vl_matrix_filter.c revision d7db6343dd330cb8eb70e65190adb24dd350facc
1/**************************************************************************
2 *
3 * Copyright 2012 Christian König.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include <stdio.h>
29
30#include "pipe/p_context.h"
31
32#include "tgsi/tgsi_ureg.h"
33
34#include "util/u_draw.h"
35#include "util/u_memory.h"
36#include "util/u_math.h"
37
38#include "vl_types.h"
39#include "vl_vertex_buffers.h"
40#include "vl_matrix_filter.h"
41
42enum VS_OUTPUT
43{
44   VS_O_VPOS,
45   VS_O_VTEX
46};
47
48static void *
49create_vert_shader(struct vl_matrix_filter *filter)
50{
51   struct ureg_program *shader;
52   struct ureg_src i_vpos;
53   struct ureg_dst o_vpos, o_vtex;
54
55   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
56   if (!shader)
57      return NULL;
58
59   i_vpos = ureg_DECL_vs_input(shader, 0);
60   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
61   o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
62
63   ureg_MOV(shader, o_vpos, i_vpos);
64   ureg_MOV(shader, o_vtex, i_vpos);
65
66   ureg_END(shader);
67
68   return ureg_create_shader_and_destroy(shader, filter->pipe);
69}
70
71static inline bool
72is_vec_zero(struct vertex2f v)
73{
74   return v.x == 0.0f && v.y == 0.0f;
75}
76
77static void *
78create_frag_shader(struct vl_matrix_filter *filter, unsigned num_offsets,
79                   struct vertex2f *offsets, const float *matrix_values)
80{
81   struct ureg_program *shader;
82   struct ureg_src i_vtex;
83   struct ureg_src sampler;
84   struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets);
85   struct ureg_dst o_fragment;
86   bool first;
87   int i;
88
89   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
90   if (!shader) {
91      FREE(t_array);
92      return NULL;
93   }
94
95   i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
96   sampler = ureg_DECL_sampler(shader, 0);
97
98   for (i = 0; i < num_offsets; ++i)
99      if (matrix_values[i] != 0.0f)
100         t_array[i] = ureg_DECL_temporary(shader);
101
102   o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
103
104   /*
105    * t_array[0..*] = vtex + offset[0..*]
106    * t_array[0..*] = tex(t_array[0..*], sampler)
107    * o_fragment = sum(t_array[0..*] * matrix_values[0..*])
108    */
109
110   for (i = 0; i < num_offsets; ++i) {
111      if (matrix_values[i] != 0.0f && !is_vec_zero(offsets[i])) {
112         ureg_ADD(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_XY),
113                  i_vtex, ureg_imm2f(shader, offsets[i].x, offsets[i].y));
114         ureg_MOV(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_ZW),
115                  ureg_imm1f(shader, 0.0f));
116      }
117   }
118
119   for (i = 0; i < num_offsets; ++i) {
120      if (matrix_values[i] != 0.0f) {
121         struct ureg_src src = is_vec_zero(offsets[i]) ? i_vtex : ureg_src(t_array[i]);
122         ureg_TEX(shader, t_array[i], TGSI_TEXTURE_2D, src, sampler);
123      }
124   }
125
126   for (i = 0, first = true; i < num_offsets; ++i) {
127      if (matrix_values[i] != 0.0f) {
128         if (first) {
129            ureg_MUL(shader, o_fragment, ureg_src(t_array[i]),
130                     ureg_imm1f(shader, matrix_values[i]));
131            first = false;
132         } else
133            ureg_MAD(shader, o_fragment, ureg_src(t_array[i]),
134                     ureg_imm1f(shader, matrix_values[i]), ureg_src(o_fragment));
135      }
136   }
137   if (first)
138      ureg_MOV(shader, o_fragment, ureg_imm1f(shader, 0.0f));
139
140   ureg_END(shader);
141
142   FREE(t_array);
143   return ureg_create_shader_and_destroy(shader, filter->pipe);
144}
145
146bool
147vl_matrix_filter_init(struct vl_matrix_filter *filter, struct pipe_context *pipe,
148                      unsigned video_width, unsigned video_height,
149                      unsigned matrix_width, unsigned matrix_height,
150                      const float *matrix_values)
151{
152   struct pipe_rasterizer_state rs_state;
153   struct pipe_blend_state blend;
154   struct pipe_sampler_state sampler;
155   struct pipe_vertex_element ve;
156   struct vertex2f *offsets, v, sizes;
157   unsigned i, num_offsets = matrix_width * matrix_height;
158
159   assert(filter && pipe);
160   assert(video_width && video_height);
161   assert(matrix_width && matrix_height);
162
163   memset(filter, 0, sizeof(*filter));
164   filter->pipe = pipe;
165
166   memset(&rs_state, 0, sizeof(rs_state));
167   rs_state.gl_rasterization_rules = true;
168   rs_state.depth_clip = 1;
169   filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
170   if (!filter->rs_state)
171      goto error_rs_state;
172
173   memset(&blend, 0, sizeof blend);
174   blend.rt[0].rgb_func = PIPE_BLEND_ADD;
175   blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
