vl_compositor.c revision bd5fd67a3e3cda4b7676dd4745fc5d5524709210
1/**************************************************************************
2 *
3 * Copyright 2009 Younes Manton.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include <assert.h>
29
30#include <pipe/p_context.h>
31
32#include <util/u_memory.h>
33#include <util/u_draw.h>
34#include <util/u_surface.h>
35
36#include <tgsi/tgsi_ureg.h>
37
38#include "vl_csc.h"
39#include "vl_types.h"
40#include "vl_compositor.h"
41
42typedef float csc_matrix[16];
43
44static void *
45create_vert_shader(struct vl_compositor *c)
46{
47   struct ureg_program *shader;
48   struct ureg_src vpos, vtex;
49   struct ureg_dst o_vpos, o_vtex;
50
51   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
52   if (!shader)
53      return false;
54
55   vpos = ureg_DECL_vs_input(shader, 0);
56   vtex = ureg_DECL_vs_input(shader, 1);
57   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, 0);
58   o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, 1);
59
60   /*
61    * o_vpos = vpos
62    * o_vtex = vtex
63    */
64   ureg_MOV(shader, o_vpos, vpos);
65   ureg_MOV(shader, o_vtex, vtex);
66
67   ureg_END(shader);
68
69   return ureg_create_shader_and_destroy(shader, c->pipe);
70}
71
72static void *
73create_frag_shader_video_buffer(struct vl_compositor *c)
74{
75   struct ureg_program *shader;
76   struct ureg_src tc;
77   struct ureg_src csc[3];
78   struct ureg_src sampler[3];
79   struct ureg_dst texel;
80   struct ureg_dst fragment;
81   unsigned i;
82
83   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
84   if (!shader)
85      return false;
86
87   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
88   for (i = 0; i < 3; ++i) {
89      csc[i] = ureg_DECL_constant(shader, i);
90      sampler[i] = ureg_DECL_sampler(shader, i);
91   }
92   texel = ureg_DECL_temporary(shader);
93   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
94
95   /*
96    * texel.xyz = tex(tc, sampler[i])
97    * fragment = csc * texel
98    */
99   for (i = 0; i < 3; ++i)
100      ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D, tc, sampler[i]);
101
102   ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
103
104   for (i = 0; i < 3; ++i)
105      ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
106
107   ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
108
109   ureg_release_temporary(shader, texel);
110   ureg_END(shader);
111
112   return ureg_create_shader_and_destroy(shader, c->pipe);
113}
114
115static void *
116create_frag_shader_palette(struct vl_compositor *c)
117{
118   struct ureg_program *shader;
119   struct ureg_src csc[3];
120   struct ureg_src tc;
121   struct ureg_src sampler;
122   struct ureg_src palette;
123   struct ureg_dst texel;
124   struct ureg_dst fragment;
125   unsigned i;
126
127   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
128   if (!shader)
129      return false;
130
131   for (i = 0; i < 3; ++i)
132      csc[i] = ureg_DECL_constant(shader, i);
133
134   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
135   sampler = ureg_DECL_sampler(shader, 0);
136   palette = ureg_DECL_sampler(shader, 1);
137   texel = ureg_DECL_temporary(shader);
138   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
139
140   /*
141    * texel = tex(tc, sampler)
142    * fragment.xyz = tex(texel, palette) * csc
143    * fragment.a = texel.a
144    */
145   ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
146   ureg_MUL(shader, ureg_writemask(texel, TGSI_WRITEMASK_X), ureg_src(texel), ureg_imm1f(shader, 15.0f / 16.0f));
147   ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel));
148
149   ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
150
151   for (i = 0; i < 3; ++i)
152      ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
153
154   ureg_release_temporary(shader, texel);
155   ureg_END(shader);
156
157   return ureg_create_shader_and_destroy(shader, c->pipe);
158}
159
160static void *
161create_frag_shader_rgba(struct vl_compositor *c)
162{
163   struct ureg_program *shader;
164   struct ureg_src tc;
165   struct ureg_src sampler;
166   struct ureg_dst fragment;
167
168   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
169   if (!shader)
170      return false;
171
172   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
173   sampler = ureg_DECL_sampler(shader, 0);
174   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
175
176   /*
177    * fragment = tex(tc, sampler)
178    */
179   ureg_TEX(shader, fragment, TGSI_TEXTURE_2D, tc, sampler);
