vl_compositor.c revision d9ad3aa3b9647f1ede2568600978af956ff32fff
1/**************************************************************************
2 *
3 * Copyright 2009 Younes Manton.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "vl_compositor.h"
29#include "util/u_draw.h"
30#include <assert.h>
31#include <pipe/p_context.h>
32#include <util/u_inlines.h>
33#include <util/u_memory.h>
34#include <util/u_keymap.h>
35#include <util/u_draw.h>
36#include <util/u_sampler.h>
37#include <tgsi/tgsi_ureg.h>
38#include "vl_csc.h"
39#include "vl_types.h"
40
41typedef float csc_matrix[16];
42
43static void *
44create_vert_shader(struct vl_compositor *c)
45{
46   struct ureg_program *shader;
47   struct ureg_src vpos, vtex;
48   struct ureg_dst o_vpos, o_vtex;
49
50   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
51   if (!shader)
52      return false;
53
54   vpos = ureg_DECL_vs_input(shader, 0);
55   vtex = ureg_DECL_vs_input(shader, 1);
56   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, 0);
57   o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, 1);
58
59   /*
60    * o_vpos = vpos
61    * o_vtex = vtex
62    */
63   ureg_MOV(shader, o_vpos, vpos);
64   ureg_MOV(shader, o_vtex, vtex);
65
66   ureg_END(shader);
67
68   return ureg_create_shader_and_destroy(shader, c->pipe);
69}
70
71static void *
72create_frag_shader_video_buffer(struct vl_compositor *c)
73{
74   struct ureg_program *shader;
75   struct ureg_src tc;
76   struct ureg_src csc[3];
77   struct ureg_src sampler[3];
78   struct ureg_dst texel;
79   struct ureg_dst fragment;
80   unsigned i;
81
82   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
83   if (!shader)
84      return false;
85
86   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
87   for (i = 0; i < 3; ++i) {
88      csc[i] = ureg_DECL_constant(shader, i);
89      sampler[i] = ureg_DECL_sampler(shader, i);
90   }
91   texel = ureg_DECL_temporary(shader);
92   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
93
94   /*
95    * texel.xyz = tex(tc, sampler[i])
96    * fragment = csc * texel
97    */
98   for (i = 0; i < 3; ++i)
99      ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D, tc, sampler[i]);
100
101   ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
102
103   for (i = 0; i < 3; ++i)
104      ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
105
106   ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
107
108   ureg_release_temporary(shader, texel);
109   ureg_END(shader);
110
111   return ureg_create_shader_and_destroy(shader, c->pipe);
112}
113
114static void *
115create_frag_shader_palette(struct vl_compositor *c)
116{
117   struct ureg_program *shader;
118   struct ureg_src tc;
119   struct ureg_src sampler;
120   struct ureg_src palette;
121   struct ureg_dst texel;
122   struct ureg_dst fragment;
123
124   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
125   if (!shader)
126      return false;
127
128   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
129   sampler = ureg_DECL_sampler(shader, 0);
130   palette = ureg_DECL_sampler(shader, 1);
131   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
132   texel = ureg_DECL_temporary(shader);
133
134   /*
135    * texel = tex(tc, sampler)
136    * fragment.xyz = tex(texel, palette)
137    * fragment.a = texel.a
138    */
139   ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
140   ureg_TEX(shader, fragment, TGSI_TEXTURE_1D, ureg_src(texel), palette);
141   ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel));
142
143   ureg_release_temporary(shader, texel);
144   ureg_END(shader);
145
146   return ureg_create_shader_and_destroy(shader, c->pipe);
147}
148
149static void *
150create_frag_shader_rgba(struct vl_compositor *c)
151{
152   struct ureg_program *shader;
153   struct ureg_src tc;
154   struct ureg_src sampler;
155   struct ureg_dst fragment;
156
157   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
158   if (!shader)
159      return false;
160
161   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
