vl_idct.c revision 4abe7382882a451a7750ccc451b8568768d122cb
1bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea/**************************************************************************
2bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea *
3bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * Copyright 2010 Christian König
4bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * All Rights Reserved.
5bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea *
6bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * Permission is hereby granted, free of charge, to any person obtaining a
7bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * copy of this software and associated documentation files (the
8bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * "Software"), to deal in the Software without restriction, including
9bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * without limitation the rights to use, copy, modify, merge, publish,
10bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * distribute, sub license, and/or sell copies of the Software, and to
11bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * permit persons to whom the Software is furnished to do so, subject to
12bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * the following conditions:
13bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea *
14bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * The above copyright notice and this permission notice (including the
15bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * next paragraph) shall be included in all copies or substantial portions
16bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * of the Software.
17bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea *
18bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea *
26bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea **************************************************************************/
27bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
28bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#include "vl_idct.h"
29bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#include "vl_vertex_buffers.h"
30bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#include "util/u_draw.h"
31bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#include <assert.h>
32bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#include <pipe/p_context.h>
33bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#include <pipe/p_screen.h>
34bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#include <util/u_inlines.h>
35bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#include <util/u_sampler.h>
36bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#include <util/u_format.h>
37bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#include <tgsi/tgsi_ureg.h>
38bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#include "vl_types.h"
39bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
40bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#define BLOCK_WIDTH 8
41bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#define BLOCK_HEIGHT 8
42bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
43bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
44bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
45bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#define STAGE1_SCALE 4.0f
46bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE)
47bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
48bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#define NR_RENDER_TARGETS 1
49bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
50bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleastruct vertex_shader_consts
51bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea{
52bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct vertex4f norm;
53bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea};
54bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
55bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleaenum VS_INPUT
56bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea{
57bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   VS_I_RECT,
58bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   VS_I_VPOS,
59bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
60bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   NUM_VS_INPUTS
61bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea};
62bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
63bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleaenum VS_OUTPUT
64bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea{
65bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   VS_O_VPOS,
66bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   VS_O_BLOCK,
67bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   VS_O_TEX,
68bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   VS_O_START
69bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea};
70bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
71bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleastatic const float const_matrix[8][8] = {
72bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   {  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.353553f,  0.3535530f },
73bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   {  0.4903930f,  0.4157350f,  0.2777850f,  0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
74bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   {  0.4619400f,  0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f,  0.191342f,  0.4619400f },
75bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   {  0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f,  0.2777850f,  0.4903930f,  0.097545f, -0.4157350f },
76bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   {  0.3535530f, -0.3535530f, -0.3535530f,  0.3535540f,  0.3535530f, -0.3535540f, -0.353553f,  0.3535530f },
77bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   {  0.2777850f, -0.4903930f,  0.0975452f,  0.4157350f, -0.4157350f, -0.0975451f,  0.490393f, -0.2777850f },
78bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   {  0.1913420f, -0.4619400f,  0.4619400f, -0.1913420f, -0.1913410f,  0.4619400f, -0.461940f,  0.1913420f },
79bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   {  0.0975451f, -0.2777850f,  0.4157350f, -0.4903930f,  0.4903930f, -0.4157350f,  0.277786f, -0.0975458f }
80bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea};
81bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
82bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleastatic void *
83bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleacreate_vert_shader(struct vl_idct *idct, bool calc_src_cords)
84bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea{
85bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_program *shader;
86bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_src scale;
87bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_src vrect, vpos;
88bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_dst t_vpos;
89bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_dst o_vpos, o_block, o_tex, o_start;
90bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
91bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
92bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   if (!shader)
93bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      return NULL;
94bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
95bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   t_vpos = ureg_DECL_temporary(shader);
96bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
97bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
98bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
99bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
100bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
101bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
102bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   /*
103bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
104bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    *
105bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    * t_vpos = vpos + vrect
106bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    * o_vpos.xy = t_vpos * scale
107bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    * o_vpos.zw = vpos
108bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    *
109bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    * o_block = vrect
110bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    * o_tex = t_pos
111bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    * o_start = vpos * scale
112bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    *
113bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    */
114bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   scale = ureg_imm2f(shader,
115bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      (float)BLOCK_WIDTH / idct->destination->width0,
116bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      (float)BLOCK_HEIGHT / idct->destination->height0);
117bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
118bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
119bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), scale);
120bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
121bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
122bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
123bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   if(calc_src_cords) {
124bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
125bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
126bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
127bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
128bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
129bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
130bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, scale);
131bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   }
132bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
133bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_release_temporary(shader, t_vpos);
134bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
135bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_END(shader);
136bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
137bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   return ureg_create_shader_and_destroy(shader, idct->pipe);
138bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea}
139bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
140bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleastatic void
141bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleafetch_one(struct ureg_program *shader, struct ureg_dst m[2],
142bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea          struct ureg_src tc, struct ureg_src sampler,
143bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea          struct ureg_src start, struct ureg_src block, float height)
144bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea{
145bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_dst t_tc, tmp;
146bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   unsigned i, j;
147bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
148bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   t_tc = ureg_DECL_temporary(shader);
149bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   tmp = ureg_DECL_temporary(shader);
150bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
151bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   m[0] = ureg_DECL_temporary(shader);
152bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   m[1] = ureg_DECL_temporary(shader);
153bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
154bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   /*
155bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    * t_tc.x = right_side ? start.x : tc.x
156bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    * t_tc.y = right_side ? tc.y : start.y
157bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    * m[0..1].xyzw = tex(t_tc++, sampler)
158bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    */
159bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(tc, TGSI_SWIZZLE_X));
160bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(start, TGSI_SWIZZLE_Y));
161bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
162bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#if NR_RENDER_TARGETS == 8
163bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(block, TGSI_SWIZZLE_X));
164bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#else
165bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f));
166bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#endif
167bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
168bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   for(i = 0; i < 2; ++i) {
169bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      for(j = 0; j < 4; ++j) {
170bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea         /* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
171bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea         ureg_TEX(shader, tmp, TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
172bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea         ureg_MOV(shader, ureg_writemask(m[i], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
173bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
174bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea         if(i != 1 || j != 3) /* skip the last add */
175bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea            ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
176bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea               ureg_src(t_tc), ureg_imm1f(shader, 1.0f / height));
177bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      }
178bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   }
179bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
180bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_release_temporary(shader, t_tc);
181bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_release_temporary(shader, tmp);
182bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea}
183bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
184bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleastatic void
185bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleafetch_four(struct ureg_program *shader, struct ureg_dst m[2],
186bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea           struct ureg_src tc, struct ureg_src sampler,
187bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea           struct ureg_src start, bool right_side, float width)
188bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea{
189bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_dst t_tc;
190bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
191bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   t_tc = ureg_DECL_temporary(shader);
192bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   m[0] = ureg_DECL_temporary(shader);
193bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   m[1] = ureg_DECL_temporary(shader);
194bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
195bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   /*
196bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    * t_tc.x = right_side ? start.x : tc.x
197bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    * t_tc.y = right_side ? tc.y : start.y
198bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    * m[0..1] = tex(t_tc++, sampler)
199bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    */
200bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   if(right_side) {
201bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(start, TGSI_SWIZZLE_Y));
202bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(tc, TGSI_SWIZZLE_X));
203bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   } else {
204bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(start, TGSI_SWIZZLE_X));
205bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(tc, TGSI_SWIZZLE_Y));
206bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   }
207bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
208bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_TEX(shader, m[0], TGSI_TEXTURE_2D, ureg_src(t_tc), sampler);
209bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_src(t_tc), ureg_imm1f(shader, 1.0f / width));
210bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_TEX(shader, m[1], TGSI_TEXTURE_2D, ureg_src(t_tc), sampler);
211bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
212bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_release_temporary(shader, t_tc);
213bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea}
214bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
215bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleastatic void
216bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleamatrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
217bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea{
218bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_dst tmp[2];
219bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   unsigned i;
220bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
221bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   for(i = 0; i < 2; ++i) {
222bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      tmp[i] = ureg_DECL_temporary(shader);
223bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   }
224bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
225bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   /*
226bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    * tmp[0..1] = dot4(m[0][0..1], m[1][0..1])
227bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    * dst = tmp[0] + tmp[1]
228bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea    */
229bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
230bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(l[1]), ureg_src(r[1]));
231bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_ADD(shader, dst, ureg_src(tmp[0]), ureg_src(tmp[1]));
232bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
233bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   for(i = 0; i < 2; ++i) {
234bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      ureg_release_temporary(shader, tmp[i]);
235bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   }
236bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea}
237bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
238bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleastatic void *
239bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleacreate_transpose_frag_shader(struct vl_idct *idct)
240bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea{
241bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct pipe_resource *transpose = idct->textures.individual.transpose;
242bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct pipe_resource *intermediate = idct->textures.individual.intermediate;
243bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
244bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_program *shader;
245bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
246bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_src block, tex, sampler[2];
247bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_src start[2];
248bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
249bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_dst m[2][2];
250bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_dst tmp, fragment;
251bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
252bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
253bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   if (!shader)
254bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      return NULL;
255bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
256bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
257bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_CONSTANT);
258bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
259bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   sampler[0] = ureg_DECL_sampler(shader, 0);
260bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   sampler[1] = ureg_DECL_sampler(shader, 1);
261bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
262bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   start[0] = ureg_imm1f(shader, 0.0f);
263bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
264bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
265bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   fetch_four(shader, m[0], block, sampler[0], start[0], false, transpose->width0);
266bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   fetch_one(shader, m[1], tex, sampler[1], start[1], block, intermediate->height0);
267bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
268bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
269bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
270bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   tmp = ureg_DECL_temporary(shader);
271bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   matrix_mul(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), m[0], m[1]);
272bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE2_SCALE));
273bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
274bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_release_temporary(shader, tmp);
275bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_release_temporary(shader, m[0][0]);
276bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_release_temporary(shader, m[0][1]);
277bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_release_temporary(shader, m[1][0]);
278bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_release_temporary(shader, m[1][1]);
279bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
280bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_END(shader);
281bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
282bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   return ureg_create_shader_and_destroy(shader, idct->pipe);
283bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea}
284bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
285bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleastatic void *
286bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleacreate_matrix_frag_shader(struct vl_idct *idct)
287bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea{
288bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct pipe_resource *matrix = idct->textures.individual.matrix;
289bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct pipe_resource *source = idct->textures.individual.source;
290bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
291bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_program *shader;
292bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
293bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_src tc[2], sampler[2];
294bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_src start[2];
295bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
296bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_dst l[2], r[2];
297bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_dst t_tc, tmp, fragment[NR_RENDER_TARGETS];
298bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
299bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   unsigned i;
300bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
301bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
302bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   if (!shader)
303bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      return NULL;
304bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
305bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   t_tc = ureg_DECL_temporary(shader);
306bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   tmp = ureg_DECL_temporary(shader);
307bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
308bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
309bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
310bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
311bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   sampler[0] = ureg_DECL_sampler(shader, 1);
312bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   sampler[1] = ureg_DECL_sampler(shader, 0);
313bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
314bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
315bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   start[1] = ureg_imm1f(shader, 0.0f);
316bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
317bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   for (i = 0; i < NR_RENDER_TARGETS; ++i)
318bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea       fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
319bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
320bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   fetch_four(shader, l, tc[0], sampler[0], start[0], false, source->width0);
321bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_MUL(shader, l[0], ureg_src(l[0]), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X));
322bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_MUL(shader, l[1], ureg_src(l[1]), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X));
323bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
324bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   for (i = 0; i < NR_RENDER_TARGETS; ++i) {
325bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
326bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#if NR_RENDER_TARGETS == 8
327bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i));
328bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], true, matrix->width0);
329bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#elif NR_RENDER_TARGETS == 1
330bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      fetch_four(shader, r, tc[1], sampler[1], start[1], true, matrix->width0);
331bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#else
332bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#error invalid number of render targets
333bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea#endif
334bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
335bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      matrix_mul(shader, fragment[i], l, r);
336bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      ureg_release_temporary(shader, r[0]);
337bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      ureg_release_temporary(shader, r[1]);
338bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   }
339bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
340bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_release_temporary(shader, t_tc);
341bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_release_temporary(shader, tmp);
342bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_release_temporary(shader, l[0]);
343bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_release_temporary(shader, l[1]);
344bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
345bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_END(shader);
346bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
347bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   return ureg_create_shader_and_destroy(shader, idct->pipe);
348bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea}
349bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
350bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleastatic void *
351bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleacreate_empty_block_frag_shader(struct vl_idct *idct)
352bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea{
353bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_program *shader;
354bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   struct ureg_dst fragment;
355bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
356bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
357bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   if (!shader)
358bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      return NULL;
359bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
360bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
361bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
362bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f));
363bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
364bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   ureg_END(shader);
365bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
366bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   return ureg_create_shader_and_destroy(shader, idct->pipe);
367bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea}
368bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
369bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleastatic bool
370bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleainit_shaders(struct vl_idct *idct)
371bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea{
372bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   idct->matrix_vs = create_vert_shader(idct, true);
373bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   idct->matrix_fs = create_matrix_frag_shader(idct);
374bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
375bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   idct->transpose_vs = create_vert_shader(idct, true);
376bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   idct->transpose_fs = create_transpose_frag_shader(idct);
377bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
378bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   idct->eb_vs = create_vert_shader(idct, false);
379bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   idct->eb_fs = create_empty_block_frag_shader(idct);
380bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
381bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   return
382bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      idct->transpose_vs != NULL && idct->transpose_fs != NULL &&
383bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      idct->matrix_vs != NULL && idct->matrix_fs != NULL &&
384bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea      idct->eb_vs != NULL && idct->eb_fs != NULL;
385bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea}
386bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea
387bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleastatic void
388bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Maleacleanup_shaders(struct vl_idct *idct)
389bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea{
390bdcd07921b76d3df2cc7e6563718dde79876b0adDaniel Malea   idct->pipe->delete_vs_state(idct->pipe, idct->transpose_vs);
391   idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
392
393   idct->pipe->delete_vs_state(idct->pipe, idct->matrix_vs);
394   idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
395
396   idct->pipe->delete_vs_state(idct->pipe, idct->eb_vs);
397   idct->pipe->delete_fs_state(idct->pipe, idct->eb_fs);
398}
399
400static bool
401init_buffers(struct vl_idct *idct)
402{
403   struct pipe_resource template;
404   struct pipe_sampler_view sampler_view;
405   struct pipe_vertex_element vertex_elems[2];
406   unsigned i;
407
408   memset(&template, 0, sizeof(struct pipe_resource));
409   template.last_level = 0;
410   template.depth0 = 1;
411   template.bind = PIPE_BIND_SAMPLER_VIEW;
412   template.flags = 0;
413
414   template.target = PIPE_TEXTURE_2D;
415   template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
416   template.width0 = idct->destination->width0 / 4;
417   template.height0 = idct->destination->height0;
418   template.depth0 = 1;
419   template.usage = PIPE_USAGE_STREAM;
420   idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
421
422   template.target = PIPE_TEXTURE_3D;
423   template.format = PIPE_FORMAT_R16_SNORM;
424   template.width0 = idct->destination->width0 / NR_RENDER_TARGETS;
425   template.depth0 = NR_RENDER_TARGETS;
426   template.usage = PIPE_USAGE_STATIC;
427   idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
428
429   for (i = 0; i < 4; ++i) {
430      if(idct->textures.all[i] == NULL)
431         return false; /* a texture failed to allocate */
432
433      u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format);
434      idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
435   }
436
437   idct->vertex_bufs.individual.quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks);
438
439   if(idct->vertex_bufs.individual.quad.buffer == NULL)
440      return false;
441
442   idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f);
443   idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1;
444   idct->vertex_bufs.individual.pos.buffer_offset = 0;
445   idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create
446   (
447      idct->pipe->screen,
448      PIPE_BIND_VERTEX_BUFFER,
449      sizeof(struct vertex2f) * 4 * idct->max_blocks
450   );
451
452   if(idct->vertex_bufs.individual.pos.buffer == NULL)
453      return false;
454
455   /* Rect element */
456   vertex_elems[0].src_offset = 0;
457   vertex_elems[0].instance_divisor = 0;
458   vertex_elems[0].vertex_buffer_index = 0;
459   vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
460
461   /* Pos element */
462   vertex_elems[1].src_offset = 0;
463   vertex_elems[1].instance_divisor = 0;
464   vertex_elems[1].vertex_buffer_index = 1;
465   vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
466
467   idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
468
469   return true;
470}
471
472static void
473cleanup_buffers(struct vl_idct *idct)
474{
475   unsigned i;
476
477   assert(idct);
478
479   for (i = 0; i < 4; ++i) {
480      pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL);
481      pipe_resource_reference(&idct->textures.all[i], NULL);
482   }
483
484   idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
485   pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL);
486   pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL);
487}
488
489static void
490init_state(struct vl_idct *idct)
491{
492   struct pipe_sampler_state sampler;
493   unsigned i;
494
495   idct->viewport[0].scale[0] = idct->textures.individual.intermediate->width0;
496   idct->viewport[0].scale[1] = idct->textures.individual.intermediate->height0;
497
498   idct->viewport[1].scale[0] = idct->destination->width0;
499   idct->viewport[1].scale[1] = idct->destination->height0;
500
501   idct->fb_state[0].width = idct->textures.individual.intermediate->width0;
502   idct->fb_state[0].height = idct->textures.individual.intermediate->height0;
503
504   idct->fb_state[0].nr_cbufs = NR_RENDER_TARGETS;
505   for(i = 0; i < NR_RENDER_TARGETS; ++i) {
506      idct->fb_state[0].cbufs[i] = idct->pipe->screen->get_tex_surface(
507         idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, i,
508         PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
509   }
510
511   idct->fb_state[1].width = idct->destination->width0;
512   idct->fb_state[1].height = idct->destination->height0;
513
514   idct->fb_state[1].nr_cbufs = 1;
515   idct->fb_state[1].cbufs[0] = idct->pipe->screen->get_tex_surface(
516      idct->pipe->screen, idct->destination, 0, 0, 0,
517      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
518
519   for(i = 0; i < 2; ++i) {
520      idct->viewport[i].scale[2] = 1;
521      idct->viewport[i].scale[3] = 1;
522      idct->viewport[i].translate[0] = 0;
523      idct->viewport[i].translate[1] = 0;
524      idct->viewport[i].translate[2] = 0;
525      idct->viewport[i].translate[3] = 0;
526
527      idct->fb_state[i].zsbuf = NULL;
528   }
529
530   for (i = 0; i < 4; ++i) {
531      memset(&sampler, 0, sizeof(sampler));
532      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
533      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
534      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
535      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
536      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
537      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
538      sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
539      sampler.compare_func = PIPE_FUNC_ALWAYS;
540      sampler.normalized_coords = 1;
541      /*sampler.shadow_ambient = ; */
542      /*sampler.lod_bias = ; */
543      sampler.min_lod = 0;
544      /*sampler.max_lod = ; */
545      /*sampler.border_color[0] = ; */
