vl_compositor.c revision 42fddacabafebd4c9f1ba2f8f94192f8f4f76fce
1/**************************************************************************
2 *
3 * Copyright 2009 Younes Manton.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include <assert.h>
29
30#include "pipe/p_compiler.h"
31#include "pipe/p_context.h"
32
33#include "util/u_memory.h"
34#include "util/u_draw.h"
35#include "util/u_surface.h"
36
37#include "tgsi/tgsi_ureg.h"
38
39#include "vl_csc.h"
40#include "vl_types.h"
41#include "vl_compositor.h"
42
43typedef float csc_matrix[16];
44
45static void *
46create_vert_shader(struct vl_compositor *c)
47{
48   struct ureg_program *shader;
49   struct ureg_src vpos, vtex;
50   struct ureg_dst o_vpos, o_vtex;
51
52   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
53   if (!shader)
54      return false;
55
56   vpos = ureg_DECL_vs_input(shader, 0);
57   vtex = ureg_DECL_vs_input(shader, 1);
58   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, 0);
59   o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, 1);
60
61   /*
62    * o_vpos = vpos
63    * o_vtex = vtex
64    */
65   ureg_MOV(shader, o_vpos, vpos);
66   ureg_MOV(shader, o_vtex, vtex);
67
68   ureg_END(shader);
69
70   return ureg_create_shader_and_destroy(shader, c->pipe);
71}
72
73static void *
74create_frag_shader_video_buffer(struct vl_compositor *c)
75{
76   struct ureg_program *shader;
77   struct ureg_src tc;
78   struct ureg_src csc[3];
79   struct ureg_src sampler[3];
80   struct ureg_dst texel;
81   struct ureg_dst fragment;
82   unsigned i;
83
84   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
85   if (!shader)
86      return false;
87
88   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
89   for (i = 0; i < 3; ++i) {
90      csc[i] = ureg_DECL_constant(shader, i);
91      sampler[i] = ureg_DECL_sampler(shader, i);
92   }
93   texel = ureg_DECL_temporary(shader);
94   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
95
96   /*
97    * texel.xyz = tex(tc, sampler[i])
98    * fragment = csc * texel
99    */
100   for (i = 0; i < 3; ++i)
101      ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D, tc, sampler[i]);
102
103   ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
104
105   for (i = 0; i < 3; ++i)
106      ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
107
108   ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
109
110   ureg_release_temporary(shader, texel);
111   ureg_END(shader);
112
113   return ureg_create_shader_and_destroy(shader, c->pipe);
114}
115
116static void *
117create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
118{
119   struct ureg_program *shader;
120   struct ureg_src csc[3];
121   struct ureg_src tc;
122   struct ureg_src sampler;
123   struct ureg_src palette;
124   struct ureg_dst texel;
125   struct ureg_dst fragment;
126   unsigned i;
127
128   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
129   if (!shader)
130      return false;
131
132   for (i = 0; i < 3; ++i)
133      csc[i] = ureg_DECL_constant(shader, i);
134
135   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
136   sampler = ureg_DECL_sampler(shader, 0);
137   palette = ureg_DECL_sampler(shader, 1);
138
139   texel = ureg_DECL_temporary(shader);
140   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
141
142   /*
143    * texel = tex(tc, sampler)
144    * fragment.xyz = tex(texel, palette) * csc
145    * fragment.a = texel.a
146    */
147   ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
148   ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel));
149
150   if (include_cc) {
151      ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
152      for (i = 0; i < 3; ++i)
153         ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
154   } else {
155      ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
156               TGSI_TEXTURE_1D, ureg_src(texel), palette);
157   }
158
159   ureg_release_temporary(shader, texel);
160   ureg_END(shader);
161
162   return ureg_create_shader_and_destroy(shader, c->pipe);
163}
164
165static void *
166create_frag_shader_rgba(struct vl_compositor *c)