162   sampler = ureg_DECL_sampler(shader, 0);
163   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
164
165   /*
166    * fragment = tex(tc, sampler)
167    */
168   ureg_TEX(shader, fragment, TGSI_TEXTURE_2D, tc, sampler);
169   ureg_END(shader);
170
171   return ureg_create_shader_and_destroy(shader, c->pipe);
172}
173
174static bool
175init_shaders(struct vl_compositor *c)
176{
177   assert(c);
178
179   c->vs = create_vert_shader(c);
180   if (!c->vs) {
181      debug_printf("Unable to create vertex shader.\n");
182      return false;
183   }
184
185   c->fs_video_buffer = create_frag_shader_video_buffer(c);
186   if (!c->fs_video_buffer) {
187      debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
188      return false;
189   }
190
191   c->fs_palette = create_frag_shader_palette(c);
192   if (!c->fs_palette) {
193      debug_printf("Unable to create Palette-to-RGB fragment shader.\n");
194      return false;
195   }
196
197   c->fs_rgba = create_frag_shader_rgba(c);
198   if (!c->fs_rgba) {
199      debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
200      return false;
201   }
202
203   return true;
204}
205
206static void cleanup_shaders(struct vl_compositor *c)
207{
208   assert(c);
209
210   c->pipe->delete_vs_state(c->pipe, c->vs);
211   c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
212   c->pipe->delete_fs_state(c->pipe, c->fs_palette);
213   c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
214}
215
216static bool
217init_pipe_state(struct vl_compositor *c)
218{
219   struct pipe_sampler_state sampler;
220   struct pipe_blend_state blend;
221
222   assert(c);
223
224   c->fb_state.nr_cbufs = 1;
225   c->fb_state.zsbuf = NULL;
226
227   c->viewport.scale[2] = 1;
228   c->viewport.scale[3] = 1;
229   c->viewport.translate[0] = 0;
230   c->viewport.translate[1] = 0;
231   c->viewport.translate[2] = 0;
232   c->viewport.translate[3] = 0;
233
234   memset(&sampler, 0, sizeof(sampler));
235   sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
236   sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
237   sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
238   sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
239   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
240   sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
241   sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
242   sampler.compare_func = PIPE_FUNC_ALWAYS;
243   sampler.normalized_coords = 1;
244   /*sampler.lod_bias = ;*/
245   /*sampler.min_lod = ;*/
246   /*sampler.max_lod = ;*/
247   /*sampler.border_color[i] = ;*/
248   /*sampler.max_anisotropy = ;*/
249   c->sampler = c->pipe->create_sampler_state(c->pipe, &sampler);
250
251   memset(&blend, 0, sizeof blend);
252   blend.independent_blend_enable = 0;
253   blend.rt[0].blend_enable = 1;
254   blend.rt[0].rgb_func = PIPE_BLEND_ADD;
255   blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
256   blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
257   blend.rt[0].alpha_func = PIPE_BLEND_ADD;
258   blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
259   blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
260   blend.logicop_enable = 0;
261   blend.logicop_func = PIPE_LOGICOP_CLEAR;
262   blend.rt[0].colormask = PIPE_MASK_RGBA;
263   blend.dither = 0;
264   c->blend = c->pipe->create_blend_state(c->pipe, &blend);
265
266   return true;
267}
268
269static void cleanup_pipe_state(struct vl_compositor *c)
270{
271   assert(c);
272
273   c->pipe->delete_sampler_state(c->pipe, c->sampler);
274   c->pipe->delete_blend_state(c->pipe, c->blend);
275}
276
277static bool
278init_buffers(struct vl_compositor *c)
279{
280   struct pipe_vertex_element vertex_elems[2];
281
282   assert(c);
283
284   /*
285    * Create our vertex buffer and vertex buffer elements
286    */
287   c->vertex_buf.stride = sizeof(struct vertex4f);
288   c->vertex_buf.buffer_offset = 0;
289   /* XXX: Create with DYNAMIC or STREAM */
290   c->vertex_buf.buffer = pipe_buffer_create
291   (
292      c->pipe->screen,
