vl_mc.c revision b8a6e0e6fc451096d684a1e18529ab4879cdba0a
1/**************************************************************************
2 *
3 * Copyright 2009 Younes Manton.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include <assert.h>
29
30#include <pipe/p_context.h>
31
32#include <util/u_sampler.h>
33#include <util/u_draw.h>
34
35#include <tgsi/tgsi_ureg.h>
36
37#include "vl_defines.h"
38#include "vl_vertex_buffers.h"
39#include "vl_mc.h"
40
41enum VS_OUTPUT
42{
43   VS_O_VPOS,
44   VS_O_LINE,
45   VS_O_VTOP,
46   VS_O_VBOTTOM
47};
48
49static struct ureg_dst
50calc_position(struct vl_mc *r, struct ureg_program *shader)
51{
52   struct ureg_src block_scale;
53   struct ureg_src vrect, vpos;
54   struct ureg_dst t_vpos;
55   struct ureg_dst o_vpos;
56
57   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
58   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
59
60   t_vpos = ureg_DECL_temporary(shader);
61
62   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
63
64   /*
65    * block_scale = (MACROBLOCK_WIDTH, MACROBLOCK_HEIGHT) / (dst.width, dst.height)
66    *
67    * t_vpos = (vpos + vrect) * block_scale
68    * o_vpos.xy = t_vpos
69    * o_vpos.zw = vpos
70    */
71   block_scale = ureg_imm2f(shader,
72      (float)MACROBLOCK_WIDTH / r->buffer_width,
73      (float)MACROBLOCK_HEIGHT / r->buffer_height);
74
75   ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
76   ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), block_scale);
77   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
78   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
79
80   return t_vpos;
81}
82
83static void *
84create_ycbcr_vert_shader(struct vl_mc *r)
85{
86   struct ureg_program *shader;
87   struct ureg_src block_scale;
88   struct ureg_src vrect, vpos, eb, flags;
89   struct ureg_dst t_vpos, t_vtex;
90   struct ureg_dst o_line, o_vtex[2];
91   unsigned label;
92
93   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
94   if (!shader)
95      return NULL;
96
97   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
98   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
99   eb = ureg_DECL_vs_input(shader, VS_I_EB);
100   flags = ureg_DECL_vs_input(shader, VS_I_FLAGS);
101
102   t_vpos = calc_position(r, shader);
103   t_vtex = ureg_DECL_temporary(shader);
104
105   o_line = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_LINE);
106   o_vtex[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
107   o_vtex[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
108
109   /*
110    * block_scale = (MACROBLOCK_WIDTH, MACROBLOCK_HEIGHT) / (dst.width, dst.height)
111    *
112    * o_line.x = interlaced
113    * o_line.y = vrect
114    *
115    * o_vtex[0].z = vrect.x ? eb.y : eb.x
116    * o_vtex[1].z = vrect.x ? eb.w : eb.z
117    *
118    * if(interlaced) {
119    *    t_vtex.x = vrect.x
120    *    t_vtex.y = vrect.y * 0.5
121    *    t_vtex += vpos
122    *
123    *    o_vtex[0].xy = t_vtex * block_scale
124    *
125    *    t_vtex.y += 0.5
126    *    o_vtex[1].xy = t_vtex * block_scale
127    * } else {
128    *    o_vtex[0..1].xy = t_vpos
129    * }
130    * o_vtex[2].xy = t_vpos
131    *
132    */
133   block_scale = ureg_imm2f(shader,
134      (float)MACROBLOCK_WIDTH / r->buffer_width,
135      (float)MACROBLOCK_HEIGHT / r->buffer_height);
136
137   ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_X), flags, ureg_imm1f(shader, 0.5f));
138   ureg_MOV(shader, ureg_writemask(o_line, TGSI_WRITEMASK_Y), vrect);
139
140   ureg_MOV(shader, ureg_writemask(o_vtex[0], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
141   ureg_CMP(shader, ureg_writemask(o_vtex[0], TGSI_WRITEMASK_Z),
142            ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_X)),
143            ureg_scalar(eb, TGSI_SWIZZLE_Y),
144            ureg_scalar(eb, TGSI_SWIZZLE_X));
145
146   ureg_MOV(shader, ureg_writemask(o_vtex[1], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
147   ureg_CMP(shader, ureg_writemask(o_vtex[1], TGSI_WRITEMASK_Z),
148            ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_X)),
149            ureg_scalar(eb, TGSI_SWIZZLE_W),
150            ureg_scalar(eb, TGSI_SWIZZLE_Z));
151
152   if (r->macroblock_size == MACROBLOCK_HEIGHT) { //TODO
