i915_state.c revision 3293bcdc80cdfa20a2381aae2b94505bdf95d857
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/* Authors:  Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31
32#include "draw/draw_context.h"
33#include "util/u_inlines.h"
34#include "util/u_math.h"
35#include "util/u_memory.h"
36#include "tgsi/tgsi_parse.h"
37
38#include "i915_context.h"
39#include "i915_reg.h"
40#include "i915_state_inlines.h"
41#include "i915_fpc.h"
42#include "i915_resource.h"
43
44/* The i915 (and related graphics cores) do not support GL_CLAMP.  The
45 * Intel drivers for "other operating systems" implement GL_CLAMP as
46 * GL_CLAMP_TO_EDGE, so the same is done here.
47 */
48static unsigned
49translate_wrap_mode(unsigned wrap)
50{
51   switch (wrap) {
52   case PIPE_TEX_WRAP_REPEAT:
53      return TEXCOORDMODE_WRAP;
54   case PIPE_TEX_WRAP_CLAMP:
55      return TEXCOORDMODE_CLAMP_EDGE;   /* not quite correct */
56   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
57      return TEXCOORDMODE_CLAMP_EDGE;
58   case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
59      return TEXCOORDMODE_CLAMP_BORDER;
60   /*
61   case PIPE_TEX_WRAP_MIRRORED_REPEAT:
62      return TEXCOORDMODE_MIRROR;
63    */
64   default:
65      return TEXCOORDMODE_WRAP;
66   }
67}
68
69static unsigned translate_img_filter( unsigned filter )
70{
71   switch (filter) {
72   case PIPE_TEX_FILTER_NEAREST:
73      return FILTER_NEAREST;
74   case PIPE_TEX_FILTER_LINEAR:
75      return FILTER_LINEAR;
76   default:
77      assert(0);
78      return FILTER_NEAREST;
79   }
80}
81
82static unsigned translate_mip_filter( unsigned filter )
83{
84   switch (filter) {
85   case PIPE_TEX_MIPFILTER_NONE:
86      return MIPFILTER_NONE;
87   case PIPE_TEX_MIPFILTER_NEAREST:
88      return MIPFILTER_NEAREST;
89   case PIPE_TEX_MIPFILTER_LINEAR:
90      return MIPFILTER_LINEAR;
91   default:
92      assert(0);
93      return MIPFILTER_NONE;
94   }
95}
96
97
98/* None of this state is actually used for anything yet.
99 */
100static void *
101i915_create_blend_state(struct pipe_context *pipe,
102                        const struct pipe_blend_state *blend)
103{
104   struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
105
106   {
107      unsigned eqRGB  = blend->rt[0].rgb_func;
108      unsigned srcRGB = blend->rt[0].rgb_src_factor;
109      unsigned dstRGB = blend->rt[0].rgb_dst_factor;
110
111      unsigned eqA    = blend->rt[0].alpha_func;
112      unsigned srcA   = blend->rt[0].alpha_src_factor;
113      unsigned dstA   = blend->rt[0].alpha_dst_factor;
114
115      /* Special handling for MIN/MAX filter modes handled at
116       * state_tracker level.