180   ureg_END(shader);
181
182   return ureg_create_shader_and_destroy(shader, c->pipe);
183}
184
185static bool
186init_shaders(struct vl_compositor *c)
187{
188   assert(c);
189
190   c->vs = create_vert_shader(c);
191   if (!c->vs) {
192      debug_printf("Unable to create vertex shader.\n");
193      return false;
194   }
195
196   c->fs_video_buffer = create_frag_shader_video_buffer(c);
197   if (!c->fs_video_buffer) {
198      debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
199      return false;
200   }
201
202   c->fs_palette = create_frag_shader_palette(c);
203   if (!c->fs_palette) {
204      debug_printf("Unable to create Palette-to-RGB fragment shader.\n");
205      return false;
206   }
207
208   c->fs_rgba = create_frag_shader_rgba(c);
209   if (!c->fs_rgba) {
210      debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
211      return false;
212   }
213
214   return true;
215}
216
217static void cleanup_shaders(struct vl_compositor *c)
218{
219   assert(c);
220
221   c->pipe->delete_vs_state(c->pipe, c->vs);
222   c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
223   c->pipe->delete_fs_state(c->pipe, c->fs_palette);
224   c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
225}
226
227static bool
228init_pipe_state(struct vl_compositor *c)
229{
230   struct pipe_rasterizer_state rast;
231   struct pipe_sampler_state sampler;
232   struct pipe_blend_state blend;
233
234   assert(c);
235
236   c->fb_state.nr_cbufs = 1;
237   c->fb_state.zsbuf = NULL;
238
239   c->viewport.scale[2] = 1;
240   c->viewport.scale[3] = 1;
241   c->viewport.translate[0] = 0;
242   c->viewport.translate[1] = 0;
243   c->viewport.translate[2] = 0;
244   c->viewport.translate[3] = 0;
245
246   memset(&sampler, 0, sizeof(sampler));
247   sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
248   sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
249   sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
250   sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
251   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
252   sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
253   sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
254   sampler.compare_func = PIPE_FUNC_ALWAYS;
255   sampler.normalized_coords = 1;
256
257   c->sampler_linear = c->pipe->create_sampler_state(c->pipe, &sampler);
258
259   sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
260   sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
261   c->sampler_nearest = c->pipe->create_sampler_state(c->pipe, &sampler);
262
263   memset(&blend, 0, sizeof blend);
264   blend.independent_blend_enable = 0;
265   blend.rt[0].blend_enable = 1;
266   blend.rt[0].rgb_func = PIPE_BLEND_ADD;
267   blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
268   blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
269   blend.rt[0].alpha_func = PIPE_BLEND_ADD;
270   blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
271   blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
272   blend.logicop_enable = 0;
273   blend.logicop_func = PIPE_LOGICOP_CLEAR;
274   blend.rt[0].colormask = PIPE_MASK_RGBA;
275   blend.dither = 0;
276   c->blend = c->pipe->create_blend_state(c->pipe, &blend);
277
278   memset(&rast, 0, sizeof rast);
279   rast.flatshade = 1;
280   rast.front_ccw = 1;
281   rast.cull_face = PIPE_FACE_NONE;
282   rast.fill_back = PIPE_POLYGON_MODE_FILL;
283   rast.fill_front = PIPE_POLYGON_MODE_FILL;
284   rast.scissor = 1;
285   rast.line_width = 1;
286   rast.point_size_per_vertex = 1;
287   rast.offset_units = 1;
288   rast.offset_scale = 1;
289   rast.gl_rasterization_rules = 1;
290
291   c->rast = c->pipe->create_rasterizer_state(c->pipe, &rast);
292
293   return true;
294}
295
296static void cleanup_pipe_state(struct vl_compositor *c)
297{
298   assert(c);
299
300   c->pipe->delete_sampler_state(c->pipe, c->sampler_linear);
301   c->pipe->delete_sampler_state(c->pipe, c->sampler_nearest);
302   c->pipe->delete_blend_state(c->pipe, c->blend);
303   c->pipe->delete_rasterizer_state(c->pipe, c->rast);
304}
305
306static bool
307create_vertex_buffer(struct vl_compositor *c)
308{
309   assert(c);
310
311   pipe_resource_reference(&c->vertex_buf.buffer, NULL);
312   c->vertex_buf.buffer = pipe_buffer_create
313   (
314      c->pipe->screen,
315      PIPE_BIND_VERTEX_BUFFER,
316      PIPE_USAGE_STREAM,
317      sizeof(struct vertex4f) * VL_COMPOSITOR_MAX_LAYERS * 4
318   );
319   return c->vertex_buf.buffer != NULL;
320}
321
322static bool