167{
168   struct ureg_program *shader;
169   struct ureg_src tc;
170   struct ureg_src sampler;
171   struct ureg_dst fragment;
172
173   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
174   if (!shader)
175      return false;
176
177   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
178   sampler = ureg_DECL_sampler(shader, 0);
179   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
180
181   /*
182    * fragment = tex(tc, sampler)
183    */
184   ureg_TEX(shader, fragment, TGSI_TEXTURE_2D, tc, sampler);
185   ureg_END(shader);
186
187   return ureg_create_shader_and_destroy(shader, c->pipe);
188}
189
190static bool
191init_shaders(struct vl_compositor *c)
192{
193   assert(c);
194
195   c->vs = create_vert_shader(c);
196   if (!c->vs) {
197      debug_printf("Unable to create vertex shader.\n");
198      return false;
199   }
200
201   c->fs_video_buffer = create_frag_shader_video_buffer(c);
202   if (!c->fs_video_buffer) {
203      debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
204      return false;
205   }
206
207   c->fs_palette.yuv = create_frag_shader_palette(c, true);
208   if (!c->fs_palette.yuv) {
209      debug_printf("Unable to create YUV-Palette-to-RGB fragment shader.\n");
210      return false;
211   }
212
213   c->fs_palette.rgb = create_frag_shader_palette(c, false);
214   if (!c->fs_palette.rgb) {
215      debug_printf("Unable to create RGB-Palette-to-RGB fragment shader.\n");
216      return false;
217   }
218
219   c->fs_rgba = create_frag_shader_rgba(c);
220   if (!c->fs_rgba) {
221      debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
222      return false;
223   }
224
225   return true;
226}
227
228static void cleanup_shaders(struct vl_compositor *c)
229{
230   assert(c);
231
232   c->pipe->delete_vs_state(c->pipe, c->vs);
233   c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
234   c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
235   c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
236   c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
237}
238
239static bool
240init_pipe_state(struct vl_compositor *c)
241{
242   struct pipe_rasterizer_state rast;
243   struct pipe_sampler_state sampler;
244   struct pipe_blend_state blend;
245   struct pipe_depth_stencil_alpha_state dsa;
246   unsigned i;
247
248   assert(c);
249
250   c->fb_state.nr_cbufs = 1;
251   c->fb_state.zsbuf = NULL;
252
253   c->viewport.scale[2] = 1;
254   c->viewport.scale[3] = 1;
255   c->viewport.translate[2] = 0;
256   c->viewport.translate[3] = 0;
257
258   memset(&sampler, 0, sizeof(sampler));
259   sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
260   sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
261   sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
262   sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
263   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
264   sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
265   sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
266   sampler.compare_func = PIPE_FUNC_ALWAYS;
267   sampler.normalized_coords = 1;
268
269   c->sampler_linear = c->pipe->create_sampler_state(c->pipe, &sampler);
270
271   sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
272   sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
273   c->sampler_nearest = c->pipe->create_sampler_state(c->pipe, &sampler);
274
275   memset(&blend, 0, sizeof blend);
276   blend.independent_blend_enable = 0;
277   blend.rt[0].blend_enable = 0;
278   blend.logicop_enable = 0;
279   blend.logicop_func = PIPE_LOGICOP_CLEAR;
280   blend.rt[0].colormask = PIPE_MASK_RGBA;
281   blend.dither = 0;
282   c->blend_clear = c->pipe->create_blend_state(c->pipe, &blend);
283
284   blend.rt[0].blend_enable = 1;
285   blend.rt[0].rgb_func = PIPE_BLEND_ADD;
286   blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
287   blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
288   blend.rt[0].alpha_func = PIPE_BLEND_ADD;
289   blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
290   blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