117       */
118
119      if (srcA != srcRGB ||
120	  dstA != dstRGB ||
121	  eqA != eqRGB) {
122
123	 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
124                          IAB_MODIFY_ENABLE |
125                          IAB_ENABLE |
126                          IAB_MODIFY_FUNC |
127                          IAB_MODIFY_SRC_FACTOR |
128                          IAB_MODIFY_DST_FACTOR |
129                          SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
130                          DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
131                          (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
132      }
133      else {
134	 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
135                          IAB_MODIFY_ENABLE |
136                          0);
137      }
138   }
139
140   cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
141                        ENABLE_LOGIC_OP_FUNC |
142                        LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
143
144   if (blend->logicop_enable)
145      cso_data->LIS5 |= S5_LOGICOP_ENABLE;
146
147   if (blend->dither)
148      cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
149
150   if ((blend->rt[0].colormask & PIPE_MASK_R) == 0)
151      cso_data->LIS5 |= S5_WRITEDISABLE_RED;
152
153   if ((blend->rt[0].colormask & PIPE_MASK_G) == 0)
154      cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
155
156   if ((blend->rt[0].colormask & PIPE_MASK_B) == 0)
157      cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
158
159   if ((blend->rt[0].colormask & PIPE_MASK_A) == 0)
160      cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
161
162   if (blend->rt[0].blend_enable) {
163      unsigned funcRGB = blend->rt[0].rgb_func;
164      unsigned srcRGB  = blend->rt[0].rgb_src_factor;
165      unsigned dstRGB  = blend->rt[0].rgb_dst_factor;
166
167      cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
168                         SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
169                         DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
170                         (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
171   }
172
173   return cso_data;
174}
175
176static void i915_bind_blend_state(struct pipe_context *pipe,
177                                  void *blend)
178{
179   struct i915_context *i915 = i915_context(pipe);
180   draw_flush(i915->draw);
181
182   i915->blend = (struct i915_blend_state*)blend;
183
184   i915->dirty |= I915_NEW_BLEND;
185}
186
187
188static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
189{
190   FREE(blend);
191}
192
193static void i915_set_blend_color( struct pipe_context *pipe,
194                                  const struct pipe_blend_color *blend_color )
195{
196   struct i915_context *i915 = i915_context(pipe);
197   draw_flush(i915->draw);
198
199   i915->blend_color = *blend_color;
200
201   i915->dirty |= I915_NEW_BLEND;
202}
203
204static void i915_set_stencil_ref( struct pipe_context *pipe,
205                                  const struct pipe_stencil_ref *stencil_ref )
206{
207   struct i915_context *i915 = i915_context(pipe);
208   draw_flush(i915->draw);
209
210   i915->stencil_ref = *stencil_ref;
211
212   i915->dirty |= I915_NEW_DEPTH_STENCIL;
213}
214
215static void *
216i915_create_sampler_state(struct pipe_context *pipe,
217                          const struct pipe_sampler_state *sampler)
218{
219   struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
220   const unsigned ws = sampler->wrap_s;
221   const unsigned wt = sampler->wrap_t;
222   const unsigned wr = sampler->wrap_r;
223   unsigned minFilt, magFilt;
224   unsigned mipFilt;
225
226   cso->templ = sampler;
227
228   mipFilt = translate_mip_filter(sampler->min_mip_filter);
229   minFilt = translate_img_filter( sampler->min_img_filter );
230   magFilt = translate_img_filter( sampler->mag_img_filter );
231
232   if (sampler->max_anisotropy > 1)
233      minFilt = magFilt = FILTER_ANISOTROPIC;
234
235   if (sampler->max_anisotropy > 2) {
236      cso->state[0] |= SS2_MAX_ANISO_4;
237   }
238
239   {
240      int b = (int) (sampler->lod_bias * 16.0);
241      b = CLAMP(b, -256, 255);
242      cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
243   }
244
245   /* Shadow:
246    */
247   if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
248   {
249      cso->state[0] |= (SS2_SHADOW_ENABLE |
250                        i915_translate_compare_func(sampler->compare_func));
251
252      minFilt = FILTER_4X4_FLAT;
253      magFilt = FILTER_4X4_FLAT;
254   }
255
256   cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
257                     (mipFilt << SS2_MIP_FILTER_SHIFT) |
258                     (magFilt << SS2_MAG_FILTER_SHIFT));
259
260   cso->state[1] |=
261      ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
262       (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
263       (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
264
265   if (sampler->normalized_coords)
266      cso->state[1] |= SS3_NORMALIZED_COORDS;
267
268   {
269      int minlod = (int) (16.0 * sampler->min_lod);
270      int maxlod = (int) (16.0 * sampler->max_lod);
271      minlod = CLAMP(minlod, 0, 16 * 11);
272      maxlod = CLAMP(maxlod, 0, 16 * 11);
273
274      if (minlod > maxlod)
275	 maxlod = minlod;
276
277      cso->minlod = minlod;
278      cso->maxlod = maxlod;
279   }
280
281   {
282      ubyte r = float_to_ubyte(sampler->border_color[0]);
283      ubyte g = float_to_ubyte(sampler->border_color[1]);
284      ubyte b = float_to_ubyte(sampler->border_color[2]);
285      ubyte a = float_to_ubyte(sampler->border_color[3]);
286      cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
287   }
288   return cso;
289}
290
291static void i915_bind_sampler_states(struct pipe_context *pipe,
292                                     unsigned num, void **sampler)
293{
294   struct i915_context *i915 = i915_context(pipe);
295   unsigned i;
296
297   assert(num <= PIPE_MAX_SAMPLERS);
298
299   /* Check for no-op */
300   if (num == i915->num_samplers &&
301       !memcmp(i915->sampler, sampler, num * sizeof(void *)))
302      return;
303
304   draw_flush(i915->draw);
305
306   for (i = 0; i < num; ++i)
307      i915->sampler[i] = sampler[i];
308   for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
309      i915->sampler[i] = NULL;
310
311   i915->num_samplers = num;
312
313   i915->dirty |= I915_NEW_SAMPLER;
314}
315
316static void i915_delete_sampler_state(struct pipe_context *pipe,
317                                      void *sampler)
318{
319   FREE(sampler);
320}
321
322
323/** XXX move someday?  Or consolidate all these simple state setters
324 * into one file.
