vl_median_filter.c revision 95594bae47d8b3302be188e6f0be2d69c5507bb3
1/**************************************************************************
2 *
3 * Copyright 2012 Christian König.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "pipe/p_context.h"
29
30#include "tgsi/tgsi_ureg.h"
31
32#include "util/u_draw.h"
33#include "util/u_memory.h"
34#include "util/u_math.h"
35
36#include "vl_types.h"
37#include "vl_vertex_buffers.h"
38#include "vl_median_filter.h"
39
40enum VS_OUTPUT
41{
42   VS_O_VPOS = 0,
43   VS_O_VTEX = 0
44};
45
46static void *
47create_vert_shader(struct vl_median_filter *filter)
48{
49   struct ureg_program *shader;
50   struct ureg_src i_vpos;
51   struct ureg_dst o_vpos, o_vtex;
52
53   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
54   if (!shader)
55      return NULL;
56
57   i_vpos = ureg_DECL_vs_input(shader, 0);
58   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
59   o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
60
61   ureg_MOV(shader, o_vpos, i_vpos);
62   ureg_MOV(shader, o_vtex, i_vpos);
63
64   ureg_END(shader);
65
66   return ureg_create_shader_and_destroy(shader, filter->pipe);
67}
68
69static inline bool
70is_vec_zero(struct vertex2f v)
71{
72   return v.x == 0.0f && v.y == 0.0f;
73}
74
75static void *
76create_frag_shader(struct vl_median_filter *filter,
77                   struct vertex2f *offsets,
78                   unsigned num_offsets)
79{
80   struct pipe_screen *screen = filter->pipe->screen;
81   struct ureg_program *shader;
82   struct ureg_src i_vtex;
83   struct ureg_src sampler;
84   struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets);
85   struct ureg_dst o_fragment;
86   const unsigned median = num_offsets >> 1;
87   int i, j;
88
89   assert(num_offsets & 1); /* we need an odd number of offsets */
90   if (!(num_offsets & 1)) { /* yeah, we REALLY need an odd number of offsets!!! */
91      FREE(t_array);
92      return NULL;
93   }
94
95   if (num_offsets > screen->get_shader_param(
96      screen, TGSI_PROCESSOR_FRAGMENT, PIPE_SHADER_CAP_MAX_TEMPS)) {
97
98      FREE(t_array);
99      return NULL;
100   }
101
102   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
103   if (!shader) {
104      FREE(t_array);
105      return NULL;
106   }
107
108   i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
109   sampler = ureg_DECL_sampler(shader, 0);
110
111   for (i = 0; i < num_offsets; ++i)
112      t_array[i] = ureg_DECL_temporary(shader);
113   o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
114
115   /*
116    * t_array[0..*] = vtex + offset[0..*]
117    * t_array[0..*] = tex(t_array[0..*], sampler)
118    * result = partial_bubblesort(t_array)[mid]
119    */
120
121   for (i = 0; i < num_offsets; ++i) {
122      if (!is_vec_zero(offsets[i])) {
123         ureg_ADD(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_XY),
124                  i_vtex, ureg_imm2f(shader, offsets[i].x, offsets[i].y));
125         ureg_MOV(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_ZW),
126                  ureg_imm1f(shader, 0.0f));
127      }
128   }
129
130   for (i = 0; i < num_offsets; ++i) {
131      struct ureg_src src = is_vec_zero(offsets[i]) ? i_vtex : ureg_src(t_array[i]);
132      ureg_TEX(shader, t_array[i], TGSI_TEXTURE_2D, src, sampler);
133   }
134
135   // TODO: Couldn't this be improved even more?