291   c->blend_add = c->pipe->create_blend_state(c->pipe, &blend);
292
293   memset(&rast, 0, sizeof rast);
294   rast.flatshade = 1;
295   rast.front_ccw = 1;
296   rast.cull_face = PIPE_FACE_NONE;
297   rast.fill_back = PIPE_POLYGON_MODE_FILL;
298   rast.fill_front = PIPE_POLYGON_MODE_FILL;
299   rast.scissor = 1;
300   rast.line_width = 1;
301   rast.point_size_per_vertex = 1;
302   rast.offset_units = 1;
303   rast.offset_scale = 1;
304   rast.gl_rasterization_rules = 1;
305
306   c->rast = c->pipe->create_rasterizer_state(c->pipe, &rast);
307
308   memset(&dsa, 0, sizeof dsa);
309   dsa.depth.enabled = 0;
310   dsa.depth.writemask = 0;
311   dsa.depth.func = PIPE_FUNC_ALWAYS;
312   for (i = 0; i < 2; ++i) {
313      dsa.stencil[i].enabled = 0;
314      dsa.stencil[i].func = PIPE_FUNC_ALWAYS;
315      dsa.stencil[i].fail_op = PIPE_STENCIL_OP_KEEP;
316      dsa.stencil[i].zpass_op = PIPE_STENCIL_OP_KEEP;
317      dsa.stencil[i].zfail_op = PIPE_STENCIL_OP_KEEP;
318      dsa.stencil[i].valuemask = 0;
319      dsa.stencil[i].writemask = 0;
320   }
321   dsa.alpha.enabled = 0;
322   dsa.alpha.func = PIPE_FUNC_ALWAYS;
323   dsa.alpha.ref_value = 0;
324   c->dsa = c->pipe->create_depth_stencil_alpha_state(c->pipe, &dsa);
325   c->pipe->bind_depth_stencil_alpha_state(c->pipe, c->dsa);
326
327   return true;
328}
329
330static void cleanup_pipe_state(struct vl_compositor *c)
331{
332   assert(c);
333
334   /* Asserted in softpipe_delete_fs_state() for some reason */
335   c->pipe->bind_vs_state(c->pipe, NULL);
336   c->pipe->bind_fs_state(c->pipe, NULL);
337
338   c->pipe->delete_depth_stencil_alpha_state(c->pipe, c->dsa);
339   c->pipe->delete_sampler_state(c->pipe, c->sampler_linear);
340   c->pipe->delete_sampler_state(c->pipe, c->sampler_nearest);
341   c->pipe->delete_blend_state(c->pipe, c->blend_clear);
342   c->pipe->delete_blend_state(c->pipe, c->blend_add);
343   c->pipe->delete_rasterizer_state(c->pipe, c->rast);
344}
345
346static bool
347create_vertex_buffer(struct vl_compositor *c)
348{
349   assert(c);
350
351   pipe_resource_reference(&c->vertex_buf.buffer, NULL);
352   c->vertex_buf.buffer = pipe_buffer_create
353   (
354      c->pipe->screen,
355      PIPE_BIND_VERTEX_BUFFER,
356      PIPE_USAGE_STREAM,
357      sizeof(struct vertex4f) * VL_COMPOSITOR_MAX_LAYERS * 4
358   );
359
360   return c->vertex_buf.buffer != NULL;
361}
362
363static bool
364init_buffers(struct vl_compositor *c)
365{
366   struct pipe_vertex_element vertex_elems[2];
367
368   assert(c);
369
370   /*
371    * Create our vertex buffer and vertex buffer elements
372    */
373   c->vertex_buf.stride = sizeof(struct vertex4f);
374   c->vertex_buf.buffer_offset = 0;
375   create_vertex_buffer(c);
376
377   vertex_elems[0].src_offset = 0;
378   vertex_elems[0].instance_divisor = 0;
379   vertex_elems[0].vertex_buffer_index = 0;
380   vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
381   vertex_elems[1].src_offset = sizeof(struct vertex2f);
382   vertex_elems[1].instance_divisor = 0;
383   vertex_elems[1].vertex_buffer_index = 0;
384   vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
385   c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 2, vertex_elems);
386
387   /*
388    * Create our fragment shader's constant buffer
389    * Const buffer contains the color conversion matrix and bias vectors
390    */
391   /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
392   c->csc_matrix = pipe_buffer_create
393   (
394      c->pipe->screen,
395      PIPE_BIND_CONSTANT_BUFFER,
396      PIPE_USAGE_STATIC,
397      sizeof(csc_matrix)
398   );
399
400   return true;
401}
402
403static void
404cleanup_buffers(struct vl_compositor *c)
405{
406   assert(c);
407
408   c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems_state);
409   pipe_resource_reference(&c->vertex_buf.buffer, NULL);
410   pipe_resource_reference(&c->csc_matrix, NULL);
411}
412
413static INLINE struct pipe_video_rect
414default_rect(struct vl_compositor_layer *layer)
415{
416   struct pipe_resource *res = layer->sampler_views[0]->texture;