325 */
326
327static void *
328i915_create_depth_stencil_state(struct pipe_context *pipe,
329				const struct pipe_depth_stencil_alpha_state *depth_stencil)
330{
331   struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
332
333   {
334      int testmask = depth_stencil->stencil[0].valuemask & 0xff;
335      int writemask = depth_stencil->stencil[0].writemask & 0xff;
336
337      cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
338                              ENABLE_STENCIL_TEST_MASK |
339                              STENCIL_TEST_MASK(testmask) |
340                              ENABLE_STENCIL_WRITE_MASK |
341                              STENCIL_WRITE_MASK(writemask));
342   }
343
344   if (depth_stencil->stencil[0].enabled) {
345      int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
346      int fop  = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
347      int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
348      int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
349
350      cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
351                            S5_STENCIL_WRITE_ENABLE |
352                            (test << S5_STENCIL_TEST_FUNC_SHIFT) |
353                            (fop  << S5_STENCIL_FAIL_SHIFT) |
354                            (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
355                            (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
356   }
357
358   if (depth_stencil->stencil[1].enabled) {
359      int test  = i915_translate_compare_func(depth_stencil->stencil[1].func);
360      int fop   = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
361      int dfop  = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
362      int dpop  = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
363      int tmask = depth_stencil->stencil[1].valuemask & 0xff;
364      int wmask = depth_stencil->stencil[1].writemask & 0xff;
365
366      cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
367                     BFO_ENABLE_STENCIL_FUNCS |
368                     BFO_ENABLE_STENCIL_TWO_SIDE |
369                     BFO_ENABLE_STENCIL_REF |
370                     BFO_STENCIL_TWO_SIDE |
371                     (test << BFO_STENCIL_TEST_SHIFT) |
372                     (fop  << BFO_STENCIL_FAIL_SHIFT) |
373                     (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
374                     (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
375
376      cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
377                     BFM_ENABLE_STENCIL_TEST_MASK |
378                     BFM_ENABLE_STENCIL_WRITE_MASK |
379                     (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
380                     (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
381   }
382   else {
383      /* This actually disables two-side stencil: The bit set is a
384       * modify-enable bit to indicate we are changing the two-side
385       * setting.  Then there is a symbolic zero to show that we are
386       * setting the flag to zero/off.
387       */
388      cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
389                     BFO_ENABLE_STENCIL_TWO_SIDE |
390                     0);
391      cso->bfo[1] = 0;
392   }
393
394   if (depth_stencil->depth.enabled) {
395      int func = i915_translate_compare_func(depth_stencil->depth.func);
396
397      cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
398                          (func << S6_DEPTH_TEST_FUNC_SHIFT));
399
400      if (depth_stencil->depth.writemask)
401	 cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
402   }
403
404   if (depth_stencil->alpha.enabled) {
405      int test = i915_translate_compare_func(depth_stencil->alpha.func);
406      ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);
407
408      cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
409			  (test << S6_ALPHA_TEST_FUNC_SHIFT) |
410			  (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
411   }
412
413   return cso;
414}
415
416static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
417                                          void *depth_stencil)
418{
419   struct i915_context *i915 = i915_context(pipe);
420   draw_flush(i915->draw);
421
422   i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
423
424   i915->dirty |= I915_NEW_DEPTH_STENCIL;
425}
426
427static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
428                                            void *depth_stencil)
429{
430   FREE(depth_stencil);
431}
432
433
434static void i915_set_scissor_state( struct pipe_context *pipe,
435                                 const struct pipe_scissor_state *scissor )
436{
437   struct i915_context *i915 = i915_context(pipe);
438   draw_flush(i915->draw);
439
440   memcpy( &i915->scissor, scissor, sizeof(*scissor) );
