vl_median_filter.c revision a9ffcceee9214342dab2085a35452acaa41003c5
1/**************************************************************************
2 *
3 * Copyright 2012 Christian König.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "pipe/p_context.h"
29
30#include "tgsi/tgsi_ureg.h"
31
32#include "util/u_draw.h"
33#include "util/u_memory.h"
34#include "util/u_math.h"
35
36#include "vl_types.h"
37#include "vl_vertex_buffers.h"
38#include "vl_median_filter.h"
39
40enum VS_OUTPUT
41{
42   VS_O_VPOS,
43   VS_O_VTEX
44};
45
46static void *
47create_vert_shader(struct vl_median_filter *filter)
48{
49   struct ureg_program *shader;
50   struct ureg_src i_vpos;
51   struct ureg_dst o_vpos, o_vtex;
52
53   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
54   if (!shader)
55      return NULL;
56
57   i_vpos = ureg_DECL_vs_input(shader, 0);
58   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
59   o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
60
61   ureg_MOV(shader, o_vpos, i_vpos);
62   ureg_MOV(shader, o_vtex, i_vpos);
63
64   ureg_END(shader);
65
66   return ureg_create_shader_and_destroy(shader, filter->pipe);
67}
68
69static inline bool
70is_vec_zero(struct vertex2f v)
71{
72   return v.x == 0.0f && v.y == 0.0f;
73}
74
75static void *
76create_frag_shader(struct vl_median_filter *filter,
77                   struct vertex2f *offsets,
78                   unsigned num_offsets)
79{
80   struct pipe_screen *screen = filter->pipe->screen;
81   struct ureg_program *shader;
82   struct ureg_src i_vtex;
83   struct ureg_src sampler;
84   struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets);
85   const unsigned median = num_offsets >> 1;
86   int i, j;
87
88   assert(num_offsets & 1); /* we need an odd number of offsets */
89   if (!(num_offsets & 1)) { /* yeah, we REALLY need an odd number of offsets!!! */
90      FREE(t_array);
91      return NULL;
92   }
93
94   if (num_offsets > screen->get_shader_param(
95      screen, TGSI_PROCESSOR_FRAGMENT, PIPE_SHADER_CAP_MAX_TEMPS)) {
96
97      FREE(t_array);
98      return NULL;
99   }
100
101   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
102   if (!shader) {
103      FREE(t_array);
104      return NULL;
105   }
106
107   i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
108   sampler = ureg_DECL_sampler(shader, 0);
109
110   for (i = 0; i < num_offsets; ++i) {
111      if (i == median)
112         t_array[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
113      else
114         t_array[i] = ureg_DECL_temporary(shader);
115   }
116
117   /*
118    * t_array[0..*] = vtex + offset[0..*]
119    * t_array[0..*] = tex(t_array[0..*], sampler)
120    * result = partial_bubblesort(t_array)[mid]
121    */
122
123   for (i = 0; i < num_offsets; ++i) {
124      if (!is_vec_zero(offsets[i])) {
125         ureg_ADD(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_XY),
126                  i_vtex, ureg_imm2f(shader, offsets[i].x, offsets[i].y));
127         ureg_MOV(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_ZW),
128                  ureg_imm1f(shader, 0.0f));
129      }
130   }
131
132   for (i = 0; i < num_offsets; ++i) {
133      struct ureg_src src = is_vec_zero(offsets[i]) ? i_vtex : ureg_src(t_array[i]);
134      ureg_TEX(shader, t_array[i], TGSI_TEXTURE_2D, src, sampler);
135   }
136
137   // TODO: Couldn't this be improved even more?
