u_simple_shaders.h revision 8a9a37cebeff19b56afed43ae037d00950fa7594
1/**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#ifndef U_SIMPLE_SHADERS_H
30#define U_SIMPLE_SHADERS_H
31
32
33#include "pipe/p_compiler.h"
34
35
36struct pipe_context;
37struct pipe_shader_state;
38struct pipe_stream_output_info;
39
40
41#ifdef __cplusplus
42extern "C" {
43#endif
44
45
46extern void *
47util_make_vertex_passthrough_shader(struct pipe_context *pipe,
48                                    uint num_attribs,
49                                    const uint *semantic_names,
50                                    const uint *semantic_indexes);
51
52extern void *
53util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
54                                    uint num_attribs,
55                                    const uint *semantic_names,
56                                    const uint *semantic_indexes,
57                                    const struct pipe_stream_output_info *so);
58
59
60extern void *
61util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
62                                        unsigned tex_target,
63                                        unsigned interp_mode,
64                                        unsigned writemask);
65
66extern void *
67util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
68                              unsigned interp_mode);
69
70
71extern void *
72util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
73                                         unsigned tex_target,
74                                         unsigned interp_mode);
75
76
77extern void *
78util_make_fragment_passthrough_shader(struct pipe_context *pipe);
79
80
81extern void *
82util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
83                                     int input_semantic,
84                                     int input_interpolate);
85
86#ifdef __cplusplus
87}
88#endif
89
90
91#endif
92