441   i915->dirty |= I915_NEW_SCISSOR;
442}
443
444
445static void i915_set_polygon_stipple( struct pipe_context *pipe,
446                                   const struct pipe_poly_stipple *stipple )
447{
448}
449
450
451
452static void *
453i915_create_fs_state(struct pipe_context *pipe,
454                     const struct pipe_shader_state *templ)
455{
456   struct i915_context *i915 = i915_context(pipe);
457   struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
458   if (!ifs)
459      return NULL;
460
461   ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
462
463   tgsi_scan_shader(templ->tokens, &ifs->info);
464
465   /* The shader's compiled to i915 instructions here */
466   i915_translate_fragment_program(i915, ifs);
467
468   return ifs;
469}
470
471static void
472i915_bind_fs_state(struct pipe_context *pipe, void *shader)
473{
474   struct i915_context *i915 = i915_context(pipe);
475   draw_flush(i915->draw);
476
477   i915->fs = (struct i915_fragment_shader*) shader;
478
479   i915->dirty |= I915_NEW_FS;
480}
481
482static
483void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
484{
485   struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
486
487   if (ifs->program)
488      FREE(ifs->program);
489   ifs->program_len = 0;
490
491   FREE((struct tgsi_token *)ifs->state.tokens);
492
493   FREE(ifs);
494}
495
496
497static void *
498i915_create_vs_state(struct pipe_context *pipe,
499                     const struct pipe_shader_state *templ)
500{
501   struct i915_context *i915 = i915_context(pipe);
502
503   /* just pass-through to draw module */
504   return draw_create_vertex_shader(i915->draw, templ);
505}
506
507static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
508{
509   struct i915_context *i915 = i915_context(pipe);
510
511   /* just pass-through to draw module */
512   draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
513
514   i915->dirty |= I915_NEW_VS;
515}
516
517static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
518{
519   struct i915_context *i915 = i915_context(pipe);
520
521   /* just pass-through to draw module */
522   draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
523}
524
525static void i915_set_constant_buffer(struct pipe_context *pipe,
526                                     uint shader, uint index,
527                                     struct pipe_resource *buf)
528{
529   struct i915_context *i915 = i915_context(pipe);
530   draw_flush(i915->draw);
531
532   assert(shader < PIPE_SHADER_TYPES);
533   assert(index == 0);
534
535   /* Make a copy of shader constants.
536    * During fragment program translation we may add additional
537    * constants to the array.
538    *
539    * We want to consider the situation where some user constants
540    * (ex: a material color) may change frequently but the shader program
541    * stays the same.  In that case we should only be updating the first
542    * N constants, leaving any extras from shader translation alone.
543    */
544   if (buf) {
545      struct i915_buffer *ir = i915_buffer(buf);
546      memcpy(i915->current.constants[shader], ir->data, ir->b.b.width0);
547      i915->current.num_user_constants[shader] = (ir->b.b.width0 /
548						  4 * sizeof(float));
549   }
550   else {
551      i915->current.num_user_constants[shader] = 0;
552   }
553
554
555   i915->dirty |= I915_NEW_CONSTANTS;
556}
557
558
559static void i915_set_fragment_sampler_views(struct pipe_context *pipe,
560                                            unsigned num,
561                                            struct pipe_sampler_view **views)
562{
563   struct i915_context *i915 = i915_context(pipe);
564   uint i;
565
566   assert(num <= PIPE_MAX_SAMPLERS);
567
568   /* Check for no-op */
569   if (num == i915->num_fragment_sampler_views &&
570       !memcmp(i915->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
571      return;
572
573   /* Fixes wrong texture in texobj with VBUF */
574   draw_flush(i915->draw);
575
576   for (i = 0; i < num; i++)
577      pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
578                                  views[i]);
579
580   for (i = num; i < i915->num_fragment_sampler_views; i++)
581      pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
582                                  NULL);
583
584   i915->num_fragment_sampler_views = num;
585
586   i915->dirty |= I915_NEW_SAMPLER_VIEW;
587}
588
589
590static struct pipe_sampler_view *
591i915_create_sampler_view(struct pipe_context *pipe,
592                         struct pipe_resource *texture,
593                         const struct pipe_sampler_view *templ)
594{
595   struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
596
597   if (view) {
598      *view = *templ;
599      view->reference.count = 1;
600      view->texture = NULL;
