lp_rast_priv.h revision 3a06c113c76355fc9622adfe7565c18d9787e9a8
1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef LP_RAST_PRIV_H 29#define LP_RAST_PRIV_H 30 31#include "lp_rast.h" 32 33 34#define MAX_THREADS 4 /* XXX probably temporary here */ 35 36 37struct pipe_transfer; 38struct pipe_screen; 39 40 41/** 42 * A tile's color and depth memory. 43 * We can choose whatever layout for the internal tile storage we prefer. 44 */ 45struct lp_rast_tile 46{ 47 uint8_t *color; 48 49 uint32_t *depth; 50}; 51 52 53/** 54 * Per-thread rasterization state 55 */ 56struct lp_rasterizer_task 57{ 58 struct lp_rast_tile tile; /** Tile color/z/stencil memory */ 59 60 unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */ 61 62 /* Pixel blocks produced during rasterization 63 */ 64 unsigned nr_blocks; 65 struct { 66 unsigned x; 67 unsigned y; 68 unsigned mask; 69 } blocks[256]; 70 71 const struct lp_rast_state *current_state; 72}; 73 74 75/** 76 * This is the state required while rasterizing tiles. 77 * Note that this contains per-thread information too. 78 * The tile size is TILE_SIZE x TILE_SIZE pixels. 79 */ 80struct lp_rasterizer 81{ 82 unsigned width, height; /**< Size of framebuffer, in pixels */ 83 84 boolean clipped_tile; 85 boolean check_for_clipped_tiles; 86 87 /* Framebuffer stuff 88 */ 89 struct pipe_screen *screen; 90 struct pipe_transfer *cbuf_transfer; 91 struct pipe_transfer *zsbuf_transfer; 92 void *cbuf_map; 93 void *zsbuf_map; 94 95 struct { 96 struct pipe_surface *cbuf; 97 struct pipe_surface *zsbuf; 98 boolean write_color; 99 boolean write_zstencil; 100 unsigned clear_color; 101 unsigned clear_depth; 102 char clear_stencil; 103 } state; 104 105 /** A task object for each rasterization thread */ 106 struct lp_rasterizer_task tasks[MAX_THREADS]; 107}; 108 109 110void lp_rast_shade_quads( struct lp_rasterizer *rast, 111 unsigned thread_index, 112 const struct lp_rast_shader_inputs *inputs, 113 unsigned x, unsigned y, 114 unsigned masks); 115 116#endif 117