vl_idct.c revision e639e1b83ea65985cd84d12dc120d77cab80ba9e
1/**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "vl_idct.h"
29#include "util/u_draw.h"
30#include <assert.h>
31#include <pipe/p_context.h>
32#include <pipe/p_screen.h>
33#include <util/u_inlines.h>
34#include <util/u_sampler.h>
35#include <util/u_format.h>
36#include <tgsi/tgsi_ureg.h>
37#include "vl_types.h"
38
39#define BLOCK_WIDTH 8
40#define BLOCK_HEIGHT 8
41#define SCALE_FACTOR_16_TO_12 (32768.0f / 2048.0f)
42#define SCALE_FACTOR_9_TO_16 (256.0f / 32768.0f)
43
44struct vertex_shader_consts
45{
46   struct vertex4f norm;
47};
48
49enum VS_INPUT
50{
51   VS_I_RECT,
52   VS_I_VPOS,
53
54   NUM_VS_INPUTS
55};
56
57enum VS_OUTPUT
58{
59   VS_O_VPOS,
60   VS_O_BLOCK,
61   VS_O_TEX,
62   VS_O_START,
63   VS_O_STEP
64};
65
66
67static const float const_matrix[8][8] = {
68   {  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.353553f,  0.3535530f },
69   {  0.4903930f,  0.4157350f,  0.2777850f,  0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
70   {  0.4619400f,  0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f,  0.191342f,  0.4619400f },
71   {  0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f,  0.2777850f,  0.4903930f,  0.097545f, -0.4157350f },
72   {  0.3535530f, -0.3535530f, -0.3535530f,  0.3535540f,  0.3535530f, -0.3535540f, -0.353553f,  0.3535530f },
73   {  0.2777850f, -0.4903930f,  0.0975452f,  0.4157350f, -0.4157350f, -0.0975451f,  0.490393f, -0.2777850f },
74   {  0.1913420f, -0.4619400f,  0.4619400f, -0.1913420f, -0.1913410f,  0.4619400f, -0.461940f,  0.1913420f },
75   {  0.0975451f, -0.2777850f,  0.4157350f, -0.4903930f,  0.4903930f, -0.4157350f,  0.277786f, -0.0975458f }
76};
77
78static const float const_transpose[8][8] = {
79   {  0.3535530f,  0.4903930f,  0.4619400f,  0.4157350f,  0.3535530f,  0.2777850f,  0.191342f,  0.0975451f },
80   {  0.3535530f,  0.4157350f,  0.1913420f, -0.0975452f, -0.3535530f, -0.4903930f, -0.461940f, -0.2777850f },
81   {  0.3535530f,  0.2777850f, -0.1913420f, -0.4903930f, -0.3535530f,  0.0975452f,  0.461940f,  0.4157350f },
82   {  0.3535530f,  0.0975451f, -0.4619400f, -0.2777850f,  0.3535540f,  0.4157350f, -0.191342f, -0.4903930f },
83   {  0.3535530f, -0.0975452f, -0.4619400f,  0.2777850f,  0.3535530f, -0.4157350f, -0.191341f,  0.4903930f },
84   {  0.3535530f, -0.2777850f, -0.1913420f,  0.4903930f, -0.3535540f, -0.0975451f,  0.461940f, -0.4157350f },
85   {  0.3535530f, -0.4157350f,  0.1913420f,  0.0975450f, -0.3535530f,  0.4903930f, -0.461940f,  0.2777860f },
86   {  0.3535530f, -0.4903930f,  0.4619400f, -0.4157350f,  0.3535530f, -0.2777850f,  0.191342f, -0.0975458f }
87};
88
89/* vertices for a quad covering a block */
90static const struct vertex2f const_quad[4] = {
91   {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
92};
93
94static void *
95create_vert_shader(struct vl_idct *idct)
96{
97   struct ureg_program *shader;
98   struct ureg_src norm, bs;
99   struct ureg_src vrect, vpos;
100   struct ureg_dst scale, t_vpos;
101   struct ureg_dst o_vpos, o_block, o_tex, o_start, o_step;
102
103   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
104   if (!shader)
105      return NULL;
106
107   norm = ureg_DECL_constant(shader, 0);
108   bs = ureg_imm2f(shader, BLOCK_WIDTH, BLOCK_HEIGHT);
109
110   scale = ureg_DECL_temporary(shader);
111   t_vpos = ureg_DECL_temporary(shader);
112
113   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
114   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
115
116   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
117   o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
118   o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
119   o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
120   o_step = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP);
121
122   /*
123    * scale = norm * mbs;
124    *
125    * t_vpos = vpos + vrect
126    * o_vpos.xy = t_vpos * scale
127    * o_vpos.zw = vpos
128    *
129    * o_block = vrect
130    * o_tex = t_pos
131    * o_start = vpos * scale
132    * o_step = norm
133    *
134    */
135   ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, bs);
136
137   ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
138   ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), ureg_src(scale));
139   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
140   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
141
142   ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