323init_buffers(struct vl_compositor *c)
324{
325   struct pipe_vertex_element vertex_elems[2];
326
327   assert(c);
328
329   /*
330    * Create our vertex buffer and vertex buffer elements
331    */
332   c->vertex_buf.stride = sizeof(struct vertex4f);
333   c->vertex_buf.buffer_offset = 0;
334   create_vertex_buffer(c);
335
336   vertex_elems[0].src_offset = 0;
337   vertex_elems[0].instance_divisor = 0;
338   vertex_elems[0].vertex_buffer_index = 0;
339   vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
340   vertex_elems[1].src_offset = sizeof(struct vertex2f);
341   vertex_elems[1].instance_divisor = 0;
342   vertex_elems[1].vertex_buffer_index = 0;
343   vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
344   c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 2, vertex_elems);
345
346   /*
347    * Create our fragment shader's constant buffer
348    * Const buffer contains the color conversion matrix and bias vectors
349    */
350   /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
351   c->csc_matrix = pipe_buffer_create
352   (
353      c->pipe->screen,
354      PIPE_BIND_CONSTANT_BUFFER,
355      PIPE_USAGE_STATIC,
356      sizeof(csc_matrix)
357   );
358
359   return true;
360}
361
362static void
363cleanup_buffers(struct vl_compositor *c)
364{
365   assert(c);
366
367   c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems_state);
368   pipe_resource_reference(&c->vertex_buf.buffer, NULL);
369   pipe_resource_reference(&c->csc_matrix, NULL);
370}
371
372static inline struct pipe_video_rect
373default_rect(struct vl_compositor_layer *layer)
374{
375   struct pipe_resource *res = layer->sampler_views[0]->texture;
376   struct pipe_video_rect rect = { 0, 0, res->width0, res->height0 };
377   return rect;
378}
379
380static inline struct vertex2f
381calc_topleft(struct vertex2f size, struct pipe_video_rect rect)
382{
383   struct vertex2f res = { rect.x / size.x, rect.y / size.y };
384   return res;
385}
386
387static inline struct vertex2f
388calc_bottomright(struct vertex2f size, struct pipe_video_rect rect)
389{
390   struct vertex2f res = { (rect.x + rect.w) / size.x, (rect.y + rect.h) / size.y };
391   return res;
392}
393
394static inline void
395calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned height,
396                 struct pipe_video_rect src, struct pipe_video_rect dst)
397{
398   struct vertex2f size =  { width, height };
399
400   layer->src.tl = calc_topleft(size, src);
401   layer->src.br = calc_bottomright(size, src);
402   layer->dst.tl = calc_topleft(size, dst);
403   layer->dst.br = calc_bottomright(size, dst);
404}
405
406static void
407gen_rect_verts(struct vertex4f *vb, struct vl_compositor_layer *layer)
408{
409   assert(vb && layer);
410
411   vb[0].x = layer->dst.tl.x;
412   vb[0].y = layer->dst.tl.y;
413   vb[0].z = layer->src.tl.x;
414   vb[0].w = layer->src.tl.y;
415
416   vb[1].x = layer->dst.br.x;
417   vb[1].y = layer->dst.tl.y;
418   vb[1].z = layer->src.br.x;
419   vb[1].w = layer->src.tl.y;
420
421   vb[2].x = layer->dst.br.x;
422   vb[2].y = layer->dst.br.y;
423   vb[2].z = layer->src.br.x;
424   vb[2].w = layer->src.br.y;
425
426   vb[3].x = layer->dst.tl.x;
427   vb[3].y = layer->dst.br.y;
428   vb[3].z = layer->src.tl.x;
429   vb[3].w = layer->src.br.y;
430}
431
432static void
433gen_vertex_data(struct vl_compositor *c)
434{
435   struct vertex4f *vb;
436   struct pipe_transfer *buf_transfer;
437   unsigned i;
438
439   assert(c);
440
441   vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
442                        PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD | PIPE_TRANSFER_DONTBLOCK,
443                        &buf_transfer);
444
445   if (!vb) {
446      // If buffer is still locked from last draw create a new one
447      create_vertex_buffer(c);
448      vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
449                           PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
450                           &buf_transfer);
451   }
452
453   for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
454      if (c->used_layers & (1 << i)) {
455         struct vl_compositor_layer *layer = &c->layers[i];
456         gen_rect_verts(vb, layer);
457         vb += 4;
458
459         if (layer->clearing &&
460             c->dirty_tl.x >= layer->dst.tl.x &&
461             c->dirty_tl.y >= layer->dst.tl.y &&
462             c->dirty_br.x <= layer->dst.br.x &&
463             c->dirty_br.y <= layer->dst.br.y) {
464