153      ureg_IF(shader, ureg_scalar(flags, TGSI_SWIZZLE_Y), &label);
154
155         ureg_MOV(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_X), vrect);
156         ureg_MUL(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y), vrect, ureg_imm1f(shader, 0.5f));
157         ureg_ADD(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_XY), vpos, ureg_src(t_vtex));
158         ureg_MUL(shader, ureg_writemask(o_vtex[0], TGSI_WRITEMASK_XY), ureg_src(t_vtex), block_scale);
159         ureg_ADD(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y), ureg_src(t_vtex), ureg_imm1f(shader, 0.5f));
160         ureg_MUL(shader, ureg_writemask(o_vtex[1], TGSI_WRITEMASK_XY), ureg_src(t_vtex), block_scale);
161
162         ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_Y),
163            ureg_scalar(vrect, TGSI_SWIZZLE_Y),
164            ureg_imm1f(shader, MACROBLOCK_HEIGHT / 2));
165
166      ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
167      ureg_ENDIF(shader);
168   }
169
170   ureg_release_temporary(shader, t_vtex);
171   ureg_release_temporary(shader, t_vpos);
172
173   ureg_END(shader);
174
175   return ureg_create_shader_and_destroy(shader, r->pipe);
176}
177
178static void *
179create_ref_vert_shader(struct vl_mc *r)
180{
181   struct ureg_program *shader;
182   struct ureg_src mv_scale;
183   struct ureg_src vrect, vmv[2];
184   struct ureg_dst t_vpos;
185   struct ureg_dst o_vpos, o_line, o_vmv[2];
186   unsigned i;
187
188   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
189   if (!shader)
190      return NULL;
191
192   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
193   ureg_DECL_vs_input(shader, VS_I_EB);
194   ureg_DECL_vs_input(shader, VS_I_FLAGS);
195   vmv[0] = ureg_DECL_vs_input(shader, VS_I_MV_TOP);
196   vmv[1] = ureg_DECL_vs_input(shader, VS_I_MV_BOTTOM);
197
198   t_vpos = calc_position(r, shader);
199
200   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
201   o_line = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_LINE);
202   o_vmv[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
203   o_vmv[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
204
205   /*
206    * mv_scale = 0.5 / (dst.width, dst.height);
207    *
208    * // Apply motion vectors
209    * o_vmv[0..3] = t_vpos + vmv[0..3] * mv_scale
210    *
211    * o_line.y = vrect
212    *
213    */
214
215   ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_Y),
216      vrect, ureg_imm1f(shader, r->macroblock_size / 2));
217
218   mv_scale = ureg_imm4f(shader,
219      0.5f / r->buffer_width,
220      0.5f / r->buffer_height,
221      1.0f / 4.0f,
222      1.0f / 255.0f);
223
224   for (i = 0; i < 2; ++i) {
225      ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), mv_scale, vmv[i], ureg_src(t_vpos));
226      ureg_MUL(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_ZW), mv_scale, vmv[i]);
227   }
228
229   ureg_release_temporary(shader, t_vpos);
230
231   ureg_END(shader);
232
233   return ureg_create_shader_and_destroy(shader, r->pipe);
234}
235
236static struct ureg_dst
237calc_field(struct ureg_program *shader)
238{
239   struct ureg_dst tmp;
240   struct ureg_src line;
241
242   tmp = ureg_DECL_temporary(shader);
243
244   line = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_LINE, TGSI_INTERPOLATE_LINEAR);
245
246   /*
247    * line.x is flag for intra frames
248    * line.y going from 0 to 1 if not interlaced
249    * line.y going from 0 to 8 in steps of 0.5 if interlaced
250    *
251    * tmp.xy = fraction(line)
252    * tmp.xy = tmp.xy >= 0.5 ? 1 : 0
253    */
254   ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), line);
255   ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), line);
256   ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp), ureg_imm1f(shader, 0.5f));
257
258   return tmp;
259}
260
261static void *
262create_ycbcr_frag_shader(struct vl_mc *r, float scale)
263{
264   struct ureg_program *shader;
265   struct ureg_src tc[2], sampler;
266   struct ureg_dst texel, t_tc, field;
267   struct ureg_dst fragment;
268   unsigned label;
269
270   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
271   if (!shader)
272      return NULL;
273
274   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