143   ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
144   ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, ureg_src(scale));
145   ureg_MOV(shader, ureg_writemask(o_step, TGSI_WRITEMASK_XY), norm);
146
147   ureg_release_temporary(shader, t_vpos);
148   ureg_release_temporary(shader, scale);
149
150   ureg_END(shader);
151
152   return ureg_create_shader_and_destroy(shader, idct->pipe);
153}
154
155static void
156matrix_mul(struct ureg_program *shader, struct ureg_dst dst,
157           struct ureg_src tc[2], struct ureg_src sampler[2],
158           struct ureg_src start[2], struct ureg_src step[2],
159           float scale[2])
160{
161   struct ureg_dst t_tc[2], m[2][2], tmp[2];
162   unsigned i, j;
163
164   for(i = 0; i < 2; ++i) {
165      t_tc[i] = ureg_DECL_temporary(shader);
166      for(j = 0; j < 2; ++j)
167         m[i][j] = ureg_DECL_temporary(shader);
168      tmp[i] = ureg_DECL_temporary(shader);
169   }
170
171   /*
172    * m[0..1][0] = ?
173    * tmp[0..1] = dot4(m[0..1][0], m[0..1][1])
174    * fragment = tmp[0] + tmp[1]
175    */
176   ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), start[0]);
177   ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_Y), tc[0]);
178
179   ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), tc[1]);
180   ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), start[1]);
181
182   for(i = 0; i < 2; ++i) {
183      for(j = 0; j < 4; ++j) {
184         /* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
185         ureg_TEX(shader, tmp[0], TGSI_TEXTURE_2D, ureg_src(t_tc[0]), sampler[0]);
186         ureg_MOV(shader, ureg_writemask(m[i][0], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X));
187
188         ureg_TEX(shader, tmp[1], TGSI_TEXTURE_2D, ureg_src(t_tc[1]), sampler[1]);
189         ureg_MOV(shader, ureg_writemask(m[i][1], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X));
190
191         ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), ureg_src(t_tc[0]), step[0]);
192         ureg_ADD(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), ureg_src(t_tc[1]), step[1]);
193      }
194
195      if(scale[0] != 1.0f)
196         ureg_MUL(shader, m[i][0], ureg_src(m[i][0]), ureg_scalar(ureg_imm1f(shader, scale[0]), TGSI_SWIZZLE_X));
197
198      if(scale[1] != 1.0f)
199         ureg_MUL(shader, m[i][1], ureg_src(m[i][1]), ureg_scalar(ureg_imm1f(shader, scale[1]), TGSI_SWIZZLE_X));
200   }
201
202   ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(m[0][0]), ureg_src(m[0][1]));
203   ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(m[1][0]), ureg_src(m[1][1]));
204   ureg_ADD(shader, ureg_writemask(dst, TGSI_WRITEMASK_X), ureg_src(tmp[0]), ureg_src(tmp[1]));
205
206   for(i = 0; i < 2; ++i) {
207      ureg_release_temporary(shader, t_tc[i]);
208      for(j = 0; j < 2; ++j)
209         ureg_release_temporary(shader, m[i][j]);
210      ureg_release_temporary(shader, tmp[i]);
211   }
212}
213
214static void *
215create_transpose_frag_shader(struct vl_idct *idct)
216{
217   struct ureg_program *shader;
218   struct ureg_src tc[2], sampler[2];
219   struct ureg_src start[2], step[2];
220   struct ureg_dst fragment;
221   float scale[2];
222
223   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
224   if (!shader)
225      return NULL;
226
227   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
228   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
229
230   start[0] = ureg_imm1f(shader, 0.0f);
231   start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
232
233   step[0] = ureg_imm1f(shader, 1.0f / BLOCK_HEIGHT);
234   step[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
235
236   sampler[0] = ureg_DECL_sampler(shader, 0);
237   sampler[1] = ureg_DECL_sampler(shader, 2);
238
239   scale[0] = 1.0f;
240   scale[1] = SCALE_FACTOR_16_TO_12;
241
242   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
243
244   //matrix_mul(shader, fragment, tc, sampler, start, step, scale);
245   //ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f));
246
247   ureg_END(shader);
248
249   return ureg_create_shader_and_destroy(shader, idct->pipe);
250}
251
252static void *
253create_matrix_frag_shader(struct vl_idct *idct)
254{
255   struct ureg_program *shader;
256   struct ureg_src tc[2], sampler[2];
257   struct ureg_src start[2], step[2];
258   struct ureg_dst tmp, fragment;
259   float scale[2];
260
261   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
262   if (!shader)
263      return NULL;
264