465            // We clear the dirty area anyway, no need for clear_render_target
466            c->dirty_tl.x = c->dirty_tl.y = 1.0f;
467            c->dirty_br.x = c->dirty_br.y = 0.0f;
468         }
469      }
470   }
471
472   pipe_buffer_unmap(c->pipe, buf_transfer);
473}
474
475static void
476draw_layers(struct vl_compositor *c)
477{
478   unsigned vb_index, i;
479
480   assert(c);
481
482   for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
483      if (c->used_layers & (1 << i)) {
484         struct vl_compositor_layer *layer = &c->layers[i];
485         struct pipe_sampler_view **samplers = &layer->sampler_views[0];
486         unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
487
488         c->pipe->bind_fs_state(c->pipe, layer->fs);
489         c->pipe->bind_fragment_sampler_states(c->pipe, num_sampler_views, layer->samplers);
490         c->pipe->set_fragment_sampler_views(c->pipe, num_sampler_views, samplers);
491         util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
492         vb_index++;
493
494         // Remember the currently drawn area as dirty for the next draw command
495         c->dirty_tl.x = MIN2(layer->dst.tl.x, c->dirty_tl.x);
496         c->dirty_tl.y = MIN2(layer->dst.tl.y, c->dirty_tl.y);
497         c->dirty_br.x = MAX2(layer->dst.br.x, c->dirty_br.x);
498         c->dirty_br.y = MAX2(layer->dst.br.y, c->dirty_br.y);
499      }
500   }
501}
502
503void
504vl_compositor_reset_dirty_area(struct vl_compositor *c)
505{
506   assert(c);
507
508   c->dirty_tl.x = c->dirty_tl.y = 0.0f;
509   c->dirty_br.x = c->dirty_br.y = 1.0f;
510}
511
512void
513vl_compositor_set_clear_color(struct vl_compositor *c, float color[4])
514{
515   unsigned i;
516
517   assert(c);
518
519   for (i = 0; i < 4; ++i)
520      c->clear_color[i] = color[i];
521}
522
523void
524vl_compositor_clear_layers(struct vl_compositor *c)
525{
526   unsigned i, j;
527
528   assert(c);
529
530   c->used_layers = 0;
531   for ( i = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
532      c->layers[i].fs = NULL;
533      for ( j = 0; j < 3; j++)
534         pipe_sampler_view_reference(&c->layers[i].sampler_views[j], NULL);
535   }
536}
537
538void
539vl_compositor_cleanup(struct vl_compositor *c)
540{
541   assert(c);
542
543   vl_compositor_clear_layers(c);
544
545   cleanup_buffers(c);
546   cleanup_shaders(c);
547   cleanup_pipe_state(c);
548}
549
550void
551vl_compositor_set_csc_matrix(struct vl_compositor *c, const float matrix[16])
552{
553   struct pipe_transfer *buf_transfer;
554
555   assert(c);
556
557   memcpy
558   (
559      pipe_buffer_map(c->pipe, c->csc_matrix,
560                      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
561                      &buf_transfer),
562		matrix,
563		sizeof(csc_matrix)
564   );
565
566   pipe_buffer_unmap(c->pipe, buf_transfer);
567}
568
569void
570vl_compositor_set_buffer_layer(struct vl_compositor *c,
571                               unsigned layer,
572                               struct pipe_video_buffer *buffer,
573                               struct pipe_video_rect *src_rect,
574                               struct pipe_video_rect *dst_rect)
575{
576   struct pipe_sampler_view **sampler_views;
577   unsigned i;
578
579   assert(c && buffer);
580
581   assert(layer < VL_COMPOSITOR_MAX_LAYERS);
582
583   c->used_layers |= 1 << layer;
584   c->layers[layer].clearing = true;
585   c->layers[layer].fs = c->fs_video_buffer;
586
587   sampler_views = buffer->get_sampler_view_components(buffer);
588   for (i = 0; i < 3; ++i) {
589      c->layers[layer].samplers[i] = c->sampler_linear;
590      pipe_sampler_view_reference(&c->layers[layer].sampler_views[i], sampler_views[i]);
591   }
592
593   calc_src_and_dst(&c->layers[layer], buffer->width, buffer->height,
594                    src_rect ? *src_rect : default_rect(&c->layers[layer]),
595                    dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
596}
597
598void
599vl_compositor_set_palette_layer(struct vl_compositor *c,
600                                unsigned layer,
601                                struct pipe_sampler_view *indexes,
602                                struct pipe_sampler_view *palette,
603                                struct pipe_video_rect *src_rect,
604                                struct pipe_video_rect *dst_rect)
605{
606   assert(c && indexes && palette);
607
608   assert(layer < VL_COMPOSITOR_MAX_LAYERS);
609
610   c->used_layers |= 1 << layer;
611   c->layers[layer].clearing = false;
