vl_vertex_buffers.h revision 38a315b7049946d124409b377e622994feccdcb7
1/************************************************************************** 2 * 3 * Copyright 2010 Christian König 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27#ifndef vl_vertex_buffers_h 28#define vl_vertex_buffers_h 29 30#include <pipe/p_state.h> 31#include <pipe/p_video_state.h> 32 33#include "vl_defines.h" 34#include "vl_types.h" 35 36/* vertex buffers act as a todo list 37 * uploading all the usefull informations to video ram 38 * so a vertex shader can work with them 39 */ 40 41/* inputs to the vertex shaders */ 42enum VS_INPUT 43{ 44 VS_I_RECT, 45 VS_I_VPOS, 46 47 VS_I_FLAGS, 48 VS_I_EB, 49 50 VS_I_MV_TOP = VS_I_FLAGS, 51 VS_I_MV_BOTTOM = VS_I_EB, 52 53 NUM_VS_INPUTS 54}; 55 56struct vl_vertex_buffer 57{ 58 unsigned width, height; 59 unsigned num_instances; 60 61 struct pipe_resource *resource; 62 struct pipe_transfer *transfer; 63 struct vl_vertex_stream *buffer; 64 65 struct { 66 struct pipe_resource *resource; 67 struct pipe_transfer *transfer; 68 struct vl_mv_vertex_stream *vertex_stream; 69 } mv[VL_MAX_REF_FRAMES]; 70}; 71 72struct pipe_vertex_buffer vl_vb_upload_quads(struct pipe_context *pipe, 73 unsigned blocks_x, unsigned blocks_y); 74 75struct pipe_vertex_buffer vl_vb_upload_pos(struct pipe_context *pipe, unsigned width, unsigned height); 76 77void *vl_vb_get_ves_eb(struct pipe_context *pipe, int component); 78 79void *vl_vb_get_ves_mv(struct pipe_context *pipe); 80 81void vl_vb_init(struct vl_vertex_buffer *buffer, 82 struct pipe_context *pipe, 83 unsigned width, unsigned height); 84 85struct pipe_vertex_buffer vl_vb_get_ycbcr(struct vl_vertex_buffer *buffer); 86 87struct pipe_vertex_buffer vl_vb_get_mv(struct vl_vertex_buffer *buffer, int motionvector); 88 89void vl_vb_map(struct vl_vertex_buffer *buffer, struct pipe_context *pipe); 90 91void vl_vb_add_block(struct vl_vertex_buffer *buffer, struct pipe_mpeg12_macroblock *mb, 92 const unsigned (*empty_block_mask)[3][2][2]); 93 94void vl_vb_unmap(struct vl_vertex_buffer *buffer, struct pipe_context *pipe); 95 96unsigned vl_vb_restart(struct vl_vertex_buffer *buffer); 97 98void vl_vb_cleanup(struct vl_vertex_buffer *buffer); 99 100#endif /* vl_vertex_buffers_h */ 101