138   for (i = 0; i <= median; ++i) {
139      for (j = 1; j < (num_offsets - i - 1); ++j) {
140         struct ureg_dst tmp = ureg_DECL_temporary(shader);
141         ureg_MOV(shader, tmp, ureg_src(t_array[j]));
142         ureg_MAX(shader, t_array[j], ureg_src(t_array[j]), ureg_src(t_array[j - 1]));
143         ureg_MIN(shader, t_array[j - 1], ureg_src(tmp), ureg_src(t_array[j - 1]));
144         ureg_release_temporary(shader, tmp);
145      }
146      if (i == median)
147         ureg_MAX(shader, t_array[j], ureg_src(t_array[j]), ureg_src(t_array[j - 1]));
148      else
149         ureg_MIN(shader, t_array[j - 1], ureg_src(t_array[j]), ureg_src(t_array[j - 1]));
150   }
151
152   ureg_END(shader);
153
154   FREE(t_array);
155   return ureg_create_shader_and_destroy(shader, filter->pipe);
156}
157
158static void
159generate_offsets(enum vl_median_filter_shape shape, unsigned size,
160                 struct vertex2f **offsets, unsigned *num_offsets)
161{
162   int i = 0, half_size;
163   struct vertex2f v;
164
165   assert(offsets && num_offsets);
166
167   /* size needs to be odd */
168   size = align(size, 2) - 1;
169   half_size = size >> 1;
170
171   switch(shape) {
172   case VL_MEDIAN_FILTER_BOX:
173      *num_offsets = size*size;
174      break;
175
176   case VL_MEDIAN_FILTER_CROSS:
177   case VL_MEDIAN_FILTER_X:
178      *num_offsets = size + size - 1;
179      break;
180
181   case VL_MEDIAN_FILTER_HORIZONTAL:
182   case VL_MEDIAN_FILTER_VERTICAL:
183      *num_offsets = size;
184      break;
185
186   default:
187      *num_offsets = 0;
188      return;
189   }
190
191   *offsets = MALLOC(sizeof(struct vertex2f) * *num_offsets);
192   if (!*offsets)
193      return;
194
195   switch(shape) {
196   case VL_MEDIAN_FILTER_BOX:
197      for (v.x = -half_size; v.x <= half_size; ++v.x)
198         for (v.y = -half_size; v.y <= half_size; ++v.y)
199            (*offsets)[i++] = v;
200      break;
201
202   case VL_MEDIAN_FILTER_CROSS:
203      v.y = 0.0f;
204      for (v.x = -half_size; v.x <= half_size; ++v.x)
205         (*offsets)[i++] = v;
206
207      v.x = 0.0f;
208      for (v.y = -half_size; v.y <= half_size; ++v.y)
209         if (v.y != 0.0f)
210            (*offsets)[i++] = v;
211      break;
212
213   case VL_MEDIAN_FILTER_X:
214      for (v.x = v.y = -half_size; v.x <= half_size; ++v.x, ++v.y)
215         (*offsets)[i++] = v;
216
217      for (v.x = -half_size, v.y = half_size; v.x <= half_size; ++v.x, --v.y)
218         if (v.y != 0.0f)
219            (*offsets)[i++] = v;
220      break;
221
222   case VL_MEDIAN_FILTER_HORIZONTAL:
223      v.y = 0.0f;
224      for (v.x = -half_size; v.x <= half_size; ++v.x)
225         (*offsets)[i++] = v;
226      break;
227
228   case VL_MEDIAN_FILTER_VERTICAL:
229      v.x = 0.0f;
230      for (v.y = -half_size; v.y <= half_size; ++v.y)
231         (*offsets)[i++] = v;
232      break;
233   }
234
235   assert(i == *num_offsets);
236}
237
238bool
239vl_median_filter_init(struct vl_median_filter *filter, struct pipe_context *pipe,
240                      unsigned width, unsigned height, unsigned size,
241                      enum vl_median_filter_shape shape)
242{
243   struct pipe_rasterizer_state rs_state;
244   struct pipe_blend_state blend;
245   struct pipe_sampler_state sampler;
246   struct vertex2f *offsets = NULL;
247   struct pipe_vertex_element ve;
248   unsigned i, num_offsets = 0;
249
250   assert(filter && pipe);
251   assert(width && height);
252   assert(size > 0 && size < 20);
253
254   memset(filter, 0, sizeof(*filter));
255   filter->pipe = pipe;
256
257   memset(&rs_state, 0, sizeof(rs_state));
258   rs_state.gl_rasterization_rules = true;
259   rs_state.depth_clip = 1;
260   filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
261   if (!filter->rs_state)
262      goto error_rs_state;
263
264   memset(&blend, 0, sizeof blend);
265   blend.rt[0].rgb_func = PIPE_BLEND_ADD;
266   blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
267   blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
268   blend.rt[0].alpha_func = PIPE_BLEND_ADD;
269   blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
270   blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
271   blend.logicop_func = PIPE_LOGICOP_CLEAR;
