vl_idct.c revision 5391ef86063d382ab011e887bdd0350f394f2352
1/**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "vl_idct.h"
29#include "util/u_draw.h"
30#include <assert.h>
31#include <pipe/p_context.h>
32#include <pipe/p_screen.h>
33#include <util/u_inlines.h>
34#include <util/u_sampler.h>
35#include <util/u_format.h>
36#include <tgsi/tgsi_ureg.h>
37#include "vl_types.h"
38
39#define BLOCK_WIDTH 8
40#define BLOCK_HEIGHT 8
41
42#define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
43
44#define STAGE1_SCALE 4.0f
45#define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE)
46
47struct vertex_shader_consts
48{
49   struct vertex4f norm;
50};
51
52enum VS_INPUT
53{
54   VS_I_RECT,
55   VS_I_VPOS,
56
57   NUM_VS_INPUTS
58};
59
60enum VS_OUTPUT
61{
62   VS_O_VPOS,
63   VS_O_BLOCK,
64   VS_O_TEX,
65   VS_O_START,
66   VS_O_STEP
67};
68
69static const float const_matrix[8][8] = {
70   {  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.353553f,  0.3535530f },
71   {  0.4903930f,  0.4157350f,  0.2777850f,  0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
72   {  0.4619400f,  0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f,  0.191342f,  0.4619400f },
73   {  0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f,  0.2777850f,  0.4903930f,  0.097545f, -0.4157350f },
74   {  0.3535530f, -0.3535530f, -0.3535530f,  0.3535540f,  0.3535530f, -0.3535540f, -0.353553f,  0.3535530f },
75   {  0.2777850f, -0.4903930f,  0.0975452f,  0.4157350f, -0.4157350f, -0.0975451f,  0.490393f, -0.2777850f },
76   {  0.1913420f, -0.4619400f,  0.4619400f, -0.1913420f, -0.1913410f,  0.4619400f, -0.461940f,  0.1913420f },
77   {  0.0975451f, -0.2777850f,  0.4157350f, -0.4903930f,  0.4903930f, -0.4157350f,  0.277786f, -0.0975458f }
78};
79
80/* vertices for a quad covering a block */
81static const struct vertex2f const_quad[4] = {
82   {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
83};
84
85static void *
86create_vert_shader(struct vl_idct *idct)
87{
88   struct ureg_program *shader;
89   struct ureg_src norm, bs;
90   struct ureg_src vrect, vpos;
91   struct ureg_dst scale, t_vpos;
92   struct ureg_dst o_vpos, o_block, o_tex, o_start, o_step;
93
94   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
95   if (!shader)
96      return NULL;
97
98   norm = ureg_DECL_constant(shader, 0);
99   bs = ureg_imm2f(shader, BLOCK_WIDTH, BLOCK_HEIGHT);
100
101   scale = ureg_DECL_temporary(shader);
102   t_vpos = ureg_DECL_temporary(shader);
103
104   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
105   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
106
107   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
108   o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
109   o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
110   o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
111   o_step = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP);
112
113   /*
114    * scale = norm * mbs;
115    *
116    * t_vpos = vpos + vrect
117    * o_vpos.xy = t_vpos * scale
118    * o_vpos.zw = vpos
119    *
120    * o_block = vrect
121    * o_tex = t_pos
122    * o_start = vpos * scale
123    * o_step = norm
124    *
125    */
126   ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, bs);
127
128   ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
129   ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), ureg_src(scale));
130   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
131   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
132
133   ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
134   ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
135   ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, ureg_src(scale));
136   ureg_MOV(shader, ureg_writemask(o_step, TGSI_WRITEMASK_XY), norm);
137
138   ureg_release_temporary(shader, t_vpos);
139   ureg_release_temporary(shader, scale);
140
141   ureg_END(shader);
142
143   return ureg_create_shader_and_destroy(shader, idct->pipe);
144}
145
146static void
147matrix_mul(struct ureg_program *shader, struct ureg_dst dst,
148           struct ureg_src tc[2], struct ureg_src sampler[2],
149           struct ureg_src start[2], struct ureg_src step[2],
150           float scale)
151{
152   struct ureg_dst t_tc[2], m[2][2], tmp[2];
153   unsigned i, j;
154
155   for(i = 0; i < 2; ++i) {
156      t_tc[i] = ureg_DECL_temporary(shader);
157      for(j = 0; j < 2; ++j)
158         m[i][j] = ureg_DECL_temporary(shader);
159      tmp[i] = ureg_DECL_temporary(shader);
160   }
161
162   /*
163    * m[0..1][0] = ?