265   tmp = ureg_DECL_temporary(shader);
266
267   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
268   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
269
270   start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
271   start[1] = ureg_imm1f(shader, 0.0f);
272
273   step[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
274   step[1] = ureg_imm1f(shader, 1.0f / BLOCK_WIDTH);
275
276   sampler[0] = ureg_DECL_sampler(shader, 3);
277   sampler[1] = ureg_DECL_sampler(shader, 1);
278
279   scale[0] = 1.0f;
280   scale[1] = 1.0f;
281
282   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
283
284//   matrix_mul(shader, tmp, tc, sampler, start, step, scale);
285//   ureg_MUL(shader, fragment, ureg_src(tmp), ureg_scalar(ureg_imm1f(shader, SCALE_FACTOR_9_TO_16), TGSI_SWIZZLE_X));
286   ureg_TEX(shader, fragment, TGSI_TEXTURE_2D, tc[0], sampler[0]);
287   //ureg_MUL(shader, , ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 1.0f));
288
289   ureg_END(shader);
290
291   return ureg_create_shader_and_destroy(shader, idct->pipe);
292}
293
294static void
295xfer_buffers_map(struct vl_idct *idct)
296{
297   struct pipe_box rect =
298   {
299      0, 0, 0,
300      idct->destination->width0,
301      idct->destination->height0,
302      1
303   };
304
305   idct->tex_transfer = idct->pipe->get_transfer
306   (
307#if 0
308      idct->pipe, idct->textures.individual.intermediate,
309#else
310      idct->pipe, idct->destination,
311#endif
312      u_subresource(0, 0),
313      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
314      &rect
315   );
316
317   idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer);
318
319   idct->vectors = pipe_buffer_map
320   (
321      idct->pipe,
322      idct->vertex_bufs.individual.pos.buffer,
323      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
324      &idct->vec_transfer
325   );
326}
327
328static void
329xfer_buffers_unmap(struct vl_idct *idct)
330{
331   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, idct->vec_transfer);
332
333   idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer);
334   idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer);
335}
336
337static bool
338init_shaders(struct vl_idct *idct)
339{
340   assert(idct);
341
342   assert(idct->vs = create_vert_shader(idct));
343   assert(idct->transpose_fs = create_transpose_frag_shader(idct));
344   assert(idct->matrix_fs = create_matrix_frag_shader(idct));
345
346   return true;
347}
348
349static void
350cleanup_shaders(struct vl_idct *idct)
351{
352   assert(idct);
353
354   idct->pipe->delete_vs_state(idct->pipe, idct->vs);
355   idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
356   idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
357}
358
359static bool
360init_buffers(struct vl_idct *idct)
361{
362   struct pipe_resource template;
363   struct pipe_sampler_view sampler_view;
364   struct pipe_vertex_element vertex_elems[2];
365
366   const unsigned max_blocks =
367      align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
368      align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
369      idct->destination->depth0;
370
371   unsigned i;
372
373   memset(&template, 0, sizeof(struct pipe_resource));
374   template.target = PIPE_TEXTURE_2D;
375   template.format = PIPE_FORMAT_R32_FLOAT;
376   template.last_level = 0;
377   template.width0 = 8;
378   template.height0 = 8;
379   template.depth0 = 1;
380   template.usage = PIPE_USAGE_IMMUTABLE;
381   template.bind = PIPE_BIND_SAMPLER_VIEW;
382   template.flags = 0;
383
384   idct->textures.individual.matrix = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
385   idct->textures.individual.transpose = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
386
387   template.format = idct->destination->format;
388   template.width0 = idct->destination->width0;
389   template.height0 = idct->destination->height0;
390   template.depth0 = idct->destination->depth0;
391   template.usage = PIPE_USAGE_DYNAMIC;
392   idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
393
394   //template.format = PIPE_FORMAT_R32_FLOAT;
395   //template.usage = PIPE_USAGE_STATIC;
396   idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
397
398   for (i = 0; i < 4; ++i) {
399      u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format);
400      idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
401   }
402
403   idct->vertex_bufs.individual.quad.stride = sizeof(struct vertex2f);