601      pipe_resource_reference(&view->texture, texture);
602      view->context = pipe;
603   }
604
605   return view;
606}
607
608
609static void
610i915_sampler_view_destroy(struct pipe_context *pipe,
611                          struct pipe_sampler_view *view)
612{
613   pipe_resource_reference(&view->texture, NULL);
614   FREE(view);
615}
616
617
618static void i915_set_framebuffer_state(struct pipe_context *pipe,
619				       const struct pipe_framebuffer_state *fb)
620{
621   struct i915_context *i915 = i915_context(pipe);
622   int i;
623
624   draw_flush(i915->draw);
625
626   i915->framebuffer.width = fb->width;
627   i915->framebuffer.height = fb->height;
628   i915->framebuffer.nr_cbufs = fb->nr_cbufs;
629   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
630      pipe_surface_reference(&i915->framebuffer.cbufs[i], fb->cbufs[i]);
631   }
632   pipe_surface_reference(&i915->framebuffer.zsbuf, fb->zsbuf);
633
634   i915->dirty |= I915_NEW_FRAMEBUFFER;
635}
636
637
638
639static void i915_set_clip_state( struct pipe_context *pipe,
640			     const struct pipe_clip_state *clip )
641{
642   struct i915_context *i915 = i915_context(pipe);
643   draw_flush(i915->draw);
644
645   draw_set_clip_state(i915->draw, clip);
646
647   i915->dirty |= I915_NEW_CLIP;
648}
649
650
651
652/* Called when driver state tracker notices changes to the viewport
653 * matrix:
654 */
655static void i915_set_viewport_state( struct pipe_context *pipe,
656				     const struct pipe_viewport_state *viewport )
657{
658   struct i915_context *i915 = i915_context(pipe);
659
660   i915->viewport = *viewport; /* struct copy */
661
662   /* pass the viewport info to the draw module */
663   draw_set_viewport_state(i915->draw, &i915->viewport);
664
665   i915->dirty |= I915_NEW_VIEWPORT;
666}
667
668
669static void *
670i915_create_rasterizer_state(struct pipe_context *pipe,
671                             const struct pipe_rasterizer_state *rasterizer)
672{
673   struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
674
675   cso->templ = rasterizer;
676   cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
677   cso->light_twoside = rasterizer->light_twoside;
678   cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
679   cso->ds[1].f = rasterizer->offset_scale;
680   if (rasterizer->poly_stipple_enable) {
681      cso->st |= ST1_ENABLE;
682   }
683
684   if (rasterizer->scissor)
685      cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
686   else
687      cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
688
689   switch (rasterizer->cull_face) {
690   case PIPE_FACE_NONE:
691      cso->LIS4 |= S4_CULLMODE_NONE;
692      break;
693   case PIPE_FACE_FRONT:
694      if (rasterizer->front_ccw)
695         cso->LIS4 |= S4_CULLMODE_CCW;
696      else
697         cso->LIS4 |= S4_CULLMODE_CW;
698      break;
699   case PIPE_FACE_BACK:
700      if (rasterizer->front_ccw)
701         cso->LIS4 |= S4_CULLMODE_CW;
702      else
703         cso->LIS4 |= S4_CULLMODE_CCW;
704      break;
705   case PIPE_FACE_FRONT_AND_BACK:
706      cso->LIS4 |= S4_CULLMODE_BOTH;
707      break;
708   }
709
710   {
711      int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
712
713      cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
714
715      if (rasterizer->line_smooth)
716	 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
717   }
718
719   {
720      int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
721
722      cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
723   }
724
725   if (rasterizer->flatshade) {
726      cso->LIS4 |= (S4_FLATSHADE_ALPHA |
727                    S4_FLATSHADE_COLOR |
728                    S4_FLATSHADE_SPECULAR);
729   }
730
731   cso->LIS7 = fui( rasterizer->offset_units );
732
733
734   return cso;
735}
736
737static void i915_bind_rasterizer_state( struct pipe_context *pipe,
738                                        void *raster )
739{
740   struct i915_context *i915 = i915_context(pipe);
741
742   i915->rasterizer = (struct i915_rasterizer_state *)raster;
743
744   /* pass-through to draw module */
745   draw_set_rasterizer_state(i915->draw,
746                           (i915->rasterizer ? i915->rasterizer->templ : NULL),
747                           raster);
748
749   i915->dirty |= I915_NEW_RASTERIZER;
750}
751
752static void i915_delete_rasterizer_state(struct pipe_context *pipe,
753                                         void *raster)
754{
755   FREE(raster);
756}
757
758static void i915_set_vertex_buffers(struct pipe_context *pipe,
759                                    unsigned count,
760                                    const struct pipe_vertex_buffer *buffers)
761{
762   struct i915_context *i915 = i915_context(pipe);
763   /* Because we change state before the draw_set_vertex_buffers call
764    * we need a flush here, just to be sure.