417   struct pipe_video_rect rect = { 0, 0, res->width0, res->height0 };
418   return rect;
419}
420
421static INLINE struct vertex2f
422calc_topleft(struct vertex2f size, struct pipe_video_rect rect)
423{
424   struct vertex2f res = { rect.x / size.x, rect.y / size.y };
425   return res;
426}
427
428static INLINE struct vertex2f
429calc_bottomright(struct vertex2f size, struct pipe_video_rect rect)
430{
431   struct vertex2f res = { (rect.x + rect.w) / size.x, (rect.y + rect.h) / size.y };
432   return res;
433}
434
435static INLINE void
436calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned height,
437                 struct pipe_video_rect src, struct pipe_video_rect dst)
438{
439   struct vertex2f size =  { width, height };
440
441   layer->src.tl = calc_topleft(size, src);
442   layer->src.br = calc_bottomright(size, src);
443   layer->dst.tl = calc_topleft(size, dst);
444   layer->dst.br = calc_bottomright(size, dst);
445}
446
447static void
448gen_rect_verts(struct vertex4f *vb, struct vl_compositor_layer *layer)
449{
450   assert(vb && layer);
451
452   vb[0].x = layer->dst.tl.x;
453   vb[0].y = layer->dst.tl.y;
454   vb[0].z = layer->src.tl.x;
455   vb[0].w = layer->src.tl.y;
456
457   vb[1].x = layer->dst.br.x;
458   vb[1].y = layer->dst.tl.y;
459   vb[1].z = layer->src.br.x;
460   vb[1].w = layer->src.tl.y;
461
462   vb[2].x = layer->dst.br.x;
463   vb[2].y = layer->dst.br.y;
464   vb[2].z = layer->src.br.x;
465   vb[2].w = layer->src.br.y;
466
467   vb[3].x = layer->dst.tl.x;
468   vb[3].y = layer->dst.br.y;
469   vb[3].z = layer->src.tl.x;
470   vb[3].w = layer->src.br.y;
471}
472
473static void
474gen_vertex_data(struct vl_compositor *c)
475{
476   struct vertex4f *vb;
477   struct pipe_transfer *buf_transfer;
478   unsigned i;
479
480   assert(c);
481
482   vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
483                        PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD | PIPE_TRANSFER_DONTBLOCK,
484                        &buf_transfer);
485
486   if (!vb) {
487      // If buffer is still locked from last draw create a new one
488      create_vertex_buffer(c);
489      vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
490                           PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
491                           &buf_transfer);
492   }
493
494   for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
495      if (c->used_layers & (1 << i)) {
496         struct vl_compositor_layer *layer = &c->layers[i];
497         gen_rect_verts(vb, layer);
498         vb += 4;
499
500         if (layer->clearing &&
501             c->dirty_tl.x >= layer->dst.tl.x &&
502             c->dirty_tl.y >= layer->dst.tl.y &&
503             c->dirty_br.x <= layer->dst.br.x &&
504             c->dirty_br.y <= layer->dst.br.y) {
505
506            // We clear the dirty area anyway, no need for clear_render_target
507            c->dirty_tl.x = c->dirty_tl.y = 1.0f;
508            c->dirty_br.x = c->dirty_br.y = 0.0f;
509         }
510      }
511   }
512
513   pipe_buffer_unmap(c->pipe, buf_transfer);
514}
515
516static void
517draw_layers(struct vl_compositor *c)
518{
519   unsigned vb_index, i;
520
521   assert(c);
522
523   for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
524      if (c->used_layers & (1 << i)) {
525         struct vl_compositor_layer *layer = &c->layers[i];
526         struct pipe_sampler_view **samplers = &layer->sampler_views[0];
527         unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
528
529         c->pipe->bind_blend_state(c->pipe, layer->blend);
530         c->pipe->bind_fs_state(c->pipe, layer->fs);
531         c->pipe->bind_fragment_sampler_states(c->pipe, num_sampler_views, layer->samplers);
532         c->pipe->set_fragment_sampler_views(c->pipe, num_sampler_views, samplers);
533         util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
534         vb_index++;
535
536         // Remember the currently drawn area as dirty for the next draw command
537         c->dirty_tl.x = MIN2(layer->dst.tl.x, c->dirty_tl.x);
