lp_rast_priv.h revision 5e6a9005100ec2636ce9734a5e4535216494cf60
1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef LP_RAST_PRIV_H 29#define LP_RAST_PRIV_H 30 31#include "os/os_thread.h" 32#include "util/u_format.h" 33#include "gallivm/lp_bld_debug.h" 34#include "lp_rast.h" 35#include "lp_tile_soa.h" 36 37 38#define MAX_THREADS 8 /* XXX probably temporary here */ 39 40 41struct pipe_transfer; 42struct pipe_screen; 43struct lp_rasterizer; 44 45 46/** 47 * A tile's color and depth memory. 48 * We can choose whatever layout for the internal tile storage we prefer. 49 */ 50struct lp_rast_tile 51{ 52 uint8_t *color[PIPE_MAX_COLOR_BUFS]; 53}; 54 55 56/** 57 * Per-thread rasterization state 58 */ 59struct lp_rasterizer_task 60{ 61 struct lp_rast_tile tile; /** Tile color/z/stencil memory */ 62 63 unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */ 64 65 const struct lp_rast_state *current_state; 66 67 /** "back" pointer */ 68 struct lp_rasterizer *rast; 69 70 /** "my" index */ 71 unsigned thread_index; 72 73 pipe_semaphore work_ready; 74 pipe_semaphore work_done; 75}; 76 77 78/** 79 * This is the state required while rasterizing tiles. 80 * Note that this contains per-thread information too. 81 * The tile size is TILE_SIZE x TILE_SIZE pixels. 82 */ 83struct lp_rasterizer 84{ 85 boolean clipped_tile; 86 boolean check_for_clipped_tiles; 87 88 /* Framebuffer stuff 89 */ 90 struct pipe_screen *screen; 91 struct pipe_transfer *cbuf_transfer[PIPE_MAX_COLOR_BUFS]; 92 struct pipe_transfer *zsbuf_transfer; 93 void *cbuf_map[PIPE_MAX_COLOR_BUFS]; 94 uint8_t *zsbuf_map; 95 96 struct { 97 struct pipe_framebuffer_state fb; 98 boolean write_color; 99 boolean write_zstencil; 100 unsigned clear_color; 101 unsigned clear_depth; 102 char clear_stencil; 103 } state; 104 105 /** The incoming queue of scenes ready to rasterize */ 106 struct lp_scene_queue *full_scenes; 107 /** The outgoing queue of processed scenes to return to setup modulee */ 108 struct lp_scene_queue *empty_scenes; 109 110 /** The scene currently being rasterized by the threads */ 111 struct lp_scene *curr_scene; 112 113 /** A task object for each rasterization thread */ 114 struct lp_rasterizer_task tasks[MAX_THREADS]; 115 116 unsigned num_threads; 117 pipe_thread threads[MAX_THREADS]; 118 119 /** For synchronizing the rasterization threads */ 120 pipe_barrier barrier; 121}; 122 123 124void lp_rast_shade_quads( struct lp_rasterizer *rast, 125 unsigned thread_index, 126 const struct lp_rast_shader_inputs *inputs, 127 unsigned x, unsigned y, 128 int32_t c1, int32_t c2, int32_t c3); 129 130 131/** 132 * Get the pointer to the depth buffer for a block. 133 * \param x, y location of 4x4 block in window coords 134 */ 135static INLINE void * 136lp_rast_depth_pointer( struct lp_rasterizer *rast, 137 unsigned x, unsigned y ) 138{ 139 void * depth; 140 assert((x % TILE_VECTOR_WIDTH) == 0); 141 assert((y % TILE_VECTOR_HEIGHT) == 0); 142 depth = rast->zsbuf_map + 143 y*rast->zsbuf_transfer->stride + 144 TILE_VECTOR_HEIGHT*x*util_format_get_blocksize(rast->zsbuf_transfer->texture->format); 145#ifdef DEBUG 146 assert(lp_check_alignment(depth, 16)); 147#endif 148 return depth; 149} 150 151 152 153/** 154 * Shade all pixels in a 4x4 block. The fragment code omits the 155 * triangle in/out tests. 156 * \param x, y location of 4x4 block in window coords 157 */ 158static INLINE void 159lp_rast_shade_quads_all( struct lp_rasterizer *rast, 160 unsigned thread_index, 161 const struct lp_rast_shader_inputs *inputs, 162 unsigned x, unsigned y ) 163{ 164 const struct lp_rast_state *state = rast->tasks[thread_index].current_state; 165 struct lp_rast_tile *tile = &rast->tasks[thread_index].tile; 166 const unsigned ix = x % TILE_SIZE, iy = y % TILE_SIZE; 167 uint8_t *color[PIPE_MAX_COLOR_BUFS]; 168 void *depth; 169 unsigned block_offset, i; 170 171 /* offset of the containing 16x16 pixel block within the tile */ 172 block_offset = (iy / 4) * (16 * 16) + (ix / 4) * 16; 173 174 /* color buffer */ 175 for (i = 0; i < rast->state.fb.nr_cbufs; i++) 176 color[i] = tile->color[i] + 4 * block_offset; 177 178 depth = lp_rast_depth_pointer(rast, x, y); 179 180 /* run shader */ 181 state->jit_function[0]( &state->jit_context, 182 x, y, 183 inputs->a0, 184 inputs->dadx, 185 inputs->dady, 186 color, 187 depth, 188 INT_MIN, INT_MIN, INT_MIN, 189 NULL, NULL, NULL ); 190} 191 192 193#endif 194