lp_rast_priv.h revision 5fe2ce28b6e9fba181c13c6f49b57b3dd68fe88e
1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef LP_RAST_PRIV_H 29#define LP_RAST_PRIV_H 30 31#include "os/os_thread.h" 32#include "util/u_format.h" 33#include "gallivm/lp_bld_debug.h" 34#include "lp_rast.h" 35#include "lp_tile_soa.h" 36 37 38#define MAX_THREADS 8 /* XXX probably temporary here */ 39 40 41struct lp_rasterizer; 42 43 44/** 45 * A tile's color and depth memory. 46 * We can choose whatever layout for the internal tile storage we prefer. 47 */ 48struct lp_rast_tile 49{ 50 uint8_t *color[PIPE_MAX_COLOR_BUFS]; 51}; 52 53 54/** 55 * Per-thread rasterization state 56 */ 57struct lp_rasterizer_task 58{ 59 struct lp_rast_tile tile; /** Tile color/z/stencil memory */ 60 61 unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */ 62 63 const struct lp_rast_state *current_state; 64 65 /** "back" pointer */ 66 struct lp_rasterizer *rast; 67 68 /** "my" index */ 69 unsigned thread_index; 70 71 pipe_semaphore work_ready; 72 pipe_semaphore work_done; 73}; 74 75 76/** 77 * This is the state required while rasterizing tiles. 78 * Note that this contains per-thread information too. 79 * The tile size is TILE_SIZE x TILE_SIZE pixels. 80 */ 81struct lp_rasterizer 82{ 83 boolean exit_flag; 84 85 /* Framebuffer stuff 86 */ 87 struct { 88 void *map; 89 unsigned stride; 90 unsigned width; 91 unsigned height; 92 enum pipe_format format; 93 } cbuf[PIPE_MAX_COLOR_BUFS]; 94 95 struct { 96 uint8_t *map; 97 unsigned stride; 98 unsigned blocksize; 99 } zsbuf; 100 101 struct { 102 unsigned nr_cbufs; 103 boolean write_color; 104 boolean write_zstencil; 105 unsigned clear_color; 106 unsigned clear_depth; 107 char clear_stencil; 108 } state; 109 110 /** The incoming queue of scenes ready to rasterize */ 111 struct lp_scene_queue *full_scenes; 112 113 /** 114 * The outgoing queue of processed scenes to return to setup module 115 * 116 * XXX: while scenes are per-context but the rasterizer is 117 * (potentially) shared, these empty scenes should be returned to 118 * the context which created them rather than retained here. 119 */ 120 struct lp_scene_queue *empty_scenes; 121 122 /** The scene currently being rasterized by the threads */ 123 struct lp_scene *curr_scene; 124 125 /** A task object for each rasterization thread */ 126 struct lp_rasterizer_task tasks[MAX_THREADS]; 127 128 unsigned num_threads; 129 pipe_thread threads[MAX_THREADS]; 130 131 /** For synchronizing the rasterization threads */ 132 pipe_barrier barrier; 133}; 134 135 136void lp_rast_shade_quads( struct lp_rasterizer_task *task, 137 const struct lp_rast_shader_inputs *inputs, 138 unsigned x, unsigned y, 139 int32_t c1, int32_t c2, int32_t c3); 140 141 142/** 143 * Get the pointer to the depth buffer for a block. 144 * \param x, y location of 4x4 block in window coords 145 */ 146static INLINE void * 147lp_rast_depth_pointer( struct lp_rasterizer *rast, 148 unsigned x, unsigned y ) 149{ 150 void * depth; 151 152 assert((x % TILE_VECTOR_WIDTH) == 0); 153 assert((y % TILE_VECTOR_HEIGHT) == 0); 154 155 if (!rast->zsbuf.map) 156 return NULL; 157 158 depth = (rast->zsbuf.map + 159 rast->zsbuf.stride * y + 160 rast->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT); 161 162 assert(lp_check_alignment(depth, 16)); 163 return depth; 164} 165 166 167 168/** 169 * Shade all pixels in a 4x4 block. The fragment code omits the 170 * triangle in/out tests. 171 * \param x, y location of 4x4 block in window coords 172 */ 173static INLINE void 174lp_rast_shade_quads_all( struct lp_rasterizer_task *task, 175 const struct lp_rast_shader_inputs *inputs, 176 unsigned x, unsigned y ) 177{ 178 struct lp_rasterizer *rast = task->rast; 179 const struct lp_rast_state *state = task->current_state; 180 struct lp_rast_tile *tile = &task->tile; 181 const unsigned ix = x % TILE_SIZE, iy = y % TILE_SIZE; 182 uint8_t *color[PIPE_MAX_COLOR_BUFS]; 183 void *depth; 184 unsigned block_offset, i; 185 186 /* offset of the containing 16x16 pixel block within the tile */ 187 block_offset = (iy / 4) * (16 * 16) + (ix / 4) * 16; 188 189 /* color buffer */ 190 for (i = 0; i < rast->state.nr_cbufs; i++) 191 color[i] = tile->color[i] + 4 * block_offset; 192 193 depth = lp_rast_depth_pointer(rast, x, y); 194 195 /* run shader */ 196 state->jit_function[0]( &state->jit_context, 197 x, y, 198 inputs->a0, 199 inputs->dadx, 200 inputs->dady, 201 color, 202 depth, 203 INT_MIN, INT_MIN, INT_MIN, 204 NULL, NULL, NULL ); 205} 206 207 208#endif 209