293      PIPE_BIND_VERTEX_BUFFER,
294      PIPE_USAGE_STATIC,
295      sizeof(struct vertex4f) * (VL_COMPOSITOR_MAX_LAYERS + 1) * 4
296   );
297
298   vertex_elems[0].src_offset = 0;
299   vertex_elems[0].instance_divisor = 0;
300   vertex_elems[0].vertex_buffer_index = 0;
301   vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
302   vertex_elems[1].src_offset = sizeof(struct vertex2f);
303   vertex_elems[1].instance_divisor = 0;
304   vertex_elems[1].vertex_buffer_index = 0;
305   vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
306   c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 2, vertex_elems);
307
308   /*
309    * Create our fragment shader's constant buffer
310    * Const buffer contains the color conversion matrix and bias vectors
311    */
312   /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
313   c->csc_matrix = pipe_buffer_create
314   (
315      c->pipe->screen,
316      PIPE_BIND_CONSTANT_BUFFER,
317      PIPE_USAGE_STATIC,
318      sizeof(csc_matrix)
319   );
320
321   return true;
322}
323
324static void
325cleanup_buffers(struct vl_compositor *c)
326{
327   assert(c);
328
329   c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems_state);
330   pipe_resource_reference(&c->vertex_buf.buffer, NULL);
331   pipe_resource_reference(&c->csc_matrix, NULL);
332}
333
334static inline struct pipe_video_rect
335default_rect(struct vl_compositor_layer *layer)
336{
337   struct pipe_resource *res = layer->sampler_views[0]->texture;
338   struct pipe_video_rect rect = { 0, 0, res->width0, res->height0 };
339   return rect;
340}
341
342static void
343gen_rect_verts(struct vertex4f *vb,
344               struct pipe_video_rect *src_rect,
345               struct vertex2f *src_inv_size,
346               struct pipe_video_rect *dst_rect,
347               struct vertex2f *dst_inv_size)
348{
349   assert(vb);
350   assert(src_rect && src_inv_size);
351   assert(dst_rect && dst_inv_size);
352
353   vb[0].x = dst_rect->x * dst_inv_size->x;
354   vb[0].y = dst_rect->y * dst_inv_size->y;
355   vb[0].z = src_rect->x * src_inv_size->x;
356   vb[0].w = src_rect->y * src_inv_size->y;
357
358   vb[1].x = (dst_rect->x + dst_rect->w) * dst_inv_size->x;
359   vb[1].y = dst_rect->y * dst_inv_size->y;
360   vb[1].z = (src_rect->x + src_rect->w) * src_inv_size->x;
361   vb[1].w = src_rect->y * src_inv_size->y;
362
363   vb[2].x = (dst_rect->x + dst_rect->w) * dst_inv_size->x;
364   vb[2].y = (dst_rect->y + dst_rect->h) * dst_inv_size->y;
365   vb[2].z = (src_rect->x + src_rect->w) * src_inv_size->x;
366   vb[2].w = (src_rect->y + src_rect->h) * src_inv_size->y;
367
368   vb[3].x = dst_rect->x * dst_inv_size->x;
369   vb[3].y = (dst_rect->y + dst_rect->h) * dst_inv_size->y;
370   vb[3].z = src_rect->x * src_inv_size->x;
371   vb[3].w = (src_rect->y + src_rect->h) * src_inv_size->y;
372}
373
374static void
375gen_vertex_data(struct vl_compositor *c, struct pipe_video_rect *dst_rect, struct vertex2f *dst_inv_size)
376{
377   struct vertex4f *vb;
378   struct pipe_transfer *buf_transfer;
379   unsigned i;
380
381   assert(c);
382   assert(dst_rect);
383
384   vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
385                        PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
386                        &buf_transfer);
387
388   if (!vb)
389      return;
390
391   for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
392      if (c->used_layers & (1 << i)) {
393         struct pipe_sampler_view *sv = c->layers[i].sampler_views[0];
394         struct vertex2f src_inv_size = {1.0f / sv->texture->width0, 1.0f / sv->texture->height0};
395
396         if (&c->layers[i].fs == c->fs_video_buffer)
397            gen_rect_verts(vb, &c->layers[i].src_rect, &src_inv_size, dst_rect, dst_inv_size);
398         else
399            gen_rect_verts(vb, &c->layers[i].src_rect, &src_inv_size, &c->layers[i].dst_rect, &src_inv_size);
400
401         vb += 4;
402      }
403   }
404
405   pipe_buffer_unmap(c->pipe, buf_transfer);
406}
407
408static void