164    * tmp[0..1] = dot4(m[0..1][0], m[0..1][1])
165    * fragment = tmp[0] + tmp[1]
166    */
167   ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), start[0]);
168   ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_Y), tc[0]);
169
170   ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), tc[1]);
171   ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), start[1]);
172
173   for(i = 0; i < 2; ++i) {
174      for(j = 0; j < 4; ++j) {
175         /* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
176         ureg_TEX(shader, tmp[0], TGSI_TEXTURE_2D, ureg_src(t_tc[0]), sampler[0]);
177         ureg_MOV(shader, ureg_writemask(m[i][0], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X));
178
179         ureg_TEX(shader, tmp[1], TGSI_TEXTURE_2D, ureg_src(t_tc[1]), sampler[1]);
180         ureg_MOV(shader, ureg_writemask(m[i][1], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X));
181
182         ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), ureg_src(t_tc[0]), step[0]);
183         ureg_ADD(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), ureg_src(t_tc[1]), step[1]);
184      }
185   }
186
187   ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(m[0][0]), ureg_src(m[0][1]));
188   ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(m[1][0]), ureg_src(m[1][1]));
189   ureg_ADD(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(tmp[0]), ureg_src(tmp[1]));
190   ureg_MUL(shader, dst, ureg_src(tmp[0]), ureg_imm1f(shader, scale));
191
192   for(i = 0; i < 2; ++i) {
193      ureg_release_temporary(shader, t_tc[i]);
194      for(j = 0; j < 2; ++j)
195         ureg_release_temporary(shader, m[i][j]);
196      ureg_release_temporary(shader, tmp[i]);
197   }
198}
199
200static void *
201create_transpose_frag_shader(struct vl_idct *idct)
202{
203   struct ureg_program *shader;
204   struct ureg_src tc[2], sampler[2];
205   struct ureg_src start[2], step[2];
206   struct ureg_dst fragment;
207
208   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
209   if (!shader)
210      return NULL;
211
212   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
213   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
214
215   start[0] = ureg_imm1f(shader, 0.0f);
216   start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
217
218   step[0] = ureg_imm1f(shader, 1.0f / BLOCK_HEIGHT);
219   step[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
220
221   sampler[0] = ureg_DECL_sampler(shader, 0);
222   sampler[1] = ureg_DECL_sampler(shader, 2);
223
224   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
225
226   matrix_mul(shader, fragment, tc, sampler, start, step, STAGE1_SCALE);
227
228   ureg_END(shader);
229
230   return ureg_create_shader_and_destroy(shader, idct->pipe);
231}
232
233static void *
234create_matrix_frag_shader(struct vl_idct *idct)
235{
236   struct ureg_program *shader;
237   struct ureg_src tc[2], sampler[2];
238   struct ureg_src start[2], step[2];
239   struct ureg_dst fragment;
240
241   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
242   if (!shader)
243      return NULL;
244
245   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
246   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
247
248   start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
249   start[1] = ureg_imm1f(shader, 0.0f);
250
251   step[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
252   step[1] = ureg_imm1f(shader, 1.0f / BLOCK_WIDTH);
253
254   sampler[0] = ureg_DECL_sampler(shader, 3);
255   sampler[1] = ureg_DECL_sampler(shader, 1);
256
257   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
258
259   matrix_mul(shader, fragment, tc, sampler, start, step, STAGE2_SCALE);
260
261   ureg_END(shader);
262
263   return ureg_create_shader_and_destroy(shader, idct->pipe);
264}
265
266static void *
267create_empty_block_frag_shader(struct vl_idct *idct)
268{
269   struct ureg_program *shader;
270   struct ureg_dst fragment;
271
272   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
273   if (!shader)
274      return NULL;
275
276   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
277
278   ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f));
279
280   ureg_END(shader);
281
282   return ureg_create_shader_and_destroy(shader, idct->pipe);
283}
284
285static void
286xfer_buffers_map(struct vl_idct *idct)
287{
288   struct pipe_box rect =
289   {
290      0, 0, 0,
291      idct->destination->width0,
292      idct->destination->height0,
293      1
294   };
295
296   idct->tex_transfer = idct->pipe->get_transfer
297   (
298#if 1
299      idct->pipe, idct->textures.individual.source,
300#else
301      idct->pipe, idct->destination,
302#endif
303      u_subresource(0, 0),
304      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
305      &rect
306   );