404   idct->vertex_bufs.individual.quad.max_index = 4 * max_blocks - 1;
405   idct->vertex_bufs.individual.quad.buffer_offset = 0;
406   idct->vertex_bufs.individual.quad.buffer = pipe_buffer_create
407   (
408      idct->pipe->screen,
409      PIPE_BIND_VERTEX_BUFFER,
410      sizeof(struct vertex2f) * 4 * max_blocks
411   );
412
413   idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f);
414   idct->vertex_bufs.individual.pos.max_index = 4 * max_blocks - 1;
415   idct->vertex_bufs.individual.pos.buffer_offset = 0;
416   idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create
417   (
418      idct->pipe->screen,
419      PIPE_BIND_VERTEX_BUFFER,
420      sizeof(struct vertex2f) * 4 * max_blocks
421   );
422
423   /* Rect element */
424   vertex_elems[0].src_offset = 0;
425   vertex_elems[0].instance_divisor = 0;
426   vertex_elems[0].vertex_buffer_index = 0;
427   vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
428
429   /* Pos element */
430   vertex_elems[1].src_offset = 0;
431   vertex_elems[1].instance_divisor = 0;
432   vertex_elems[1].vertex_buffer_index = 1;
433   vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
434
435   idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
436
437   idct->vs_const_buf = pipe_buffer_create
438   (
439      idct->pipe->screen,
440      PIPE_BIND_CONSTANT_BUFFER,
441      sizeof(struct vertex_shader_consts)
442   );
443
444   return true;
445}
446
447static void
448cleanup_buffers(struct vl_idct *idct)
449{
450   unsigned i;
451
452   assert(idct);
453
454   pipe_resource_reference(&idct->vs_const_buf, NULL);
455
456   for (i = 0; i < 4; ++i) {
457      pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL);
458      pipe_resource_reference(&idct->textures.all[i], NULL);
459   }
460
461   idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
462   pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL);
463   pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL);
464}
465
466static void
467init_constants(struct vl_idct *idct)
468{
469   struct pipe_transfer *buf_transfer;
470   struct vertex_shader_consts *vs_consts;
471   struct vertex2f *v;
472
473   unsigned i;
474
475   v = pipe_buffer_map
476   (
477      idct->pipe,
478      idct->vertex_bufs.individual.quad.buffer,
479      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
480      &buf_transfer
481   );
482
483   for ( i = 0; i <= idct->vertex_bufs.individual.quad.max_index; i += 4)
484     memcpy(v + i, &const_quad, sizeof(const_quad));
485
486   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.quad.buffer, buf_transfer);
487
488
489   v = pipe_buffer_map
490   (
491      idct->pipe,
492      idct->textures.individual.matrix,
493      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
494      &buf_transfer
495   );
496
497   memcpy(v, &const_matrix, sizeof(const_matrix));
498
499   pipe_buffer_unmap(idct->pipe, idct->textures.individual.matrix, buf_transfer);
500
501   v = pipe_buffer_map
502   (
503      idct->pipe,
504      idct->textures.individual.transpose,
505      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
506      &buf_transfer
507   );
508
509   memcpy(v, &const_transpose, sizeof(const_transpose));
510
511   pipe_buffer_unmap(idct->pipe, idct->textures.individual.transpose, buf_transfer);
512
513   vs_consts = pipe_buffer_map
514   (
515      idct->pipe, idct->vs_const_buf,
516      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
517      &buf_transfer
518   );
519
520   vs_consts->norm.x = 1.0f / idct->destination->width0;
521   vs_consts->norm.y = 1.0f / idct->destination->height0;
522
523   pipe_buffer_unmap(idct->pipe, idct->vs_const_buf, buf_transfer);
524}
525
526static void
527init_state(struct vl_idct *idct)
528{
529   struct pipe_sampler_state sampler;
530   unsigned i;
531
532   idct->num_blocks = 0;
533
534   idct->viewport.scale[0] = idct->destination->width0;
535   idct->viewport.scale[1] = idct->destination->height0;
536   idct->viewport.scale[2] = 1;
537   idct->viewport.scale[3] = 1;
538   idct->viewport.translate[0] = 0;
539   idct->viewport.translate[1] = 0;
540   idct->viewport.translate[2] = 0;
541   idct->viewport.translate[3] = 0;
542
543   idct->fb_state.width = idct->destination->width0;
544   idct->fb_state.height = idct->destination->height0;
545   idct->fb_state.nr_cbufs = 1;
546   idct->fb_state.zsbuf = NULL;
547
548   for (i = 0; i < 4; ++i) {
549      memset(&sampler, 0, sizeof(sampler));
550      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