765    */
766   draw_flush(i915->draw);
767
768   memcpy(i915->vertex_buffer, buffers, count * sizeof(buffers[0]));
769   i915->num_vertex_buffers = count;
770
771   /* pass-through to draw module */
772   draw_set_vertex_buffers(i915->draw, count, buffers);
773}
774
775static void *
776i915_create_vertex_elements_state(struct pipe_context *pipe,
777                                  unsigned count,
778                                  const struct pipe_vertex_element *attribs)
779{
780   struct i915_velems_state *velems;
781   assert(count <= PIPE_MAX_ATTRIBS);
782   velems = (struct i915_velems_state *) MALLOC(sizeof(struct i915_velems_state));
783   if (velems) {
784      velems->count = count;
785      memcpy(velems->velem, attribs, sizeof(*attribs) * count);
786   }
787   return velems;
788}
789
790static void
791i915_bind_vertex_elements_state(struct pipe_context *pipe,
792                                void *velems)
793{
794   struct i915_context *i915 = i915_context(pipe);
795   struct i915_velems_state *i915_velems = (struct i915_velems_state *) velems;
796
797   /* Because we change state before the draw_set_vertex_buffers call
798    * we need a flush here, just to be sure.
799    */
800   draw_flush(i915->draw);
801
802   /* pass-through to draw module */
803   if (i915_velems) {
804      draw_set_vertex_elements(i915->draw,
805            i915_velems->count, i915_velems->velem);
806   }
807}
808
809static void
810i915_delete_vertex_elements_state(struct pipe_context *pipe, void *velems)
811{
812   FREE( velems );
813}
814
815static void
816i915_set_sample_mask(struct pipe_context *pipe,
817                     unsigned sample_mask)
818{
819}
820
821void
822i915_init_state_functions( struct i915_context *i915 )
823{
824   i915->base.create_blend_state = i915_create_blend_state;
825   i915->base.bind_blend_state = i915_bind_blend_state;
826   i915->base.delete_blend_state = i915_delete_blend_state;
827
828   i915->base.create_sampler_state = i915_create_sampler_state;
829   i915->base.bind_fragment_sampler_states = i915_bind_sampler_states;
830   i915->base.delete_sampler_state = i915_delete_sampler_state;
831
832   i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
833   i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
834   i915->base.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
835
836   i915->base.create_rasterizer_state = i915_create_rasterizer_state;
837   i915->base.bind_rasterizer_state = i915_bind_rasterizer_state;
838   i915->base.delete_rasterizer_state = i915_delete_rasterizer_state;
839   i915->base.create_fs_state = i915_create_fs_state;
840   i915->base.bind_fs_state = i915_bind_fs_state;
841   i915->base.delete_fs_state = i915_delete_fs_state;
842   i915->base.create_vs_state = i915_create_vs_state;
843   i915->base.bind_vs_state = i915_bind_vs_state;
844   i915->base.delete_vs_state = i915_delete_vs_state;
845   i915->base.create_vertex_elements_state = i915_create_vertex_elements_state;
846   i915->base.bind_vertex_elements_state = i915_bind_vertex_elements_state;
847   i915->base.delete_vertex_elements_state = i915_delete_vertex_elements_state;
848
849   i915->base.set_blend_color = i915_set_blend_color;
850   i915->base.set_stencil_ref = i915_set_stencil_ref;
851   i915->base.set_clip_state = i915_set_clip_state;
852   i915->base.set_sample_mask = i915_set_sample_mask;
853   i915->base.set_constant_buffer = i915_set_constant_buffer;
854   i915->base.set_framebuffer_state = i915_set_framebuffer_state;
855
856   i915->base.set_polygon_stipple = i915_set_polygon_stipple;
857   i915->base.set_scissor_state = i915_set_scissor_state;
858   i915->base.set_fragment_sampler_views = i915_set_fragment_sampler_views;
859   i915->base.create_sampler_view = i915_create_sampler_view;
860   i915->base.sampler_view_destroy = i915_sampler_view_destroy;
861   i915->base.set_viewport_state = i915_set_viewport_state;
862   i915->base.set_vertex_buffers = i915_set_vertex_buffers;
863}
864