538         c->dirty_tl.y = MIN2(layer->dst.tl.y, c->dirty_tl.y);
539         c->dirty_br.x = MAX2(layer->dst.br.x, c->dirty_br.x);
540         c->dirty_br.y = MAX2(layer->dst.br.y, c->dirty_br.y);
541      }
542   }
543}
544
545void
546vl_compositor_reset_dirty_area(struct vl_compositor *c)
547{
548   assert(c);
549
550   c->dirty_tl.x = c->dirty_tl.y = 0.0f;
551   c->dirty_br.x = c->dirty_br.y = 1.0f;
552}
553
554void
555vl_compositor_set_clear_color(struct vl_compositor *c, float color[4])
556{
557   unsigned i;
558
559   assert(c);
560
561   for (i = 0; i < 4; ++i)
562      c->clear_color[i] = color[i];
563}
564
565void
566vl_compositor_get_clear_color(struct vl_compositor *c, float color[4])
567{
568   unsigned i;
569
570   assert(c);
571   assert(color);
572
573   for (i = 0; i < 4; ++i)
574      color[i] = c->clear_color[i];
575}
576
577void
578vl_compositor_clear_layers(struct vl_compositor *c)
579{
580   unsigned i, j;
581
582   assert(c);
583
584   c->used_layers = 0;
585   for ( i = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
586      c->layers[i].clearing = i ? false : true;
587      c->layers[i].blend = i ? c->blend_add : c->blend_clear;
588      c->layers[i].fs = NULL;
589      for ( j = 0; j < 3; j++)
590         pipe_sampler_view_reference(&c->layers[i].sampler_views[j], NULL);
591   }
592}
593
594void
595vl_compositor_cleanup(struct vl_compositor *c)
596{
597   assert(c);
598
599   vl_compositor_clear_layers(c);
600
601   cleanup_buffers(c);
602   cleanup_shaders(c);
603   cleanup_pipe_state(c);
604}
605
606void
607vl_compositor_set_csc_matrix(struct vl_compositor *c, const float matrix[16])
608{
609   struct pipe_transfer *buf_transfer;
610
611   assert(c);
612
613   memcpy
614   (
615      pipe_buffer_map(c->pipe, c->csc_matrix,
616                      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
617                      &buf_transfer),
618      matrix,
619      sizeof(csc_matrix)
620   );
621
622   pipe_buffer_unmap(c->pipe, buf_transfer);
623}
624
625void
626vl_compositor_set_layer_blend(struct vl_compositor *c,
627                              unsigned layer, void *blend,
628                              bool is_clearing)
629{
630   assert(c && blend);
631
632   assert(layer < VL_COMPOSITOR_MAX_LAYERS);
633
634   c->layers[layer].clearing = is_clearing;
635   c->layers[layer].blend = blend;
636}
637
638void
639vl_compositor_set_buffer_layer(struct vl_compositor *c,
640                               unsigned layer,
641                               struct pipe_video_buffer *buffer,
642                               struct pipe_video_rect *src_rect,
643                               struct pipe_video_rect *dst_rect)
644{
645   struct pipe_sampler_view **sampler_views;
646   unsigned i;
647
648   assert(c && buffer);
649
650   assert(layer < VL_COMPOSITOR_MAX_LAYERS);
651
652   c->used_layers |= 1 << layer;
653   c->layers[layer].fs = c->fs_video_buffer;
654
655   sampler_views = buffer->get_sampler_view_components(buffer);
656   for (i = 0; i < 3; ++i) {
657      c->layers[layer].samplers[i] = c->sampler_linear;
658      pipe_sampler_view_reference(&c->layers[layer].sampler_views[i], sampler_views[i]);
659   }
660
661   calc_src_and_dst(&c->layers[layer], buffer->width, buffer->height,
662                    src_rect ? *src_rect : default_rect(&c->layers[layer]),
663                    dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
664}
665
666void
667vl_compositor_set_palette_layer(struct vl_compositor *c,
668                                unsigned layer,
669                                struct pipe_sampler_view *indexes,
670                                struct pipe_sampler_view *palette,
671                                struct pipe_video_rect *src_rect,
672                                struct pipe_video_rect *dst_rect,
673                                bool include_color_conversion)
674{
675   assert(c && indexes && palette);
676
677   assert(layer < VL_COMPOSITOR_MAX_LAYERS);
678
679   c->used_layers |= 1 << layer;
680
681   c->layers[layer].fs = include_color_conversion ?