275   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
276
277   sampler = ureg_DECL_sampler(shader, 0);
278
279   t_tc = ureg_DECL_temporary(shader);
280   texel = ureg_DECL_temporary(shader);
281
282   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
283
284   field = calc_field(shader);
285
286   /*
287    * texel.y  = tex(field.y ? tc[1] : tc[0], sampler[0])
288    * texel.cb = tex(tc[2], sampler[1])
289    * texel.cr = tex(tc[2], sampler[2])
290    */
291
292   ureg_CMP(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XYZ),
293            ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)),
294            tc[1], tc[0]);
295
296   ureg_SLT(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_src(t_tc), ureg_imm1f(shader, 0.5f));
297
298   ureg_MOV(shader, fragment, ureg_imm4f(shader, 0.0f, 0.0f, 0.0f, 1.0f));
299   ureg_IF(shader, ureg_scalar(ureg_src(t_tc), TGSI_SWIZZLE_Z), &label);
300
301      ureg_TEX(shader, texel, TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
302
303      if (scale != 1.0f)
304         ureg_MAD(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
305                  ureg_src(texel), ureg_imm1f(shader, scale),
306                  ureg_scalar(ureg_src(field), TGSI_SWIZZLE_X));
307      else
308         ureg_ADD(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
309                  ureg_src(texel), ureg_scalar(ureg_src(field), TGSI_SWIZZLE_X));
310
311   ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
312   ureg_ENDIF(shader);
313
314   ureg_release_temporary(shader, t_tc);
315   ureg_release_temporary(shader, texel);
316
317   return ureg_create_shader_and_destroy(shader, r->pipe);
318}
319
320static void *
321create_ref_frag_shader(struct vl_mc *r)
322{
323   const float y_scale =
324      r->buffer_height / 2 *
325      r->macroblock_size / MACROBLOCK_HEIGHT;
326
327   struct ureg_program *shader;
328   struct ureg_src tc[2], sampler;
329   struct ureg_dst ref, field;
330   struct ureg_dst fragment;
331   unsigned label;
332
333   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
334   if (!shader)
335      return NULL;
336
337   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
338   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
339
340   sampler = ureg_DECL_sampler(shader, 0);
341   ref = ureg_DECL_temporary(shader);
342
343   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
344
345   field = calc_field(shader);
346
347   /*
348    * ref = field.z ? tc[1] : tc[0]
349    *
350    * // Adjust tc acording to top/bottom field selection
351    * if (|ref.z|) {
352    *    ref.y *= y_scale
353    *    ref.y = floor(ref.y)
354    *    ref.y += ref.z
355    *    ref.y /= y_scale
356    * }
357    * fragment.xyz = tex(ref, sampler[0])
358    */
359   ureg_CMP(shader, ureg_writemask(ref, TGSI_WRITEMASK_XYZ),
360            ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)),
361            tc[1], tc[0]);
362   ureg_CMP(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W),
363            ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)),
364            tc[1], tc[0]);
365
366   ureg_IF(shader, ureg_scalar(ureg_src(ref), TGSI_SWIZZLE_Z), &label);
367
368      ureg_MUL(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y),
369               ureg_src(ref), ureg_imm1f(shader, y_scale));
370      ureg_FLR(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y), ureg_src(ref));
371      ureg_ADD(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y),
372               ureg_src(ref), ureg_scalar(ureg_src(ref), TGSI_SWIZZLE_Z));
373      ureg_MUL(shader, ureg_writemask(ref, TGSI_WRITEMASK_Y),
374               ureg_src(ref), ureg_imm1f(shader, 1.0f / y_scale));
375
376   ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
377   ureg_ENDIF(shader);
378
379   ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), TGSI_TEXTURE_2D, ureg_src(ref), sampler);
380
381   ureg_release_temporary(shader, ref);
382
383   ureg_release_temporary(shader, field);
384   ureg_END(shader);
385
386   return ureg_create_shader_and_destroy(shader, r->pipe);
387}
388
389static bool
390init_pipe_state(struct vl_mc *r)
391{
392   struct pipe_sampler_state sampler;