546      /*sampler.max_anisotropy = ; */
547      idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
548   }
549}
550
551static void
552cleanup_state(struct vl_idct *idct)
553{
554   unsigned i;
555
556   for(i = 0; i < NR_RENDER_TARGETS; ++i) {
557      idct->pipe->screen->tex_surface_destroy(idct->fb_state[0].cbufs[i]);
558   }
559
560   idct->pipe->screen->tex_surface_destroy(idct->fb_state[1].cbufs[0]);
561
562   for (i = 0; i < 4; ++i)
563      idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
564}
565
566struct pipe_resource *
567vl_idct_upload_matrix(struct pipe_context *pipe)
568{
569   struct pipe_resource template, *matrix;
570   struct pipe_transfer *buf_transfer;
571   unsigned i, j, pitch;
572   float *f;
573
574   struct pipe_box rect =
575   {
576      0, 0, 0,
577      BLOCK_WIDTH,
578      BLOCK_HEIGHT,
579      1
580   };
581
582   memset(&template, 0, sizeof(struct pipe_resource));
583   template.target = PIPE_TEXTURE_2D;
584   template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
585   template.last_level = 0;
586   template.width0 = 2;
587   template.height0 = 8;
588   template.depth0 = 1;
589   template.usage = PIPE_USAGE_IMMUTABLE;
590   template.bind = PIPE_BIND_SAMPLER_VIEW;
591   template.flags = 0;
592
593   matrix = pipe->screen->resource_create(pipe->screen, &template);
594
595   /* matrix */
596   buf_transfer = pipe->get_transfer
597   (
598      pipe, matrix,
599      u_subresource(0, 0),
600      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
601      &rect
602   );
603   pitch = buf_transfer->stride / sizeof(float);
604
605   f = pipe->transfer_map(pipe, buf_transfer);
606   for(i = 0; i < BLOCK_HEIGHT; ++i)
607      for(j = 0; j < BLOCK_WIDTH; ++j)
608         f[i * pitch + j] = const_matrix[j][i]; // transpose
609
610   pipe->transfer_unmap(pipe, buf_transfer);
611   pipe->transfer_destroy(pipe, buf_transfer);
612
613   return matrix;
614}
615
616static void
617xfer_buffers_map(struct vl_idct *idct)
618{
619   struct pipe_box rect =
620   {
621      0, 0, 0,
622      idct->textures.individual.source->width0,
623      idct->textures.individual.source->height0,
624      1
625   };
626
627   idct->tex_transfer = idct->pipe->get_transfer
628   (
629      idct->pipe, idct->textures.individual.source,
630      u_subresource(0, 0),
631      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
632      &rect
633   );
634
635   idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer);
636}
637
638static void
639xfer_buffers_unmap(struct vl_idct *idct)
640{
641   idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer);
642   idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer);
643}
644
645bool
646vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst, struct pipe_resource *matrix)
647{
648   assert(idct && pipe && dst);
649
650   idct->pipe = pipe;
651   pipe_resource_reference(&idct->textures.individual.matrix, matrix);
652   pipe_resource_reference(&idct->textures.individual.transpose, matrix);
653   pipe_resource_reference(&idct->destination, dst);
654
655   idct->max_blocks =
656      align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
657      align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
658      idct->destination->depth0;
659
660   if(!init_buffers(idct))
661      return false;
662
663   if(!init_shaders(idct)) {
664      cleanup_buffers(idct);
665      return false;
666   }
667
668   if(!vl_vb_init(&idct->blocks, idct->max_blocks)) {
669      cleanup_shaders(idct);
670      cleanup_buffers(idct);
671      return false;
672   }
673
674   if(!vl_vb_init(&idct->empty_blocks, idct->max_blocks)) {
675      vl_vb_cleanup(&idct->blocks);
676      cleanup_shaders(idct);
677      cleanup_buffers(idct);
678      return false;
679   }
680
681   init_state(idct);
682
683   xfer_buffers_map(idct);
684
685   return true;
686}
687
688void
689vl_idct_cleanup(struct vl_idct *idct)
690{
691   vl_vb_cleanup(&idct->blocks);
692   vl_vb_cleanup(&idct->empty_blocks);
693   cleanup_shaders(idct);
694   cleanup_buffers(idct);
695
696   cleanup_state(idct);
697
698   pipe_resource_reference(&idct->destination, NULL);
699}
700
701void
702vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
703{
704   unsigned tex_pitch;
705   short *texels;
706
707   unsigned i;
708
709   assert(idct);
710
711   if(block) {
712      tex_pitch = idct->tex_transfer->stride / sizeof(short);
713      texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
714
715      for (i = 0; i < BLOCK_HEIGHT; ++i)
716         memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short));
717
718      vl_vb_add_block(&idct->blocks, false, x, y);
719   } else {
720
721      vl_vb_add_block(&idct->empty_blocks, true, x, y);
722   }
723}
724
725void
726vl_idct_flush(struct vl_idct *idct)
727{
728   struct pipe_transfer *vec_transfer;
729   struct quadf *vectors;
730   unsigned num_blocks, num_empty_blocks;
731
732   assert(idct);
733
734   vectors = pipe_buffer_map
735   (
736      idct->pipe,
737      idct->vertex_bufs.individual.pos.buffer,
738      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
739      &vec_transfer
740   );
741
742   num_blocks = vl_vb_upload(&idct->blocks, vectors);
743   num_empty_blocks = vl_vb_upload(&idct->empty_blocks, vectors + num_blocks);
744
745   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, vec_transfer);
746
747   xfer_buffers_unmap(idct);
748
749   if(num_blocks > 0) {
750
751      /* first stage */
752      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[0]);
753      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[0]);
754
755      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
756      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
757      idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[0]);
758      idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
759      idct->pipe->bind_vs_state(idct->pipe, idct->matrix_vs);
760      idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
761
762      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_blocks * 4);
763
764      /* second stage */
765      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[1]);
766      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[1]);
767
768      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
769      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
770      idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[1]);
771      idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
772      idct->pipe->bind_vs_state(idct->pipe, idct->transpose_vs);
773      idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
774
775      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_blocks * 4);
776   }
777
778   if(num_empty_blocks > 0) {
779
780      /* empty block handling */
781      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[1]);
782      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[1]);
783
784      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
785      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
786      idct->pipe->bind_vs_state(idct->pipe, idct->eb_vs);
787      idct->pipe->bind_fs_state(idct->pipe, idct->eb_fs);
788
789      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, num_blocks * 4, num_empty_blocks * 4);
790   }
791
792   xfer_buffers_map(idct);
793}
794