136   for (i = 0; i <= median; ++i) {
137      for (j = 1; j < (num_offsets - i - 1); ++j) {
138         struct ureg_dst tmp = ureg_DECL_temporary(shader);
139         ureg_MOV(shader, tmp, ureg_src(t_array[j]));
140         ureg_MAX(shader, t_array[j], ureg_src(t_array[j]), ureg_src(t_array[j - 1]));
141         ureg_MIN(shader, t_array[j - 1], ureg_src(tmp), ureg_src(t_array[j - 1]));
142         ureg_release_temporary(shader, tmp);
143      }
144      if (i == median)
145         ureg_MAX(shader, t_array[j], ureg_src(t_array[j]), ureg_src(t_array[j - 1]));
146      else
147         ureg_MIN(shader, t_array[j - 1], ureg_src(t_array[j]), ureg_src(t_array[j - 1]));
148   }
149   ureg_MOV(shader, o_fragment, ureg_src(t_array[median]));
150
151   ureg_END(shader);
152
153   FREE(t_array);
154   return ureg_create_shader_and_destroy(shader, filter->pipe);
155}
156
157static void
158generate_offsets(enum vl_median_filter_shape shape, unsigned size,
159                 struct vertex2f **offsets, unsigned *num_offsets)
160{
161   int i = 0, half_size;
162   struct vertex2f v;
163
164   assert(offsets && num_offsets);
165
166   /* size needs to be odd */
167   size = align(size + 1, 2) - 1;
168   half_size = size >> 1;
169
170   switch(shape) {
171   case VL_MEDIAN_FILTER_BOX:
172      *num_offsets = size*size;
173      break;
174
175   case VL_MEDIAN_FILTER_CROSS:
176   case VL_MEDIAN_FILTER_X:
177      *num_offsets = size + size - 1;
178      break;
179
180   case VL_MEDIAN_FILTER_HORIZONTAL:
181   case VL_MEDIAN_FILTER_VERTICAL:
182      *num_offsets = size;
183      break;
184
185   default:
186      *num_offsets = 0;
187      return;
188   }
189
190   *offsets = MALLOC(sizeof(struct vertex2f) * *num_offsets);
191   if (!*offsets)
192      return;
193
194   switch(shape) {
195   case VL_MEDIAN_FILTER_BOX:
196      for (v.x = -half_size; v.x <= half_size; ++v.x)
197         for (v.y = -half_size; v.y <= half_size; ++v.y)
198            (*offsets)[i++] = v;
199      break;
200
201   case VL_MEDIAN_FILTER_CROSS:
202      v.y = 0.0f;
203      for (v.x = -half_size; v.x <= half_size; ++v.x)
204         (*offsets)[i++] = v;
205
206      v.x = 0.0f;
207      for (v.y = -half_size; v.y <= half_size; ++v.y)
208         if (v.y != 0.0f)
209            (*offsets)[i++] = v;
210      break;
211
212   case VL_MEDIAN_FILTER_X:
213      for (v.x = v.y = -half_size; v.x <= half_size; ++v.x, ++v.y)
214         (*offsets)[i++] = v;
215
216      for (v.x = -half_size, v.y = half_size; v.x <= half_size; ++v.x, --v.y)
217         if (v.y != 0.0f)
218            (*offsets)[i++] = v;
219      break;
220
221   case VL_MEDIAN_FILTER_HORIZONTAL:
222      v.y = 0.0f;
223      for (v.x = -half_size; v.x <= half_size; ++v.x)
224         (*offsets)[i++] = v;
225      break;
226
227   case VL_MEDIAN_FILTER_VERTICAL:
228      v.x = 0.0f;
229      for (v.y = -half_size; v.y <= half_size; ++v.y)
230         (*offsets)[i++] = v;
231      break;
232   }
233
234   assert(i == *num_offsets);
235}
236
237bool
238vl_median_filter_init(struct vl_median_filter *filter, struct pipe_context *pipe,
239                      unsigned width, unsigned height, unsigned size,
240                      enum vl_median_filter_shape shape)
241{
242   struct pipe_rasterizer_state rs_state;
243   struct pipe_blend_state blend;
244   struct pipe_sampler_state sampler;
245   struct vertex2f *offsets = NULL;
246   struct pipe_vertex_element ve;
247   unsigned i, num_offsets = 0;
248
249   assert(filter && pipe);
250   assert(width && height);
251   assert(size > 1 && size < 20);
252
253   memset(filter, 0, sizeof(*filter));
254   filter->pipe = pipe;
255
256   memset(&rs_state, 0, sizeof(rs_state));
257   rs_state.gl_rasterization_rules = true;
258   rs_state.depth_clip = 1;
259   filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
260   if (!filter->rs_state)
261      goto error_rs_state;
262
263   memset(&blend, 0, sizeof blend);
264   blend.rt[0].rgb_func = PIPE_BLEND_ADD;
265   blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
266   blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
267   blend.rt[0].alpha_func = PIPE_BLEND_ADD;
268   blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
269   blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
270   blend.logicop_func = PIPE_LOGICOP_CLEAR;