393   struct pipe_blend_state blend;
394   struct pipe_rasterizer_state rs_state;
395
396   assert(r);
397
398   memset(&sampler, 0, sizeof(sampler));
399   sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
400   sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
401   sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
402   sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
403   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
404   sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
405   sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
406   sampler.compare_func = PIPE_FUNC_ALWAYS;
407   sampler.normalized_coords = 1;
408   r->sampler_ref = r->pipe->create_sampler_state(r->pipe, &sampler);
409   if (!r->sampler_ref)
410      goto error_sampler_ref;
411
412   sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
413   sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
414   r->sampler_ycbcr = r->pipe->create_sampler_state(r->pipe, &sampler);
415   if (!r->sampler_ycbcr)
416      goto error_sampler_ycbcr;
417
418   memset(&blend, 0, sizeof blend);
419   blend.independent_blend_enable = 0;
420   blend.rt[0].blend_enable = 1;
421   blend.rt[0].rgb_func = PIPE_BLEND_ADD;
422   blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
423   blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
424   blend.rt[0].alpha_func = PIPE_BLEND_ADD;
425   blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
426   blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
427   blend.logicop_enable = 0;
428   blend.logicop_func = PIPE_LOGICOP_CLEAR;
429   blend.rt[0].colormask = PIPE_MASK_RGBA;
430   blend.dither = 0;
431   r->blend_clear = r->pipe->create_blend_state(r->pipe, &blend);
432   if (!r->blend_clear)
433      goto error_blend_clear;
434
435   blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
436   blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
437   r->blend_add = r->pipe->create_blend_state(r->pipe, &blend);
438   if (!r->blend_add)
439      goto error_blend_add;
440
441   memset(&rs_state, 0, sizeof(rs_state));
442   /*rs_state.sprite_coord_enable */
443   rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
444   rs_state.point_quad_rasterization = true;
445   rs_state.point_size = BLOCK_WIDTH;
446   rs_state.gl_rasterization_rules = true;
447   r->rs_state = r->pipe->create_rasterizer_state(r->pipe, &rs_state);
448   if (!r->rs_state)
449      goto error_rs_state;
450
451   return true;
452
453error_rs_state:
454   r->pipe->delete_blend_state(r->pipe, r->blend_add);
455
456error_blend_add:
457   r->pipe->delete_blend_state(r->pipe, r->blend_clear);
458
459error_blend_clear:
460   r->pipe->delete_sampler_state(r->pipe, r->sampler_ref);
461
462error_sampler_ref:
463   r->pipe->delete_sampler_state(r->pipe, r->sampler_ycbcr);
464
465error_sampler_ycbcr:
466   return false;
467}
468
469static void
470cleanup_pipe_state(struct vl_mc *r)
471{
472   assert(r);
473
474   r->pipe->delete_sampler_state(r->pipe, r->sampler_ref);
475   r->pipe->delete_sampler_state(r->pipe, r->sampler_ycbcr);
476   r->pipe->delete_blend_state(r->pipe, r->blend_clear);
477   r->pipe->delete_blend_state(r->pipe, r->blend_add);
478   r->pipe->delete_rasterizer_state(r->pipe, r->rs_state);
479}
480
481bool
482vl_mc_init(struct vl_mc *renderer, struct pipe_context *pipe,
483           unsigned buffer_width, unsigned buffer_height,
484           unsigned macroblock_size, float scale)
485{
486   assert(renderer);
487   assert(pipe);
488
489   memset(renderer, 0, sizeof(struct vl_mc));
490
491   renderer->pipe = pipe;
492   renderer->buffer_width = buffer_width;
493   renderer->buffer_height = buffer_height;
494   renderer->macroblock_size = macroblock_size;
495
496   if (!init_pipe_state(renderer))
497      goto error_pipe_state;
498
499   renderer->vs_ref = create_ref_vert_shader(renderer);
500   if (!renderer->vs_ref)
501      goto error_vs_ref;
502
503   renderer->vs_ycbcr = create_ycbcr_vert_shader(renderer);
504   if (!renderer->vs_ycbcr)
505      goto error_vs_ycbcr;
506
507   renderer->fs_ref = create_ref_frag_shader(renderer);
508   if (!renderer->fs_ref)
509      goto error_fs_ref;
510
511   renderer->fs_ycbcr = create_ycbcr_frag_shader(renderer, scale);