551      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
552      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
553      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
554      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
555      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
556      sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
557      sampler.compare_func = PIPE_FUNC_ALWAYS;
558      sampler.normalized_coords = 1;
559      /*sampler.shadow_ambient = ; */
560      /*sampler.lod_bias = ; */
561      sampler.min_lod = 0;
562      /*sampler.max_lod = ; */
563      /*sampler.border_color[0] = ; */
564      /*sampler.max_anisotropy = ; */
565      idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
566   }
567}
568
569static void
570cleanup_state(struct vl_idct *idct)
571{
572   unsigned i;
573
574   for (i = 0; i < 4; ++i)
575      idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
576}
577
578bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst)
579{
580   assert(idct && pipe && dst);
581
582   idct->pipe = pipe;
583   pipe_resource_reference(&idct->destination, dst);
584
585   init_state(idct);
586
587   if(!init_shaders(idct))
588      return false;
589
590   if(!init_buffers(idct)) {
591      cleanup_shaders(idct);
592      return false;
593   }
594
595   idct->surfaces.intermediate = idct->pipe->screen->get_tex_surface(
596      idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, 0,
597      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
598
599   idct->surfaces.destination = idct->pipe->screen->get_tex_surface(
600      idct->pipe->screen, idct->destination, 0, 0, 0,
601      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
602
603   init_constants(idct);
604   xfer_buffers_map(idct);
605
606   return true;
607}
608
609void vl_idct_cleanup(struct vl_idct *idct)
610{
611   idct->pipe->screen->tex_surface_destroy(idct->surfaces.destination);
612   idct->pipe->screen->tex_surface_destroy(idct->surfaces.intermediate);
613
614   cleanup_shaders(idct);
615   cleanup_buffers(idct);
616
617   cleanup_state(idct);
618
619   pipe_resource_reference(&idct->destination, NULL);
620}
621
622void vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
623{
624   struct vertex2f v;
625
626   unsigned tex_pitch;
627   short *texels;
628
629   unsigned i;
630
631   assert(idct);
632   assert(block);
633
634   v.x = x;
635   v.y = y;
636
637   for (i = 0; i < 4; ++i) {
638      idct->vectors[idct->num_blocks * 4 + i] = v;
639   }
640
641   tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
642   texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
643
644   for (i = 0; i < BLOCK_HEIGHT; ++i)
645      memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * 2);
646
647   idct->num_blocks++;
648}
649
650void vl_idct_flush(struct vl_idct *idct)
651{
652   xfer_buffers_unmap(idct);
653
654   idct->pipe->set_constant_buffer(idct->pipe, PIPE_SHADER_VERTEX, 0, idct->vs_const_buf);
655
656#if 0
657   /* first stage */
658   idct->fb_state.cbufs[0] = idct->surfaces.intermediate;
659   idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
660   idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
661
662   idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
663   idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
664   idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
665   idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
666   idct->pipe->bind_vs_state(idct->pipe, idct->vs);
667   idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
668
669   util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
670
671   /* second stage */
672   idct->fb_state.cbufs[0] = idct->surfaces.destination;
673   idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
674   idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
675
676   idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
677   idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
678   idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
679   idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
680   idct->pipe->bind_vs_state(idct->pipe, idct->vs);
681   idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
682
683   util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
684
685   idct->pipe->flush(idct->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
686#endif
687
688   idct->num_blocks = 0;
689   xfer_buffers_map(idct);
690}
691