; 114 v[17] = y1; 115 v[20] = 1.0; 116 v[21] = 1.0; 117 118 v[24] = x0; 119 v[25] = y1; 120 v[28] = 0.0; 121 v[29] = 1.0; 122 123 vbuf = pipe_user_buffer_create(pipe->screen, v, vertexBytes, 124 PIPE_BIND_VERTEX_BUFFER); 125 if (!vbuf) 126 goto out; 127 128 util_draw_vertex_buffer(pipe, cso, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2); 129 130out: 131 if (vbuf) 132 pipe_resource_reference(&vbuf, NULL); 133 134 if (v) 135 FREE(v); 136} 137