lp_rast_priv.h revision 7f457acabcbeea6a27b4f375f55e318fff52445f
1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef LP_RAST_PRIV_H 29#define LP_RAST_PRIV_H 30 31#include "pipe/p_thread.h" 32#include "lp_rast.h" 33 34 35#define MAX_THREADS 8 /* XXX probably temporary here */ 36 37 38struct pipe_transfer; 39struct pipe_screen; 40struct lp_rasterizer; 41 42 43/** 44 * A tile's color and depth memory. 45 * We can choose whatever layout for the internal tile storage we prefer. 46 */ 47struct lp_rast_tile 48{ 49 uint8_t *color; 50 51 uint32_t *depth; 52}; 53 54 55/** 56 * Per-thread rasterization state 57 */ 58struct lp_rasterizer_task 59{ 60 struct lp_rast_tile tile; /** Tile color/z/stencil memory */ 61 62 unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */ 63 64 /* Pixel blocks produced during rasterization 65 */ 66 unsigned nr_blocks; 67 struct { 68 unsigned x; 69 unsigned y; 70 unsigned mask; 71 } blocks[256]; 72 73 const struct lp_rast_state *current_state; 74 75 /** "back" pointer */ 76 struct lp_rasterizer *rast; 77 78 /** "my" index */ 79 unsigned thread_index; 80 81 pipe_semaphore work_ready; 82 pipe_semaphore work_done; 83}; 84 85 86/** 87 * This is the state required while rasterizing tiles. 88 * Note that this contains per-thread information too. 89 * The tile size is TILE_SIZE x TILE_SIZE pixels. 90 */ 91struct lp_rasterizer 92{ 93 unsigned width, height; /**< Size of framebuffer, in pixels */ 94 95 boolean clipped_tile; 96 boolean check_for_clipped_tiles; 97 98 /* Framebuffer stuff 99 */ 100 struct pipe_screen *screen; 101 struct pipe_transfer *cbuf_transfer; 102 struct pipe_transfer *zsbuf_transfer; 103 void *cbuf_map; 104 void *zsbuf_map; 105 106 struct { 107 struct pipe_surface *cbuf; 108 struct pipe_surface *zsbuf; 109 boolean write_color; 110 boolean write_zstencil; 111 unsigned clear_color; 112 unsigned clear_depth; 113 char clear_stencil; 114 } state; 115 116 /** A task object for each rasterization thread */ 117 struct lp_rasterizer_task tasks[MAX_THREADS]; 118 119 unsigned num_threads; 120 pipe_thread threads[MAX_THREADS]; 121 122 struct lp_bins *bins; 123 const struct pipe_framebuffer_state *fb; 124 boolean write_depth; 125}; 126 127 128void lp_rast_shade_quads( struct lp_rasterizer *rast, 129 unsigned thread_index, 130 const struct lp_rast_shader_inputs *inputs, 131 unsigned x, unsigned y, 132 unsigned masks); 133 134#endif 135