409draw_layers(struct vl_compositor *c)
410{
411   unsigned vb_index, i;
412
413   assert(c);
414
415   for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
416      if (c->used_layers & (1 << i)) {
417         struct pipe_sampler_view **samplers = &c->layers[i].sampler_views[0];
418         unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
419
420         c->pipe->bind_fs_state(c->pipe, c->layers[i].fs);
421         c->pipe->set_fragment_sampler_views(c->pipe, num_sampler_views, samplers);
422         util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
423         vb_index++;
424      }
425   }
426}
427
428static void
429vl_compositor_clear_layers(struct pipe_video_compositor *compositor)
430{
431   struct vl_compositor *c = (struct vl_compositor *)compositor;
432   unsigned i, j;
433
434   assert(compositor);
435
436   c->used_layers = 0;
437   for ( i = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
438      c->layers[i].fs = NULL;
439      for ( j = 0; j < 3; j++)
440         pipe_sampler_view_reference(&c->layers[i].sampler_views[j], NULL);
441   }
442}
443
444static void
445vl_compositor_destroy(struct pipe_video_compositor *compositor)
446{
447   struct vl_compositor *c = (struct vl_compositor *)compositor;
448   assert(compositor);
449
450   vl_compositor_clear_layers(compositor);
451
452   cleanup_buffers(c);
453   cleanup_shaders(c);
454   cleanup_pipe_state(c);
455
456   FREE(compositor);
457}
458
459static void
460vl_compositor_set_csc_matrix(struct pipe_video_compositor *compositor, const float matrix[16])
461{
462   struct vl_compositor *c = (struct vl_compositor *)compositor;
463   struct pipe_transfer *buf_transfer;
464
465   assert(compositor);
466
467   memcpy
468   (
469      pipe_buffer_map(c->pipe, c->csc_matrix,
470                      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
471                      &buf_transfer),
472		matrix,
473		sizeof(csc_matrix)
474   );
475
476   pipe_buffer_unmap(c->pipe, buf_transfer);
477}
478
479static void
480vl_compositor_set_buffer_layer(struct pipe_video_compositor *compositor,
481                               unsigned layer,
482                               struct pipe_video_buffer *buffer,
483                               struct pipe_video_rect *src_rect,
484                               struct pipe_video_rect *dst_rect)
485{
486   struct vl_compositor *c = (struct vl_compositor *)compositor;
487   struct pipe_sampler_view **sampler_views;
488   unsigned i;
489
490   assert(compositor && buffer);
491
492   assert(layer < VL_COMPOSITOR_MAX_LAYERS);
493
494   c->used_layers |= 1 << layer;
495   c->layers[layer].fs = c->fs_video_buffer;
496
497   sampler_views = buffer->get_sampler_views(buffer);
498   for (i = 0; i < 3; ++i)
499      pipe_sampler_view_reference(&c->layers[layer].sampler_views[i], sampler_views[i]);
500
501   c->layers[layer].src_rect = src_rect ? *src_rect : default_rect(&c->layers[layer]);
502   c->layers[layer].dst_rect = dst_rect ? *dst_rect : default_rect(&c->layers[layer]);
503}
504
505static void
506vl_compositor_set_palette_layer(struct pipe_video_compositor *compositor,
507                                unsigned layer,
508                                struct pipe_sampler_view *indexes,
509                                struct pipe_sampler_view *palette,
510                                struct pipe_video_rect *src_rect,
511                                struct pipe_video_rect *dst_rect)
512{
513   struct vl_compositor *c = (struct vl_compositor *)compositor;
514   assert(compositor && indexes && palette);
515
516   assert(layer < VL_COMPOSITOR_MAX_LAYERS);
517
518   c->used_layers |= 1 << layer;
519   c->layers[layer].fs = c->fs_palette;
520   pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], indexes);
521   pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], palette);
522   pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL);
523   c->layers[layer].src_rect = src_rect ? *src_rect : default_rect(&c->layers[layer]);