512   if (!renderer->fs_ycbcr)
513      goto error_fs_ycbcr;
514
515   return true;
516
517error_fs_ycbcr:
518   renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ref);
519
520error_fs_ref:
521   renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ycbcr);
522
523error_vs_ycbcr:
524   renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ref);
525
526error_vs_ref:
527   cleanup_pipe_state(renderer);
528
529error_pipe_state:
530   return false;
531}
532
533void
534vl_mc_cleanup(struct vl_mc *renderer)
535{
536   assert(renderer);
537
538   cleanup_pipe_state(renderer);
539
540   renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ref);
541   renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ycbcr);
542   renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ref);
543   renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr);
544}
545
546bool
547vl_mc_init_buffer(struct vl_mc *renderer, struct vl_mc_buffer *buffer,
548                  struct pipe_sampler_view *source)
549{
550   assert(renderer && buffer);
551   assert(source);
552
553   buffer->renderer = renderer;
554
555   buffer->viewport.scale[2] = 1;
556   buffer->viewport.scale[3] = 1;
557   buffer->viewport.translate[0] = 0;
558   buffer->viewport.translate[1] = 0;
559   buffer->viewport.translate[2] = 0;
560   buffer->viewport.translate[3] = 0;
561
562   buffer->fb_state.nr_cbufs = 1;
563   buffer->fb_state.zsbuf = NULL;
564
565   pipe_sampler_view_reference(&buffer->source, source);
566
567   return true;
568}
569
570void
571vl_mc_cleanup_buffer(struct vl_mc_buffer *buffer)
572{
573   assert(buffer);
574
575   pipe_sampler_view_reference(&buffer->source, NULL);
576}
577
578void
579vl_mc_set_surface(struct vl_mc_buffer *buffer, struct pipe_surface *surface)
580{
581   assert(buffer && surface);
582
583   buffer->surface_cleared = false;
584
585   buffer->viewport.scale[0] = surface->width;
586   buffer->viewport.scale[1] = surface->height;
587
588   buffer->fb_state.width = surface->width;
589   buffer->fb_state.height = surface->height;
590   buffer->fb_state.cbufs[0] = surface;
591}
592
593static void
594prepare_pipe_4_rendering(struct vl_mc_buffer *buffer)
595{
596   struct vl_mc *renderer;
597
598   assert(buffer);
599
600   renderer = buffer->renderer;
601   renderer->pipe->bind_rasterizer_state(renderer->pipe, renderer->rs_state);
602
603   if (buffer->surface_cleared)
604      renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_add);
605   else {
606      renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_clear);
607      buffer->surface_cleared = true;
608   }
609
610   renderer->pipe->set_framebuffer_state(renderer->pipe, &buffer->fb_state);
611   renderer->pipe->set_viewport_state(renderer->pipe, &buffer->viewport);
612}
613
614void
615vl_mc_render_ref(struct vl_mc_buffer *buffer, struct pipe_sampler_view *ref)
616{
617   struct vl_mc *renderer;
618
619   assert(buffer && ref);
620
621   prepare_pipe_4_rendering(buffer);
622
623   renderer = buffer->renderer;
624
625   renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ref);
626   renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ref);
627
628   renderer->pipe->set_fragment_sampler_views(renderer->pipe, 1, &ref);
629   renderer->pipe->bind_fragment_sampler_states(renderer->pipe, 1, &renderer->sampler_ref);
630
631   util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0,
632                              renderer->buffer_width / MACROBLOCK_WIDTH *
633                              renderer->buffer_height / MACROBLOCK_HEIGHT);
634}
635
636void
637vl_mc_render_ycbcr(struct vl_mc_buffer *buffer, unsigned num_instances)
638{
639   struct vl_mc *renderer;
640
641   assert(buffer);
642
643   if (num_instances == 0)
644      return;
645
646   prepare_pipe_4_rendering(buffer);
647
648   renderer = buffer->renderer;
649
650   renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ycbcr);
651   renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ycbcr);
652
653   renderer->pipe->set_fragment_sampler_views(renderer->pipe, 1, &buffer->source);
654   renderer->pipe->bind_fragment_sampler_states(renderer->pipe, 1, &renderer->sampler_ycbcr);
655
656   util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
657}
658