307
308   idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer);
309
310   idct->vectors = pipe_buffer_map
311   (
312      idct->pipe,
313      idct->vertex_bufs.individual.pos.buffer,
314      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
315      &idct->vec_transfer
316   );
317}
318
319static void
320xfer_buffers_unmap(struct vl_idct *idct)
321{
322   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, idct->vec_transfer);
323
324   idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer);
325   idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer);
326}
327
328static bool
329init_shaders(struct vl_idct *idct)
330{
331   idct->vs = create_vert_shader(idct);
332   idct->transpose_fs = create_transpose_frag_shader(idct);
333   idct->matrix_fs = create_matrix_frag_shader(idct);
334   idct->eb_fs = create_empty_block_frag_shader(idct);
335
336   return
337      idct->vs != NULL &&
338      idct->transpose_fs != NULL &&
339      idct->matrix_fs != NULL &&
340      idct->eb_fs != NULL;
341}
342
343static void
344cleanup_shaders(struct vl_idct *idct)
345{
346   idct->pipe->delete_vs_state(idct->pipe, idct->vs);
347   idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
348   idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
349   idct->pipe->delete_fs_state(idct->pipe, idct->eb_fs);
350}
351
352static bool
353init_buffers(struct vl_idct *idct)
354{
355   struct pipe_resource template;
356   struct pipe_sampler_view sampler_view;
357   struct pipe_vertex_element vertex_elems[2];
358   unsigned i;
359
360   idct->max_blocks =
361      align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
362      align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
363      idct->destination->depth0;
364
365   memset(&template, 0, sizeof(struct pipe_resource));
366   template.target = PIPE_TEXTURE_2D;
367   template.format = PIPE_FORMAT_R32_FLOAT;
368   template.last_level = 0;
369   template.width0 = 8;
370   template.height0 = 8;
371   template.depth0 = 1;
372   template.usage = PIPE_USAGE_IMMUTABLE;
373   template.bind = PIPE_BIND_SAMPLER_VIEW;
374   template.flags = 0;
375
376   idct->textures.individual.matrix = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
377   idct->textures.individual.transpose = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
378
379   template.format = idct->destination->format;
380   template.width0 = idct->destination->width0;
381   template.height0 = idct->destination->height0;
382   template.depth0 = idct->destination->depth0;
383   template.usage = PIPE_USAGE_DYNAMIC;
384   idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
385
386   template.usage = PIPE_USAGE_STATIC;
387   idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
388
389   for (i = 0; i < 4; ++i) {
390      if(idct->textures.all[i] == NULL)
391         return false; /* a texture failed to allocate */
392
393      u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format);
394      idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
395   }
396
397   idct->vertex_bufs.individual.quad.stride = sizeof(struct vertex2f);
398   idct->vertex_bufs.individual.quad.max_index = 4 * idct->max_blocks - 1;
399   idct->vertex_bufs.individual.quad.buffer_offset = 0;
400   idct->vertex_bufs.individual.quad.buffer = pipe_buffer_create
401   (
402      idct->pipe->screen,
403      PIPE_BIND_VERTEX_BUFFER,
404      sizeof(struct vertex2f) * 4 * idct->max_blocks
405   );
406
407   if(idct->vertex_bufs.individual.quad.buffer == NULL)
408      return false;
409
410   idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f);
411   idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1;
412   idct->vertex_bufs.individual.pos.buffer_offset = 0;
413   idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create
414   (
415      idct->pipe->screen,
416      PIPE_BIND_VERTEX_BUFFER,
417      sizeof(struct vertex2f) * 4 * idct->max_blocks
418   );
419
420   if(idct->vertex_bufs.individual.pos.buffer == NULL)
421      return false;
422
423   /* Rect element */
424   vertex_elems[0].src_offset = 0;
425   vertex_elems[0].instance_divisor = 0;
426   vertex_elems[0].vertex_buffer_index = 0;
427   vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
428
429   /* Pos element */
430   vertex_elems[1].src_offset = 0;
431   vertex_elems[1].instance_divisor = 0;
432   vertex_elems[1].vertex_buffer_index = 1;
433   vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
434
435   idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
436
437   idct->vs_const_buf = pipe_buffer_create
438   (
439      idct->pipe->screen,
440      PIPE_BIND_CONSTANT_BUFFER,
441      sizeof(struct vertex_shader_consts)
442   );
443
444   if(idct->vs_const_buf == NULL)
445      return false;
446
447   return true;
448}
449
450static void