612   c->layers[layer].fs = c->fs_palette;
613   c->layers[layer].samplers[0] = c->sampler_linear;
614   c->layers[layer].samplers[1] = c->sampler_nearest;
615   c->layers[layer].samplers[2] = NULL;
616   pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], indexes);
617   pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], palette);
618   pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL);
619   calc_src_and_dst(&c->layers[layer], indexes->texture->width0, indexes->texture->height0,
620                    src_rect ? *src_rect : default_rect(&c->layers[layer]),
621                    dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
622
623}
624
625void
626vl_compositor_set_rgba_layer(struct vl_compositor *c,
627                             unsigned layer,
628                             struct pipe_sampler_view *rgba,
629                             struct pipe_video_rect *src_rect,
630                             struct pipe_video_rect *dst_rect)
631{
632   assert(c && rgba);
633
634   assert(layer < VL_COMPOSITOR_MAX_LAYERS);
635
636   c->used_layers |= 1 << layer;
637   c->layers[layer].clearing = rgba->swizzle_a == PIPE_SWIZZLE_ONE;
638   c->layers[layer].fs = c->fs_rgba;
639   c->layers[layer].samplers[0] = c->sampler_linear;
640   c->layers[layer].samplers[1] = NULL;
641   c->layers[layer].samplers[2] = NULL;
642   pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], rgba);
643   pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], NULL);
644   pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL);
645   calc_src_and_dst(&c->layers[layer], rgba->texture->width0, rgba->texture->height0,
646                    src_rect ? *src_rect : default_rect(&c->layers[layer]),
647                    dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
648}
649
650void
651vl_compositor_render(struct vl_compositor *c,
652                     enum pipe_mpeg12_picture_type picture_type,
653                     struct pipe_surface           *dst_surface,
654                     struct pipe_video_rect        *dst_area,
655                     struct pipe_fence_handle      **fence)
656{
657   struct pipe_scissor_state scissor;
658
659   assert(c);
660   assert(dst_surface);
661
662   c->fb_state.width = dst_surface->width;
663   c->fb_state.height = dst_surface->height;
664   c->fb_state.cbufs[0] = dst_surface;
665
666   c->viewport.scale[0] = dst_surface->width;
667   c->viewport.scale[1] = dst_surface->height;
668
669   if (dst_area) {
670      scissor.minx = dst_area->x;
671      scissor.miny = dst_area->y;
672      scissor.maxx = dst_area->x + dst_area->w;
673      scissor.maxy = dst_area->y + dst_area->h;
674   } else {
675      scissor.minx = 0;
676      scissor.miny = 0;
677      scissor.maxx = dst_surface->width;
678      scissor.maxy = dst_surface->height;
679   }
680
681   gen_vertex_data(c);
682
683   if (c->dirty_tl.x < c->dirty_br.x || c->dirty_tl.y < c->dirty_br.y) {
684      util_clear_render_target(c->pipe, dst_surface, c->clear_color, 0, 0, dst_surface->width, dst_surface->height);
685      c->dirty_tl.x = c->dirty_tl.y = 1.0f;
686      c->dirty_br.x = c->dirty_br.y = 0.0f;
687   }
688
689   c->pipe->set_scissor_state(c->pipe, &scissor);
690   c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
691   c->pipe->set_viewport_state(c->pipe, &c->viewport);
692   c->pipe->bind_vs_state(c->pipe, c->vs);
693   c->pipe->set_vertex_buffers(c->pipe, 1, &c->vertex_buf);
694   c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
695   c->pipe->set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, c->csc_matrix);
696   c->pipe->bind_blend_state(c->pipe, c->blend);
697   c->pipe->bind_rasterizer_state(c->pipe, c->rast);
698
699   draw_layers(c);
700
701   c->pipe->flush(c->pipe, fence);
702}
703
704bool
705vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
706{
707   csc_matrix csc_matrix;
708
709   c->pipe = pipe;
710
711   if (!init_pipe_state(c))
712      return false;
713
714   if (!init_shaders(c)) {
715      cleanup_pipe_state(c);
716      return false;
717   }
718   if (!init_buffers(c)) {
719      cleanup_shaders(c);
720      cleanup_pipe_state(c);
721      return false;
722   }
723
724   vl_compositor_clear_layers(c);
725
726   vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, csc_matrix);
727   vl_compositor_set_csc_matrix(c, csc_matrix);
728
729   c->clear_color[0] = c->clear_color[1] = 0.0f;
730   c->clear_color[2] = c->clear_color[3] = 0.0f;
731   vl_compositor_reset_dirty_area(c);
732
733   return true;
734}
735