682      c->fs_palette.yuv : c->fs_palette.rgb;
683
684   c->layers[layer].samplers[0] = c->sampler_linear;
685   c->layers[layer].samplers[1] = c->sampler_nearest;
686   c->layers[layer].samplers[2] = NULL;
687   pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], indexes);
688   pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], palette);
689   pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL);
690   calc_src_and_dst(&c->layers[layer], indexes->texture->width0, indexes->texture->height0,
691                    src_rect ? *src_rect : default_rect(&c->layers[layer]),
692                    dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
693}
694
695void
696vl_compositor_set_rgba_layer(struct vl_compositor *c,
697                             unsigned layer,
698                             struct pipe_sampler_view *rgba,
699                             struct pipe_video_rect *src_rect,
700                             struct pipe_video_rect *dst_rect)
701{
702   assert(c && rgba);
703
704   assert(layer < VL_COMPOSITOR_MAX_LAYERS);
705
706   c->used_layers |= 1 << layer;
707   c->layers[layer].fs = c->fs_rgba;
708   c->layers[layer].samplers[0] = c->sampler_linear;
709   c->layers[layer].samplers[1] = NULL;
710   c->layers[layer].samplers[2] = NULL;
711   pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], rgba);
712   pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], NULL);
713   pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL);
714   calc_src_and_dst(&c->layers[layer], rgba->texture->width0, rgba->texture->height0,
715                    src_rect ? *src_rect : default_rect(&c->layers[layer]),
716                    dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
717}
718
719void
720vl_compositor_render(struct vl_compositor   *c,
721                     struct pipe_surface    *dst_surface,
722                     struct pipe_video_rect *dst_area,
723                     struct pipe_video_rect *dst_clip,
724                     bool clear_dirty_area)
725{
726   struct pipe_scissor_state scissor;
727
728   assert(c);
729   assert(dst_surface);
730
731   c->fb_state.width = dst_surface->width;
732   c->fb_state.height = dst_surface->height;
733   c->fb_state.cbufs[0] = dst_surface;
734
735   if (dst_area) {
736      c->viewport.scale[0] = dst_area->w;
737      c->viewport.scale[1] = dst_area->h;
738      c->viewport.translate[0] = dst_area->x;
739      c->viewport.translate[1] = dst_area->y;
740   } else {
741      c->viewport.scale[0] = dst_surface->width;
742      c->viewport.scale[1] = dst_surface->height;
743      c->viewport.translate[0] = 0;
744      c->viewport.translate[1] = 0;
745   }
746
747   if (dst_clip) {
748      scissor.minx = dst_clip->x;
749      scissor.miny = dst_clip->y;
750      scissor.maxx = dst_clip->x + dst_clip->w;
751      scissor.maxy = dst_clip->y + dst_clip->h;
752   } else {
753      scissor.minx = 0;
754      scissor.miny = 0;
755      scissor.maxx = dst_surface->width;
756      scissor.maxy = dst_surface->height;
757   }
758
759   gen_vertex_data(c);
760
761   if (clear_dirty_area && (c->dirty_tl.x < c->dirty_br.x ||
762                            c->dirty_tl.y < c->dirty_br.y)) {
763      util_clear_render_target(c->pipe, dst_surface, c->clear_color,
764                               0, 0, dst_surface->width, dst_surface->height);
765      c->dirty_tl.x = c->dirty_tl.y = 1.0f;
766      c->dirty_br.x = c->dirty_br.y = 0.0f;
767   }
768
769   c->pipe->set_scissor_state(c->pipe, &scissor);
770   c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
771   c->pipe->set_viewport_state(c->pipe, &c->viewport);
772   c->pipe->bind_vs_state(c->pipe, c->vs);
773   c->pipe->set_vertex_buffers(c->pipe, 1, &c->vertex_buf);
774   c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
775   c->pipe->set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, c->csc_matrix);
776   c->pipe->bind_rasterizer_state(c->pipe, c->rast);
777
778   draw_layers(c);
779}
780
781bool
782vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
783{
784   csc_matrix csc_matrix;
785
786   c->pipe = pipe;
787
788   if (!init_pipe_state(c))
789      return false;
790
791   if (!init_shaders(c)) {
792      cleanup_pipe_state(c);
793      return false;
794   }
795
796   if (!init_buffers(c)) {
797      cleanup_shaders(c);
798      cleanup_pipe_state(c);
799      return false;
800   }
801
802   vl_compositor_clear_layers(c);
803
804   vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, csc_matrix);
805   vl_compositor_set_csc_matrix(c, csc_matrix);
806
807   c->clear_color[0] = c->clear_color[1] = 0.0f;
808   c->clear_color[2] = c->clear_color[3] = 0.0f;
809   vl_compositor_reset_dirty_area(c);
810
811   return true;
812}
813