451cleanup_buffers(struct vl_idct *idct)
452{
453   unsigned i;
454
455   assert(idct);
456
457   pipe_resource_reference(&idct->vs_const_buf, NULL);
458
459   for (i = 0; i < 4; ++i) {
460      pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL);
461      pipe_resource_reference(&idct->textures.all[i], NULL);
462   }
463
464   idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
465   pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL);
466   pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL);
467}
468
469static void
470init_constants(struct vl_idct *idct)
471{
472   struct pipe_transfer *buf_transfer;
473   struct vertex_shader_consts *vs_consts;
474   struct vertex2f *v;
475   float *f;
476
477   struct pipe_box rect =
478   {
479      0, 0, 0,
480      BLOCK_WIDTH,
481      BLOCK_HEIGHT,
482      1
483   };
484
485   unsigned i, j, pitch;
486
487   /* quad vectors */
488   v = pipe_buffer_map
489   (
490      idct->pipe,
491      idct->vertex_bufs.individual.quad.buffer,
492      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
493      &buf_transfer
494   );
495   for ( i = 0; i < idct->max_blocks; ++i)
496     memcpy(v + i * 4, &const_quad, sizeof(const_quad));
497   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.quad.buffer, buf_transfer);
498
499   /* transposed matrix */
500   buf_transfer = idct->pipe->get_transfer
501   (
502      idct->pipe, idct->textures.individual.transpose,
503      u_subresource(0, 0),
504      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
505      &rect
506   );
507   pitch = buf_transfer->stride / util_format_get_blocksize(buf_transfer->resource->format);
508
509   f = idct->pipe->transfer_map(idct->pipe, buf_transfer);
510   for(i = 0; i < BLOCK_HEIGHT; ++i)
511      for(j = 0; j < BLOCK_WIDTH; ++j)
512         f[i * pitch + j] = const_matrix[j][i]; // transpose
513
514   idct->pipe->transfer_unmap(idct->pipe, buf_transfer);
515   idct->pipe->transfer_destroy(idct->pipe, buf_transfer);
516
517   /* matrix */
518   buf_transfer = idct->pipe->get_transfer
519   (
520      idct->pipe, idct->textures.individual.matrix,
521      u_subresource(0, 0),
522      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
523      &rect
524   );
525   pitch = buf_transfer->stride / util_format_get_blocksize(buf_transfer->resource->format);
526
527   f = idct->pipe->transfer_map(idct->pipe, buf_transfer);
528   for(i = 0; i < BLOCK_HEIGHT; ++i)
529      for(j = 0; j < BLOCK_WIDTH; ++j)
530         f[i * pitch + j] = const_matrix[i][j];
531
532   idct->pipe->transfer_unmap(idct->pipe, buf_transfer);
533   idct->pipe->transfer_destroy(idct->pipe, buf_transfer);
534
535   /* normalisation constants */
536   vs_consts = pipe_buffer_map
537   (
538      idct->pipe, idct->vs_const_buf,
539      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
540      &buf_transfer
541   );
542
543   vs_consts->norm.x = 1.0f / idct->destination->width0;
544   vs_consts->norm.y = 1.0f / idct->destination->height0;
545
546   pipe_buffer_unmap(idct->pipe, idct->vs_const_buf, buf_transfer);
547}
548
549static void
550init_state(struct vl_idct *idct)
551{
552   struct pipe_sampler_state sampler;
553   unsigned i;
554
555   idct->num_blocks = 0;
556   idct->num_empty_blocks = 0;
557
558   idct->viewport.scale[0] = idct->destination->width0;
559   idct->viewport.scale[1] = idct->destination->height0;
560   idct->viewport.scale[2] = 1;
561   idct->viewport.scale[3] = 1;
562   idct->viewport.translate[0] = 0;
563   idct->viewport.translate[1] = 0;
564   idct->viewport.translate[2] = 0;
565   idct->viewport.translate[3] = 0;
566
567   idct->fb_state.width = idct->destination->width0;
568   idct->fb_state.height = idct->destination->height0;
569   idct->fb_state.nr_cbufs = 1;
570   idct->fb_state.zsbuf = NULL;
571
572   for (i = 0; i < 4; ++i) {
573      memset(&sampler, 0, sizeof(sampler));
574      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
575      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
576      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
577      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
578      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
579      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
580      sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
581      sampler.compare_func = PIPE_FUNC_ALWAYS;
582      sampler.normalized_coords = 1;
583      /*sampler.shadow_ambient = ; */
584      /*sampler.lod_bias = ; */
585      sampler.min_lod = 0;
586      /*sampler.max_lod = ; */
587      /*sampler.border_color[0] = ; */
588      /*sampler.max_anisotropy = ; */
589      idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
590   }
591}
592
593static void
594cleanup_state(struct vl_idct *idct)
595{
596   unsigned i;
597
598   for (i = 0; i < 4; ++i)