272   blend.rt[0].colormask = PIPE_MASK_RGBA;
273   filter->blend = pipe->create_blend_state(pipe, &blend);
274   if (!filter->blend)
275      goto error_blend;
276
277   memset(&sampler, 0, sizeof(sampler));
278   sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
279   sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
280   sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
281   sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
282   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
283   sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
284   sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
285   sampler.compare_func = PIPE_FUNC_ALWAYS;
286   sampler.normalized_coords = 1;
287   filter->sampler = pipe->create_sampler_state(pipe, &sampler);
288   if (!filter->sampler)
289      goto error_sampler;
290
291   filter->quad = vl_vb_upload_quads(pipe);
292   if(!filter->quad.buffer)
293      goto error_quad;
294
295   memset(&ve, 0, sizeof(ve));
296   ve.src_offset = 0;
297   ve.instance_divisor = 0;
298   ve.vertex_buffer_index = 0;
299   ve.src_format = PIPE_FORMAT_R32G32_FLOAT;
300   filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve);
301   if (!filter->ves)
302      goto error_ves;
303
304   generate_offsets(shape, size, &offsets, &num_offsets);
305   if (!offsets)
306      goto error_offsets;
307
308   for (i = 0; i < num_offsets; ++i) {
309      offsets[i].x /= width;
310      offsets[i].y /= height;
311   }
312
313   filter->vs = create_vert_shader(filter);
314   if (!filter->vs)
315      goto error_vs;
316
317   filter->fs = create_frag_shader(filter, offsets, num_offsets);
318   if (!filter->fs)
319      goto error_fs;
320
321   FREE(offsets);
322   return true;
323
324error_fs:
325   pipe->delete_vs_state(pipe, filter->vs);
326
327error_vs:
328   FREE(offsets);
329
330error_offsets:
331   pipe->delete_vertex_elements_state(pipe, filter->ves);
332
333error_ves:
334   pipe_resource_reference(&filter->quad.buffer, NULL);
335
336error_quad:
337   pipe->delete_sampler_state(pipe, filter->sampler);
338
339error_sampler:
340   pipe->delete_blend_state(pipe, filter->blend);
341
342error_blend:
343   pipe->delete_rasterizer_state(pipe, filter->rs_state);
344
345error_rs_state:
346   return false;
347}
348
349void
350vl_median_filter_cleanup(struct vl_median_filter *filter)
351{
352   assert(filter);
353
354   filter->pipe->delete_sampler_state(filter->pipe, filter->sampler);
355   filter->pipe->delete_blend_state(filter->pipe, filter->blend);
356   filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state);
357   filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves);
358   pipe_resource_reference(&filter->quad.buffer, NULL);
359
360   filter->pipe->delete_vs_state(filter->pipe, filter->vs);
361   filter->pipe->delete_fs_state(filter->pipe, filter->fs);
362}
363
364void
365vl_median_filter_render(struct vl_median_filter *filter,
366                        struct pipe_sampler_view *src,
367                        struct pipe_surface *dst)
368{
369   struct pipe_viewport_state viewport;
370   struct pipe_framebuffer_state fb_state;
371
372   assert(filter && src && dst);
373
374   memset(&viewport, 0, sizeof(viewport));
375   viewport.scale[0] = dst->width;
376   viewport.scale[1] = dst->height;
377   viewport.scale[2] = 1;
378   viewport.scale[3] = 1;
379
380   memset(&fb_state, 0, sizeof(fb_state));
381   fb_state.width = dst->width;
382   fb_state.height = dst->height;
383   fb_state.nr_cbufs = 1;
384   fb_state.cbufs[0] = dst;
385
386   filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
387   filter->pipe->bind_blend_state(filter->pipe, filter->blend);
388   filter->pipe->bind_fragment_sampler_states(filter->pipe, 1, &filter->sampler);
389   filter->pipe->set_fragment_sampler_views(filter->pipe, 1, &src);
390   filter->pipe->bind_vs_state(filter->pipe, filter->vs);
391   filter->pipe->bind_fs_state(filter->pipe, filter->fs);
392   filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
393   filter->pipe->set_viewport_state(filter->pipe, &viewport);
394   filter->pipe->set_vertex_buffers(filter->pipe, 1, &filter->quad);
395   filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);
396
397   util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
398}
399