271   blend.rt[0].colormask = PIPE_MASK_RGBA;
272   filter->blend = pipe->create_blend_state(pipe, &blend);
273   if (!filter->blend)
274      goto error_blend;
275
276   memset(&sampler, 0, sizeof(sampler));
277   sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
278   sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
279   sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
280   sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
281   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
282   sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
283   sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
284   sampler.compare_func = PIPE_FUNC_ALWAYS;
285   sampler.normalized_coords = 1;
286   filter->sampler = pipe->create_sampler_state(pipe, &sampler);
287   if (!filter->sampler)
288      goto error_sampler;
289
290   filter->quad = vl_vb_upload_quads(pipe);
291   if(!filter->quad.buffer)
292      goto error_quad;
293
294   memset(&ve, 0, sizeof(ve));
295   ve.src_offset = 0;
296   ve.instance_divisor = 0;
297   ve.vertex_buffer_index = 0;
298   ve.src_format = PIPE_FORMAT_R32G32_FLOAT;
299   filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve);
300   if (!filter->ves)
301      goto error_ves;
302
303   generate_offsets(shape, size, &offsets, &num_offsets);
304   if (!offsets)
305      goto error_offsets;
306
307   for (i = 0; i < num_offsets; ++i) {
308      offsets[i].x /= width;
309      offsets[i].y /= height;
310   }
311
312   filter->vs = create_vert_shader(filter);
313   if (!filter->vs)
314      goto error_vs;
315
316   filter->fs = create_frag_shader(filter, offsets, num_offsets);
317   if (!filter->fs)
318      goto error_fs;
319
320   FREE(offsets);
321   return true;
322
323error_fs:
324   pipe->delete_vs_state(pipe, filter->vs);
325
326error_vs:
327   FREE(offsets);
328
329error_offsets:
330   pipe->delete_vertex_elements_state(pipe, filter->ves);
331
332error_ves:
333   pipe_resource_reference(&filter->quad.buffer, NULL);
334
335error_quad:
336   pipe->delete_sampler_state(pipe, filter->sampler);
337
338error_sampler:
339   pipe->delete_blend_state(pipe, filter->blend);
340
341error_blend:
342   pipe->delete_rasterizer_state(pipe, filter->rs_state);
343
344error_rs_state:
345   return false;
346}
347
348void
349vl_median_filter_cleanup(struct vl_median_filter *filter)
350{
351   assert(filter);
352
353   filter->pipe->delete_sampler_state(filter->pipe, filter->sampler);
354   filter->pipe->delete_blend_state(filter->pipe, filter->blend);
355   filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state);
356   filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves);
357   pipe_resource_reference(&filter->quad.buffer, NULL);
358
359   filter->pipe->delete_vs_state(filter->pipe, filter->vs);
360   filter->pipe->delete_fs_state(filter->pipe, filter->fs);
361}
362
363void
364vl_median_filter_render(struct vl_median_filter *filter,
365                        struct pipe_sampler_view *src,
366                        struct pipe_surface *dst)
367{
368   struct pipe_viewport_state viewport;
369   struct pipe_framebuffer_state fb_state;
370
371   assert(filter && src && dst);
372
373   memset(&viewport, 0, sizeof(viewport));
374   viewport.scale[0] = dst->width;
375   viewport.scale[1] = dst->height;
376   viewport.scale[2] = 1;
377   viewport.scale[3] = 1;
378
379   memset(&fb_state, 0, sizeof(fb_state));
380   fb_state.width = dst->width;
381   fb_state.height = dst->height;
382   fb_state.nr_cbufs = 1;
383   fb_state.cbufs[0] = dst;
384
385   filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
386   filter->pipe->bind_blend_state(filter->pipe, filter->blend);
387   filter->pipe->bind_fragment_sampler_states(filter->pipe, 1, &filter->sampler);
388   filter->pipe->set_fragment_sampler_views(filter->pipe, 1, &src);
389   filter->pipe->bind_vs_state(filter->pipe, filter->vs);
390   filter->pipe->bind_fs_state(filter->pipe, filter->fs);
391   filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
392   filter->pipe->set_viewport_state(filter->pipe, &viewport);
393   filter->pipe->set_vertex_buffers(filter->pipe, 1, &filter->quad);
394   filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);
395
396   util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
397}
398