524   c->layers[layer].dst_rect = dst_rect ? *dst_rect : default_rect(&c->layers[layer]);
525}
526
527static void
528vl_compositor_set_rgba_layer(struct pipe_video_compositor *compositor,
529                             unsigned layer,
530                             struct pipe_sampler_view *rgba,
531                             struct pipe_video_rect *src_rect,
532                             struct pipe_video_rect *dst_rect)
533{
534   struct vl_compositor *c = (struct vl_compositor *)compositor;
535   assert(compositor && rgba);
536
537   assert(layer < VL_COMPOSITOR_MAX_LAYERS);
538
539   c->used_layers |= 1 << layer;
540   c->layers[layer].fs = c->fs_rgba;
541   pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], rgba);
542   pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], NULL);
543   pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL);
544   c->layers[layer].src_rect = src_rect ? *src_rect : default_rect(&c->layers[layer]);
545   c->layers[layer].dst_rect = dst_rect ? *dst_rect : default_rect(&c->layers[layer]);
546}
547
548static void
549vl_compositor_render(struct pipe_video_compositor *compositor,
550                     enum pipe_mpeg12_picture_type picture_type,
551                     struct pipe_surface           *dst_surface,
552                     struct pipe_video_rect        *dst_area,
553                     struct pipe_fence_handle      **fence)
554{
555   struct vl_compositor *c = (struct vl_compositor *)compositor;
556   struct vertex2f dst_inv_size;
557   void *samplers[3];
558
559   assert(compositor);
560   assert(dst_surface);
561   assert(dst_area);
562
563   c->fb_state.width = dst_surface->width;
564   c->fb_state.height = dst_surface->height;
565   c->fb_state.cbufs[0] = dst_surface;
566
567   c->viewport.scale[0] = dst_surface->width;
568   c->viewport.scale[1] = dst_surface->height;
569
570   dst_inv_size.x = 1.0f / dst_surface->width;
571   dst_inv_size.y = 1.0f / dst_surface->height;
572
573   samplers[0] = samplers[1] = samplers[2] = c->sampler;
574
575   gen_vertex_data(c, dst_area, &dst_inv_size);
576
577   c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
578   c->pipe->set_viewport_state(c->pipe, &c->viewport);
579   c->pipe->bind_fragment_sampler_states(c->pipe, 3, &samplers[0]);
580   c->pipe->bind_vs_state(c->pipe, c->vs);
581   c->pipe->set_vertex_buffers(c->pipe, 1, &c->vertex_buf);
582   c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
583   c->pipe->set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, c->csc_matrix);
584   c->pipe->bind_blend_state(c->pipe, c->blend);
585
586   draw_layers(c);
587
588   c->pipe->flush(c->pipe, fence);
589}
590
591struct pipe_video_compositor *
592vl_compositor_init(struct pipe_video_context *vpipe, struct pipe_context *pipe)
593{
594   csc_matrix csc_matrix;
595   struct vl_compositor *compositor;
596
597   compositor = CALLOC_STRUCT(vl_compositor);
598
599   compositor->base.context = vpipe;
600   compositor->base.destroy = vl_compositor_destroy;
601   compositor->base.set_csc_matrix = vl_compositor_set_csc_matrix;
602   compositor->base.clear_layers = vl_compositor_clear_layers;
603   compositor->base.set_buffer_layer = vl_compositor_set_buffer_layer;
604   compositor->base.set_palette_layer = vl_compositor_set_palette_layer;
605   compositor->base.set_rgba_layer = vl_compositor_set_rgba_layer;
606   compositor->base.render_picture = vl_compositor_render;
607
608   compositor->pipe = pipe;
609
610   if (!init_pipe_state(compositor))
611      return false;
612
613   if (!init_shaders(compositor)) {
614      cleanup_pipe_state(compositor);
615      return false;
616   }
617   if (!init_buffers(compositor)) {
618      cleanup_shaders(compositor);
619      cleanup_pipe_state(compositor);
620      return false;
621   }
622
623   vl_compositor_clear_layers(&compositor->base);
624
625   vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, csc_matrix);
626   vl_compositor_set_csc_matrix(&compositor->base, csc_matrix);
627
628   return &compositor->base;
629}
630