599      idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
600}
601
602bool
603vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst)
604{
605   assert(idct && pipe && dst);
606
607   idct->pipe = pipe;
608   pipe_resource_reference(&idct->destination, dst);
609
610   init_state(idct);
611
612   if(!init_shaders(idct))
613      return false;
614
615   if(!init_buffers(idct)) {
616      cleanup_shaders(idct);
617      return false;
618   }
619
620   idct->surfaces.intermediate = idct->pipe->screen->get_tex_surface(
621      idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, 0,
622      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
623
624   idct->surfaces.destination = idct->pipe->screen->get_tex_surface(
625      idct->pipe->screen, idct->destination, 0, 0, 0,
626      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
627
628   init_constants(idct);
629   xfer_buffers_map(idct);
630
631   return true;
632}
633
634void
635vl_idct_cleanup(struct vl_idct *idct)
636{
637   idct->pipe->screen->tex_surface_destroy(idct->surfaces.destination);
638   idct->pipe->screen->tex_surface_destroy(idct->surfaces.intermediate);
639
640   cleanup_shaders(idct);
641   cleanup_buffers(idct);
642
643   cleanup_state(idct);
644
645   pipe_resource_reference(&idct->destination, NULL);
646}
647
648void
649vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
650{
651   struct vertex2f v, *v_dst;
652
653   unsigned tex_pitch;
654   short *texels;
655
656   unsigned i;
657
658   assert(idct);
659
660   if(block) {
661      tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
662      texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
663
664      for (i = 0; i < BLOCK_HEIGHT; ++i)
665         memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * 2);
666
667      /* non empty blocks fills the vector buffer from left to right */
668      v_dst = idct->vectors + idct->num_blocks * 4;
669
670      idct->num_blocks++;
671
672   } else {
673
674      /* while empty blocks fills the vector buffer from right to left */
675      v_dst = idct->vectors + (idct->max_blocks - idct->num_empty_blocks) * 4 - 4;
676
677      idct->num_empty_blocks++;
678   }
679
680   v.x = x;
681   v.y = y;
682
683   for (i = 0; i < 4; ++i) {
684      v_dst[i] = v;
685   }
686}
687
688void
689vl_idct_flush(struct vl_idct *idct)
690{
691   xfer_buffers_unmap(idct);
692
693   idct->pipe->set_constant_buffer(idct->pipe, PIPE_SHADER_VERTEX, 0, idct->vs_const_buf);
694
695   if(idct->num_blocks > 0) {
696
697      /* first stage */
698      idct->fb_state.cbufs[0] = idct->surfaces.intermediate;
699      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
700      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
701
702      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
703      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
704      idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
705      idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
706      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
707      idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
708
709      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
710
711      /* second stage */
712      idct->fb_state.cbufs[0] = idct->surfaces.destination;
713      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
714      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
715
716      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
717      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
718      idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
719      idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
720      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
721      idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
722
723      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
724   }
725
726   if(idct->num_empty_blocks > 0) {
727
728      /* empty block handling */
729      idct->fb_state.cbufs[0] = idct->surfaces.destination;
730      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
731      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
732
733      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
734      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
735      idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
736      idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
737      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
738      idct->pipe->bind_fs_state(idct->pipe, idct->eb_fs);
739
740      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS,
741         (idct->max_blocks - idct->num_empty_blocks) * 4,
742         idct->num_empty_blocks * 4);
743   }
744
745   idct->num_blocks = 0;
746   idct->num_empty_blocks = 0;
747   xfer_buffers_map(idct);
748}
749