176   blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
177   blend.rt[0].alpha_func = PIPE_BLEND_ADD;
178   blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
179   blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
180   blend.logicop_func = PIPE_LOGICOP_CLEAR;
181   blend.rt[0].colormask = PIPE_MASK_RGBA;
182   filter->blend = pipe->create_blend_state(pipe, &blend);
183   if (!filter->blend)
184      goto error_blend;
185
186   memset(&sampler, 0, sizeof(sampler));
187   sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
188   sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
189   sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
190   sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
191   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
192   sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
193   sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
194   sampler.compare_func = PIPE_FUNC_ALWAYS;
195   sampler.normalized_coords = 1;
196   filter->sampler = pipe->create_sampler_state(pipe, &sampler);
197   if (!filter->sampler)
198      goto error_sampler;
199
200   filter->quad = vl_vb_upload_quads(pipe);
201   if(!filter->quad.buffer)
202      goto error_quad;
203
204   memset(&ve, 0, sizeof(ve));
205   ve.src_offset = 0;
206   ve.instance_divisor = 0;
207   ve.vertex_buffer_index = 0;
208   ve.src_format = PIPE_FORMAT_R32G32_FLOAT;
209   filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve);
210   if (!filter->ves)
211      goto error_ves;
212
213   offsets = MALLOC(sizeof(struct vertex2f) * num_offsets);
214   if (!offsets)
215      goto error_offsets;
216
217   sizes.x = (float)(matrix_width - 1) / 2.0f;
218   sizes.y = (float)(matrix_height - 1) / 2.0f;
219
220   for (v.x = -sizes.x, i = 0; v.x <= sizes.x; v.x += 1.0f)
221      for (v.y = -sizes.y; v.y <= sizes.y; v.y += 1.0f)
222         offsets[i++] = v;
223
224   for (i = 0; i < num_offsets; ++i) {
225      offsets[i].x /= video_width;
226      offsets[i].y /= video_height;
227   }
228
229   filter->vs = create_vert_shader(filter);
230   if (!filter->vs)
231      goto error_vs;
232
233   filter->fs = create_frag_shader(filter, num_offsets, offsets, matrix_values);
234   if (!filter->fs)
235      goto error_fs;
236
237   FREE(offsets);
238   return true;
239
240error_fs:
241   pipe->delete_vs_state(pipe, filter->vs);
242
243error_vs:
244   FREE(offsets);
245
246error_offsets:
247   pipe->delete_vertex_elements_state(pipe, filter->ves);
248
249error_ves:
250   pipe_resource_reference(&filter->quad.buffer, NULL);
251
252error_quad:
253   pipe->delete_sampler_state(pipe, filter->sampler);
254
255error_sampler:
256   pipe->delete_blend_state(pipe, filter->blend);
257
258error_blend:
259   pipe->delete_rasterizer_state(pipe, filter->rs_state);
260
261error_rs_state:
262   return false;
263}
264
265void
266vl_matrix_filter_cleanup(struct vl_matrix_filter *filter)
267{
268   assert(filter);
269
270   filter->pipe->delete_sampler_state(filter->pipe, filter->sampler);
271   filter->pipe->delete_blend_state(filter->pipe, filter->blend);
272   filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state);
273   filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves);
274   pipe_resource_reference(&filter->quad.buffer, NULL);
275
276   filter->pipe->delete_vs_state(filter->pipe, filter->vs);
277   filter->pipe->delete_fs_state(filter->pipe, filter->fs);
278}
279
280void
281vl_matrix_filter_render(struct vl_matrix_filter *filter,
282                        struct pipe_sampler_view *src,
283                        struct pipe_surface *dst)
284{
285   struct pipe_viewport_state viewport;
286   struct pipe_framebuffer_state fb_state;
287
288   assert(filter && src && dst);
289
290   memset(&viewport, 0, sizeof(viewport));
291   viewport.scale[0] = dst->width;
292   viewport.scale[1] = dst->height;
293   viewport.scale[2] = 1;
294   viewport.scale[3] = 1;
295
296   memset(&fb_state, 0, sizeof(fb_state));
297   fb_state.width = dst->width;
298   fb_state.height = dst->height;
299   fb_state.nr_cbufs = 1;
300   fb_state.cbufs[0] = dst;
301
302   filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
303   filter->pipe->bind_blend_state(filter->pipe, filter->blend);
304   filter->pipe->bind_fragment_sampler_states(filter->pipe, 1, &filter->sampler);
305   filter->pipe->set_fragment_sampler_views(filter->pipe, 1, &src);
306   filter->pipe->bind_vs_state(filter->pipe, filter->vs);
307   filter->pipe->bind_fs_state(filter->pipe, filter->fs);
308   filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
309   filter->pipe->set_viewport_state(filter->pipe, &viewport);
310   filter->pipe->set_vertex_buffers(filter->pipe, 1, &filter->quad);
311   filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);
312
313   util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
314}
315